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Feedback: Housing Vendors that act as Traders

bathynomusESO
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Also, houseguests that act as vendors, ideally with inventory stocked and priced by the player...

That made me think of the old SWG vendors that we could put in our houses. That would be a great thing to have and be another option for trading. It would make houses more useful. It's been a lot of years, but I think you could search the market place, then travel to the person's house and buy from their vendors. Everyone could have their own trade vendor(s) in their houses!

This would be amazing for ESO.
1. Vendor NPCs could be a special purchase from the ESO store
2. More useful housing (people could visit and even rate your home)
3. Would help to mitigate the bot/elite guild only traders
4. A casual player could still compete with trade

This would need to be coupled with a search function, so that people could actually find these in-home vendors.
  • Paulytnz
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    I am not sure what you are suggesting. Are you suggesting an NPC where YOU personally stock what is for sale? If so why does it have to be tied in to Housing? I am not saying it's a bad thing. But I think having a special in game place such as a "shopping area" or something instead where everyone place's their personal vendors with the ability to also place it in your house would be a far better option.

    Just my opinion.
  • bathynomusESO
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    Paulytnz wrote: »
    I am not sure what you are suggesting. Are you suggesting an NPC where YOU personally stock what is for sale? If so why does it have to be tied in to Housing? I am not saying it's a bad thing. But I think having a special in game place such as a "shopping area" or something instead where everyone place's their personal vendors with the ability to also place it in your house would be a far better option.

    Just my opinion.

    Your house would have your own personal vendors for trading that you personally stock. You could have multiple vendors, if you want to keep things separate. One for mats, another for weapons, armor, etc, just to make it more interesting and similar to storage chests.

    As for "why tie it to housing", this would be useful option for housing, other than just RP/cosmetics. There may also me game limitations as to why ESO cannot do a central auction house. These trade vendors would be instanced in personal homes, so that should help with any limitations that they may be facing.
  • Ragnarok0130
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    Paulytnz wrote: »
    I am not sure what you are suggesting. Are you suggesting an NPC where YOU personally stock what is for sale? If so why does it have to be tied in to Housing? I am not saying it's a bad thing. But I think having a special in game place such as a "shopping area" or something instead where everyone place's their personal vendors with the ability to also place it in your house would be a far better option.

    Just my opinion.

    It sounds like Fallout 76's camp vendor to me. While this would be an improvement to the current system I'd rather have a server wide auction house even if it were these NPCs linked together with the NPC simply being an interface at which you can access, buy, and upload items for sale.
  • LikiLoki
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    I think, should be added first - DLC Guild hall. He will have a connection with the Guild and not with the player. And the Guild can already purchase merchants for the guild hall: an alchemist for an alchemy shop, an armor merchant for clothes, and so on. The assortment of goods will come from the general guild store automatically. The DLC will be the size of a City with citizens and must evolve. For personal homes of players, adding a merchant is not a bad idea, using them both for storage and for selling things to guests.

    upd^ by the way, if you are doing this as a personal banker and buyer, then we could call them in any zone as a personal additional bank and retail store, haha. Just imagine that there will be hundreds of people with personal kiosks in the cities, shouting and advertising their goods
    Edited by LikiLoki on August 11, 2022 6:51PM
  • bathynomusESO
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    server wide auction house

    The devs refuse to do that and the bot/elite guilds have fought against it for years. They make billions of gold, while most casuals have so much less. House traders/vendors would be a nice alternative, especially if there is technical limitations that the devs are not able to overcome.

  • BlueRaven
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    This is bad in many ways.

    1) Fallout 76 had a similar system, and it led to the rise of "Trap" houses, where people would set things up to kill the player when they try to visit the vendor. Houses may also feature creations that are a bit ahem too "mature" for an M rating.

    2) How will people even know you have a vendor before visiting it. Will each house have it's own vendor? I have 40+ houses, do I have to set up a vendor in each one? If it's my primary, well that changes frequently due to house competitions. so how do I handle that?

    3) This pulls people out of the open world. which I think is something ESO wants to avoid.

    4) Just join a no dues trading guild. Apparently you are ok with strangers coming into your house, but joining a no-dues trading guild is a problem?
  • BlueRaven
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    Paulytnz wrote: »
    I am not sure what you are suggesting. Are you suggesting an NPC where YOU personally stock what is for sale? If so why does it have to be tied in to Housing? I am not saying it's a bad thing. But I think having a special in game place such as a "shopping area" or something instead where everyone place's their personal vendors with the ability to also place it in your house would be a far better option.

    Just my opinion.

    It sounds like Fallout 76's camp vendor to me. While this would be an improvement to the current system I'd rather have a server wide auction house even if it were these NPCs linked together with the NPC simply being an interface at which you can access, buy, and upload items for sale.

