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Attacking the players instead of adjusting content.

  • Neelanna48
    Neelanna48
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    I have been playing ESO almost every day since the game launched. At the start I tried to keep up with the combat changes but soon realised that by the time I had changed all my builds and gear and set up again a new set of combat changes came along so in the end I just gave up and stuck with what I had , for good or for bad.

    A couple of years in I started playing pvp in Cyrodiil and I love it, despite all the challenges it entails just to actually play in that zone.

    Went through all the weeks of testing in Cyrodiil as the game developers tried to work out what caused, amongst other things, the lag in the game. I think most dedicated pvp`rs knew before these tests started that none of the reasons they believed were causing the lag actually caused it. We told them a new server was needed and was told if that was the case did we not think they would have done that already. Then lo and behold they introduce a new server to NA and lag in Cyrodiil is fixed.

    They tell us at the start of the year there will be no huge updates to combat and then we get U35 and they say it is part of their long term vision for the game.

    Out of everything the thing I find most frustrating is the complete lack of communication from ZOS , they have a plan, what about sharing it with the players who actually play the game?

    I firmly believe that the people who push through these changes have absolutely no idea what they are doing. Have no idea how the game works, do not listen to players who play the game constantly and when they get criticised they actually are, in some cases, aggressive and negative in their response.

    It`s very sad because there is so much about this game that is great, including the players who stick with it, but for how much longer are they going to do that before move on to something else?


  • SaffronCitrusflower
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    Drammanoth wrote: »
    You know, I'm wondering what is ZOS' reaction to this... Is it:

    1) 'Nah, people always complain, some come, some leave, throwing temper tantrums. This is the law of business.'

    2) 'Perhaps we've gone too far with our liberty...'

    https://steamcharts.com/app/306130

    Considering the number of STEAM players, it may be 1) - unless I'm reading it wrong =|

    Most people don't play ESO through STEAM.
  • psychotrip
    psychotrip
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    LordRukia wrote: »

    Anyway, here's to shadowlands2.0
    Damn! Way to kick below the belt XD
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Scaletho
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    Just go to Cyrodiil and see the result. It's a meta tanks place, now. ZOS nerfed so much the meta players are having a party.

    And again: separate PvE and PvP system[/b, ZOS]. Make changes just to appease PvP players or vice-versa only mess up each other play skills, gears and overall fun.

    Change the system, not the players fun. PvE or PvP.
  • Klingenlied
    Klingenlied
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    Malthorne wrote: »
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    rkoka73ua0cv.png

    Both games have a new content update this week. There is a reason FFXIV has 30,000 plus more players on steam.

    FFXIV will see a continued increase in player numbers for some time now. The amount of content they are getting and what soon will be added will take a lot of players back and give them a lof of stuff to do for a long time.

    On the other end, I assume ESO will get to new lows with Update 35. Community in general I'd say is as unhappy as it gets. People that promoted this game will have a hard time doing so right now. Look at the content creators. Nefas declared U35 the worst patch for PvE EVER. Thing is the game isn't all that young anymore. How can such a messup happen? Takes a lot of ignorant bliss. Devs needa wake up and make up with the community, or ESO will suffer permanently.
  • Jaraal
    Jaraal
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    Enundr wrote: »
    Side note i heavily expect them to lock/delete threads and comments at this point to do some "crowd control" as ive seen them doing since the update.

    Or moved to obscure areas of the forums that few visit.
  • Ragnarok0130
    Ragnarok0130
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    jaws343 wrote: »
    jaws343 wrote: »
    I don't think it is as easy to just adjust content only as some think it is.

    The pre-patch situation was getting pretty dire imo. The delta between difficulty at the top end of content to difficulty at the bottom was enormous and was continuing to grow patch after patch due to the power creep at the top end.

    At a certain point, if that delta gets too large, new content that you are trying to sell and market to player becomes undesirable for like 99% of the playerbase. Which is incredibly untenable. The alternative is to not increase difficulty and then the content is trivial and eventually the entire playerbase treats new DLC like Fungal Grotto and players get complacent and again, content doesn't sell, or at the very least, is viewed as stale.

    You can't even begin to adjust the delta between content without first addressing the power level of the players. By lowering the delta between 0 DPs and the top end DPS, you can control the power levels of players more effectively, while also controlling for the difficulty of existing content in a more manageable way.

    I fully believe, and they even told us this to some extant before PTS even started, that this patches whole intention was the initial player damage adjustments, required to further adjust content in a later patch. They only did the 10% health adjustment to appease players somewhat. I don't think content balance was their intent this patch in any way. And it is more likely that not going to be their 4th quarter focus once they have an actual live patch worth of valuable data from the playerbase and not just 10 people on PTS trying to confirm their biases on the patch.
    Unacceptable. When I buy a new car, I don't get a chassis with a vague notion of maybe getting the engine months later, if the manufacturer feels like it.

    There's been absolutely zero communication other than "have faith." As is, people are left with completely hobbled characters with no promise of any further tuning or fixes in sight. And this is guaranteed to be the state of the game for months to come. That's enough to drive people away, and a good many of them may never come back.

