The horse speed is absolutely demoralizing. But they always end getting some cash out of me because it's so annoying. I doubt anything would change that.
MidniteOwl1913 wrote: »The game does not tells you that the tooltip of the skills change based on your resources (I've discovered it only after months that I was playing, and just because a guild mate told me).
The game does not tells you that you have to weave light attacks between your skills
The game does not tells you what a rotation is.
The game does not tells you that your resistances affect how much damage you take.
The game does not tells you how damage is calculated and how mitigation and penetration affects the calculations.
The game does not tells you that there is a golden vendor every weekend in Cyrodiil.
The game does not tells you that you have to train your mount (I've discovered it after months).
The game does not tells you the difference between a regular vendor and a trading guild vendor.
The game does not tells you that you can check your DPS on a dummy.
I could go on for hours.
The game was designed for MMORPG players, which already knows most of this stuff, because it's typical of these kind of games, forgetting that a very large chunk of the player base come to this game from Skyrim, and most of them knows absolutely nothing about this stuff. They have to learn it the hard way...
None of which is remotely relevant to the New Player Experience.
I'm more interested in getting the start of the game right for those totally new to the type of game and taking their time in familiarising themselves with it, rather than those who complain that they don't know how to progress in competitive play after hitting 500 champion points a week into the game.
The horse thing is totally relevant. New players have almost no wayshrines. They have to slow travel everywhere. It takes forever. Some of the regions don't have a starter wayshrine so you have find a boat or a gate to pass thru to ever get there to begin with. And to top it off the maps are horrible. You can pay to upgrade your mount of course, but it's not cheap.
Where are they going?
If they take their time to explore, do a bit of harvesting, and generally get their bearings then they don't need to go anywhere fast, let alone use a mount to get there. Does it really take months to spot a stablemaster and click on him/her? Or a wayshrine?
It's time to justify the pricing, that's for sure.
It took several months to convince 5 friends to try the game. This week they have finally tried it.
3 of them quitted straight away.
Why did they quit? Because the game is very messy.
2 are still playing, but constantly complaining about how messy the game is.
No explaination of how the interface works. No explaination of which quest to take first. No explaination on how to start the main quest, no explaination on what the icons are, etc, etc, etc, etc.
I know in the last period the team has been focused its attention on DPS. My friends do not care about DPS.
One of the 2 friends that are still playing said:I see there are lot of things to do in this game, but it is very messy. I don't know what to do and I am frustrated most of the time. If it wasn't for you helping me out, I would have quitted very quickly.
I am not an expert UIX designer, but listening to them I started to remember that 5 years ago I had the same problem. I couldn't understand what to do. So many things (that I love) can be very confusing when you start out and no explaination is given. It would be nice if the development team focused on the new player experience instead of changing end game skills every week.
The game does not tells you that the tooltip of the skills change based on your resources (I've discovered it only after months that I was playing, and just because a guild mate told me).
The game does not tells you that you have to weave light attacks between your skills
The game does not tells you what a rotation is.
The game does not tells you that your resistances affect how much damage you take.
The game does not tells you how damage is calculated and how mitigation and penetration affects the calculations.
The game does not tells you that there is a golden vendor every weekend in Cyrodiil.
The game does not tells you that you have to train your mount (I've discovered it after months).
The game does not tells you the difference between a regular vendor and a trading guild vendor.
The game does not tells you that you can check your DPS on a dummy.
I could go on for hours.
The game was designed for MMORPG players, which already knows most of this stuff, because it's typical of these kind of games, forgetting that a very large chunk of the player base come to this game from Skyrim, and most of them knows absolutely nothing about this stuff. They have to learn it the hard way...
None of which is remotely relevant to the New Player Experience.
I'm more interested in getting the start of the game right for those totally new to the type of game and taking their time in familiarising themselves with it, rather than those who complain that they don't know how to progress in competitive play after hitting 500 champion points a week into the game.
Horse speed is mostly an issue in Cyrodil, slow overland is not so much an issue for new players who has never had an max speed horse, with speed boost.The horse speed is absolutely demoralizing. But they always end getting some cash out of me because it's so annoying. I doubt anything would change that.

