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Notes on the Quitting ESO epidemic.

  • p00tx
    p00tx
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    JonMichael wrote: »
    I’m a rather newbie compared to many of you, having played for only 2+ years. I haven’t logged into the game for about 3 weeks and thought that i would once this new update came out to see how things have turned out.

    I surprised myself this morning by having absolutely no interest in playing ESO anymore. Once I started to think about new rotations, gear and skills, I realized there’s just too much adjusting to the whims of the developers and decided that I am totally finished with ESO and the developers always changing combat and skills while never addressing the blatant game- breaking issues.

    Good luck to you all.

    I'm in the same boat and it makes me really sad. I used to be super excited every time a new expansion came out, and would explore every inch of the new map, do all of the quests, and dive into the new trial with multiple teams. Any time I had a spare moment for gaming, I'd choose ESO, hands down. Gaming friends would tease me for never playing other games, but I never found another one that grabbed my attention like ESO did. Now, I log on for raid times, and I can't wait to log back off again and go play something else. I've been playing since Orsinium, and this game has been my mainstay for so long. It's disappointing and sad to see it become such negative space for me.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • martinhpb16_ESO
    martinhpb16_ESO
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    But now? That's gone. Zos lost me. No High Isle for me. No more subs. Cosmetics are out of the question. It's decidedly NOT worth it anymore because I, and I am not alone, have determined that the quality we initially were willing to pay for again and again is no longer here. Because Zos killed it. On purpose. Against the expressed will of large swathes of the player base.

    Exactly the same for me
    At least the spelling is difficult for you.
    Hew's Bane*
  • wolonggong
    wolonggong
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    I disagree with the OP heartedly.

    Also as long time ESO player and as an old timer MMORPGer who started off with Ultima Online and the BKB/LoD alliance that ended up spanning AC, EQ, AO, DaoC, SWG and Wow.

    The single worst thing too many MMORPGs end up doing is creating combat skills with the exact same stats for PvE AND PvP and end up on the same constant nerf bat swinging that lasts the entire life of the game. Try to make changes for PvE? PvP gets screwed up more. Try to balance PvP to quell that constant crying? Harm PvE.

    These are two different types of combat that require two different types of damage outputs for skills. As long as an MMORPG continues to try to make all combat the same for both, they are going to keep driving people away over time. Its just plain that simple and the blindness of developers to this is just insane especially with this games Designer having made TWO games that ended up driving away their players with constant nerf bats to try to fix PvP.

    And when you add the above to all the other issues this game has had you end up with what we have today. A game that supposedly sold over 15 million copies and arguably a playerbase well under 1 million...in the mean time, games like FFXIV which has an actual forced subscription keeps growing for some reason...I wonder what that reason is? Developers that find a flaw no matter what it is and does something to TRY to fix it.

    This game, still has many of the main flaws it released with. Well the party is over boys. The company is now owned by Microsoft and they have a nice long history of pulling the plug on online games not making them enough money. With the current developers and their inability to listen or care enough to try to retain players, I do not see this game lasting another 2 years.
  • EldritchSun
    EldritchSun
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    But now? That's gone. Zos lost me. No High Isle for me. No more subs. Cosmetics are out of the question. It's decidedly NOT worth it anymore because I, and I am not alone, have determined that the quality we initially were willing to pay for again and again is no longer here. Because Zos killed it. On purpose. Against the expressed will of large swathes of the player base.

    Speaking of the chapter and DLC purchases. The two last chapters and the Deadlands are just boring. Summerset, Morrowind, Clockwork city, Murkmire and the Reach were unique looking zones, Orsinium was more mundane, but the main story and the views there were astonishing, Greymoor was 50/50. The Blackwood is literally Stormhaven on the west and Murkmire on the east with those ugly Oblivion portals with the same dungeon (Worst thing TESIV had), The High Isle is... Stormhaven on the west and Murkmire on the east with the reskinned Abyssal Geysers.
    Edited by EldritchSun on September 6, 2022 9:16PM
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    wolonggong wrote: »
    I disagree with the OP heartedly.

    Also as long time ESO player and as an old timer MMORPGer who started off with Ultima Online and the BKB/LoD alliance that ended up spanning AC, EQ, AO, DaoC, SWG and Wow.

    The single worst thing too many MMORPGs end up doing is creating combat skills with the exact same stats for PvE AND PvP and end up on the same constant nerf bat swinging that lasts the entire life of the game. Try to make changes for PvE? PvP gets screwed up more. Try to balance PvP to quell that constant crying? Harm PvE.

    These are two different types of combat that require two different types of damage outputs for skills. As long as an MMORPG continues to try to make all combat the same for both, they are going to keep driving people away over time. Its just plain that simple and the blindness of developers to this is just insane especially with this games Designer having made TWO games that ended up driving away their players with constant nerf bats to try to fix PvP.

    And when you add the above to all the other issues this game has had you end up with what we have today. A game that supposedly sold over 15 million copies and arguably a playerbase well under 1 million...in the mean time, games like FFXIV which has an actual forced subscription keeps growing for some reason...I wonder what that reason is? Developers that find a flaw no matter what it is and does something to TRY to fix it.

    This game, still has many of the main flaws it released with. Well the party is over boys. The company is now owned by Microsoft and they have a nice long history of pulling the plug on online games not making them enough money. With the current developers and their inability to listen or care enough to try to retain players, I do not see this game lasting another 2 years.

    I've posted for years that ZOS needs to split the damage tables for PvP and PvE. There really is no excuse with PvP being its own instanced environment separate from the open world. This would stop the adjustments to one from affecting the other. It might also reduce some of the animosity between PvP and PvE folks. Then again that might be why ZOS doesn't separate the environments since keeping the player base divided acts as a distraction from the bigger issues we have in common.
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