bathynomusESO wrote: »Araneae6537 wrote: »Also, houseguests that act as vendors, ideally with inventory stocked and priced by the player...
That made me think of the old SWG vendors that we could put in our houses. That would be a great thing to have and be another option for trading. It would make houses more useful. It's been a lot of years, but I think you could search the market place, then travel to the person's house and buy from their vendors. Everyone could have their own trade vendor(s) in their houses!
I am not sure what you are suggesting. Are you suggesting an NPC where YOU personally stock what is for sale? If so why does it have to be tied in to Housing? I am not saying it's a bad thing. But I think having a special in game place such as a "shopping area" or something instead where everyone place's their personal vendors with the ability to also place it in your house would be a far better option.
Just my opinion.
I am not sure what you are suggesting. Are you suggesting an NPC where YOU personally stock what is for sale? If so why does it have to be tied in to Housing? I am not saying it's a bad thing. But I think having a special in game place such as a "shopping area" or something instead where everyone place's their personal vendors with the ability to also place it in your house would be a far better option.
Just my opinion.
Ragnarok0130 wrote: »server wide auction house
Ragnarok0130 wrote: »I am not sure what you are suggesting. Are you suggesting an NPC where YOU personally stock what is for sale? If so why does it have to be tied in to Housing? I am not saying it's a bad thing. But I think having a special in game place such as a "shopping area" or something instead where everyone place's their personal vendors with the ability to also place it in your house would be a far better option.
Just my opinion.
It sounds like Fallout 76's camp vendor to me. While this would be an improvement to the current system I'd rather have a server wide auction house even if it were these NPCs linked together with the NPC simply being an interface at which you can access, buy, and upload items for sale.
This is bad in many ways.
1) Fallout 76 had a similar system, and it led to the rise of "Trap" houses, where people would set things up to kill the player when they try to visit the vendor. Houses may also feature creations that are a bit ahem too "mature" for an M rating.
2) How will people even know you have a vendor before visiting it. Will each house have it's own vendor? I have 40+ houses, do I have to set up a vendor in each one? If it's my primary, well that changes frequently due to house competitions. so how do I handle that?
3) This pulls people out of the open world. which I think is something ESO wants to avoid.
4) Just join a no dues trading guild. Apparently you are ok with strangers coming into your house, but joining a no-dues trading guild is a problem?
bathynomusESO wrote: »ESO would make more mThis is bad in many ways.
1) Fallout 76 had a similar system, and it led to the rise of "Trap" houses, where people would set things up to kill the player when they try to visit the vendor. Houses may also feature creations that are a bit ahem too "mature" for an M rating.
2) How will people even know you have a vendor before visiting it. Will each house have it's own vendor? I have 40+ houses, do I have to set up a vendor in each one? If it's my primary, well that changes frequently due to house competitions. so how do I handle that?
3) This pulls people out of the open world. which I think is something ESO wants to avoid.
4) Just join a no dues trading guild. Apparently you are ok with strangers coming into your house, but joining a no-dues trading guild is a problem?
1. This is not open world PvP. You can travel and trade [snip] in ESO.
2. There needs to be a central interface, very easy for devs to make, for search results and where to get items.
3. Open world, we are instanced at every turn, even basic city gates.
4. Do you know how many "no dues" guilds there are or worse how many "no dues" traders? They claim no requirements, until you join, then boom, make the quota or be kicked.
Nope - the current trader system with traders all over the place sucks enough as it is, I couldn't imagine trying to find anything if I also had to search traders in everyone's homes.
bathynomusESO wrote: »bathynomusESO wrote: »Araneae6537 wrote: »Also, houseguests that act as vendors, ideally with inventory stocked and priced by the player...
That made me think of the old SWG vendors that we could put in our houses. That would be a great thing to have and be another option for trading. It would make houses more useful. It's been a lot of years, but I think you could search the market place, then travel to the person's house and buy from their vendors. Everyone could have their own trade vendor(s) in their houses!
This would be amazing for ESO.
1. Vendor NPCs could be a special purchase from the ESO store
2. More useful housing (people could visit and even rate your home)
3. Would help to mitigate the bot/elite guild only traders
4. A casual player could still compete with trade
This would need to be coupled with a search function, so that people could actually find these in-home vendors.
bathynomusESO wrote: »
bathynomusESO wrote: »Nope - the current trader system with traders all over the place sucks enough as it is, I couldn't imagine trying to find anything if I also had to search traders in everyone's homes.
There would need to be a central system of search. You visit a central vendor, search for XYZ, it provides a waypoint or link to said vendor. Simple, easy.
spartaxoxo wrote: »as it did NOT have a central system of search.
bathynomusESO wrote: »spartaxoxo wrote: »as it did NOT have a central system of search.
How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.
spartaxoxo wrote: »bathynomusESO wrote: »spartaxoxo wrote: »as it did NOT have a central system of search.
How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.
People willing to put in the time will advertise, same as they do furniture shops now.
bathynomusESO wrote: »ESO would make more mThis is bad in many ways.
1) Fallout 76 had a similar system, and it led to the rise of "Trap" houses, where people would set things up to kill the player when they try to visit the vendor. Houses may also feature creations that are a bit ahem too "mature" for an M rating.
2) How will people even know you have a vendor before visiting it. Will each house have it's own vendor? I have 40+ houses, do I have to set up a vendor in each one? If it's my primary, well that changes frequently due to house competitions. so how do I handle that?
3) This pulls people out of the open world. which I think is something ESO wants to avoid.
4) Just join a no dues trading guild. Apparently you are ok with strangers coming into your house, but joining a no-dues trading guild is a problem?
1. This is not open world PvP. You can travel and trade [snip] in ESO.
2. There needs to be a central interface, very easy for devs to make, for search results and where to get items.
3. Open world, we are instanced at every turn, even basic city gates.
4. Do you know how many "no dues" guilds there are or worse how many "no dues" traders? They claim no requirements, until you join, then boom, make the quota or be kicked.
bathynomusESO wrote: »spartaxoxo wrote: »bathynomusESO wrote: »spartaxoxo wrote: »as it did NOT have a central system of search.
How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.
People willing to put in the time will advertise, same as they do furniture shops now.
I block most trade posts. I dont want see that stuff in chat, ever. IMO, that is way to messy and annoying. A central screen where we can browse house vendors, find and visit a link to their home to buy things would be my preferred option. This is far different than a central auction house and would have far less stress on the current capabilities of the current system.
bathynomusESO wrote: »
spartaxoxo wrote: »bathynomusESO wrote: »spartaxoxo wrote: »bathynomusESO wrote: »spartaxoxo wrote: »as it did NOT have a central system of search.
How would they every find their stuff then? We are not allowed to have a central auction house. So, this is an alternative.
People willing to put in the time will advertise, same as they do furniture shops now.
I block most trade posts. I dont want see that stuff in chat, ever. IMO, that is way to messy and annoying. A central screen where we can browse house vendors, find and visit a link to their home to buy things would be my preferred option. This is far different than a central auction house and would have far less stress on the current capabilities of the current system.
It isn't far different to an auction house. With a centralized search, it is an auction house. The issue with an auction house isn't the location, the issue with auction house is the centralized trade.
They don't want trade centralized.
spartaxoxo wrote: »
They don't want trade centralized.
bathynomusESO wrote: »