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Auction House coming officially - Sort of

  • Gisgo
    Gisgo
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    This isnt an auction house public keep stores is how it should have been from the start.
    Wanna sell to everyone? Claim a keep and be sure to defend it.
  • Svann
    Svann
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    What is the incentive for a guild to try to win the bid for "ownership" of the serverwide AH.. I mean guildstore? Any guild could just sit out the bidding and still be able to use the store, couldnt they?
  • SadisticSavior
    SadisticSavior
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    I expect they will have some method of (semi) forced rotation...maybe increasing fees until the current owner decides it is too expensive and vacates for the next guild.
  • Svann
    Svann
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    To be honest, I didnt even know guilds had money to bid on anything. Is there a way for me to see how much my guild has in cash?
  • mips_winnt
    mips_winnt
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    mips_winnt wrote: »
    Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
    Already saw this play out in WoW dude...in an effort to undercut each other, sellers were making almost no profit at all. And because of that, crafting (and raiding for rare drops) turned into just another Grind.

    That is what they claim they are trying to avoid, and I agree with them.
    Compartmentalizing demand is frankly a poor way to combat deflation since all it does is exacerbate it , The economy in WoW allowed for price fluctuations based on supply, when supply of a particular good exceeded demand prices would fall (i.e. sellers scrambling to undercut each other) to the point where there was no longer an incentive for sellers of that particular good (except the ones with no clue of how supply and demand works), at which point prices would rise again. Smart sellers moved with the market from goods were supply > demand to goods where supply < demand and thus profited from it (I myself being one of those that played the auction house quite frequently).

    ESO's system is one where there will be a diminishing economy to the point where the only real buying and selling will exist in a few isolated hotspots (i.e. trading guilds that have their act together) while the bulk of the player base will find that attempting to sell to other players isn't worth the time & effort because the potential market is too small (or non-existant).



  • Jeremy
    Jeremy
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    mips_winnt wrote: »
    mips_winnt wrote: »
    Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
    Already saw this play out in WoW dude...in an effort to undercut each other, sellers were making almost no profit at all. And because of that, crafting (and raiding for rare drops) turned into just another Grind.

    That is what they claim they are trying to avoid, and I agree with them.
    Compartmentalizing demand is frankly a poor way to combat deflation since all it does is exacerbate it , The economy in WoW allowed for price fluctuations based on supply, when supply of a particular good exceeded demand prices would fall (i.e. sellers scrambling to undercut each other) to the point where there was no longer an incentive for sellers of that particular good (except the ones with no clue of how supply and demand works), at which point prices would rise again. Smart sellers moved with the market from goods were supply > demand to goods where supply < demand and thus profited from it (I myself being one of those that played the auction house quite frequently).

    ESO's system is one where there will be a diminishing economy to the point where the only real buying and selling will exist in a few isolated hotspots (i.e. trading guilds that have their act together) while the bulk of the player base will find that attempting to sell to other players isn't worth the time & effort because the potential market is too small (or non-existant).

    Exactly.

    The way the system is set up it doesn't allow people to adequately access neither supply or demand. And this - as you eloquently pointed out - just degrades the economy as a whole.
  • SadisticSavior
    SadisticSavior
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    It did not seem to degrade Eve's economy. Just sayin. Eve had a great player economy compared to any other MMO I can think of.
  • Jeremy
    Jeremy
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    It did not seem to degrade Eve's economy. Just sayin. Eve had a great player economy compared to any other MMO I can think of.

    I was referring to the current system - not the Kiosks that are coming. I'll reserve judgment on those until I have tested them out.
    Edited by Jeremy on May 2, 2014 6:14PM
  • Greydog
    Greydog
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    It did not seem to degrade Eve's economy. Just sayin. Eve had a great player economy compared to any other MMO I can think of.

    Players in Eve have access to large portions of the market ..or all if you're willing to travel. Players in ESO are walled off from a majority of it.

    Kiosks as they were described will not solve that.

    Edited by Greydog on May 2, 2014 9:38PM
    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

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