Notes on the Quitting ESO epidemic.

  • VaranisArano
    VaranisArano
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    Tandor wrote: »
    Ghaleb wrote: »
    sbr32 wrote: »
    The small instanced shards you were on were packed. You cannot yell anything about the overall game's population based on the instance you are in

    You could say similar to those that claim the game is dying because a few of their friends left

    Highlight by me in sbr32’s text. He didn't state anything different and the forum and threads have circled now one too many times around this item. Same with people not knowing that the trial dummy has been buffed with up to 20% dps increase when stating nothing has changed for them.

    We don’t know how many active and paying players ESO has. I assume they would be boasting about the numbers if it would be close to or above 1 million. As they are dead silent on that, I assume it is nowhere near that. More we can’t say / assume. 🤷🏻‍♂️

    Topic that some one post here shows 36/64 Steam/Site players.

    If some players have ban on forum and some part of steam players do not use it and even do not use official site we can think that real numbers are a little different.

    The same poll on reddit I see had about 50/50 numbers that I think is more correct.

    So for PC online we can double steam numbers with some +- correction to it.

    The same time there are players on Xbox and Play station, I do not know any numbers about them.

    Doesn't all that rather depend on what percentage of the playerbase actually post on the forum or Reddit? If you can't provide those statistics then you're whistling into the wind so far as guessing how representative the forum and Reddit are of the overall playerbase.

    Well, we know how many players have ever posted on the forums: 162,105 people have the badge for making their first comment. The number of active members is certainly considerable lower.

    We also know how many people are currently members of r/elderscrollsonline: 394,547 Soul-shriven.

    Now as for how that compares to the active playerbase numbers, I have no idea. AFAIK, ZOS doesn't release those numbers.

    Though I suspect that by their very nature as fan sites, both the Reddit and Forum members tend to be rather more engaged with out-of-game ESO content like Patch Notes, content creators, fan discussions, balance debates, and the like than players who don't participate in ESO communities outside of the game.
  • rexagamemnon
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    Ive been considering quitting because this update. Its a shame, been playing this game since 2015. Its been my favorite game for me personally out of every game i have ever played. Thanks ZOS, you managed to take the fun out of a game played for 7years and destroyed with a single update.
  • Crom_CCCXVI
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    Myself and most of my friends were theory craftors.... in PvP.

    I had 8 different PvP MagDk's at the same time at one point.

    Now everything is just one homogenous blob of mediocrity. All the identity has been stripped for Sets, things that made classes unique are gone... skills have been nerfed or changed to nothingness.
    They should roll this game back to 2018, and not touch it for 2 years.
  • Ittrix
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    Elsonso wrote: »
    Tandor wrote: »
    The case as I see it is that regardless of how many people feel done wrongly by the devs and want to quit there are just as many if not more people that either aren't paying attention or don't care and will continue playing regardless. This is why nothing will ever change and the devs will continue to do whatever they want irrespective of how the player base feels about it.

    It isn't simply a case of people not paying attention or caring, it's that for those players who don't do PvP or competitive PvE these sorts of changes simply don't impact on their playstyle.

    This is not necessarily an accurate statement, globally. Just sayin'...

    I led (i don't play any more) a team through an intro to veteran trials sort of situation.
    I will say, literally every time a patch rolled around i had to hear from a heartbroken someone who used to pull 30k that they couldn't do it any more and that they had to change their build or cope with the lower numbers. Casual is a strong word for them, but people in the middle definitely feel these things.

    The numbers aren't even as bad as most people think since the iron atronach got buffed to help people do more damage. I think on average it's 20-25% more, so if you pull 100k now and pulled 100k last patch it means you lost 20% DPS in actual content.
    Edited by Ittrix on September 2, 2022 9:49PM
  • Chiaroscuro
    Chiaroscuro
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    sinnereso wrote: »
    Real quitters just quit!! They dont need any attention.. They dont need to go on and on and on on forums.. They just do it!.. THIS whatever u want to call it is simply scare tactics to try and manipulate ZOS into doing your bidding.. end of story!!

    The game is fine and will be fine once all is tweaked as they have planned!

    Yow!
    Everyone has a right to be heard, dang. Anyway.

    Fwiw, I have quit (hard-cancelled my sub too) for the coming time period (like properly, entirely, not even login rewards and writs) and most of my guild discords? Crickets. They're silent for the first time in months.

