Compartmentalizing demand is frankly a poor way to combat deflation since all it does is exacerbate it , The economy in WoW allowed for price fluctuations based on supply, when supply of a particular good exceeded demand prices would fall (i.e. sellers scrambling to undercut each other) to the point where there was no longer an incentive for sellers of that particular good (except the ones with no clue of how supply and demand works), at which point prices would rise again. Smart sellers moved with the market from goods were supply > demand to goods where supply < demand and thus profited from it (I myself being one of those that played the auction house quite frequently).SadisticSavior wrote: »Already saw this play out in WoW dude...in an effort to undercut each other, sellers were making almost no profit at all. And because of that, crafting (and raiding for rare drops) turned into just another Grind.mips_winnt wrote: »Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
That is what they claim they are trying to avoid, and I agree with them.
mips_winnt wrote: »Compartmentalizing demand is frankly a poor way to combat deflation since all it does is exacerbate it , The economy in WoW allowed for price fluctuations based on supply, when supply of a particular good exceeded demand prices would fall (i.e. sellers scrambling to undercut each other) to the point where there was no longer an incentive for sellers of that particular good (except the ones with no clue of how supply and demand works), at which point prices would rise again. Smart sellers moved with the market from goods were supply > demand to goods where supply < demand and thus profited from it (I myself being one of those that played the auction house quite frequently).SadisticSavior wrote: »Already saw this play out in WoW dude...in an effort to undercut each other, sellers were making almost no profit at all. And because of that, crafting (and raiding for rare drops) turned into just another Grind.mips_winnt wrote: »Then "they" need some lessons in economics, inflationary economies are GOOD for net sellers (producers) not so good for net buyers (consumers).
That is what they claim they are trying to avoid, and I agree with them.
ESO's system is one where there will be a diminishing economy to the point where the only real buying and selling will exist in a few isolated hotspots (i.e. trading guilds that have their act together) while the bulk of the player base will find that attempting to sell to other players isn't worth the time & effort because the potential market is too small (or non-existant).
SadisticSavior wrote: »It did not seem to degrade Eve's economy. Just sayin. Eve had a great player economy compared to any other MMO I can think of.
SadisticSavior wrote: »It did not seem to degrade Eve's economy. Just sayin. Eve had a great player economy compared to any other MMO I can think of.