    I remember "server hoping" multiple times to get the pattern I wanted. This is definitely NOT an improvement.
  • bathynomusESO
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    ESO would make more m
    BlueRaven wrote: »
    This is bad in many ways.

    1) Fallout 76 had a similar system, and it led to the rise of "Trap" houses, where people would set things up to kill the player when they try to visit the vendor. Houses may also feature creations that are a bit ahem too "mature" for an M rating.

    2) How will people even know you have a vendor before visiting it. Will each house have it's own vendor? I have 40+ houses, do I have to set up a vendor in each one? If it's my primary, well that changes frequently due to house competitions. so how do I handle that?

    3) This pulls people out of the open world. which I think is something ESO wants to avoid.

    4) Just join a no dues trading guild. Apparently you are ok with strangers coming into your house, but joining a no-dues trading guild is a problem?

    1. This is not open world PvP. You can travel and trade [snip] in ESO.
    2. There needs to be a central interface, very easy for devs to make, for search results and where to get items.
    3. Open world, we are instanced at every turn, even basic city gates.
    4. Do you know how many "no dues" guilds there are or worse how many "no dues" traders? They claim no requirements, until you join, then boom, make the quota or be kicked.

    [edited for inappropriate content]
    Edited by ZOS_Icy on August 12, 2022 10:16AM
  • Dawnblade
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    Nope - the current trader system with traders all over the place sucks enough as it is, I couldn't imagine trying to find anything if I also had to search traders in everyone's homes.
  • BlueRaven
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    ESO would make more m
    BlueRaven wrote: »
    This is bad in many ways.

    1) Fallout 76 had a similar system, and it led to the rise of "Trap" houses, where people would set things up to kill the player when they try to visit the vendor. Houses may also feature creations that are a bit ahem too "mature" for an M rating.

    2) How will people even know you have a vendor before visiting it. Will each house have it's own vendor? I have 40+ houses, do I have to set up a vendor in each one? If it's my primary, well that changes frequently due to house competitions. so how do I handle that?

    3) This pulls people out of the open world. which I think is something ESO wants to avoid.

    4) Just join a no dues trading guild. Apparently you are ok with strangers coming into your house, but joining a no-dues trading guild is a problem?

    1. This is not open world PvP. You can travel and trade [snip] in ESO.
    2. There needs to be a central interface, very easy for devs to make, for search results and where to get items.
    3. Open world, we are instanced at every turn, even basic city gates.
    4. Do you know how many "no dues" guilds there are or worse how many "no dues" traders? They claim no requirements, until you join, then boom, make the quota or be kicked.

    1) A “trap” house is where you fall to your death or die in a similar way. Not killed by another player, they don’t even have to be there. There are plenty of housing objects that look solid but are not. And there are a few houses with slaughter fish.
    Also people can get “creative” with house builds in ways that are not so nice. Political, racial, explicit… There are many ways to offend.

    2) Sounds expensive, and will just create a tremendous server load. All of those people searching for stuff, buying stuff, and then it all being updated in real time. Also imagine all of the vendors now, and now put each one behind a loading screen.

    3)New players want to see people running around, not empty cities because there is no reason to leave a house.

    4)There are plenty of no dues guilds with traders. Plenty. My housing guild has a trader, and all they ask is that you log in once every two weeks. Look for a guild that shares your interests (pvp, RP, trials, housing, social, anti-social, etc) that also has a trader, is it really that hard?

    [edited to remove quote]
    Edited by ZOS_Icy on August 12, 2022 10:17AM
  • BlueRaven
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    Just to add;

    Right now the guild vendors act as a weekly gold sink to get extra gold out of the game. My guess is that under your system, each player would have to… Pay a weekly amount to duplicate that gold sink to maintain there vendor.
  • bathynomusESO
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    How trading was done in SWG. It worked amazingly. https://www.youtube.com/results?search_query=swg+vendors
  • bathynomusESO
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    BlueRaven wrote: »

    All of your points are based upon conjecture. We don't need housing vendors, because people may fall into a trap object? Really? As I stated before, predatory guilds will say anything to stop progress. They make billions a week, the casuals can barely afford to fill their homes.
  • bathynomusESO
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    Dawnblade wrote: »
    Nope - the current trader system with traders all over the place sucks enough as it is, I couldn't imagine trying to find anything if I also had to search traders in everyone's homes.

    There would need to be a central system of search. You visit a central vendor, search for XYZ, it provides a waypoint or link to said vendor. Simple, easy.
  • deleted221205-002626
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    Also, houseguests that act as vendors, ideally with inventory stocked and priced by the player...