Drammanoth wrote: »You can always purchase Crown Crates, convert them into Gems and boost your speed, eh?Thecompton73 wrote: »Four_Fingers wrote: »Yeah and abysmal beginning mount speed and armor decay every few levels make for a horrible leveling experience.
The mount speed issue is terrible. You can literally run faster on foot than on a horse until you get the training past level 10 and it still feels incredibly slow until you get it up to 25-30 and have the PvP passive for rapids unlocked. A new player coming in without help would have no idea about the rapids passive to make things even worse. More than a month just to get to a halfway decent mount speed is way way too long for new players or people making alts....
Another thing that would need PROPER cleaning is the Clown Store.
It's great that people are offering advice and helpful tips, but a new player should be able to learn things from the game, not have to rely on outside sources.
On the other side of it, new players shouldn't expect to be able to speedrun their way up to endgame content without doing the grind and putting in the time and effort.
MidniteOwl1913 wrote: »The game does not tells you that the tooltip of the skills change based on your resources (I've discovered it only after months that I was playing, and just because a guild mate told me).
The game does not tells you that you have to weave light attacks between your skills
The game does not tells you what a rotation is.
The game does not tells you that your resistances affect how much damage you take.
The game does not tells you how damage is calculated and how mitigation and penetration affects the calculations.
The game does not tells you that there is a golden vendor every weekend in Cyrodiil.
The game does not tells you that you have to train your mount (I've discovered it after months).
The game does not tells you the difference between a regular vendor and a trading guild vendor.
The game does not tells you that you can check your DPS on a dummy.
I could go on for hours.
The game was designed for MMORPG players, which already knows most of this stuff, because it's typical of these kind of games, forgetting that a very large chunk of the player base come to this game from Skyrim, and most of them knows absolutely nothing about this stuff. They have to learn it the hard way...
None of which is remotely relevant to the New Player Experience.
I'm more interested in getting the start of the game right for those totally new to the type of game and taking their time in familiarising themselves with it, rather than those who complain that they don't know how to progress in competitive play after hitting 500 champion points a week into the game.
The horse thing is totally relevant. New players have almost no wayshrines. They have to slow travel everywhere. It takes forever. Some of the regions don't have a starter wayshrine so you have find a boat or a gate to pass thru to ever get there to begin with. And to top it off the maps are horrible. You can pay to upgrade your mount of course, but it's not cheap.
Where are they going?
If they take their time to explore, do a bit of harvesting, and generally get their bearings then they don't need to go anywhere fast, let alone use a mount to get there. Does it really take months to spot a stablemaster and click on him/her? Or a wayshrine?
3 of them quitted straight away.
And unless ZOS realises this crucial fact, which discourages new players, they will be losing players en masse. Potential new players.Thecompton73 wrote: »Drammanoth wrote: »You can always purchase Crown Crates, convert them into Gems and boost your speed, eh?Thecompton73 wrote: »Four_Fingers wrote: »Yeah and abysmal beginning mount speed and armor decay every few levels make for a horrible leveling experience.
The mount speed issue is terrible. You can literally run faster on foot than on a horse until you get the training past level 10 and it still feels incredibly slow until you get it up to 25-30 and have the PvP passive for rapids unlocked. A new player coming in without help would have no idea about the rapids passive to make things even worse. More than a month just to get to a halfway decent mount speed is way way too long for new players or people making alts....
Another thing that would need PROPER cleaning is the Clown Store.
A new player either wouldn't know that or would likely see having to spend a fairly large amount of real cash on a micro transaction that early in the game as a huge red flag and they'd just quit.
Thecompton73 wrote: »Drammanoth wrote: »You can always purchase Crown Crates, convert them into Gems and boost your speed, eh?Thecompton73 wrote: »Four_Fingers wrote: »Yeah and abysmal beginning mount speed and armor decay every few levels make for a horrible leveling experience.
The mount speed issue is terrible. You can literally run faster on foot than on a horse until you get the training past level 10 and it still feels incredibly slow until you get it up to 25-30 and have the PvP passive for rapids unlocked. A new player coming in without help would have no idea about the rapids passive to make things even worse. More than a month just to get to a halfway decent mount speed is way way too long for new players or people making alts....
Another thing that would need PROPER cleaning is the Clown Store.
A new player either wouldn't know that or would likely see having to spend a fairly large amount of real cash on a micro transaction that early in the game as a huge red flag and they'd just quit.
