Tying a skill directly to a weapon limits variety. You can basically ONLY use Winter's Revenge with Destro now, which for people who were already running it is no big deal, but for anyone else they do not have the choice, they either use destro, or they do not use Winter's Revenge.
I also don't think this implies anything for future development, i don't think they will lean into other weapon combos in the future.
Weapon Skills and Class Skills should work independently of each other. This was the same reason that when someone suggested that Warden have a passive that increased the effectiveness of Ice Staff, I advised a different direction because it should not be a classes job to patch up a weapons shortcomings and vice-versa.
Just let Winter's Revenge be good on it's own. It should not need a Destro Staff Hoop to jump through. I'm not opposed to the outcome, I'm opposed to the method and mindset.
I stated last patch that making Winter's Revenge being buffed by Frost Staff led to a dangerous precedent which we are seeing now.Tying a skill directly to a weapon limits variety. You can basically ONLY use Winter's Revenge with Destro now, which for people who were already running it is no big deal, but for anyone else they do not have the choice, they either use destro, or they do not use Winter's Revenge.
I also don't think this implies anything for future development, i don't think they will lean into other weapon combos in the future.
Weapon Skills and Class Skills should work independently of each other. This was the same reason that when someone suggested that Warden have a passive that increased the effectiveness of Ice Staff, I advised a different direction because it should not be a classes job to patch up a weapons shortcomings and vice-versa.
Just let Winter's Revenge be good on it's own. It should not need a Destro Staff Hoop to jump through. I'm not opposed to the outcome, I'm opposed to the method and mindset.
Zos has turned that issue from U35 up to 11.
Also I do want to point out that I personally think that if Warden wants to really be taken to the next level, there needs to be some shifting in focus. I'm of the mindset that Magic Damage should altogether be abandoned and Warden should focus on Frost and Bleed, much like DK focuses on Fire and Poison or Sorc (kind of) focuses on Lightning and Physical.
But this change doesn't even help Frost Wardens as much as it implies. It just hurts them less than other setups. DW/Fire Staff still outperforms it. DW/2H is on par with it.
It's a mess and I don't know how Zos is going to fix it or if their fix will make it better or worse.
Also Advanced Species, switching from something that is easily capped to something else that is easily capped is not better. I would switch it to straight wd/sd or crit chance.
IAmIcehouse wrote: »I stated last patch that making Winter's Revenge being buffed by Frost Staff led to a dangerous precedent which we are seeing now.Tying a skill directly to a weapon limits variety. You can basically ONLY use Winter's Revenge with Destro now, which for people who were already running it is no big deal, but for anyone else they do not have the choice, they either use destro, or they do not use Winter's Revenge.
I also don't think this implies anything for future development, i don't think they will lean into other weapon combos in the future.
Weapon Skills and Class Skills should work independently of each other. This was the same reason that when someone suggested that Warden have a passive that increased the effectiveness of Ice Staff, I advised a different direction because it should not be a classes job to patch up a weapons shortcomings and vice-versa.
Just let Winter's Revenge be good on it's own. It should not need a Destro Staff Hoop to jump through. I'm not opposed to the outcome, I'm opposed to the method and mindset.
Zos has turned that issue from U35 up to 11.
Also I do want to point out that I personally think that if Warden wants to really be taken to the next level, there needs to be some shifting in focus. I'm of the mindset that Magic Damage should altogether be abandoned and Warden should focus on Frost and Bleed, much like DK focuses on Fire and Poison or Sorc (kind of) focuses on Lightning and Physical.
But this change doesn't even help Frost Wardens as much as it implies. It just hurts them less than other setups. DW/Fire Staff still outperforms it. DW/2H is on par with it.
It's a mess and I don't know how Zos is going to fix it or if their fix will make it better or worse.
Also Advanced Species, switching from something that is easily capped to something else that is easily capped is not better. I would switch it to straight wd/sd or crit chance.
I agree with the change from pen->crit damage is just a “take our problem and move it somewhere else” change. %dmg (original) or WD/SD should be the change. NB Already has the crit chance per skill passive and we are already losing class identity every patch, keep that buff off Warden for that reason alone
IAmIcehouse wrote: »I stated last patch that making Winter's Revenge being buffed by Frost Staff led to a dangerous precedent which we are seeing now.Tying a skill directly to a weapon limits variety. You can basically ONLY use Winter's Revenge with Destro now, which for people who were already running it is no big deal, but for anyone else they do not have the choice, they either use destro, or they do not use Winter's Revenge.
