I recognize this thread will likely get closed or deleted before it is read, but nonetheless
What do I mean by ARROGANCE?
There is this Machiavellian Corporate Philosophy common in gaming that if you want to make a change you do it harsh, hard, fast and then move on. People will whine, cry, etc.. but the team knows what is best, their wisdom is infinite and in the End it will justify the Means. So you do what you have to do.
--- The Problem. This is to a degree outdated as games had much shorter lifespans in the past, with a few exceptions games that could live a decade plus is a relatively new concept. But even more so, it only works a few times, total ever.... With ESO there have been a handful of monumental changes. One Tamriel, the re-working of the 160 sets, the Weapon Ult and All Sets Redone Revolution... but these were over a span of years.
I'll better explain below, but now we seem to operate on the conclusion that the player base is ignorant kids, they'll be fine, get over it. These changes now seem to happen every few months, like the DC Multiverse, or the Cleveland Browns.
In Detail
Disrespect to the Player Base
- Essentially is ignoring the difference between a "Nerf" and TOTALLY ANNIHILATING THE USEFULNESS OR 100% CHANGING THE PURPOSE OF A EARNED ITEM. A nerf would be modifying an overpowered item to make it more balanced (hate that word "Balanced" .Because it doesn't mean making everything the same as it always seems to gravitate towards, instead successfully it is more about the value of specific Roles and being able to successfully play them as opposed to "My Healer Tank DPS Hybrid" performance is indistinguishable from your "DPS" or "Healer" something else we are getting dangerously close to)
***But what ESO now does without remorse is take something like a Maelstrom Staff, for example, a monster set, anything that required a commitment of time and work to achieve that item and then suddenly totally changing it's purpose or rendering it so weak that a crafted item is indistinguishable, in effect making all that time and commitment meaningless, and crushing the sense of accomplishment that player had with that item. That is Disrespecting your Player Base.
I'm not going to list off the 100's of pieces of Gold Gear I have acquired over the years that now sit on a chest covered in dust because DPS was turned into Recovery, or a DOT now does 500dmg every 2tics on a guy with 35k health or whatever else. - But this is pure disrespect, it happens regularly, and essentially is the developers saying "We don't care, you are wrong, or just quit, we'll get new players to replace you"... I wonder is this is a 1 person decision, or is this something a team talks about, ....is the CEO's nephew running the company now? It is such poor customer care it makes me wonder how things work behind the scenes.
Bottom Line is I was in a PvP guild with 40+ "regular players" from 2016 to 2020ish, when all the class Nerfs began. NB's couldn't gank because healths and armor got to high, CC's and stuns became a rarity.. Essentially "ROLES" started to disappear. Not every player is a elite master of 1 v X, many are support players who had specific roles they did well,... But when a DK uses talon 8x on a guy and he is always immune, or a Stam DPS can't hit a target because their primary skill like Uppercut becomes near impossible to land etc... then their favorite sets they spent 100k to 500k to Gold out, farmed for hours on end become a "hit a guy with 8 light attacks and get more magic recovery!" or something totally useless..
- how many times before they quit? I'm not sure exactly, but I'll be lucky if 5 people get on tonite, and Friday used to be guaranteed 20 just two years ago, and they didn't leave because of another game... this game ran them off.
I'm not sure what metrics ESO is using to measure it success but I think you need a new analyst, that or the plan is to totally destroy the player base and release a whole new game one day.
YOU TELL ME?
Edited by Crom_CCCXVI on September 10, 2022 1:10AM