JonMichael wrote: »I’m a rather newbie compared to many of you, having played for only 2+ years. I haven’t logged into the game for about 3 weeks and thought that i would once this new update came out to see how things have turned out.
I surprised myself this morning by having absolutely no interest in playing ESO anymore. Once I started to think about new rotations, gear and skills, I realized there’s just too much adjusting to the whims of the developers and decided that I am totally finished with ESO and the developers always changing combat and skills while never addressing the blatant game- breaking issues.
Good luck to you all.
Kalle_Demos wrote: »
But now? That's gone. Zos lost me. No High Isle for me. No more subs. Cosmetics are out of the question. It's decidedly NOT worth it anymore because I, and I am not alone, have determined that the quality we initially were willing to pay for again and again is no longer here. Because Zos killed it. On purpose. Against the expressed will of large swathes of the player base.
Kalle_Demos wrote: »
But now? That's gone. Zos lost me. No High Isle for me. No more subs. Cosmetics are out of the question. It's decidedly NOT worth it anymore because I, and I am not alone, have determined that the quality we initially were willing to pay for again and again is no longer here. Because Zos killed it. On purpose. Against the expressed will of large swathes of the player base.
wolonggong wrote: »I disagree with the OP heartedly.
Also as long time ESO player and as an old timer MMORPGer who started off with Ultima Online and the BKB/LoD alliance that ended up spanning AC, EQ, AO, DaoC, SWG and Wow.
The single worst thing too many MMORPGs end up doing is creating combat skills with the exact same stats for PvE AND PvP and end up on the same constant nerf bat swinging that lasts the entire life of the game. Try to make changes for PvE? PvP gets screwed up more. Try to balance PvP to quell that constant crying? Harm PvE.
These are two different types of combat that require two different types of damage outputs for skills. As long as an MMORPG continues to try to make all combat the same for both, they are going to keep driving people away over time. Its just plain that simple and the blindness of developers to this is just insane especially with this games Designer having made TWO games that ended up driving away their players with constant nerf bats to try to fix PvP.
And when you add the above to all the other issues this game has had you end up with what we have today. A game that supposedly sold over 15 million copies and arguably a playerbase well under 1 million...in the mean time, games like FFXIV which has an actual forced subscription keeps growing for some reason...I wonder what that reason is? Developers that find a flaw no matter what it is and does something to TRY to fix it.
This game, still has many of the main flaws it released with. Well the party is over boys. The company is now owned by Microsoft and they have a nice long history of pulling the plug on online games not making them enough money. With the current developers and their inability to listen or care enough to try to retain players, I do not see this game lasting another 2 years.