    But I mean, yeah, I peek in forums not to rant and rail, so much as to see if there's any news of fixes or a rollback, something to breathe a faint hope. Though, I don't see whats wrong with us wanting to communicate with the devs and let them know we care about the game, that we don't want to leave, that it's not a choice, or to "get at them", but rather a resignation.

    Because me? I love Tamriel. I've loved Tamriel for decades.
    I truly truly do. An sure, it's a game, but it's a game I've spent a lot of time within, and I'm hurting right now, and I'm not the only one. I've been a soloer a long time, but something cool? This year, I'd fallen in love with PVP for the first time over MYM, and was not long ago, singing the devs praises over what a fantastic idea the Zenithar's Zeal event was, because it had finally incentivized guildie interaction and ice-breaking for those of us it didn't come natural to.
    Even after, it made it easier to socialize with my guilds, and I'd finally, after 8 years, begun forming real friendships in this game.

    It was really... man, it was nice. Wholesome. I'd always enjoyed the lore, but I had never treasured the social elements before.
    Losing it hurts. So many guilds (yes it's anecdata, but mine anyway) are riddled with tumbleweeds now. I popped on for a moment to say hello/gbye and they were silent, there was just one person there and they were super bummed.

    So what it comes down to, is like... know that saying?

    "If it ain't broke, don't fix it."

    In the process of fixing things that were fine, or... if not fine, not awful... in the process of fixing them using a-a chainsaw instead of a scalpel, not only was it not fixed, but broken further, and the community was broken apart too.

    @ZOS_GinaBruno, please pass this along. Community is your arena, so I figured you were the one to tag.

    U35 wasn't the way. Whatever people may feel about the changes, it's clearly not doing good things for the communities morale.

    Hope U36 brings brighter news, fam.

    [edited for typoes; phrasing >.<;]
    Edited by Chiaroscuro on September 2, 2022 11:15PM
  • johnicus
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    Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.

    This is true to an extent, but still seeing a lot of players in every town and zone shows that these parts of the game have not been negatively affected.

    Funny, I've played since 2015, and since I telework I'm on a lot of the day, and see exactly the opposite. Most zones are ghost towns and our large trade guilds struggle to break 100 people of 500 online ever...
  • SilverBride
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    johnicus wrote: »
    Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.

    This is true to an extent, but still seeing a lot of players in every town and zone shows that these parts of the game have not been negatively affected.

    Funny, I've played since 2015, and since I telework I'm on a lot of the day, and see exactly the opposite. Most zones are ghost towns and our large trade guilds struggle to break 100 people of 500 online ever...

    I play PCNA during the day and evening and the towns are always busy.
    PCNA
  • colossalvoids
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    Good indicator for me aren't zones etc. (Which are literally dead on pc eu compared to pre first pts patch notes or reveal of high isle, but sharding exists) but guilds and their online at prime times, it's easy enough to ask people you play with how those dropped dramatically recently, you can look up sales statistics via add-ons also to compare trading guilds health also, if it's ones in a major spot. One of the best indicators personally are various discords, which are closing one by one or getting deserted, as it's dedicated playerbase leaving, not general public.

    Some are leaving the game but not conversations or social circles and if even those getting smacked I'd be pretty aware.
  • Kalle_Demos
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    Myself and most of my friends were theory craftors.... in PvP.

    I had 8 different PvP MagDk's at the same time at one point.

    Now everything is just one homogenous blob of mediocrity. All the identity has been stripped for Sets, things that made classes unique are gone... skills have been nerfed or changed to nothingness.
    They should roll this game back to 2018, and not touch it for 2 years.

    This. Remember that the current Dev team aren't the originals. They are working on someone else's established work. And for years now they have been draining the game of every ounce of fun content. For this. This isn't the first time their incredibly unpopular and unwise choices have sparked an exodus of paying customers. Only the latest.

    The bet, and so far they have been correct, is that after a round of advertisements of new content a features and content, new players will replace the old. And the cycle begins again. Many of you may be experiencing this for the first time and the space you now occupy was once filled by another customer that left in rage after the content they payed for and spent hours on was rendered unrecognizable.

