VaranisArano wrote: »Hey, all of you jumping on Gina for that Twitter thread, please remember that you're a bit late to that party.
We already had a fairly lengthy thread about it back in January, and she responded to our concerns there: https://forums.elderscrollsonline.com/en/discussion/comment/7500260#Comment_7500260
I'll let you decide what you think about it, but I do want to clarify that players had their say when it happened and provide the context of her forum response here.
Back to the OP, the only surefire way for any company to sit up and take notice is if profit goes down. Voting with your wallet, so to speak. That's when they start addressing things.
Except that's not really how corporations work.
When profits (and users, subscribers, consumers, etc) go down, funds and manpower are reallocated to more profitable sectors. And at some point, when the profit to loss margin becomes unacceptable, they will abandon the project and cut their losses.
It's a common misconception that we can "make ZOS pay for what they've done" by withholding funds. Their accountants will just monitor the loss in profits and decide how much less of the corporate budget will be allocated to the game.
joerginger wrote: »To me, this explanation doesn't really make any sense at all. Which other profitable project is ZOS supposed to make any money from so they move all their workforce there? ESO is their only game and last I heard it is making money..
VaranisArano wrote: »Hey, all of you jumping on Gina for that Twitter thread, please remember that you're a bit late to that party.
We already had a fairly lengthy thread about it back in January, and she responded to our concerns there: https://forums.elderscrollsonline.com/en/discussion/comment/7500260#Comment_7500260
I'll let you decide what you think about it, but I do want to clarify that players had their say when it happened and provide the context of her forum response here.
VaranisArano wrote: »[snip] Now if only the devs would show the same keenness in actually talking and discussing why they are doing what they are doing with us, instead of snippy tweets.
How about er, let's say off the top of my head a 'live letter' before every patch where the chief dev and the team go through all the changes and explain them.
Revolutionary, no?
And let me just say, good customer service starts at the top.
[edited for discussion of disciplinary actions]
How would the Live Letter be substantially different from the Combat Preview?
Most Updates aren't nearly so contentious nor do they see as much walking back of the original Combat Preview as this one. Though combined with the weekly updates on what to expect changed on the PTS and why, I think we got a fair glimpse of what the Combat Team was thinking. (Now, we didn't like most of the answers we got, but that doesn't mean we didn't get them.) I'd like to see the Devs continue with those weekly updates explaining upcoming PTS changes.
So I guess I'm not sure what the Live Letter would accomplish that the Combat Preview + weekly PTS explanations wouldn't. Can you elaborate, please?
joerginger wrote: »To me, this explanation doesn't really make any sense at all. Which other profitable project is ZOS supposed to make any money from so they move all their workforce there? ESO is their only game and last I heard it is making money..
Back to the OP, the only surefire way for any company to sit up and take notice is if profit goes down. Voting with your wallet, so to speak. That's when they start addressing things.
Except that's not really how corporations work.
When profits (and users, subscribers, consumers, etc) go down, funds and manpower are reallocated to more profitable sectors. And at some point, when the profit to loss margin becomes unacceptable, they will abandon the project and cut their losses.
It's a common misconception that we can "make ZOS pay for what they've done" by withholding funds. Their accountants will just monitor the loss in profits and decide how much less of the corporate budget will be allocated to the game.
Ragnarok0130 wrote: »Back to the OP, the only surefire way for any company to sit up and take notice is if profit goes down. Voting with your wallet, so to speak. That's when they start addressing things.
Except that's not really how corporations work.
When profits (and users, subscribers, consumers, etc) go down, funds and manpower are reallocated to more profitable sectors. And at some point, when the profit to loss margin becomes unacceptable, they will abandon the project and cut their losses.
It's a common misconception that we can "make ZOS pay for what they've done" by withholding funds. Their accountants will just monitor the loss in profits and decide how much less of the corporate budget will be allocated to the game.
Except as one who's worked for a publicly traded company for a long time I assure you this is exactly how it works. When companies start missing fiscal goals, even monthly and quarterly fiscal goals management immediately asks "why is this happening" so they can correct the issue. ZoS will look at when the financial downturn began and they'll see sub cancellations beginning with U35 and then dig into the issue more. They'll look at player sentiment, they'll look at the forums, then if bad enough they'll send out a survey to those who cancelled and they'll see the picture as to why they lost and continue to lose money and work to correct the issue. That process won't happen immediately but if the downturn is long enough it will happen. Companies just don't close down a project for a downturn and start new projects, they try to salvage their investment first and foremost.
joerginger wrote: »Wikipedia credits this company with "additional work", these aren't their games. Only ESO is.
