MajorSnakeFox wrote: »A very good change. We hardly have balanced campaigns and it will now be easier to influence the map as an underdog.
The health scaling portion is fine, but the emperor passives should work the other way around. Emperor should be the weakest with all 6 keeps, and once they're down to 1-2 keeps the passives should be 15/30% stronger. You shouldn't make them the weakest at the time where they need to be the most impactful.
NordSwordnBoard wrote: »The health scaling portion is fine, but the emperor passives should work the other way around. Emperor should be the weakest with all 6 keeps, and once they're down to 1-2 keeps the passives should be 15/30% stronger. You shouldn't make them the weakest at the time where they need to be the most impactful.
Attacking the final Emp keep and threatening scrolls at the same time works just fine. You want the Emps to log off early? For months they had to deal with no bonus at all because the game kicked them or they logged out to sleep. Why make them weaker and attach a bunch of server calculations to their stats?
YandereGirlfriend wrote: »This change is completely inverted to what is actually needed in Cyrodiil.
Scroll and Emperor buffs should get STRONGER the fewer map assets and overall population that you have, not weaker.
NordSwordnBoard wrote: »The health scaling portion is fine, but the emperor passives should work the other way around. Emperor should be the weakest with all 6 keeps, and once they're down to 1-2 keeps the passives should be 15/30% stronger. You shouldn't make them the weakest at the time where they need to be the most impactful.
Attacking the final Emp keep and threatening scrolls at the same time works just fine. You want the Emps to log off early? For months they had to deal with no bonus at all because the game kicked them or they logged out to sleep. Why make them weaker and attach a bunch of server calculations to their stats?
I don't personally think they should nerf emperor at all. As it stands these days, regardless of how good they are, an emperor simply cannot defend against a ball group anymore. I am merely suggesting that if zenimax is choosing to do this, they should do it the other way around.
Tommy_The_Gun wrote: »Overall I think it is a good change as it kinda forces EMP faction to spread and defend at least 2 or 3 keeps, instead of one.
Maybe finally people won't camp last EMP keep 24/7 and lose every other keep/scroll/resource the have in the process....
Instead of defending one keep for eternity it will motivate players to counter-attack and re-take other keeps.
YandereGirlfriend wrote: »This change is completely inverted to what is actually needed in Cyrodiil.
Scroll and Emperor buffs should get STRONGER the fewer map assets and overall population that you have, not weaker.
YandereGirlfriend wrote: »Indeed, these changes are so backwards.
Scroll and Emperor ought to scale UP as your server population and controlled map assets decline as a hedge against getting zerged-down by more populous enemy factions.
The way that this works rewards faction-stacking and switching to the currently winning side.
This is a good step in the right direction but not enough. Campaigns get absolutely OWNED by faction stacking except for very few times of the day where there is actual numbers on all sides. BUT it's not enough. There needs to be more done to promote parity in Cyrodiil, especially in BR and RW, but also in GH during non-peak hours. Some people just can't play in GH due to the lag, so either you deal with getting run over by griefers or you join their team and twiddle your thumbs waiting for OH LOOK THAT FARM IS ON FIRE! LEGGGOOOOOOOO!
This is a good step in the right direction but not enough. Campaigns get absolutely OWNED by faction stacking except for very few times of the day where there is actual numbers on all sides. BUT it's not enough. There needs to be more done to promote parity in Cyrodiil, especially in BR and RW, but also in GH during non-peak hours. Some people just can't play in GH due to the lag, so either you deal with getting run over by griefers or you join their team and twiddle your thumbs waiting for OH LOOK THAT FARM IS ON FIRE! LEGGGOOOOOOOO!
This change would encourage more faction stack zerging though, if you think about it.
Why would your average zergling stop pushing after getting emperor and potentially lose out on their power they get from emp?
It encourages them to be offensive 24/7 in order to stay as powerful as possible, and to that end the logical conclusion is to then server zerg the enemy factions to the point where they can't challenge your emperor stance(by forcing them out of the campaign). I can't see how this isn't going to be the case.
At least right now, people have no real reason to server zerg every keep(other than to get points), but this just encourages people to want to do this MORE in order to keep their faction on top.
The correct decision, was to not change this system at all.
YandereGirlfriend wrote: »This change is completely inverted to what is actually needed in Cyrodiil.
Scroll and Emperor buffs should get STRONGER the fewer map assets and overall population that you have, not weaker.
IMO zos is never going to be able to balance the servers. In any tri-faction game this is never possible, there will always be one faction that is weaker then the other two. This goes back as far as DaoC where on my server it was Midgard that was the weakest.
