WrathOfInnos wrote: »Yeah, Necro support seems about as useless as Templar now, bringing nothing unique to a group. Dragonknight tank + Warden healer seems like the obvious choice for 4-man content, but I wonder what will become the meta for trials.
Nightblade could be interesting now that they have access to both Major and Minor Cowardice on demand, maybe as a tank with the new Dark Cloak.
WrathOfInnos wrote: »Yeah, Necro support seems about as useless as Templar now, bringing nothing unique to a group. Dragonknight tank + Warden healer seems like the obvious choice for 4-man content, but I wonder what will become the meta for trials.
Nightblade could be interesting now that they have access to both Major and Minor Cowardice on demand, maybe as a tank with the new Dark Cloak.
Whoa, whoa! Maybe step back into the box and forget meta for a while? Not everyone is chasing meta, most people are happy with just doing a trial cause it is a challenge, something else than writs and dailies and you can show off in the chat by linking perfected gear.
Templars are still sought after healer class when it comes to trials because of the shards and ritual. Parse dummy is providing shards synergy after all, so people are expecting it to be there. I often heal vet semi-pugs [I mean not progs] in my guilds and I noticed people are more at ease when one of healers is a templar. Personally, I find healing on a templar very boring, but if we are going for an easy clear, and folks not panicking templar is a way to go. Necro has a similar effect due to necro rezz [depending on a group I do have it on my bar sometimes], and the warden heals just has an opinion of "being a good healer class" and for most people this is good enough and they are not interested in intricacies of what actually makes it good XD
I can understand that, DDs are interested in their builds and how to squeeze the most out of their gear and they don't pay much attention to what buffs and debuffs their healers are actually providing. Healer is the one that HPSes and this is what they care about. And in no-prog it really doesn't matter. But bring a DK or NB healer.. there is panic XD People are not used to refreshing path and sudden speed boost for example [I think I may have killed some folks in dungeons by using this ability, ehh ], and they will follow your DK healer cause they have it imprinted in their heads that DK is the tank.
That all being said... yep, I do feel I should probably find a worthy successor for my precious Necro heals since when I asked my prog buddies about who is going to switch to HA build I was met with "huh?" and we started discussing me and the other healer looking into some more oldschool sets like Sanctuary, cause with all those changes incoming maybe we will have to focus more on "just raw healing". We'll see.
EldritchSun wrote: »Empower thing is a sad change, but I'm worried more about how the new major vulnerability easy sets outperformed the colossus ultimate.
WrathOfInnos wrote: »EldritchSun wrote: »Empower thing is a sad change, but I'm worried more about how the new major vulnerability easy sets outperformed the colossus ultimate.
I wouldn't worry about that. Using a support set to replace a class skill is never going to give better results. That is why Galenwe never caught on and a Necro healer was desirable for Empower. And a Templar with PotL was always preferred over Sunderflame or Dragons Defilement (until Pierce Armor replaced all of these).
Using Turning Tide on a tank instead of bringing a Necromancer means giving up another support set, maybe Yolnahkriin or Crimson. I don't see this being a threat to having Necros in group. However I do think that having a few Necro DPS and no Necro support is looking like a good option when the patch releases.
WrathOfInnos wrote: »EldritchSun wrote: »Empower thing is a sad change, but I'm worried more about how the new major vulnerability easy sets outperformed the colossus ultimate.
I wouldn't worry about that. Using a support set to replace a class skill is never going to give better results. That is why Galenwe never caught on and a Necro healer was desirable for Empower. And a Templar with PotL was always preferred over Sunderflame or Dragons Defilement (until Pierce Armor replaced all of these). Nobody uses Infallible Aether now that Warden's Fetcher gives Minor Vuln.
Using Turning Tide on a tank instead of bringing a Necromancer means giving up another support set, maybe Yolnahkriin or Crimson. I don't see this being a threat to having Necros in group. However I do think that having a few Necro DPS and no Necro support is looking like a good option when the patch releases.
EldritchSun wrote: »WrathOfInnos wrote: »EldritchSun wrote: »Empower thing is a sad change, but I'm worried more about how the new major vulnerability easy sets outperformed the colossus ultimate.
