bathynomusESO wrote: »spartaxoxo wrote: »
They don't want trade centralized.
The primary issue with a centralized auction house appears to be with database issues. With player housing, instanced traders would be less of an issue.
You don’t necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game... You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game.”
GM: So now that you bring up the economy, are there plans to support a universal auction house or like something a bit more nuanced than just the guild traders?
RL: You know, we’ve had lots of back and forth internally about that. We really like the concept of, you know, individual trade hubs. And, you know, I think that the guild traders do that for us. You know, again, we keep kind of going back and forth and having those discussions right now, we’re pretty set on the guild traders, but who knows?
VaranisArano wrote: »Before we rehash all the pros/cons of Auction Houses and Guilds, here's ome reminders of ZOS' intentions and official comments for Guild Traders.
March 2013: "Will there be an auction house?" asked of Creative Director Paul Sage @5:00 into the video: https://www.buffed.de/TESO-The-Elder-Scrolls-Online-Spiel-15582/News/The-Elder-Scrolls-Online-Creative-Director-Paul-Sage-aeussert-sich-zur-Item-Progression-zu-Mounts-und-zum-Gildensystem-im-Video-1072227/
August 2014: Benefits of Guilds - "The Road Ahead" https://www.elderscrollsonline.com/en-us/news/post/1059
August 2014: Introduction of PVE Guild Traders - Creating ESO: Identity and Update 3 https://www.elderscrollsonline.com/en-us/news/post/1087
May 2014: Lack of an Auction House - Ask Us Anything Variety Pack # 14: https://www.elderscrollsonline.com/en-us/news/post/947
April 10, 2015: ESO Live @ https://forums.elderscrollsonline.com/en/discussion/comment/3924079#Comment_3924079
April 28,2015 : ESO Live "Ask Us Anything" @37:40 "Player guilds are actually an integral part of our world and trader access is a key benefit to guild membership. We don't have any plans to change this at this time." Also, the transcripte: https://forums.elderscrollsonline.com/en/discussion/comment/1760019#Comment_1760019https://forums.elderscrollsonline.com/en/discussion/comment/2875274#Comment_2875274https://www.youtube.com/watch?v=5N17KZ_ZCK0&list=PLZng8hzxXSt6-402bM1G2UuZbtnlrMn0z&index=23
There well may be more. I don't regularly watch ESO Live, so I only pick up those comments when someone on the forums referenced a specific ESO Live.
Are those going to convince the pro-AH crowd? Probably not. Hope springs eternal, and there's all sorts of arguments about "Well, they said they weren't and then they did!" or "But all of those are old quotes!"
Sure. Whatever. If you really want an Auction House, I don't expect the Devs' thinking to convince you. You want what you want. To be frank, I'm pretty sure an undated "Nope, still not doing it" wouldn't stop the debate.
The above links are for the people going "What have the Devs actually said about the possibility of an Auction House?"
So far? A resounding "No."
spartaxoxo wrote: »bathynomusESO wrote: »spartaxoxo wrote: »bathynomusESO wrote: »spartaxoxo wrote: »as it did NOT have a central system of search.
How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.
People willing to put in the time will advertise, same as they do furniture shops now.
I block most trade posts. I dont want see that stuff in chat, ever. IMO, that is way to messy and annoying. A central screen where we can browse house vendors, find and visit a link to their home to buy things would be my preferred option. This is far different than a central auction house and would have far less stress on the current capabilities of the current system.
It isn't far different to an auction house. With a centralized search, it is an auction house. The issue with an auction house isn't the location, the issue with auction house is the centralized trade.
They don't want trade centralized.
[snip]
bathynomusESO wrote: »Ragnarok0130 wrote: »server wide auction house
The devs refuse to do that and the bot/elite guilds have fought against it for years. They make billions of gold, while most casuals have so much less. House traders/vendors would be a nice alternative, especially if there is technical limitations that the devs are not able to overcome.
If you have a lot of vendors with a central research tool to find wich one sells the stuff you need, you are effectively searching lots of little databases at once.
bathynomusESO wrote: »Ragnarok0130 wrote: »server wide auction house
The devs refuse to do that and the bot/elite guilds have fought against it for years. They make billions of gold, while most casuals have so much less. House traders/vendors would be a nice alternative, especially if there is technical limitations that the devs are not able to overcome.
NettleCarrier wrote: »bathynomusESO wrote: »Ragnarok0130 wrote: »server wide auction house
The devs refuse to do that and the bot/elite guilds have fought against it for years. They make billions of gold, while most casuals have so much less. House traders/vendors would be a nice alternative, especially if there is technical limitations that the devs are not able to overcome.
This is definitely not the first time I've heard this but I don't really understand the argument. The market being the way it is already is equal opportunity. I think people have this idea that the top sellers must be cheating/botting in order to stay ahead. The secrets are simple, the drop rate for materials or refining has never been lowered, in fact you could easily argue it's easier than it used to be. As prices go up, so does the value of farming. I make millions a week just surfing guild traders picking up things I can sell for 10% more in the city, it takes about 2 hours maybe of the roughly 7-8 hours I fit in per week of playtime. The rest of my money comes from just "cycling" event items, buying them at the end of the event and selling 10 months later - or in some cases a lot later if it's not an annual event. With even just one of these things I've had enough to buy whatever I wanted in the game, plus put 1-3m per week towards our guild bank for trader bids.
An aside (I'm all talked out on trading matters for the mo), but honestly from the way people talk about databases one would be amazed that real IT infrastructure in the real world even functions at all. Huge databases, many times more demanding than anything ESO could ever require, are absolutely normal. Yes, there may be issues with ESO's engine or hardware, but it is not actually the case that trading searches are some kind of computational impossibility, nor is it necessarily the case that trading databases even need to run on the same servers as the game itself since once server can query another.