VaranisArano wrote: »They honestly think that this update either fits into their long-term plan that's good for the game or that they can fix the worst of the Live pain points in three-six months. They don't think they're ruining ESO.
Not yet but they will be when they come back after this patch and their skills are much more ineffective than before and they have a much more difficult time just wandering about and questing. The reason they aren't frustrated right now is they don't know these changes are coming because most players are not in the forums or active community members, and for them it'll be like walking into an unexpected headshot. I foresee many more new forum accounts being created to voice their displeasure when update 35 drops.VaranisArano wrote: »Also, remember that most players in the Live playerbase aren't nearly as frustrated as the players paying attention to the PTS, and thus are much more likely to keep playing in hopes of getting those fixes instead of quitting outright.
However, ZOS must recognize the problem that the 8.1.0 adjustments were too large and out of touch with the player base, including plenty of adjustments that were not requested and had no clear reason for modification. In fact, most of the work from 8.1.2 to 8.1.4 was spent on fixing the massive damage caused by 8.1.0. ZOS needs to explain in more detail what happened with 8.1.0, who led this part of the design, who was responsible for it, what his/her rationale was for making these changes, and whether it has changed since the end of this terrible public test, rather than being more vague. I believe this is the only way to regain player confidence. Losing player confidence is a disaster for any game.
That's exactly what the PTS is for, no?
It's for releasing adjustments that ZOS themselves know aren't perfect. But they aren't sure which way to go about them.
I doubt anyone in the combat team felt 8.1.0 was perfect. Some devs probably thought removing the scaling of LA was over-nerfing. Some devs probably thought that having 2s ticks on ground AoE was not going to make a noticeable difference. They probably had the exact same arguments we forum users had.
It's why it was released for testing. It's why they asked for feedback.
And 8.1.2 , 8.1.3, and 8.1.4 are the answer to that feedback.
ZOS' answer was :
"You're right, oakensoul was overnerfed in mid to end-game PVE. We'll follow your suggestion and add slayer and aegis to it."
"You're right, light attacks not scaling is too much of a nerf for low-tier players. We'll make them scale again, but with different calculations."
"You're right. Making everything 30s makes the combat to slow. But we think having some things be 30s does help accessibility a lot. Plus, we think having some abilities be short and some long makes the game less repetitive."
"You're right, reducing damage of LA/HA makes HA builds too weak. Here's a reworked empower to help with that. But now it only works with HA, since we think the damage of LA on 8.1.3 is on a good spot."
You're saying "most of the work from 8.1.2 to 8.1.4 was spent on fixing the massive damage caused by 8.1.0." as if that's a bad thing. When that is exactly how the PTS is supposed to work.
YandereGirlfriend wrote: »However, ZOS must recognize the problem that the 8.1.0 adjustments were too large and out of touch with the player base, including plenty of adjustments that were not requested and had no clear reason for modification. In fact, most of the work from 8.1.2 to 8.1.4 was spent on fixing the massive damage caused by 8.1.0. ZOS needs to explain in more detail what happened with 8.1.0, who led this part of the design, who was responsible for it, what his/her rationale was for making these changes, and whether it has changed since the end of this terrible public test, rather than being more vague. I believe this is the only way to regain player confidence. Losing player confidence is a disaster for any game.
That's exactly what the PTS is for, no?
It's for releasing adjustments that ZOS themselves know aren't perfect. But they aren't sure which way to go about them.
I doubt anyone in the combat team felt 8.1.0 was perfect. Some devs probably thought removing the scaling of LA was over-nerfing. Some devs probably thought that having 2s ticks on ground AoE was not going to make a noticeable difference. They probably had the exact same arguments we forum users had.
It's why it was released for testing. It's why they asked for feedback.
And 8.1.2 , 8.1.3, and 8.1.4 are the answer to that feedback.
ZOS' answer was :
"You're right, oakensoul was overnerfed in mid to end-game PVE. We'll follow your suggestion and add slayer and aegis to it."