    But this is unsustainable. Eventually they will run out of new players to put through the grinder. Zos as they are now is driving the game off a cliff towards it's death. Not today or tomorrow but soon enough. Something will break. And it will be their fault. In the meantime, never let it be known what you enjoy about this game because they'll jump out the shadows and snatch it. I refuse to believe that the outright mutilation of Jabs and Flurry were accidents.

    R.99c38b9e43673473da9de0264294b942?rik=rtV%2f4EOGjca08A&riu=http%3a%2f%2f38.media.tumblr.com%2f57f381062c74e895253c513c77dd0680%2ftumblr_ndutuhfFMe1qzub73o1_500.gif&ehk=98BN4xNxhGbNUn9b63xptl%2fR93BFc9urDdPebB4pVbM%3d&risl=&pid=ImgRaw&r=0

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • SaffronCitrusflower
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    Myself and most of my friends were theory craftors.... in PvP.

    I had 8 different PvP MagDk's at the same time at one point.

    Now everything is just one homogenous blob of mediocrity. All the identity has been stripped for Sets, things that made classes unique are gone... skills have been nerfed or changed to nothingness.
    They should roll this game back to 2018, and not touch it for 2 years.

    Agree, except they should work on bug fixes for those two years. Not just leave everything totally alone, they should fix the known bugs.
  • SaffronCitrusflower
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    johnicus wrote: »
    Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.

    This is true to an extent, but still seeing a lot of players in every town and zone shows that these parts of the game have not been negatively affected.

    Funny, I've played since 2015, and since I telework I'm on a lot of the day, and see exactly the opposite. Most zones are ghost towns and our large trade guilds struggle to break 100 people of 500 online ever...

    There are just as many NPC's in every town as there ever were. So nothing has changed with the population. /sarcasm

    The primary difference after U35 is the extreme decline in players willing to pay a monthly sub for the game. Sure, they'll still play, but they won't pay the sub anymore because changes this extreme and this spastic are not fun.
    Edited by SaffronCitrusflower on September 3, 2022 5:06PM
  • Elsonso
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    This. Remember that the current Dev team aren't the originals. They are working on someone else's established work.

    Not precisely true. Your statement makes it sound like all the people who originally made the game departed and the B Team is now running the show. If you compare credits from launch with High Isle you will see a lot of familiar names.

    I don't disagree that the team seems to have different priorities right now than before launch, and even at launch, but this cannot be blamed entirely on a B Team replacing the original developers.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Pelanora
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    This is a quote from a 2019 thread lol. Alas, the combat team noticed.
    Magsorc is already best class both in PVP and in PVE, both for veterans and for newbies. Wise sorcs are simply sitting quiet to avoid combat team attention now.
  • Nomadic_Atmoran
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    Its not just impacting PvP or Endgamers. A casual guild I've been apart of for the last 7 years has finally begun to see a steady decline in participation and activity. This is a guild that never committed to anything strenuous or difficult and was always approachable for new players. You could come and go as you pleased and there were no requirements to participate but there was always an activity running in the evenings everyone was welcome to join. Theres always been fluctuations but for the last 6 or so months the active roster has dwindled and activity during events that are the more attractive to new and casual players have essentially died off. We are beginning to look at shuttering events entirely because no ones showing up. When we do get feedback on why people arent logging in or arent coming to the events. Its always the same story. Theyre burnt out.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Outofvoid
    Outofvoid
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    Does Zenimax even reading the stories here in the tread? No comment or anything here.
  • Kingsindarkness
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    Outofvoid wrote: »
    Does Zenimax even reading the stories here in the tread? No comment or anything here.

    No because there really is no truth behind the thread at least for the game in general....vet trail runners may be leaving but they are the smallest demographic in the game.

    I figure this thread will burn itself out or Frustration will build to a point that it will be closed like all the other threads of this type has been so far.

    Just calling balls and strikes here guys...don't shoot the messenger.

    (God I love mix metaphors :) )
    Edited by Kingsindarkness on September 5, 2022 4:36PM
  • johnicus
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    johnicus wrote: »
    Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.

    This is true to an extent, but still seeing a lot of players in every town and zone shows that these parts of the game have not been negatively affected.

    Funny, I've played since 2015, and since I telework I'm on a lot of the day, and see exactly the opposite. Most zones are ghost towns and our large trade guilds struggle to break 100 people of 500 online ever...

    I play PCNA during the day and evening and the towns are always busy.