I wouldn't worry about that. Using a support set to replace a class skill is never going to give better results. That is why Galenwe never caught on and a Necro healer was desirable for Empower. And a Templar with PotL was always preferred over Sunderflame or Dragons Defilement (until Pierce Armor replaced all of these). Nobody uses Infallible Aether now that Warden's Fetcher gives Minor Vuln.
Using Turning Tide on a tank instead of bringing a Necromancer means giving up another support set, maybe Yolnahkriin or Crimson. I don't see this being a threat to having Necros in group. However I do think that having a few Necro DPS and no Necro support is looking like a good option when the patch releases.
Major vulnerability is one of the strongest buffs in the game worth keeping up. It basically makes content clearing 10% faster, which is way superior than minor courage and penetration buff. Archdruid and Turning tide setup allows 100% uptime with little effort, the colossus ult grants only 12 seconds and only when the ultimate is ready.
WrathOfInnos wrote: »EldritchSun wrote: »Empower thing is a sad change, but I'm worried more about how the new major vulnerability easy sets outperformed the colossus ultimate.
I wouldn't worry about that. Using a support set to replace a class skill is never going to give better results. That is why Galenwe never caught on and a Necro healer was desirable for Empower. And a Templar with PotL was always preferred over Sunderflame or Dragons Defilement (until Pierce Armor replaced all of these).
Using Turning Tide on a tank instead of bringing a Necromancer means giving up another support set, maybe Yolnahkriin or Crimson. I don't see this being a threat to having Necros in group. However I do think that having a few Necro DPS and no Necro support is looking like a good option when the patch releases.
Turning Tide backbar only means you get to control when it goes off, pairing it with Nazaray monster set as you horn to extend it.
Since it has a far superior uptime to a single Necro ult, it's definitely going to give better results.
WrathOfInnos wrote: »I have to disagree on this one. 100% uptime on Major Vuln only reaches 10% damage increase if there are no other additive damage taken debuffs (Minor Vuln, Martial Knowledge, Engulfing Flames, Encratis). In reality it's closer to 9% while active and Turning Tide only gives maximum 66% uptime for a 6% group DPS gain. Archdruid is significantly lower with only 46% uptime max.
Crimson Oath alone is a 7% to 9% DPS increase for anyone not reaching the penetration cap (medium armor users) and can easily reach 100% uptime with a 3 grace period.
I'm not saying that Crimson should be used to replace Major Vulnerability. You can have both and get all of the advantages just by having a few Necromancers in group rotating Colossus ultimates. All they give up is Shooting Star, which is not much better than Colossus for solo damage anyway. Necro also happens to be one of the best DPS classes, so leaving them out and filling multiple support sets with Colossus substitutes simply is not worth it. It's a nice option for groups where nobody is willing to play Necro, but it is objectively weaker overall.
EldritchSun wrote: »WrathOfInnos wrote: »I have to disagree on this one. 100% uptime on Major Vuln only reaches 10% damage increase if there are no other additive damage taken debuffs (Minor Vuln, Martial Knowledge, Engulfing Flames, Encratis). In reality it's closer to 9% while active and Turning Tide only gives maximum 66% uptime for a 6% group DPS gain. Archdruid is significantly lower with only 46% uptime max.
Crimson Oath alone is a 7% to 9% DPS increase for anyone not reaching the penetration cap (medium armor users) and can easily reach 100% uptime with a 3 grace period.
I'm not saying that Crimson should be used to replace Major Vulnerability. You can have both and get all of the advantages just by having a few Necromancers in group rotating Colossus ultimates. All they give up is Shooting Star, which is not much better than Colossus for solo damage anyway. Necro also happens to be one of the best DPS classes, so leaving them out and filling multiple support sets with Colossus substitutes simply is not worth it. It's a nice option for groups where nobody is willing to play Necro, but it is objectively weaker overall.
Maybe you're right, but I still have feeling Archdruid+TT is gonna be the new meta. Anyway, ppl who stay will see.
UPD: Also, don't forget TT and Nazaray quickly has become the new meta, even on necros.