    That made me think of the old SWG vendors that we could put in our houses. That would be a great thing to have and be another option for trading. It would make houses more useful. It's been a lot of years, but I think you could search the market place, then travel to the person's house and buy from their vendors. Everyone could have their own trade vendor(s) in their houses!

    This would be amazing for ESO.
    1. Vendor NPCs could be a special purchase from the ESO store
    2. More useful housing (people could visit and even rate your home)
    3. Would help to mitigate the bot/elite guild only traders
    4. A casual player could still compete with trade

    This would need to be coupled with a search function, so that people could actually find these in-home vendors.

    Theyre I believe intended as a large gold sink as well to keep the inflation in check. If the housing ones cost a ton of gold as well weekly I guess that could work too
  • bathynomusESO
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    sinnereso wrote: »
    If the housing ones cost a ton of gold as well weekly I guess that could work too

    Same rates. Player house vendors would be an even bigger gold silk, because more people would actually be participating. The casuals.

  • deleted221205-002626
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    sinnereso wrote: »
    If the housing ones cost a ton of gold as well weekly I guess that could work too

    Same rates. Player house vendors would be an even bigger gold silk, because more people would actually be participating. The casuals.

    The only issue I see is the gold sink scaling... Currently as inflation goes up so do the bids for traders to bring it back down.. InHome traders im not sure how that would work unless they constantly increased the cost as needed manually. Sounds like a big headache compared to what we have now which corrects itself without zos intervention.
  • spartaxoxo
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    Dawnblade wrote: »
    Nope - the current trader system with traders all over the place sucks enough as it is, I couldn't imagine trying to find anything if I also had to search traders in everyone's homes.

    There would need to be a central system of search. You visit a central vendor, search for XYZ, it provides a waypoint or link to said vendor. Simple, easy.

    I'd be okay with it as long as it did NOT have a central system of search. Don't give people a way to travel to a stranger's house in some centralized system, and don't let people search what people have in their homes. Your friends and guildmates could easily vistit, and you can hop in zone and invite people to stop by. But that's it. Allowing for a centralized search just leads to a backdoor server-auction house system, and entirely kills the point of the guild trader system. In addition, a centralized auction house is so much worse for player economy. Add-ons that let PC players bypass the limits of the guild trader system are one of the reasons everything is so expensive on PC, IMO. There are several reasons, no one thing is to blame. It's a storm of things that contribute. But this is definitely one of them.

    The decentralized nature of the guild trader system allows for more competition and better prices, while still rewarding people who are good at playing the market.
    Edited by spartaxoxo on August 11, 2022 10:17PM
  • bathynomusESO
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    spartaxoxo wrote: »
    as it did NOT have a central system of search.

    How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.
  • bathynomusESO
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    ever*
  • spartaxoxo
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    spartaxoxo wrote: »
    as it did NOT have a central system of search.

    How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.

    People willing to put in the time will advertise, same as they do furniture shops now. Those that won't advertise will just have to take what they get. This is just a central auction house with extra steps. And a central auction house is bad for the economy.
    Edited by spartaxoxo on August 11, 2022 11:01PM
  • bathynomusESO
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    as it did NOT have a central system of search.

    How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.

    People willing to put in the time will advertise, same as they do furniture shops now.

    I block most trade posts. I dont want see that stuff in chat, ever. IMO, that is way to messy and annoying. A central screen where we can browse house vendors, find and visit a link to their home to buy things would be my preferred option. This is far different than a central auction house and would have far less stress on the current capabilities of the current system.
  • kargen27
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    ESO would make more m
    BlueRaven wrote: »
    This is bad in many ways.

    1) Fallout 76 had a similar system, and it led to the rise of "Trap" houses, where people would set things up to kill the player when they try to visit the vendor. Houses may also feature creations that are a bit ahem too "mature" for an M rating.

    2) How will people even know you have a vendor before visiting it. Will each house have it's own vendor? I have 40+ houses, do I have to set up a vendor in each one? If it's my primary, well that changes frequently due to house competitions. so how do I handle that?

    3) This pulls people out of the open world. which I think is something ESO wants to avoid.

    4) Just join a no dues trading guild. Apparently you are ok with strangers coming into your house, but joining a no-dues trading guild is a problem?

    1. This is not open world PvP. You can travel and trade [snip] in ESO.
    2. There needs to be a central interface, very easy for devs to make, for search results and where to get items.
    3. Open world, we are instanced at every turn, even basic city gates.
    4. Do you know how many "no dues" guilds there are or worse how many "no dues" traders? They claim no requirements, until you join, then boom, make the quota or be kicked.