    But there was a promise of future adjustments. In the very first communication regarding this patch they straight up told us that they would further be balancing the game around these changes over the next patches. That was clearly communicated to us in advance.

    There was also a promise of no more sweeping combat changes but alas here we are again once more into the breach. I for one will never trust what this combat team says ever again. As a beta player I’m burned out on these dramatic swings in balance that seem to be all over the board and then walked back because they turn out to be as bad as we all said they’d be on the PTS forums. I’m tired of reprogging content and losing progress for no reason.

    This time I’m voting with my wallet and canceling my sub. I hope the devs can explain to their superiors why ESOs revenue dropped as a direct result of U35 and their refusal to listen to the community and release the content without the combat changes because I’m definitely not alone unsubbing when I look at my guilds and discords.
  • imno007b14_ESO
    imno007b14_ESO
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    I had considered returning to the game after patch 35 finally went live, but then I started to see some of the results of experienced raid groups doing trials, and let's just say that I have not been encouraged. I'm not going to invest countless hours learning a whole new meta, grinding content for new sets and crystals to transmute everything, etc., just to have them do another major overhaul in two or three months. I am so worn out on this. So I've decided to wait till patch 36 to see whatever it might bring. Good luck, everyone. ;)
  • Elsonso
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    On the other end, I assume ESO will get to new lows with Update 35. Community in general I'd say is as unhappy as it gets. People that promoted this game will have a hard time doing so right now. Look at the content creators. Nefas declared U35 the worst patch for PvE EVER. Thing is the game isn't all that young anymore. How can such a messup happen?

    Yeah, Nefas shocked me yesterday when he told people to basically wait until next Update to fix their builds because Update 36 will be on PTS pretty quick. :open_mouth:

    How do things like this happen? What I think is that they come into the Update feeling like they have a handle on things and a good idea of what they want to do, and if that does not work out, they can just fix it going forward.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • FeedbackOnly
    FeedbackOnly
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    Drammanoth wrote: »
    You know, I'm wondering what is ZOS' reaction to this... Is it:

    1) 'Nah, people always complain, some come, some leave, throwing temper tantrums. This is the law of business.'

    2) 'Perhaps we've gone too far with our liberty...'

    https://steamcharts.com/app/306130

    Considering the number of STEAM players, it may be 1) - unless I'm reading it wrong =|

    I think idea was good they just didn't think of consequences well enough. Content was designed around old combat system. We need a lot of fixes
  • Drammanoth
    Drammanoth
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    Drammanoth wrote: »
    You know, I'm wondering what is ZOS' reaction to this... Is it:

    1) 'Nah, people always complain, some come, some leave, throwing temper tantrums. This is the law of business.'

    2) 'Perhaps we've gone too far with our liberty...'

    https://steamcharts.com/app/306130

    Considering the number of STEAM players, it may be 1) - unless I'm reading it wrong =|

    I think idea was good they just didn't think of consequences well enough. Content was designed around old combat system. We need a lot of fixes
    Aaaaaaand fixing the fixes that fix the fixes that were supposed to fix some other fixes... Or you can take (fixes) as a recurring decimal.
  • bathynomusESO
    bathynomusESO
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    ZOS fixed the issues. Now, instead of 100k dps, you get 15k like the rest of us. As intended.
  • Astrid
    Astrid
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    ZOS fixed the issues. Now, instead of 100k dps, you get 15k like the rest of us. As intended.

    Nope, just some of you. The endgame community are still around the 100k mark. You can’t take dps away from one without affecting the other, sorry to burst your bubble.
  • crazyivanovic
    crazyivanovic
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    jaws343 wrote: »
    But there was a promise of future adjustments. In the very first communication regarding this patch they straight up told us that they would further be balancing the game around these changes over the next patches. That was clearly communicated to us in advance.

    Also, this isn't even in the same realm as your car example. The game is still functional, you can still complete content, albeit with a bit more difficulty to do so. A car with no motor doesn't function at all.

    Yeah, got to love those promises. They also promised to complete the changes on hybridization (IMO a good change for once!) but so far it is still not completed. Instead they are doing the next wave of huge changes. Huge swining changes that had to be pushed in a 5 week PTS cycle where they probably realized shortly after week 1 or 2 that a lot of fixes are required and where even in week 5 a lot of changes still happened.

    Now look at the result of this mess. The only good things I see from this patch are the fix for the Isobel achievement bug (finally!) as well as the new dungeon content. For all the rest they completely killed any balancing they had before because the game is NOT only based on the DPS plus Boss health, it is also about HPS and Boss damage. Yes, this patch will kill several raid groups.

    At least it seems that the dev team is successful in lowering the ceiling by making lots of "real endgame players" simply leave the game. Endgame players that were publishing their logs and giving "more normal" players ideas and suggestions on how to get better and showing what can be possible. And those endgame players that the latest raids were balanced around (meaning: for a while there might be close to zero trifectas happening at all).

    Anyway, cancelled my subscription early on in this PTS cycle, will play until it runs out early in September and then see what other games interest me more in case there was no decent response by the dev team on what happened here and how they will address the mess going forward. At least I will NOT pay them money for an at best half completed change.
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