    Which "the towns" are you talking about, even 3-4 years ago not all of them are busy
  • johnicus
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    Another thing I didnt see here but excuse me if I missed it, besides the excellent post about all the classes being a "homogenous blob of mediocrity'. ZOS seems to forget folks like my friend who just quit because although he has played and subbed for years, he doesnt "power play" and really only has one charactor since he only enjoyed playing one class, the templar...and now its completely different (again) from what he has worked on all these years so instead of "trusting the devs" he just unsubbed and quit. Just curious how many more are tired of these type changes
  • alternatelder
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    Outofvoid wrote: »
    Does Zenimax even reading the stories here in the tread? No comment or anything here.

    No because there really is no truth behind the thread at least for the game in general....vet trail runners may be leaving but they are the smallest demographic in the game.

    I figure this thread will burn itself out or Frustration will build to a point that it will be closed like all the other threads of this type has been so far.

    Just calling balls and strikes here guys...don't shoot the messenger.

    (God I love mix metaphors :) )

    The groups that said they're quitting are slowly realizing their dps is fine. Not to mention there are events coming so they definitely will be back this month and next.
  • SaffronCitrusflower
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    Outofvoid wrote: »
    Does Zenimax even reading the stories here in the tread? No comment or anything here.

    No because there really is no truth behind the thread at least for the game in general....vet trail runners may be leaving but they are the smallest demographic in the game.

    I figure this thread will burn itself out or Frustration will build to a point that it will be closed like all the other threads of this type has been so far.

    Just calling balls and strikes here guys...don't shoot the messenger.

    (God I love mix metaphors :) )

    The groups that said they're quitting are slowly realizing their dps is fine. Not to mention there are events coming so they definitely will be back this month and next.

    That's not what I'm seeing happening. Even guild store sales are dropping off due to an apparently shrinking player base.
  • zaria
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    You also probably have lots of people like me who log in on the last character to level riding and do the daily endorsements and log off again. Now I was kind of burned out anyway so something like U35 drove me away.
    Note how the daily endorsements got way more grindy and then rolled this back.
    I assume U36 will roll most of this *** back same as happened after Morrowind, but harder as Morrowind chapter had Morrowind, but also assume templar would be permanently ruined the same way the fun of sorcerer went away.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • BahometZ
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    You know that ZOS will still consider players who have gone into maintenance mode just as much as the players who are logged on for hours as part of their happy overall player numbers. You log in, you're a positive statistic.

    Pact Magplar - Max CP (NA XB)
  • LalMirchi
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    "I'm still here. Thanks for asking."
  • Hurbster
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    Disgruntled people are more likely to try something else, maybe a different MMO, maybe something like a PoE type game, or even a break entirely. And depending on whether they like it more than the current state of ESO would determine whether they come back or not.

    Of course you would expect them to keep a close eye on the forums, just to see how the latest updates are going down with people.

    I miss my Ice Warden axe-wielding Neil Peart tribute character like hell. I want to play him again. But after what happened to Wardens and the generally lackluster (my opinion) state of the game (I could bang on about the release cadence destroying creativity, etc, etc), I'm not going to ruin my good my good memories of the game my going anywhere near the game in it's current state.

    Same reason I'm not going anywhere near WoTLK classic. As much as I love that expansion, modern day Blizzard doesn't deserve my time or money, and neither does ZoS.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Kalle_Demos
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    BahometZ wrote: »
    You know that ZOS will still consider players who have gone into maintenance mode just as much as the players who are logged on for hours as part of their happy overall player numbers. You log in, you're a positive statistic.

    You'd think they'd know better. History suggest they do not as we are witnessing it repeat. All of those 'maintenance mode' players are customers that could be potentially dropping more coins into the game via subs, DLC, cosmetics, etc. I'll speak to my personal experience:

    I'm not the kind of player that makes superfluous purchases. Like most people here gaming is a hobby, not a financial priority. There are 1000 other more important things I have to consider when I open my wallet, debating with myself if a sub for {Insert Event/DLC} is worth it. And yet to my own surprise I have on rare occasions purchased useless cosmetics, justified by the amount of time I spend in-game. And expansions like Summerset? The excitement for big new content usually overruled everything else.

    But now? That's gone. Zos lost me. No High Isle for me. No more subs. Cosmetics are out of the question. It's decidedly NOT worth it anymore because I, and I am not alone, have determined that the quality we initially were willing to pay for again and again is no longer here. Because Zos killed it. On purpose. Against the expressed will of large swathes of the player base.

