AlanTheStarLord wrote: »
5 years into ESO, havent set foot into pvp or trials.
Finished cadwels gold, maxed crafts and traits, collecting motifs, leveling companions, collecting mythics.
AlanTheStarLord wrote: »
Kiralyn2000 wrote: »AlanTheStarLord wrote: »
I don't know if it's their reason, but for me - I've done PvP in the past. Just not in this game. I've done it enough (and interacted with/observed enough of the "toxic"-type PvPers in other games and on their forums) to know 100% that I've no desire to ever again touch it in any game. It doesn't matter that the balance or mechanics might be a bit different in Game A or Game B, it's the whole concept/genre in general that I have no care for. The specific details don't make a difference.
I'm not a terribly competitive person (PvP or PvE, I've never measured my DPS in anything), I think that 'trash talk'/etc is offensive (not a "fun part of the experience"), etc. I feel the same way about IRL sports/etc - in gym class in the 80's, I avoided the team sports whenever I had the option. There is nothing about PvP that interests or entertains me, and there is no bribe or reward a dev can give that would get me to participate anymore. /shrug
(I think back to some of the arguments when I played WoW, PvPers saying that it was much more interesting/a "real game" compared to PvE because the scripted PvE encounters were just 'repetitive' and 'the same', while PvP interactions with players were 'always different'. Personally I found PvP interactions to be all the same - the same builds, hitting you with the same CC/stun/execute, the utterly repetitive cycle of die/respawn/run back to the fight/die/repeat. So boring & tedious.)
boi_anachronism_ wrote: »
... And also it won't happen. Why? It will drive all the pvp players off while not replacing them. the development time which would be at least 6-8 months conservatively speaking. Meaning no new content and that doesn't make them money. Beyond that they would have a lot to figure out creatively and how to tie that in to everything which is more development time.
Well, I basically prefer SP games as well (and have played and loved all SP ES games, bar the mobile ones), but as I am totally averse to using unofficial addons in games, ESO‘s one huge advantage (for me) over pure SP games is not the MMO part. In fact, it‘s the only MMORPG I remained faithful to. No, for me its advantage is the constant influx of new content.AuraoftheAzureSea wrote: »(…)it just blows my mind that any casual player would prefer something like ESO over other single player experiences that better cater to those preferences. I think it might be the lifespan of it that confuses me too - I could play casually through quests for a bit but doing it for years seems unthinkable to me!
AuraoftheAzureSea wrote: »Hearing about what casual players do is fascinating to me, because they are ALL things that I love to do, too: fashion, collection, house decorating, quests.
The thing is, almost all of those experiences are better (at least to me) in single player games. Maybe I'm just spoiled. When the endgame/balance/constant meta shifting became too much for me to bother with, I very briefly tried to readjust and played the game casually... and very quickly quit in favor of a new mod loadout of Skyrim.
I know that there are some well written quests in earlier ESO, but the limitation of a shared MMO environment (at least in ESO) means that practically all of the dialogue options are info dumps that don't feed the illusion of choice that single player games often give. The environment and characters are more static, it is way harder to feel immersed, the scope and order of events is harder for the game to manage for multiple players so you don't really feel the same level of impact. Housing is cool! It's too bad it costs an arm and a leg to do anything with it, and it's also too bad that that item limits are laughable for larger houses. I ended up being more satisfied browsing through player homes at nexus and picking my favorite than I do trying to make something after spending more money that I'd like to admit in ESO.
Same thing with clothing. There are a lot of options, but they all require the world's ugliest shoulder pieces and the best looking pieces require a lot of farming or real money. I don't think there's a single motif that beats any of my favorite player clothing/armor mods for Skyrim.
The only appeal of ESO over a single player Elderscrolls game, to me, is the multiplayer aspect. Which means PvP dungeons (limiting the appeal to Vet since there's no difficulty control) you run with other players that require collaboration and planning.
I mean, I get why people play casual. I do. I play casual ALL of the time. But unless you're into online trading and spreadsheet management, it just blows my mind that any casual player would prefer something like ESO over other single player experiences that better cater to those preferences. I think it might be the lifespan of it that confuses me too - I could play casually through quests for a bit but doing it for years seems unthinkable to me!
AuraoftheAzureSea wrote: »
The only appeal of ESO over a single player Elderscrolls game, to me, is the multiplayer aspect. Which means PvP dungeons (limiting the appeal to Vet since there's no difficulty control) you run with other players that require collaboration and planning.
I mean, I get why people play casual. I do. I play casual ALL of the time. But unless you're into online trading and spreadsheet management, it just blows my mind that any casual player would prefer something like ESO over other single player experiences that better cater to those preferences. I think it might be the lifespan of it that confuses me too - I could play casually through quests for a bit but doing it for years seems unthinkable to me!