SeaGtGruff wrote: »Oddly enough, my experience as a new gamer in ESO was magical and exciting.
Did I know what I was doing? Heck, no.
Did I care? Heck, no.
Was I having fun? Heck, yeah.
Sturmfaenger wrote: »Remembering back when I was a new player...
I love(d) the new player experience back in 2014 when the game was about half a year old and I joined. Played and explored everything on my own in my very first MMO that was the world of Morrowind, Oblivion and Skyrim.
I played ESO as kind of single player game until I got lvl 50, ended the main quest and my ebonheart story arc. I took my time, enjoyed the world, its lore and beauty, and learned more about ESO and gameplay and the world on my own. Of course I was far from perfect, but I made it - without a guild or any addons^^ I learned the MMO things like dd and tank and the rest from people in my guilds later.
I would not miss that first time on my own, because I mastered that game on my own, did not look up things (°cough° minus that one argonian riddle somewhere in Shadowfen) and was and am proud that I achieved that without help.
I have roots in ESO that are my own. One of the reasons why I am still here after all those years.
Today the game has added lots of help functions and quality of life improvements. I also enjoy many addons and would not miss them.
If I would start the game new 2022 without knowledge of it, I would again take my time to get to know it. Same approach. Its worth it.
If I would take a different approach to the game, read guides, push a recommended char with recommended class and recommended gear to lvl 50 to run recommended dungeons... the game for me would just become a one night stand and I would quit soon. And I would get frustrated because my char would not be able to do anything those guides say you need to have to own and achieve in a record time.
So it may not only depend on how fast and easy a game leads a newbie to OP level, but what kind player a newbie is when they start a game. When one learns to play the violin one won't be playing vivaldi on a stradivari in one's first week. Of course that would cause dissappointment in the player. But not even the most famous and best violin teacher could help here.
Solo player perspective, I know. But there is not "the" new player. There's not "the" reason why people stay or quit. Aspects of the game that bring one player to quit it are exactly the ones that will make another player stay.
Thecompton73 wrote: »Four_Fingers wrote: »Yeah and abysmal beginning mount speed and armor decay every few levels make for a horrible leveling experience.
The mount speed issue is terrible. You can literally run faster on foot than on a horse until you get the training past level 10 and it still feels incredibly slow until you get it up to 25-30 and have the PvP passive for rapids unlocked. A new player coming in without help would have no idea about the rapids passive to make things even worse. More than a month just to get to a halfway decent mount speed is way way too long for new players or people making alts.
I feel like the mount speed stuff is really an established player problem.
New players who are doing quests for the first time in overland have nowhere they need to be that requires mount training to get there. The main story quests are directly outside one of the first main cities, and the zone quests slowly radiate you throughout the zone incrementally, allowing you to unlock wayshrines as you move along. The Mount Speed complaint is really an end game complaint from players rushing zone dolmens and sky shards to level their 15th character, disguised as a "help the new players" problem.
I don't feel this way. Whenever I quest, I activate all quests I come across, and finish sidequests first. Meaning I do them all in the order they are intended, as the main quest for every zone sends you from questhub to questhub. And eventually into the next zone of the alliance. So for me all stories are linear, as they really are. The problem is starting them in the correct order. Hence the different color coded quest request for DLC's, and different storylines.psychotrip wrote: »Plot-wise, One Tamriel (or whatever it's called) kills any idea of consistent storytelling. They're telling linear stories with recurring characters, but the stories have no order nor flow. So none of the story feels grounded in any consistent reality, making it all feel pointless. How the heck are new players supposed to get attached to this world?
SizanLopkniht wrote: »Way back in the beginning it was still confusing, but it made a lot more sense in terms of progressing and learning how to play.
You had to start in your factions starter zones and if you wandered out of that zone too early you couldn't compete, so you were more or less forced to do the quests "in order", even though there wasn't a specific order to do quests, there certainly was an order you had to do the zones in.
Over time we got "one tamriel" and account wide achievements, which, in hindsight, maybe/probably wasn't the best way to change the game even though they both sound like good ideas on paper. In practice the updates just, as the OP posted, makes the game messy and confusing.
I honestly believe that if we could get ESO v1.6 back most people would be happier.