As far as the nerfing emp, that is the wrong move and won't help balance anything (At least on gray host, the only place where getting emp means something imo) People put their lives into it to get it. Trust me i know. It isn't handed to you, It is earned. When you finally get it the best feeling in the world. Now your taking that away from it. Now all emp will be in a achievement worth 50 points.YandereGirlfriend wrote: »This change is completely inverted to what is actually needed in Cyrodiil.
Scroll and Emperor buffs should get STRONGER the fewer map assets and overall population that you have, not weaker.
I too would have to agree with this. There is a reason a lot of times at least on DC in Grayhost. We don't emp people because if you are playing the map "correctly" emp is a horrible move. It makes both factions focus you and you risk the chance of losing your scrolls because half the server wants to hold emp and half the server wants to protect scrolls. Dethroning a emp isn't that hard if you have good leaders in zone that know what they are doing.
The Health bonus for having an Emperor crowned for your Alliance will now scale depending on how many “home” or “natively owned” Keeps you have controlled by your alliance. For example, if you own all 6 of your home Keeps you’ll get the full bonus as Emperor, but for each of those you don’t own, the health bonus is reduced.
The Emperor Passives also now scale in a similar way to the Alliance wide health bonus. For each of the 6 home Keeps your Alliance owns, the bonus will be up to its full value. For each one that is not owned by your Alliance, the passive benefits are reduced.
This is a good step in the right direction but not enough. Campaigns get absolutely OWNED by faction stacking except for very few times of the day where there is actual numbers on all sides. BUT it's not enough. There needs to be more done to promote parity in Cyrodiil, especially in BR and RW, but also in GH during non-peak hours. Some people just can't play in GH due to the lag, so either you deal with getting run over by griefers or you join their team and twiddle your thumbs waiting for OH LOOK THAT FARM IS ON FIRE! LEGGGOOOOOOOO!
This change would encourage more faction stack zerging though, if you think about it.
Why would your average zergling stop pushing after getting emperor and potentially lose out on their power they get from emp?
It encourages them to be offensive 24/7 in order to stay as powerful as possible, and to that end the logical conclusion is to then server zerg the enemy factions to the point where they can't challenge your emperor stance(by forcing them out of the campaign). I can't see how this isn't going to be the case.
At least right now, people have no real reason to server zerg every keep(other than to get points), but this just encourages people to want to do this MORE in order to keep their faction on top.
The correct decision, was to not change this system at all.
You say this like that's not what happens anyway.
Take emp. Gate the faction you have a dumb little hatred for. Maybe you gate the other faction or you just say where you were to grief. This is the goto for ANY faction that totally controls the map.
What you have now is there is no incentive to leave home keeps. If you are EP and you've decided DC just shouldn't be allowed to play today, you squat their home keeps while AD does whatever down south. Who cares if they flag Alessia, right? You have no reason to care because you can still travel all around the map, and you get to keep killing blues as they bounce out to try and flag a resource. HOW DARE THEY?!
What this will do is force EMP faction to stay on the circle. This could mean more counterplay on the outer rim of the map. And if they decide to just sit at Glades all day? Go behind them and start flagging stuff around the circle. They will be forced to pull back and commit to defense, allowing others on your faction to take your home keeps.
This game has made the map pointless. Whoever has the advantage takes emp and squats for not just a few hours, but days. Faction loyalty has done nothing but promote a level of weird nationalism that I find particularly disgusting, but alas, you have to pick a side and you get xenophobic about everyone else. Then the next step is you decide that every play session must be committed to ruining the game for everyone else to the point you don't even care anymore that you have people to fight. The thrill of seeing a resource flag at BB or Glades is what you live for.
No, it's time they take a step toward ending this madness. If you take emp, you should be forced to defend it. You have every advantage, even down to the last keep, because it's significantly easier to defend Chalamo than take it. The amount of numbers and communication it takes to dethrone even an average emp group is absurd.
IMO zos is never going to be able to balance the servers. In any tri-faction game this is never possible, there will always be one faction that is weaker then the other two. This goes back as far as DaoC where on my server it was Midgard that was the weakest.
As far as the nerfing emp, that is the wrong move and won't help balance anything (At least on gray host, the only place where getting emp means something imo) People put their lives into it to get it. Trust me i know. It isn't handed to you, It is earned. When you finally get it the best feeling in the world. Now your taking that away from it. Now all emp will be in a achievement worth 50 points.YandereGirlfriend wrote: »This change is completely inverted to what is actually needed in Cyrodiil.
Scroll and Emperor buffs should get STRONGER the fewer map assets and overall population that you have, not weaker.
I too would have to agree with this. There is a reason a lot of times at least on DC in Grayhost. We don't emp people because if you are playing the map "correctly" emp is a horrible move. It makes both factions focus you and you risk the chance of losing your scrolls because half the server wants to hold emp and half the server wants to protect scrolls. Dethroning a emp isn't that hard if you have good leaders in zone that know what they are doing.
