codyyoungnub18_ESO wrote: »Bleh, would rather have a system tied more with cyro.. at least it isn't an auction house. AH's are just awful, I'd prefer a game where everything in game can't be done from stormwind ty.
codyyoungnub18_ESO wrote: »Bleh, would rather have a system tied more with cyro.. at least it isn't an auction house. AH's are just awful, I'd prefer a game where everything in game can't be done from stormwind ty.
Cyrodiil keeps are alright, but they are still limited to a few elite guilds, leaving the majority of the player base outside looking in.
Why go to Stormwind when Ironforge is so much more convenient
SadisticSavior wrote: »...they think a single auction house will contribute to inflation and make it harder for Sellers to make a profit.
mips_winnt wrote: »SadisticSavior wrote: »...they think a single auction house will contribute to inflation and make it harder for Sellers to make a profit.
Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
What they have now is an economy with very little worth buying or as the case may be the stuff that is worth buying doesn't get very wide exposure to potential customers, so you have the worst of both worlds.... a smaller pool of available goods exposed to a smaller pool of available buyers (which is deflationary),it's essentially a federated economy that is more trouble than it's worth to participate in.
Personally I don't mind though since I've found I can get by just fine not buying anything from other players.
wrlifeboil wrote: »mips_winnt wrote: »SadisticSavior wrote: »...they think a single auction house will contribute to inflation and make it harder for Sellers to make a profit.
Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
What they have now is an economy with very little worth buying or as the case may be the stuff that is worth buying doesn't get very wide exposure to potential customers, so you have the worst of both worlds.... a smaller pool of available goods exposed to a smaller pool of available buyers (which is deflationary),it's essentially a federated economy that is more trouble than it's worth to participate in.
Personally I don't mind though since I've found I can get by just fine not buying anything from other players.
"Federated economy"? Perhaps you meant feudal economy.
mips_winnt wrote: »wrlifeboil wrote: »mips_winnt wrote: »SadisticSavior wrote: »...they think a single auction house will contribute to inflation and make it harder for Sellers to make a profit.
Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
What they have now is an economy with very little worth buying or as the case may be the stuff that is worth buying doesn't get very wide exposure to potential customers, so you have the worst of both worlds.... a smaller pool of available goods exposed to a smaller pool of available buyers (which is deflationary),it's essentially a federated economy that is more trouble than it's worth to participate in.
Personally I don't mind though since I've found I can get by just fine not buying anything from other players.
"Federated economy"? Perhaps you meant feudal economy.
No, I meant federated as in a number of semi autonomous units under a single centralized umbrella.. in this case the semi autonomous units are the guild stores with the central entity being the player to non-player economy which at present uses fixed (static) pricing for everything it sells and produces an infinite supply of limited variety.
IMHO the highest probability is that we'll eventually end up with a handful of guild stores where the demand is sufficient to entice producers/sellers to actually sell to other players and the rest will be just not worth bothering to produce/sell since the demand is so low you won't be able to command a price that's worth the time & effort. Thus I suspect most players under the current system will end up where I'm at, just accumulating gold off questing/selling stuff to NPC's and spending gold only in the "non-player economy".
mips_winnt wrote: »wrlifeboil wrote: »mips_winnt wrote: »SadisticSavior wrote: »...they think a single auction house will contribute to inflation and make it harder for Sellers to make a profit.
Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
What they have now is an economy with very little worth buying or as the case may be the stuff that is worth buying doesn't get very wide exposure to potential customers, so you have the worst of both worlds.... a smaller pool of available goods exposed to a smaller pool of available buyers (which is deflationary),it's essentially a federated economy that is more trouble than it's worth to participate in.
Personally I don't mind though since I've found I can get by just fine not buying anything from other players.
"Federated economy"? Perhaps you meant feudal economy.
No, I meant federated as in a number of semi autonomous units under a single centralized umbrella.. in this case the semi autonomous units are the guild stores with the central entity being the player to non-player economy which at present uses fixed (static) pricing for everything it sells and produces an infinite supply of limited variety.
IMHO the highest probability is that we'll eventually end up with a handful of guild stores where the demand is sufficient to entice producers/sellers to actually sell to other players and the rest will be just not worth bothering to produce/sell since the demand is so low you won't be able to command a price that's worth the time & effort. Thus I suspect most players under the current system will end up where I'm at, just accumulating gold off questing/selling stuff to NPC's and spending gold only in the "non-player economy".
wrlifeboil wrote: »mips_winnt wrote: »wrlifeboil wrote: »mips_winnt wrote: »SadisticSavior wrote: »...they think a single auction house will contribute to inflation and make it harder for Sellers to make a profit.
Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
What they have now is an economy with very little worth buying or as the case may be the stuff that is worth buying doesn't get very wide exposure to potential customers, so you have the worst of both worlds.... a smaller pool of available goods exposed to a smaller pool of available buyers (which is deflationary),it's essentially a federated economy that is more trouble than it's worth to participate in.
Personally I don't mind though since I've found I can get by just fine not buying anything from other players.
"Federated economy"? Perhaps you meant feudal economy.
No, I meant federated as in a number of semi autonomous units under a single centralized umbrella.. in this case the semi autonomous units are the guild stores with the central entity being the player to non-player economy which at present uses fixed (static) pricing for everything it sells and produces an infinite supply of limited variety.
IMHO the highest probability is that we'll eventually end up with a handful of guild stores where the demand is sufficient to entice producers/sellers to actually sell to other players and the rest will be just not worth bothering to produce/sell since the demand is so low you won't be able to command a price that's worth the time & effort. Thus I suspect most players under the current system will end up where I'm at, just accumulating gold off questing/selling stuff to NPC's and spending gold only in the "non-player economy".
Interesting perspective thinking of an individual player as the centralized authority. That doesn't make sense in the context of eso.
drschplatt wrote: »I'm not a big fan of artificial economic controls in any form. Why not just provide a place for anyone who wants to to buy and sell to anyone they want for whatever they want? If it's a good price, it'll sell, if it's not, it won't. There's no need for all these complicated trade guilds and special setups.
Yeah I read on reddit the answer about kiosks
"There will be kiosks in all major cities - with a "seller" vendor NPC. Guilds will be able to bid on each kiosk, if they submit the highest bid, that guild's store will be accessible to everyone who interacts with the NPC. Guild control of a kiosk will last for one week, after which it will be back up for bid."[/i}
Already saw this play out in WoW dude...in an effort to undercut each other, sellers were making almost no profit at all. And because of that, crafting (and raiding for rare drops) turned into just another Grind.mips_winnt wrote: »Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
...because it is new. There has not been enough time for crafters to specialize. No one even has eight traits in a single item yet.mips_winnt wrote: »What they have now is an economy with very little worth buying
wrlifeboil wrote: »If that is the exact wording, then it's unclear what it really means. When ZOS doesn't spell out an annoucement clearly, recent history has shown that it usually doesn't mean what many players want it to mean.
tl;dr: if you need to parse a ZOS announcement, brace yourself for a letdown
Yup it should remain the way it is
Can see it already 5 months from now with a global AH lvl 10 blues 2 million