    Again and again, with each update there is less and less to be excited about. I believe that the devs will reverse course here, as they've done in similar self-inflicted disasters. At the end of the day this is a business and the displeasure of 'maintenance mode' players like myself is negatively affecting the bottom line.

    The most frustrating thing is that they know this. We've been here before. But for some ungodly reason this sad cycle is allowed to repeat again. The health of the game suffers and both Devs and players are worse off. And for what?

    tumblr_p47rzqKUVI1v14rjio1_500.gifv

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Amottica
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    Ascarl wrote: »
    1 out of 10 people claiming to quit really leave.

    Source?
    steamcharts befote U35:
    -16.48%
    now:
    -13.77%

    So the amount of players is increasing since the update.

    I guess many had the usual burnout, this was increased by the MYM event that many people do not see as "Event", as they don't PVP. So they took a break.

    Now they have a reason again to spend more time in the game, checking their builds and adapting them.

    @Ascarl Comparing July to August is like comparing apples to ground beef. There are seasonal changes, including summer holidays and school starting back up, which make the comparison worthless.

    Business analysts who do this for a living compare a month to the same month the year before to eliminate seasonal fluctuations that would provide disconnected results. . However, COVID affected the previous two years, so we need to go back to 2019 for a clean comparison. August 2019 was a few hundred players lighter than August 2022. While it shows an increase, it is not a great increase that should concern Zenimax. That is in sharp contrast to a more notable increase in player numbers when looking at July 2019 and July 2022.

    However, one month would not be a concern to Zenimax. Several months in a row would begin to raise an eyebrow.

  • Styxius
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    There is no quitting ESO epidemic.

    There absolutely IS an epidemic of people leaving ESO. Ask any trading guild GM. Ask any trial raid leader. Ask any PvP regular and they will tell you there absolutely IS a mass exodus of players leaving ESO.

    I've been a member of a successful trading guild for quite awhile now and we had one member say they were unhappy with the changes. Except for an occasional member leaving, which happens in all guilds, the only ones we lost since the update were those who were purged for not meeting the weekly sales requirements, and they were quickly replaced.

    I've been all over Tamriel and I see just as many other players as I always have going about business as usual.

    You don't seem to look at the numbers then, because your statements are demonstrably already proven false by all data analytical and anecdotal. Outside of the launch date, the peak player count has a daily peak of 21,000 players, with a monthly average was 13,870 players. The month before this launch and the month this U35 was announced, it saw a peak of 27,000 with an average of 16,000. This means there is a more fine line Steam ALONE, which if you assume is half you can easily double this metric, this metric gets predictably worse if steam is less than half. An active player loss of 6,000-12,000 between steam and non-steam definitely proves everyone including OP correct about this massive issue. Pretending that this isn't a situation that has genuinely on a massive scale affected the game with large impacts in almost every community is doing not only the game a disservice for its health but is blatantly being ignorant to one of the largest single patch exoduses ever More players left now than the amount that left past Morrowind.

    While I can see the appeal and pleasures of wearing rose-tinted glasses and ignoring this situation or dismissing it as non-existent. This is a damaging mentality to have for getting the game back to a healthy state and perpetuates the developers potentially looking away from the situation until it's over instead of addressing it.
  • Lixiviant
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    I can only hope that the harvesting bots say "hell no, I'm deleting my character and moving on". But, such is not the case.
  • SPR_of_HA_community
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    Lixiviant wrote: »
    I can only hope that the harvesting bots say "hell no, I'm deleting my character and moving on". But, such is not the case.

    I only do harvesting/find leads/endevors/housing now ... .
    Edited by SPR_of_HA_community on September 6, 2022 3:29PM
  • JonMichael
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    I’m a rather newbie compared to many of you, having played for only 2+ years. I haven’t logged into the game for about 3 weeks and thought that i would once this new update came out to see how things have turned out.

    I surprised myself this morning by having absolutely no interest in playing ESO anymore. Once I started to think about new rotations, gear and skills, I realized there’s just too much adjusting to the whims of the developers and decided that I am totally finished with ESO and the developers always changing combat and skills while never addressing the blatant game- breaking issues.

    Good luck to you all.
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