vivisectvib16_ESO wrote: »
Luke_Flamesword wrote: »Geez, just give them some time.
Luke_Flamesword wrote: »Geez, just give them some time.
This behaviour has been going on for at least 3 years. How long should we give them?
Honestly if players had an idea of what all the turmoil and upheaval wa in aid of, there would be a lot less confusion and hostility.
I am totally mystefied as to why this grand plan isn't being outlines and promoted and milestones checked off by getting player involvement. ZOS complains about knee jerk reaction yet how does one react to an unwelcome unprepared for surprise. Exactly the way the playerbase reacted.
Imagine the difference if you had bothered to get the playerbase onboard, ZOS.
[snip] Now if only the devs would show the same keenness in actually talking and discussing why they are doing what they are doing with us, instead of snippy tweets.
How about er, let's say off the top of my head a 'live letter' before every patch where the chief dev and the team go through all the changes and explain them.
Revolutionary, no?
And let me just say, good customer service starts at the top.
[edited for discussion of disciplinary actions]
Let's take a brief look at previous post, to see what information regarding the intention of the combat team so far.
Source: https://www.elderscrollsonline.com/en-us/news/post/61969
Source: https://www.elderscrollsonline.com/en-us/news/post/62493
The juicy part is :
"we’re continuing with last year’s approach where we slow down on the large-scale combat changes since there’s already a lot of new systems and features to take in."
"Moving forward, we’re dedicated to addressing any fallout that happens as a result of this, ensuring that our original goal of enabling player choice and customization is still being met."
"reduce the need of large sweeping changes in subsequent updates"
"The main focuses in Update 35: improving accessibility to the game’s combat"
Improving accessibility?
Reduce the need for large sweeping changes
Slow down on the large-scale combat changes?
Ensuring that player choice and customization is still being met?
As @ramdrop pointed out in another post:
There are only 3 questions that I would like answered that are I feel are far more important than the rest.
1. What is the real purpose behind these changes?
[snip]
3. And WHY do you keep being silent about all of this?
What happened to that Q&A you were talking about here?
[snip]
Maybe it would be good FINALLY to start communicating with your players before this game turns into a desert.
[edited for discussion of disciplinary actions and bashing]
vivisectvib16_ESO wrote: »
It was joke, but they censored whole joke part and leave this without context... -_-Luke_Flamesword wrote: »
Geez, just give them some time.
This behaviour has been going on for at least 3 years. How long should we give them?
vivisectvib16_ESO wrote: »
Why is a Community Manager basically asking us "how do you talk to people?"
Dragonlord573 wrote: »EmilyElizabethESO wrote: »Luke_Flamesword wrote: »Geez, just give them some time.
This behaviour has been going on for at least 3 years. How long should we give them?
Honestly if players had an idea of what all the turmoil and upheaval wa in aid of, there would be a lot less confusion and hostility.
I am totally mystefied as to why this grand plan isn't being outlines and promoted and milestones checked off by getting player involvement. ZOS complains about knee jerk reaction yet how does one react to an unwelcome unprepared for surprise. Exactly the way the playerbase reacted.
Imagine the difference if you had bothered to get the playerbase onboard, ZOS.
[snip]
[snip]
Hello!
We would like to remind everyone that all posts should be kept civil, constructive, and within the guidelines [snip]
Thank you for your understanding.
vivisectvib16_ESO wrote: »
vivisectvib16_ESO wrote: »
what in Oblivion...?
this is unheard of! a community manager asks what does it mean to US? IS IT THAT HARD TO UNDERSTAND that we just want more than some patch notes? like, Templars would like to know why did you people at ZOS feel the need to change the spear model and animation when no one has ever complained about the old one? also, why did you not model a brand new spear but used the ugliest possible staff motif in the game instead? was it too much work? other players would appreciate if you'd let them know why did you start the last PTS with the word "accessibility", yet the ultimate result is the complete opposite of that? why did you think that a flat 10% boss HP reduction is sufficient enough for all players to access more veteran content? why did you say not that long ago that you were done with radical game balance "improvements" and want to focus on small changes, yet the last update can be called a total game and combat overhaul? you know, this kind of thing. we only see the end result and many of us aren't happy with it. a bit of in-depth explanation for all these changes and the direction in which you're trying to take this game forward would come a long way. communication. the process of sending, receiving or exchanging information by speaking, writing or using other medium..
