Tommy_The_Gun wrote: »Tbh. Both systems are kinda flawed if you think about it. A great thing ZOS could do for both traders and non-traders is to add an option to trading guilds to also buy stuff from others, on top of selling stuff. Because you see, trading vendor NPCs don't feel like an actual traders. More like sellers. It would be cool if trading guild could also post "buy request / offer" - what item in what amount and for what price. Any player visiting trading guild NPC could see that offer and as long as they would have required items in their inventory - they could sell it to you.
Tommy_The_Gun wrote: »It would be cool if trading guild could also post "buy request / offer" - what item in what amount and for what price. Any player visiting trading guild NPC could see that offer and as long as they would have required items in their inventory - they could sell it to you.
chessalavakia_ESO wrote: »
I'd suggest adding a Marketplace that will only sell items for a max of 75k 10k, that will not sell CP160 items, that will only sell items that can be obtained in a given area, that is only accessible via talking to wandering npcs who would have wagons marked "Marketplace", and that takes a 20% cut of all transactions with adjustments for pricing something wrong and gouging, addons would not be able to touch the marketplace, items would not be immediately listed for sale and payment would not immediately be provided, the seller of the goods and the purchaser would not be listed anywhere, and any item that is purchased would be bound on purchase. (these restrictions are too unworkable, too annoying).
chessalavakia_ESO wrote: »I think it'd be better to shift to a combo system with both.
The current system has several major problems:
First, most of the game can't actually participate in selling because the number of Guild Traders is too small.
chessalavakia_ESO wrote: »I think it'd be better to shift to a combo system with both.
The current system has several major problems:
First, most of the game can't actually participate in selling because the number of Guild Traders is too small.
I greatly disagree with this point. I'm in 3 trading guilds. 2 of the 3 are never at cap for members, and have a guild trader at least 9 out of 10 weeks.
The system is open to all.
Does every guild get a spot. No.
But choosing to not go to those guild that do have traders, but may have some requirements (those 2 are very, very reasonable... literally covered by 1 or 2 items sold a week), does not mean people "can't actually participate"
chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »I think it'd be better to shift to a combo system with both.
The current system has several major problems:
First, most of the game can't actually participate in selling because the number of Guild Traders is too small.
I greatly disagree with this point. I'm in 3 trading guilds. 2 of the 3 are never at cap for members, and have a guild trader at least 9 out of 10 weeks.
The system is open to all.
Does every guild get a spot. No.
But choosing to not go to those guild that do have traders, but may have some requirements (those 2 are very, very reasonable... literally covered by 1 or 2 items sold a week), does not mean people "can't actually participate"
ESO has around 200 Guild Traders. Each Guild can have up to 500 members. So, a maximum of 100,000 people can be in a guild with a trader at a time per server section.
ESO's player count is in the millions so...
The only reason slots are open despite many people being in multiple guilds is because the system is that horrendously unpopular.
chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »I think it'd be better to shift to a combo system with both.
The current system has several major problems:
First, most of the game can't actually participate in selling because the number of Guild Traders is too small.
I greatly disagree with this point. I'm in 3 trading guilds. 2 of the 3 are never at cap for members, and have a guild trader at least 9 out of 10 weeks.
The system is open to all.
Does every guild get a spot. No.
But choosing to not go to those guild that do have traders, but may have some requirements (those 2 are very, very reasonable... literally covered by 1 or 2 items sold a week), does not mean people "can't actually participate"
ESO has around 200 Guild Traders. Each Guild can have up to 500 members. So, a maximum of 100,000 people can be in a guild with a trader at a time per server section.
ESO's player count is in the millions so...
The only reason slots are open despite many people being in multiple guilds is because the system is that horrendously unpopular.