I also don't think this implies anything for future development, i don't think they will lean into other weapon combos in the future.
Weapon Skills and Class Skills should work independently of each other. This was the same reason that when someone suggested that Warden have a passive that increased the effectiveness of Ice Staff, I advised a different direction because it should not be a classes job to patch up a weapons shortcomings and vice-versa.
Just let Winter's Revenge be good on it's own. It should not need a Destro Staff Hoop to jump through. I'm not opposed to the outcome, I'm opposed to the method and mindset.
Zos has turned that issue from U35 up to 11.
Also I do want to point out that I personally think that if Warden wants to really be taken to the next level, there needs to be some shifting in focus. I'm of the mindset that Magic Damage should altogether be abandoned and Warden should focus on Frost and Bleed, much like DK focuses on Fire and Poison or Sorc (kind of) focuses on Lightning and Physical.
But this change doesn't even help Frost Wardens as much as it implies. It just hurts them less than other setups. DW/Fire Staff still outperforms it. DW/2H is on par with it.
It's a mess and I don't know how Zos is going to fix it or if their fix will make it better or worse.
Also Advanced Species, switching from something that is easily capped to something else that is easily capped is not better. I would switch it to straight wd/sd or crit chance.
I agree with the change from pen->crit damage is just a “take our problem and move it somewhere else” change. %dmg (original) or WD/SD should be the change. NB Already has the crit chance per skill passive and we are already losing class identity every patch, keep that buff off Warden for that reason alone
But Sorcs get Wp/Sp % per ANY sorc skill slotted so it would be taking identity from them. It truly is a hard thing to try and balance. But i dont think there is a single warden that wouldnt mind the % damage done back.
IAmIcehouse wrote: »Ah I misread, you're talking about the expert mage passive. I genuinely forgot that was a passive.
These Warden changes are devastating to current Magdens and will firmly place Magden as the least flexible class in PvP.
Currently with Magden, they have more Magic Damage moves than any other class, and can utilize War Maidens very effectively, then use Dual-Wield to get a much needed buff in damage.
With these changes, it will railroad Wardens into using a frost staff, removing a lot of that extra needed damage.
As much as the Advanced Species was bemoaned by the community for its lack of utility in PvE, in PvP it was a much appreciated buff as it pushed Warden to be an armor shredding class.
Now, with Crit damage, it feels misplaced? Warden is not necessarily made for Crits the way Sorc or NB is, and just kinda feels like a goofy selection.
Please re-consider these warden nerfs!
Frost Wardens are already incredibly strong with the Master Staff. If you want more Frost Wardens, make the frost skills or the Destruction Staff skills better, these changes will only make players abandon the class.
I don't know whose idea the latest warden changes have been but get them away from the warden asap.
GrigorijMalahevich wrote: »Make Magicka morph of Scorch do Frost Damage.
Warmaiden is bad for the warden, my friend, you need to work on your theorycrafting a bit.
GrigorijMalahevich wrote: »Make Magicka morph of Scorch do Frost Damage.
Warmaiden is bad for the warden, my friend, you need to work on your theorycrafting a bit.
You can use it to buff literally every offensive skill in the wardens arsenal.
With the Pen the warden can receive rn, b4b can hit like an absolute truck. Slap the bear on there, you’re going to be smashing through >35k tooltips on your execute. With War Maiden you can easily smash through 20k tooltips on almost every skill
These Warden changes are devastating to current Magdens and will firmly place Magden as the least flexible class in PvP.
Currently with Magden, they have more Magic Damage moves than any other class, and can utilize War Maidens very effectively, then use Dual-Wield to get a much needed buff in damage.
With these changes, it will railroad Wardens into using a frost staff, removing a lot of that extra needed damage.
As much as the Advanced Species was bemoaned by the community for its lack of utility in PvE, in PvP it was a much appreciated buff as it pushed Warden to be an armor shredding class.
Now, with Crit damage, it feels misplaced? Warden is not necessarily made for Crits the way Sorc or NB is, and just kinda feels like a goofy selection.
Please re-consider these warden nerfs!
Frost Wardens are already incredibly strong with the Master Staff. If you want more Frost Wardens, make the frost skills or the Destruction Staff skills better, these changes will only make players abandon the class.