Agenericname wrote: »vivisectvib16_ESO wrote: »
Why is a Community Manager basically asking us "how do you talk to people?"
It's not an unreasonable question, or questions. "What type of things are you typically looking for?" and "Where are you looking for it?" are both very valid questions.
Of all the low hanging fruit with this patch, and especially their communication, criticizing someone for asking questions that could potentially make it better wouldn't be where I would start. albeit, that quote was months prior to the PTS.
Of course they aren't unreasonable...for a fresh hire. These sound like questions an aspiring CM would have, not one whose established in their position for a few years.
Ragnarok0130 wrote: »Back to the OP, the only surefire way for any company to sit up and take notice is if profit goes down. Voting with your wallet, so to speak. That's when they start addressing things.
Except that's not really how corporations work.
When profits (and users, subscribers, consumers, etc) go down, funds and manpower are reallocated to more profitable sectors. And at some point, when the profit to loss margin becomes unacceptable, they will abandon the project and cut their losses.
It's a common misconception that we can "make ZOS pay for what they've done" by withholding funds. Their accountants will just monitor the loss in profits and decide how much less of the corporate budget will be allocated to the game.
Except as one who's worked for a publicly traded company for a long time I assure you this is exactly how it works. When companies start missing fiscal goals, even monthly and quarterly fiscal goals management immediately asks "why is this happening" so they can correct the issue. ZoS will look at when the financial downturn began and they'll see sub cancellations beginning with U35 and then dig into the issue more. They'll look at player sentiment, they'll look at the forums, then if bad enough they'll send out a survey to those who cancelled and they'll see the picture as to why they lost and continue to lose money and work to correct the issue. That process won't happen immediately but if the downturn is long enough it will happen. Companies just don't close down a project for a downturn and start new projects, they try to salvage their investment first and foremost.
The average number of players who access the game through Steam (the only genuine numbers we have access to) is currently half of what it was less than 2 1/2 years ago. If you have steadily lost half of your business income over that period of time, then you either are not doing the things you mentioned, or are doing them wrong.
According to the poll on the forum, over 80% of the players think Update 35 was bad. So something is clearly amiss. Consumers don't usually stick with products they consider bad, inconsistent, or insensitive to their needs. And if 'issue correction' has not taken place, and the exodus continues, then I don't think you can reasonably say that corporate introspection/correction is paying off in this case.
Agenericname wrote: »We tell them that there is a communication issue. They respond asking what could make it better. Seems pretty reasonable.
All of the things wrong with their communication, this is the least of their issues.
Agenericname wrote: »We tell them that there is a communication issue. They respond asking what could make it better. Seems pretty reasonable.
All of the things wrong with their communication, this is the least of their issues.
It was reasonable a few years back.
I mean, I get what the question is and who it was directed at. That much was immediately obvious to me when I saw it.
By now, I would expect ZOS to come out and say "this is how we solved it" not "what does this mean?"
As such, it seems to me that this is the core issue, not the least of their issues. It is like they have been at the starting line on this issue for the last 8 years and they are still trying to decide what to do.
¯\_(ツ)_/¯
Agenericname wrote: »Agenericname wrote: »We tell them that there is a communication issue. They respond asking what could make it better. Seems pretty reasonable.
All of the things wrong with their communication, this is the least of their issues.
It was reasonable a few years back.
I mean, I get what the question is and who it was directed at. That much was immediately obvious to me when I saw it.
By now, I would expect ZOS to come out and say "this is how we solved it" not "what does this mean?"
As such, it seems to me that this is the core issue, not the least of their issues. It is like they have been at the starting line on this issue for the last 8 years and they are still trying to decide what to do.
¯\_(ツ)_/¯
Many of the players weren't here when the game started. So the same conversation may need to be had multiple times. Unless ZOS establishes a culture that promotes communication, which IMO they have not, I would expect them to ask this very question as part of the feedback loop until we get where we need to be.
We arent going to get anywhere with communication until we are all on the same page, or at least until they hit the major areas of concern.
They did get feedback from that question. If I were going to criticize for the poor communication it would be the failure to act on the information that they were given, not the question itself. And it would be for not asking in official forums. PTS feedback is here. Many of the other stickied feedback threads are here. Ask that question here for the sake of continuity instead of an external media source.
The issue that I see isnt that they asked it, thats fine. In another 2 years there will be different people on the PTS, hopefully, and the communication will have different expectations to some degree. Its that they asked in a venue that is not where the communication on our side happens.
So we test on the PTS. We give feedback in the official forums which has a section dedicated to that feedback. We complain there that we want more communication. They respond and ask that question elsewhere potentially avoiding the very people that made the observation. Thats a problem.