Maintenance for the week of December 8:
• [COMPLETE] ESO Store and Account System for maintenance – December 10, 9:00AM EST (14:00 UTC) - 12:00PM EST (17:00 UTC)

Pet Sorcerer

Petoften
Petoften
✭✭✭
There are some online things for Pet Sorcerer, but I would like one pretty dedicated to pets, and some things I've seen don't quite fit, like armor choices.

From old days, I remember Necropotence getting a lot of praise; it still looks ok, and someone recently praised it also. Since Max magica increases pet damage, I was thinking of getting that. Craft Aliq is another set that's about Max Magika.

I'm wondering about comments about those two sets, or reasons why to look at others and which ones.

Also, it seems to me the flying pet heal is the single most powerful thing for the class, but a guide suggested morphing it to the non-healing damage upgrade. Any comments? Is there a case for that or am I right to want to keep using it for the great instant heals?
  • Elendir2am
    Elendir2am
    ✭✭✭✭
    I was used to run trials with magsorc, where all pets are mandatory.
    I build damage on critical damage (Mother Sorrow (MS), Julianos, Medusa, Tzoving + Trial gear), not on max magicka.

    Easy to get
    MS+Julianos = bouth easy to get and you have very good (not meta) gear for trials. You should use some source of Major Savagery and Prophecy, Minor Force and Major Brutality and Sorcery.

    manaSorc
    MS+ Bashe Mania/Siroria/False God, Second options are trials sets, you need to farm in trials. Normal version is a little better then Julianos. Perfect version is best PvE gear then. You should use some source of Major Savagery and Prophecy, Minor Force and Major Brutality and Sorcery.

    stam Sorc is now stronger then mana sorc
    Leviatan+ Coral/Relequen, Leviatan is stamina version of MS and you can use MS as well, Other 2 are trials sets, You should use some source of Major Savagery and Prophecy, Minor Force and Major Brutality and Sorcery.

    manaSorc - best
    Medusa/Tzovign + perfect Bashe mania, you dont need another source of Minor Force, more space on your bar.

    stamSorc - best
    Tzovign/Medusa+perfect Coral, you dont need another source of Minor Force, more space on your bar.

    One of the strongest not trial sets "Kinras's Wrath" isn't used by pet sorc because space on bar (Minor Force)


    Twilight Tormentor vs Twilight Matriarch

    Matriarch is powerful source of healing and do some damage. If you travel alone, she could be very useful.
    Tormentor do more damage then Matriarch. Not so much more, but still more. In group with dedicated healer, healer will heal you and you should focus on doing as much damage as possible.

    Tormentor If there is dedicated healer. Matriarch if you need heal yourself.


    Edited by Elendir2am on August 2, 2022 9:32AM
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Damage scales differently now. It is better to invest in spell damage than in max magicka.
    Sorcs class passive give you a percentage boost to every point of spell/weapon damage, but not Max Magicka. Okay, unless you run bound aegis and inner light, but you do not have the frontbar space for that.
    This build is a beast:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=441417
    I play her two bar and one bar oakensoul. Has everything you could possibly ask for. You can even drop Crit Surge and Camo Hunter for additonal DoTs, or a real spammable. Only need to use spell power pots in this case.

    Not just Flappy has a heal, Bumpy has one, too. Only, it scales off MaxHealth. And Monkey has this AoE stun, that you cannot use in a controllable fasion.
    Edited by Zodiarkslayer on August 2, 2022 12:36PM
    No Effort, No Reward?
    No Reward, No Effort!
  • Petoften
    Petoften
    ✭✭✭
    Thanks for the replies. I'm not quite sure what to make of some of them. Part of the issue is wanting to go pets as a character theme, not only min/max.

    So it's about understanding things like how much am I giving up if I go for max magica over spell damage, are there activities that's a problem for, and what are the tradeoffs using one pet for heals versus the other.

    I don't know why a guide advised morphing pets the opposite way or the tradeoffs of keeping 'flappy' as healer going against the guide. I also prefer 'easier' rotations. Right now it's hit a few keys every so often, spam crystal shards, heal.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Well, if you want a thematic build for pets and use certain sets to have incredibly high max magicka, I can recommend this old pvp build of mine (slightly altered 😉):
    https://en.uesp.net/wiki/Special:EsoBuildData?id=467839

    If you take a look, you will see the two builds are very different. UESP has this comparable stat called "effective weapon/spell power". You will see that my first build above is much more powerful than the "everything into maxmagicka" build.
    Also the pets do only about 10% more damge, even though I have almost twice as much maxmagicka, on the second build. And the damage scaling of the pets attacks is now dynamically between Maxmagicka and Spell Damage, whatever results in higher tool tipps.

    Almost all stats have diminishing returns. MaxMagicka looses its efficiency between 32k and 35k. For Templars that is even lower, because of their passives and skills.

    If you take into account, that the damage formula heavily favors crit damage, crit chance and crit damage will most likely produce even more overall damage than speccing into either Maxmagicka or Spell Damage.

