Rotherhans wrote: »A quote from the May 1st announcement:
A justice system—steal from and kill NPCs and deal with the consequences if you are caught
So who else is a bit worried about this?
Sounds great, on the first read. But then one starts to wonder.
Not everything that works in a single player game does fit that well into the MMO gameplay.
And I fear this is one of the occasions where the probability for an arrow to the knee is overwhelmingly high. Similar to when ZMax broke the story flow by giving us the "freedom" to go back to the starter islands.
Again, we don´t really know what and how exactly justice is going to work.
But anything that changes the current somewhat chaotic "looting freedom" can simply by definition be nothing but a biga.. pain in the buttocks.
FrauPerchta wrote: »I always liked the original way that UO was set up. You pick pocket but if you got caught in town you went Red which meant anyone could kill you and every town guard came running to take you out. Outside of town it was PvP, if another player was attacking you that you thought you couldn't beat (you really didn't want to die because all you gear fell to the ground for anyone to pick up) you had to run to the nearest guarded area where a guard would kill your attacker, If you killed other players you could become Red all the time and not be able to enter very many cities.
Ganking n00b, miners and the like because so popular that a group of us formed a guild to protect them. We'd set up ambushes in well known gank area then as soon as the PVPers attacked first they were open season to us without worrying about picking up negative rep that would get us killed by guards. Great fun, first time a game actually made my heart pound so hard I was sure my girlfriend sitting across the room could hear it.
The only problem I see is one of my group members has never done the Thieves Guild or Dark Brotherhood questlines in any of the single player ES games. I like the "Robin Hood" style Thieves Guild in Oblivion, but Skyrim's was not for me. It should be part of ESO, but I would like there to be a really good reason to join either of them. Not just for the sake of killing NPC's or stealing loot.
The only problem I see is one of my group members has never done the Thieves Guild or Dark Brotherhood questlines in any of the single player ES games. I like the "Robin Hood" style Thieves Guild in Oblivion, but Skyrim's was not for me. It should be part of ESO, but I would like there to be a really good reason to join either of them. Not just for the sake of killing NPC's or stealing loot.
Rotherhans wrote: »A quote from the May 1st announcement:
A justice system—steal from and kill NPCs and deal with the consequences if you are caught
So who else is a bit worried about this?
Sounds great, on the first read. But then one starts to wonder.
Not everything that works in a single player game does fit that well into the MMO gameplay.
And I fear this is one of the occasions where the probability for an arrow to the knee is overwhelmingly high. Similar to when ZMax broke the story flow by giving us the "freedom" to go back to the starter islands.
Again, we don´t really know what and how exactly justice is going to work.
But anything that changes the current somewhat chaotic "looting freedom" can simply by definition be nothing but a biga.. pain in the buttocks.
The only problem I see is one of my group members has never done the Thieves Guild or Dark Brotherhood questlines in any of the single player ES games. I like the "Robin Hood" style Thieves Guild in Oblivion, but Skyrim's was not for me. It should be part of ESO, but I would like there to be a really good reason to join either of them. Not just for the sake of killing NPC's or stealing loot.
What exactly do you mean by a "really good reason?" Someone wants to experience the content and have access to the skill trees. How is that not a good enough reason?
Can I have the old Daggerfall guards all clustered around going 'Halt! Halt! Halt! Halt!'
That was the best part!