"You're right, light attacks not scaling is too much of a nerf for low-tier players. We'll make them scale again, but with different calculations."
"You're right. Making everything 30s makes the combat to slow. But we think having some things be 30s does help accessibility a lot. Plus, we think having some abilities be short and some long makes the game less repetitive."
"You're right, reducing damage of LA/HA makes HA builds too weak. Here's a reworked empower to help with that. But now it only works with HA, since we think the damage of LA on 8.1.3 is on a good spot."
You're saying "most of the work from 8.1.2 to 8.1.4 was spent on fixing the massive damage caused by 8.1.0." as if that's a bad thing. When that is exactly how the PTS is supposed to work.
Well, if you play a Warden then all of the patches post-8.1.0 were just additional random nerfs for your class.
Wardens largely wish that the PTS would have ended in Week 1, FeelsBadMan.
chessalavakia_ESO wrote: »YandereGirlfriend wrote: »However, ZOS must recognize the problem that the 8.1.0 adjustments were too large and out of touch with the player base, including plenty of adjustments that were not requested and had no clear reason for modification. In fact, most of the work from 8.1.2 to 8.1.4 was spent on fixing the massive damage caused by 8.1.0. ZOS needs to explain in more detail what happened with 8.1.0, who led this part of the design, who was responsible for it, what his/her rationale was for making these changes, and whether it has changed since the end of this terrible public test, rather than being more vague. I believe this is the only way to regain player confidence. Losing player confidence is a disaster for any game.
That's exactly what the PTS is for, no?
It's for releasing adjustments that ZOS themselves know aren't perfect. But they aren't sure which way to go about them.
I doubt anyone in the combat team felt 8.1.0 was perfect. Some devs probably thought removing the scaling of LA was over-nerfing. Some devs probably thought that having 2s ticks on ground AoE was not going to make a noticeable difference. They probably had the exact same arguments we forum users had.
It's why it was released for testing. It's why they asked for feedback.
And 8.1.2 , 8.1.3, and 8.1.4 are the answer to that feedback.
ZOS' answer was :
"You're right, oakensoul was overnerfed in mid to end-game PVE. We'll follow your suggestion and add slayer and aegis to it."
"You're right, light attacks not scaling is too much of a nerf for low-tier players. We'll make them scale again, but with different calculations."
"You're right. Making everything 30s makes the combat to slow. But we think having some things be 30s does help accessibility a lot. Plus, we think having some abilities be short and some long makes the game less repetitive."
"You're right, reducing damage of LA/HA makes HA builds too weak. Here's a reworked empower to help with that. But now it only works with HA, since we think the damage of LA on 8.1.3 is on a good spot."
You're saying "most of the work from 8.1.2 to 8.1.4 was spent on fixing the massive damage caused by 8.1.0." as if that's a bad thing. When that is exactly how the PTS is supposed to work.
Well, if you play a Warden then all of the patches post-8.1.0 were just additional random nerfs for your class.
Wardens largely wish that the PTS would have ended in Week 1, FeelsBadMan.
They did change scorch back to 3 seconds.
Well that is quite easy question to answer. Firstly, [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip] and that's it, it is what it is.
shadyjane62 wrote: »To answer your question, there is no point. I haven't changed armor since no-proc. Figured it would just come round again.
Necrotech_Master wrote: »shadyjane62 wrote: »To answer your question, there is no point. I haven't changed armor since no-proc. Figured it would just come round again.
when they added the no proc to all of cyro, i both: played cyro less, and didnt change my gear off of proc gear because i knew it wasnt going to stick lol
YandereGirlfriend wrote: »Necrotech_Master wrote: »shadyjane62 wrote: »To answer your question, there is no point. I haven't changed armor since no-proc. Figured it would just come round again.
when they added the no proc to all of cyro, i both: played cyro less, and didnt change my gear off of proc gear because i knew it wasnt going to stick lol
It has stuck so far but hopefully that will change soon. Raven is dead these days.