Back to the OP, the only surefire way for any company to sit up and take notice is if profit goes down. Voting with your wallet, so to speak. That's when they start addressing things.
Ragnarok0130 wrote: »Hello!
We would like to remind everyone that all posts should be kept civil, constructive, and within the guidelines [snip]
Thank you for your understanding.
About this part "We would like to remind everyone that all posts should be kept civil, constructive" can you get your employees on board with this basic business practice as well?
The thing is, being "civil and constructive" only works if both parties are on board with the concept. The moment one side decides to be nonconstructive a battle ensues and this tweet happened when the week 1 patch notes dropped setting the entire tone for the interaction between community and dev team for U35.
The community left an intense amount of detailed feedback including videos, logs, parses, statistical and experiential data for the team to use - yes we experienced the content as the tweet requested and the community was proven correct and the truck went full speed off of the cliff regardless. Instead of walking back these almost universally panned changes we got sweeping unnecessary combat and bafflingly even animation changes, gas lighting about accessibility that actually harmed accessibility, the destruction of the end game raiding scene, trust in the dev team at an all time rock bottom, and a large amount of animosity between both parties. Not exactly what I'd personally call a successful project as a businessman.
I sincerely hope there will be an in depth after action review taking place on Update 35 and where everything we so severely wrong.
Thank you for your understanding.
Aardappelboom wrote: »What I miss most in their communication, and what would fix a lot of things is just talking about where they're going, which issues and dilemma's they are facing and what their ideas are. They keep it all hush hush, for sake of secrecy or because they want to get it just right before releasing any info.
Ragnarok0130 wrote: »Hello!
We would like to remind everyone that all posts should be kept civil, constructive, and within the guidelines [snip]
Thank you for your understanding.
About this part "We would like to remind everyone that all posts should be kept civil, constructive" can you get your employees on board with this basic business practice as well?
The thing is, being "civil and constructive" only works if both parties are on board with the concept. The moment one side decides to be nonconstructive a battle ensues and this tweet happened when the week 1 patch notes dropped setting the entire tone for the interaction between community and dev team for U35.
The community left an intense amount of detailed feedback including videos, logs, parses, statistical and experiential data for the team to use - yes we experienced the content as the tweet requested and the community was proven correct and the truck went full speed off of the cliff regardless. Instead of walking back these almost universally panned changes we got sweeping unnecessary combat and bafflingly even animation changes, gas lighting about accessibility that actually harmed accessibility, the destruction of the end game raiding scene, trust in the dev team at an all time rock bottom, and a large amount of animosity between both parties. Not exactly what I'd personally call a successful project as a businessman.
I sincerely hope there will be an in depth after action review taking place on Update 35 and where everything we so severely wrong.
Thank you for your understanding.
vivisectvib16_ESO wrote: »
Why is a Community Manager basically asking us "how do you talk to people?"
Back to the OP, the only surefire way for any company to sit up and take notice is if profit goes down. Voting with your wallet, so to speak. That's when they start addressing things.
Except that's not really how corporations work.
When profits (and users, subscribers, consumers, etc) go down, funds and manpower are reallocated to more profitable sectors. And at some point, when the profit to loss margin becomes unacceptable, they will abandon the project and cut their losses.
It's a common misconception that we can "make ZOS pay for what they've done" by withholding funds. Their accountants will just monitor the loss in profits and decide how much less of the corporate budget will be allocated to the game.
Agenericname wrote: »vivisectvib16_ESO wrote: »
Why is a Community Manager basically asking us "how do you talk to people?"
It's not an unreasonable question, or questions. "What type of things are you typically looking for?" and "Where are you looking for it?" are both very valid questions.
Of all the low hanging fruit with this patch, and especially their communication, criticizing someone for asking questions that could potentially make it better wouldn't be where I would start. albeit, that quote was months prior to the PTS.