First off, I think you read the patch note wrong.The Health bonus for having an Emperor crowned for your Alliance will now scale depending on how many “home” or “natively owned” Keeps you have controlled by your alliance. For example, if you own all 6 of your home Keeps you’ll get the full bonus as Emperor, but for each of those you don’t own, the health bonus is reduced.
The Emperor Passives also now scale in a similar way to the Alliance wide health bonus. For each of the 6 home Keeps your Alliance owns, the bonus will be up to its full value. For each one that is not owned by your Alliance, the passive benefits are reduced.
It says nothing about the Emperor's personal buff. This is specifically about the free health bonus everyone else on the alliance gets for having emperor. This is the bonus that allows the controlling faction to mostly ignore the inner circle until they're down to one or two keeps, then faction stack inside and wait out the opposition. AKA, what happens most of the time when the other factions don't have overwhelming numbers to force the dethrone.
The Emperor themself will have the normal Emp buffs to the end, unless someone can confirm otherwise.
If you want to argue to keep business as usual, that's a fair criticism of this change, but the idea that Emp faction that already has every advantage as is needs to be coddled more is a very narrow view, I believe. Certainly if you're the emp faction, you want that health buff till the bitter end, but we have ALL been on the other side, where we spend hours beating down every emp keep, only to never finish because when the enemy has only one keep left, every player on that faction stacks inside. They line the walls with cold fire and send waves of DDs and tanks out to kill and burn siege, having unlimited lives so long as its not flagged, and even then they can put camps up. The goal isn't even to win the conflict. It's simply to frustrate the other side into giving up, and losing most of the faction-wide health buff will make it just a little harder for them to do that.
I support this message.
The Health bonus for having an Emperor crowned for your Alliance will now scale depending on how many “home” or “natively owned” Keeps you have controlled by your alliance. For example, if you own all 6 of your home Keeps you’ll get the full bonus as Emperor, but for each of those you don’t own, the health bonus is reduced.
The Emperor Passives also now scale in a similar way to the Alliance wide health bonus. For each of the 6 home Keeps your Alliance owns, the bonus will be up to its full value. For each one that is not owned by your Alliance, the passive benefits are reduced.
This is a good step in the right direction but not enough. Campaigns get absolutely OWNED by faction stacking except for very few times of the day where there is actual numbers on all sides. BUT it's not enough. There needs to be more done to promote parity in Cyrodiil, especially in BR and RW, but also in GH during non-peak hours. Some people just can't play in GH due to the lag, so either you deal with getting run over by griefers or you join their team and twiddle your thumbs waiting for OH LOOK THAT FARM IS ON FIRE! LEGGGOOOOOOOO!
This change would encourage more faction stack zerging though, if you think about it.
Why would your average zergling stop pushing after getting emperor and potentially lose out on their power they get from emp?
It encourages them to be offensive 24/7 in order to stay as powerful as possible, and to that end the logical conclusion is to then server zerg the enemy factions to the point where they can't challenge your emperor stance(by forcing them out of the campaign). I can't see how this isn't going to be the case.
At least right now, people have no real reason to server zerg every keep(other than to get points), but this just encourages people to want to do this MORE in order to keep their faction on top.
The correct decision, was to not change this system at all.
You say this like that's not what happens anyway.
Take emp. Gate the faction you have a dumb little hatred for. Maybe you gate the other faction or you just say where you were to grief. This is the goto for ANY faction that totally controls the map.
What you have now is there is no incentive to leave home keeps. If you are EP and you've decided DC just shouldn't be allowed to play today, you squat their home keeps while AD does whatever down south. Who cares if they flag Alessia, right? You have no reason to care because you can still travel all around the map, and you get to keep killing blues as they bounce out to try and flag a resource. HOW DARE THEY?!
What this will do is force EMP faction to stay on the circle. This could mean more counterplay on the outer rim of the map. And if they decide to just sit at Glades all day? Go behind them and start flagging stuff around the circle. They will be forced to pull back and commit to defense, allowing others on your faction to take your home keeps.
This game has made the map pointless. Whoever has the advantage takes emp and squats for not just a few hours, but days. Faction loyalty has done nothing but promote a level of weird nationalism that I find particularly disgusting, but alas, you have to pick a side and you get xenophobic about everyone else. Then the next step is you decide that every play session must be committed to ruining the game for everyone else to the point you don't even care anymore that you have people to fight. The thrill of seeing a resource flag at BB or Glades is what you live for.
No, it's time they take a step toward ending this madness. If you take emp, you should be forced to defend it. You have every advantage, even down to the last keep, because it's significantly easier to defend Chalamo than take it. The amount of numbers and communication it takes to dethrone even an average emp group is absurd.