ESO_Nightingale wrote: »GrigorijMalahevich wrote: »Make Magicka morph of Scorch do Frost Damage.
Warmaiden is bad for the warden, my friend, you need to work on your theorycrafting a bit.
You can use it to buff literally every offensive skill in the wardens arsenal.
With the Pen the warden can receive rn, b4b can hit like an absolute truck. Slap the bear on there, you’re going to be smashing through >35k tooltips on your execute. With War Maiden you can easily smash through 20k tooltips on almost every skill
it doesn't buff winter's revenge/arctic blast or any weapon skill though, this really lowers it's effective power to lower than that of a lot of other better sets. it also doesn't buff any non magic damage proc set either, nor does it increase healing in pvp.
Lughlongarm wrote: »These Warden changes are devastating to current Magdens and will firmly place Magden as the least flexible class in PvP.
Currently with Magden, they have more Magic Damage moves than any other class, and can utilize War Maidens very effectively, then use Dual-Wield to get a much needed buff in damage.
With these changes, it will railroad Wardens into using a frost staff, removing a lot of that extra needed damage.
As much as the Advanced Species was bemoaned by the community for its lack of utility in PvE, in PvP it was a much appreciated buff as it pushed Warden to be an armor shredding class.
Now, with Crit damage, it feels misplaced? Warden is not necessarily made for Crits the way Sorc or NB is, and just kinda feels like a goofy selection.
Please re-consider these warden nerfs!
Frost Wardens are already incredibly strong with the Master Staff. If you want more Frost Wardens, make the frost skills or the Destruction Staff skills better, these changes will only make players abandon the class.
From what I have observed, stamina wardens top tier ATM and even been called meta by some. I have more or less predicted this trend during the previous PTS cycle while many wardens claimed that the change to scorch will "kill" wardens in PvP. So no, it hasn't killed Wardens, the upcoming change will not effect much as well. Stamdens traded 10% damage on scroch only to 2% from all sources. And BTW, frost wardens are not a thing at all in PVP(BG maybe) and master staff is not that great if you consider the opportunity cost of front bar set/ back bar set, set up.
When it comes to PVE, I have no clue.
BTW, I don't think this passive change is good in terms of game design, but when it comes to actual functionality, i think it's Ok.
I stated last patch that making Winter's Revenge being buffed by Frost Staff led to a dangerous precedent which we are seeing now.Tying a skill directly to a weapon limits variety. You can basically ONLY use Winter's Revenge with Destro now, which for people who were already running it is no big deal, but for anyone else they do not have the choice, they either use destro, or they do not use Winter's Revenge.
I also don't think this implies anything for future development, i don't think they will lean into other weapon combos in the future.
Weapon Skills and Class Skills should work independently of each other. This was the same reason that when someone suggested that Warden have a passive that increased the effectiveness of Ice Staff, I advised a different direction because it should not be a classes job to patch up a weapons shortcomings and vice-versa.
Just let Winter's Revenge be good on it's own. It should not need a Destro Staff Hoop to jump through. I'm not opposed to the outcome, I'm opposed to the method and mindset.
Zos has turned that issue from U35 up to 11.
Also I do want to point out that I personally think that if Warden wants to really be taken to the next level, there needs to be some shifting in focus. I'm of the mindset that Magic Damage should altogether be abandoned and Warden should focus on Frost and Bleed, much like DK focuses on Fire and Poison or Sorc (kind of) focuses on Lightning and Physical.
But this change doesn't even help Frost Wardens as much as it implies. It just hurts them less than other setups. DW/Fire Staff still outperforms it. DW/2H is on par with it.
It's a mess and I don't know how Zos is going to fix it or if their fix will make it better or worse.
Also Advanced Species, switching from something that is easily capped to something else that is easily capped is not better. I would switch it to straight wd/sd or crit chance.
The restricting warden to ice staff needs to be removed, now.
Oreyn_Bearclaw wrote: »The restricting warden to ice staff needs to be removed, now.
Just spit balling, but I wonder if they could open the Piercing Cold passive up a little bit. They could give bonus damage to both a frost staff or a Ice Enchant. You would still probably want a frost staff on one bar, as double barring the same enchant is not ideal, but it would be less restrictive. It would make it so you could also really benefit from a frosty sword, bow, or staff of another element. I think the theme of ice warden is cool, but this seems like it is too restrictive.