However, ZOS must recognize the problem that the 8.1.0 adjustments were too large and out of touch with the player base, including plenty of adjustments that were not requested and had no clear reason for modification. In fact, most of the work from 8.1.2 to 8.1.4 was spent on fixing the massive damage caused by 8.1.0. ZOS needs to explain in more detail what happened with 8.1.0, who led this part of the design, who was responsible for it, what his/her rationale was for making these changes, and whether it has changed since the end of this terrible public test, rather than being more vague. I believe this is the only way to regain player confidence. Losing player confidence is a disaster for any game.
That's exactly what the PTS is for, no?
It's for releasing adjustments that ZOS themselves know aren't perfect. But they aren't sure which way to go about them.
I doubt anyone in the combat team felt 8.1.0 was perfect. Some devs probably thought removing the scaling of LA was over-nerfing. Some devs probably thought that having 2s ticks on ground AoE was not going to make a noticeable difference. They probably had the exact same arguments we forum users had.
It's why it was released for testing. It's why they asked for feedback.
And 8.1.2 , 8.1.3, and 8.1.4 are the answer to that feedback.
ZOS' answer was :
"You're right, oakensoul was overnerfed in mid to end-game PVE. We'll follow your suggestion and add slayer and aegis to it."
"You're right, light attacks not scaling is too much of a nerf for low-tier players. We'll make them scale again, but with different calculations."
"You're right. Making everything 30s makes the combat to slow. But we think having some things be 30s does help accessibility a lot. Plus, we think having some abilities be short and some long makes the game less repetitive."
"You're right, reducing damage of LA/HA makes HA builds too weak. Here's a reworked empower to help with that. But now it only works with HA, since we think the damage of LA on 8.1.3 is on a good spot."
You're saying "most of the work from 8.1.2 to 8.1.4 was spent on fixing the massive damage caused by 8.1.0." as if that's a bad thing. When that is exactly how the PTS is supposed to work.
I think there's an awful lot of ego and self importance in the ZOS team, you can almost taste it the way they talk and the comments they make.
Feels like there is a culture of superiority over the players/customers, and they absolutely refuse to give us anything we want without it 'coming at a cost'
orgin_stadia wrote: »I have but one question. What's the point in learning new rotations, weaving and whatnot if it's constantly changed every 3 months?
VaranisArano wrote: »orgin_stadia wrote: »I have but one question. What's the point in learning new rotations, weaving and whatnot if it's constantly changed every 3 months?
I think the problem was how jarring the initial proposal was and having to walk back from there. It's alarming that it started there. I am happy they've adjusted things in response, which showed that they do listen somewhat and that PTS has some kind of value. My concern is that it took an uproar for them to see it needed a lot more attention.
I think the problem was how jarring the initial proposal was and having to walk back from there. It's alarming that it started there. I am happy they've adjusted things in response, which showed that they do listen somewhat and that PTS has some kind of value. My concern is that it took an uproar for them to see it needed a lot more attention.
Just because there was an uproar doesn't mean an uproar is needed. It took literally days for ZOS to "admit" their changes needed adjustments. They never stubbornly said they were always right, nor did they fight or push back against the community.
In other patches, in previous years, ZOS was definitely more stubborn and less receptive. I know what those situations look like. But U35 is not one of them.
I think the problem was how jarring the initial proposal was and having to walk back from there. It's alarming that it started there. I am happy they've adjusted things in response, which showed that they do listen somewhat and that PTS has some kind of value. My concern is that it took an uproar for them to see it needed a lot more attention.
Just because there was an uproar doesn't mean an uproar is needed. It took literally days for ZOS to "admit" their changes needed adjustments. They never stubbornly said they were always right, nor did they fight or push back against the community.
In other patches, in previous years, ZOS was definitely more stubborn and less receptive. I know what those situations look like. But U35 is not one of them.