Drammanoth wrote: »You know, I'm wondering what is ZOS' reaction to this... Is it:
1) 'Nah, people always complain, some come, some leave, throwing temper tantrums. This is the law of business.'
2) 'Perhaps we've gone too far with our liberty...'
https://steamcharts.com/app/306130
Considering the number of STEAM players, it may be 1) - unless I'm reading it wrong =|
Both games have a new content update this week. There is a reason FFXIV has 30,000 plus more players on steam.
Razorback174 wrote: »Unacceptable. When I buy a new car, I don't get a chassis with a vague notion of maybe getting the engine months later, if the manufacturer feels like it.I don't think it is as easy to just adjust content only as some think it is.
The pre-patch situation was getting pretty dire imo. The delta between difficulty at the top end of content to difficulty at the bottom was enormous and was continuing to grow patch after patch due to the power creep at the top end.
At a certain point, if that delta gets too large, new content that you are trying to sell and market to player becomes undesirable for like 99% of the playerbase. Which is incredibly untenable. The alternative is to not increase difficulty and then the content is trivial and eventually the entire playerbase treats new DLC like Fungal Grotto and players get complacent and again, content doesn't sell, or at the very least, is viewed as stale.
You can't even begin to adjust the delta between content without first addressing the power level of the players. By lowering the delta between 0 DPs and the top end DPS, you can control the power levels of players more effectively, while also controlling for the difficulty of existing content in a more manageable way.
I fully believe, and they even told us this to some extant before PTS even started, that this patches whole intention was the initial player damage adjustments, required to further adjust content in a later patch. They only did the 10% health adjustment to appease players somewhat. I don't think content balance was their intent this patch in any way. And it is more likely that not going to be their 4th quarter focus once they have an actual live patch worth of valuable data from the playerbase and not just 10 people on PTS trying to confirm their biases on the patch.
There's been absolutely zero communication other than "have faith." As is, people are left with completely hobbled characters with no promise of any further tuning or fixes in sight. And this is guaranteed to be the state of the game for months to come. That's enough to drive people away, and a good many of them may never come back.
But there was a promise of future adjustments. In the very first communication regarding this patch they straight up told us that they would further be balancing the game around these changes over the next patches. That was clearly communicated to us in advance.
Klingenlied wrote: »On the other end, I assume ESO will get to new lows with Update 35. Community in general I'd say is as unhappy as it gets. People that promoted this game will have a hard time doing so right now. Look at the content creators. Nefas declared U35 the worst patch for PvE EVER. Thing is the game isn't all that young anymore. How can such a messup happen?
Drammanoth wrote: »You know, I'm wondering what is ZOS' reaction to this... Is it:
1) 'Nah, people always complain, some come, some leave, throwing temper tantrums. This is the law of business.'
2) 'Perhaps we've gone too far with our liberty...'
https://steamcharts.com/app/306130
Considering the number of STEAM players, it may be 1) - unless I'm reading it wrong =|
Aaaaaaand fixing the fixes that fix the fixes that were supposed to fix some other fixes... Or you can take (fixes) as a recurring decimal.FeedbackOnly wrote: »Drammanoth wrote: »You know, I'm wondering what is ZOS' reaction to this... Is it:
1) 'Nah, people always complain, some come, some leave, throwing temper tantrums. This is the law of business.'
2) 'Perhaps we've gone too far with our liberty...'
https://steamcharts.com/app/306130
Considering the number of STEAM players, it may be 1) - unless I'm reading it wrong =|
I think idea was good they just didn't think of consequences well enough. Content was designed around old combat system. We need a lot of fixes
bathynomusESO wrote: »ZOS fixed the issues. Now, instead of 100k dps, you get 15k like the rest of us. As intended.
But there was a promise of future adjustments. In the very first communication regarding this patch they straight up told us that they would further be balancing the game around these changes over the next patches. That was clearly communicated to us in advance.
Also, this isn't even in the same realm as your car example. The game is still functional, you can still complete content, albeit with a bit more difficulty to do so. A car with no motor doesn't function at all.