I don't necessarily prefer ESO to Oblivion or Skyrim (both of which I still play). But having thousands of hours in a couple of SP ES games eventually means that I'm replaying the same stuff over and over and over ad infinitum ad nauseam. So I mixed it up with ESO, because unlike ES games with player produced mods for expanding content (which eventually becomes pretty much the same as replaying the vanilla games), ESO as an MMO is non-static. I like that too. And should I still be alive and able to play games when or if Bethesda gets around to TES VI, I'll be happy to return to a single-player gaming experience (unless it's something I can't do, like VR; or something I think is going to not be a good final experience in TES gaming).
And even at that, I'll still play ESO if it's still going!
Kingsindarkness wrote: »boi_anachronism_ wrote: »
... And also it won't happen. Why? It will drive all the pvp players off while not replacing them. the development time which would be at least 6-8 months conservatively speaking. Meaning no new content and that doesn't make them money. Beyond that they would have a lot to figure out creatively and how to tie that in to everything which is more development time.
Not really...PVP could use the Arena system, they could have everything from 1v1 to 5v5 depending on the drops and payout that could be very popular and honestly when is the last time you actually saw new PVP content? So 6-8 months would really be nothing. And you really wouldn't just stop PVP anyway not until you are ready to replace it...
All in all this could easily be done and thinking about...it could very well likely happen.
boi_anachronism_ wrote: »Kingsindarkness wrote: »boi_anachronism_ wrote: »
... And also it won't happen. Why? It will drive all the pvp players off while not replacing them. the development time which would be at least 6-8 months conservatively speaking. Meaning no new content and that doesn't make them money. Beyond that they would have a lot to figure out creatively and how to tie that in to everything which is more development time.
Not really...PVP could use the Arena system, they could have everything from 1v1 to 5v5 depending on the drops and payout that could be very popular and honestly when is the last time you actually saw new PVP content? So 6-8 months would really be nothing. And you really wouldn't just stop PVP anyway not until you are ready to replace it...
All in all this could easily be done and thinking about...it could very well likely happen.
So your just going to what? Kick pvp out of cyrodiil and imperial city and give them no open world option?.
Kingsindarkness wrote: »boi_anachronism_ wrote: »Kingsindarkness wrote: »boi_anachronism_ wrote: »
... And also it won't happen. Why? It will drive all the pvp players off while not replacing them. the development time which would be at least 6-8 months conservatively speaking. Meaning no new content and that doesn't make them money. Beyond that they would have a lot to figure out creatively and how to tie that in to everything which is more development time.
Not really...PVP could use the Arena system, they could have everything from 1v1 to 5v5 depending on the drops and payout that could be very popular and honestly when is the last time you actually saw new PVP content? So 6-8 months would really be nothing. And you really wouldn't just stop PVP anyway not until you are ready to replace it...
All in all this could easily be done and thinking about...it could very well likely happen.
So your just going to what? Kick pvp out of cyrodiil and imperial city and give them no open world option?.
Well...yes because so few people play open world PVP and there are better options for the type of player who is into that sort of thing...it's like demanding that we have a RTS option for those type of players...it just dosen't make that much sense.
The devs who started this game came from Dark Age Of Camelot and that game only enjoyed mild success, because so few people are actually into open world PVP....Zenimax has forums out that their main audience is open world PVE.
The PVP/Raiding scene just dosen't justify the development time because so few people do it. There isn't a lot of folks who want to admit this...but it's true
The goal is to provide the maximum amount of content for the vast majority of players and Open World PVP just dosen't fit into that equation.
The good news is the devs haven't come to this conclusion yet...but I believe one day they will.
ArchangelIsraphel wrote: »I'm going to be honest- I feel like the definition of "casual" changes from person to person depending on the topic being discussed and whether it is convenient to the individuals point to call a certain play style "casual". I have seen multiple contradicting definitions of casual thrown around in the same thread (including this one) to the point where I no longer use the term to describe anyone or anything, including myself.
I've been called a "casual" due to my interest in RP, Questing, and Housing content, and yet my interest in these things run much deeper than that. Although I am not chasing meta builds by any means, I find I have a deep interest in refining both my PVP and PVE play style to satisfy my desire to play my characters as I see them, to walk in their shoes for a few hours a day, if you will. My drive is not competitive, it is story driven, but I am never the less devoted to it in a way that has brought me much deeper into the game and its mechanics, awakening an interest in learning to play better so that I can accomplish more and further my character's personal story. The game and it's inner workings inspire me on a creative and artistic level. I play daily, I try out different gear- I reach for the new adventures having these abilities promises me. When I am defeated in PVP or PVE, I want to know why, and how, and what I can do better. Yet I am not chasing scoreboards or aiming for perfection.
And then again, I've also had the label "hard core" applied to me -because- I like to quest and pursue story, with the implication that a "casual" is not interested in the lore or story of the game.
I don't feel any of these labels suit me or much of anyone else for that matter.
In short, I have no idea as to what a casual is or what that really means, since the spectrum of how a person plays can vary so widely. Some say that a casual player is one who only dips their toes into the game on the surface level, some say it's someone who doesn't pursue the meta. I'm honestly not sure ZOS actually understands the definition of "casual" either, or that any of us really do, since it is, once again, a term I see thrown around in the most contradictory sense all the time. One day x type of game play is "casual", one day x type of game play is "Hard core".