    I have no idea how many there are but I started my first character on the EU server and found two that accepted me as a member even though I made it clear that the EU server was my secondary server and I wouldn't be real active. I've been on the EU server about three months I think and so far both guilds have had a trader every week. One does require you join Discord to be promoted but that is just if you want to withdraw items from the bank. You don't need to do that if all you are interested in is trading.

    [edited to remove quote]
    Edited by ZOS_Icy on August 12, 2022 10:19AM
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    as it did NOT have a central system of search.

    How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.

    People willing to put in the time will advertise, same as they do furniture shops now.

    I block most trade posts. I dont want see that stuff in chat, ever. IMO, that is way to messy and annoying. A central screen where we can browse house vendors, find and visit a link to their home to buy things would be my preferred option. This is far different than a central auction house and would have far less stress on the current capabilities of the current system.

    It isn't far different to an auction house. With a centralized search, it is an auction house. The issue with an auction house isn't the location, the issue with auction house is the centralized trade.

    They don't want trade centralized.
  • BlueRaven
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    BlueRaven wrote: »

    All of your points are based upon conjecture. We don't need housing vendors, because people may fall into a trap object? Really? As I stated before, predatory guilds will say anything to stop progress. They make billions a week, the casuals can barely afford to fill their homes.

    Yes. Really. That is NOT conjecture. Are you saying you don't think players will abuse this to harass other players? Why do you think Zos never introduced the pvp version of the justice system? Because it can be abused.

    Have you seen the complaints during pvp events? With base and quest campers? People will do this with houses. They will make things to troll other players. No doubt. I saw this first hand in F76 and it will happen here.

    If you put 1/2 as much effort as you have in this thread, you would have found a nice guild with a trader. I cannot have possibly just stumbled across so many with no dues while you cannot find at least one.

    One of my guilds is a trader/social guild, all they ask is that you put some stuff up on the trader every two weeks. (They make most of the money for the trader with raffles and auctions which you DO NOT have to participate in.)

    My housing guild, just log in once every two weeks.

    My social "friends & family" guild has a trader as well, their rules are just be chill and friendly.

    *****

    You must know other people in ESO I hope. Ask them if they know about any nice guilds with traders, you can get the info from them if there are dues or not. Also if a guild says there is no dues, then suddenly demands dues, just leave it. They have no power over you to make you pay it.

    And there is not a secret "cabal" of guilds keeping you from joining. Do some traders communicate about problem players who may have stole from the guild bank or something like that, sure I guess. But this vast conspiracy stuff is just not happening. There are too many trader locations that would involve too many people. It's just not happening.
  • kargen27
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    as it did NOT have a central system of search.

    How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.

    People willing to put in the time will advertise, same as they do furniture shops now.

    I block most trade posts. I dont want see that stuff in chat, ever. IMO, that is way to messy and annoying. A central screen where we can browse house vendors, find and visit a link to their home to buy things would be my preferred option. This is far different than a central auction house and would have far less stress on the current capabilities of the current system.

    It isn't far different to an auction house. With a centralized search, it is an auction house. The issue with an auction house isn't the location, the issue with auction house is the centralized trade.

    They don't want trade centralized.

    I've suggested something like this for each zone. You could do a search for for all the traders in a zone from one location. It would show items and locations only. Prices would not be shown. That way you could save time if you just wanted an item but don't care the cost but if you want a bargain you are going to have to visit all the traders.
    I'm opposed to homes having traders because I think it would take away from the world looking populated. If it were added though I think the same thing should apply. You don't see the prices of any of the items only that the trader has the items. Would also limit it to say ten items and at least double the tax if not more.
    and then the parrot said, "must be the water mines green too."
  • bathynomusESO
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    spartaxoxo wrote: »

    They don't want trade centralized.

    The primary issue with a centralized auction house appears to be with database issues. With player housing, instanced traders would be less of an issue.

  • bathynomusESO
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    BlueRaven wrote: »
    [Yes. Really. That is NOT conjecture. Are you saying you don't think players will abuse this to harass other players?

    These issues could be easily mitigated. In homes, make all objected easy to walk through.

  • BlueRaven
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    BlueRaven wrote: »
    [Yes. Really. That is NOT conjecture. Are you saying you don't think players will abuse this to harass other players?

    These issues could be easily mitigated. In homes, make all objected easy to walk through.

    You mean NOT walk through, right? People like building custom homes, if you can't have floors how do they build a second level?

    And that is not a solution either. People like making secret passages as well.

    "Look a normal house! But what's behind this tapestry...?"

    <snip>

    <snipped for inappropriate comment>
    Edited by ZOS_Hadeostry on August 12, 2022 2:29AM
  • bathynomusESO
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    <snipped removed quote>

    We're done. This is a video game made for all people.

    Edited by ZOS_Hadeostry on August 12, 2022 2:30AM
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