I specifically recall, in the Account Wide Achievement's thread, where debate on the topic was hot, the term "casual" being redefined every few posts depending on what one person deemed a "casual" vs what another person deemed a "casual". This thread honestly feels no different. I do not say this to incite argument or to appear negative towards other posters- I say it because the use of the term is so subjective depending on who you speak to that I feel it's almost useless to define it.
boi_anachronism_ wrote: »Kingsindarkness wrote: »boi_anachronism_ wrote: »Kingsindarkness wrote: »boi_anachronism_ wrote: »
... And also it won't happen. Why? It will drive all the pvp players off while not replacing them. the development time which would be at least 6-8 months conservatively speaking. Meaning no new content and that doesn't make them money. Beyond that they would have a lot to figure out creatively and how to tie that in to everything which is more development time.
Not really...PVP could use the Arena system, they could have everything from 1v1 to 5v5 depending on the drops and payout that could be very popular and honestly when is the last time you actually saw new PVP content? So 6-8 months would really be nothing. And you really wouldn't just stop PVP anyway not until you are ready to replace it...
All in all this could easily be done and thinking about...it could very well likely happen.
So your just going to what? Kick pvp out of cyrodiil and imperial city and give them no open world option?.
Well...yes because so few people play open world PVP and there are better options for the type of player who is into that sort of thing...it's like demanding that we have a RTS option for those type of players...it just dosen't make that much sense.
The devs who started this game came from Dark Age Of Camelot and that game only enjoyed mild success, because so few people are actually into open world PVP....Zenimax has forums out that their main audience is open world PVE.
The PVP/Raiding scene just dosen't justify the development time because so few people do it. There isn't a lot of folks who want to admit this...but it's true
The goal is to provide the maximum amount of content for the vast majority of players and Open World PVP just dosen't fit into that equation.
The good news is the devs haven't come to this conclusion yet...but I believe one day they will.
So basically your saying it won't drive pvp out while at the same time destroying the main pvp portion of the game. Got it. Glad you aren't a dev.
Kingsindarkness wrote: »boi_anachronism_ wrote: »Kingsindarkness wrote: »boi_anachronism_ wrote: »Kingsindarkness wrote: »boi_anachronism_ wrote: »
... And also it won't happen. Why? It will drive all the pvp players off while not replacing them. the development time which would be at least 6-8 months conservatively speaking. Meaning no new content and that doesn't make them money. Beyond that they would have a lot to figure out creatively and how to tie that in to everything which is more development time.
Not really...PVP could use the Arena system, they could have everything from 1v1 to 5v5 depending on the drops and payout that could be very popular and honestly when is the last time you actually saw new PVP content? So 6-8 months would really be nothing. And you really wouldn't just stop PVP anyway not until you are ready to replace it...
All in all this could easily be done and thinking about...it could very well likely happen.
So your just going to what? Kick pvp out of cyrodiil and imperial city and give them no open world option?.
Well...yes because so few people play open world PVP and there are better options for the type of player who is into that sort of thing...it's like demanding that we have a RTS option for those type of players...it just dosen't make that much sense.
The devs who started this game came from Dark Age Of Camelot and that game only enjoyed mild success, because so few people are actually into open world PVP....Zenimax has forums out that their main audience is open world PVE.
The PVP/Raiding scene just dosen't justify the development time because so few people do it. There isn't a lot of folks who want to admit this...but it's true
The goal is to provide the maximum amount of content for the vast majority of players and Open World PVP just dosen't fit into that equation.
The good news is the devs haven't come to this conclusion yet...but I believe one day they will.
So basically your saying it won't drive pvp out while at the same time destroying the main pvp portion of the game. Got it. Glad you aren't a dev.
Nope I'm not a dev....I am a market researcher.
I can't really see any company (Microsoft) continue to allow their devs to create the most expensive content for a handful of people just because they like that type of content.
It's not logical or really good for Zenimax's bottom line.
I could be wrong...but I think we are going to see some significant changes over the next couple years.
But, time will tell.
AlanTheStarLord wrote: »
Let's see...every pvp event, some of the wonderful pvp players come to the forum to explain how much fun they will be having while ganking pve players attempting pvp. Warms the heart hearing how they plan to use all the AP/telvar they're going to score off the unprepared pvp noobs. Hearing they found the best spots to, how shall I say, maximize the speedy kill without the danger of the pver attempting to retaliate. Like when they found the door/loading exploit when turning in a quest.
You know, all the fun things a new unskilled player wants to hear that will make them super eager to try pvp. /sarcasm
I've been to Cyrodiil, just exploring. And my experiences there and in IC make me avoid pvp like it is the return of the Bubonic Plague on steroids. I play this game for fun and enjoyment. Spending time respawning for the 6th time [not fun or enjoyable] because I wanted to use a crafting station in IC and a rather competitive pvper was having his own idea of fun killing my character over and over really put paid to any slight interest I might have had in pvp.