    Also penetration is a factor. Because every 500 armor points an enemy has, he mitigates 1% of your damage done.

    So maybe you ought to revisit your initial hypothesis about pets and Maxmagicka? 😉
    I guess the idea isn't bad, it is just so much more powerful to build with efficiency. 🤷‍♂️
    Edited by Zodiarkslayer on August 2, 2022 7:11PM
    No Effort, No Reward?
    No Reward, No Effort!
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd go with the healing matriarch UNLESS most of your play is done in the company of a very good healer. The matriarch is better than her number looks as a healer because she is so easy to use. Since you have to double slot her, it doesn't matter which bar you're one when someone needs a heal. Also, her heals are smart - you don't have to aim them. If you see a troublesome health bar anywhere around you, just smack the matriarch key regardless of which bar you are on.
    Magicka. Yes your pet damage scales from it but a pet sorc should be able to use plenty of heavy attacks so sustain is not a problem.
    Spell damage. Good because it boosts both damage and healing.
    Penetration. Very good but depends on what you fight and who you have with you. I like running solo and doing bosses so I run with close to 18k pen (including my own major breach).
    Crit chance. Not only perhaps the best bang for the buck but especially helpful on sorcs since it procs critical surge for your personal healing.
    PC NA(no Steam), PvE, mostly solo
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    Necropotence was nerfed. Then anything that made max magicka better than spell power for sorcerers was changed. Its 5-piece bonus is simply not very good now.

    As a casual player, you absolutely should take the healing matriarch over the other choice.

    There's a named Mother's Sorrow lightning staff that's easy to get as a quest reward -- Argonian Muckminder or something like that. It even has the Infused trait, which is a good one. Unfortunately, inferno staffs from that set have to be farmed the hard way, or bought in guild stores.

    Along with Mother's Sorrow and Necropotence, Mad Tinkerer and Spinner are dropped overland set that are pretty decent for casual magicka players.

    5-piece magicka sets I've used recently include Mother's Sorrow, Mad Tinkerer, Burning Spellweave (I got lucky with an inferno staff drop in that set), Julianos, and Treasure Hunter. I think they're all appropriate for sorcerers. Also Overwhelming Surge, but that's only good if you stand near the enemy.

    Healing sets are a different story, of course, although I may use one of the sets listed above in addition to Spell Power Cure.




  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    It's not meta but it's also hilariously funny to run a two pet stamsorc with defiler, daedroth (maw of the infernal) and aegis caller, with the storm atro ulti plus a large annoying cosmetic pet (the my little pony pet is great) and in PvE companion.

    It turns you into a kind of rolling combat circus.

    Mad tinkerer is very very effective for solo. If you mix tinkerer and mother's sorrow/leviathan plus exploding wall or titanic cleave (trickier to get to do the stamina version but very very effective) you get something resembling a lawnmower for trash. If you are weak on heals you can also trade some damage down by using winter's respite plus tinkerer but for a pet sorc you really shouldn't need to do that.

    In organized groups avoid tinkerer though unless your tank is good with it.
    Too many toons not enough time
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    .
    Edited by KilianDermoth on December 9, 2025 11:00PM
  • Petoften
    Petoften
    ✭✭✭
    Thanks for the very good replies. The big point I saw is that my info from early in ESO about max magicka apparently has changed to now other stats also buffing pets and max magicka being ineffective versus spell power and crit.

    Lots of other info also. This is only PvE. I lean toward preferring magicka as a char preference though I see the info why stam can be better.

    I see the info that the healing 'flappy' is agreed to be great for healing but that some make a case it can be replaces with damage with skills doing healing. It wasn't as clear about the other pet morph tradeoffs.

    I got the amor set picks, and even think I own a lot of most of them so that's a thing to look at, as if I find a set I think is good as a keeper I can upgrade it to yellow quality. Then there's finding an easy but good set of skills/rotation.

    Currently, it's hitting several occasionally and spamming crystal fragments, several being Daedric Prety and Empowered Ward front, and unstable wall of fire, surge, and boundless storm back for harder fights.
  • Petoften
    Petoften
    ✭✭✭
    As I read it, crit most important, spell power second, max magicka third.
  • Petoften
    Petoften
    ✭✭✭
    I'd guess a lightning or fire staff is best, does it matter?
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    .
    Edited by KilianDermoth on December 9, 2025 11:01PM
  • Petoften
    Petoften
    ✭✭✭
    Why is lightning better for solo, when fire is better on single targets? Is it just that you prefer a a build better at AOE with ligtning?
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    .
    Edited by KilianDermoth on December 9, 2025 11:01PM
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    ... So for solo it doesn't matter that much for group a flame staff is better. It's more a personal thing that I prefer shock for solo.

    That's the point. A personal decision to run something for roleplay reasons. For lack of a better word. 😉

    Inferno Staffs gives bonus to all single target abilities of your character. I always look at what I have on that particular bar and decide.

    Crystal Frags: Single Target
    Bumpy: Single Target
    Flappy: Single Target
    Force Pulse: Single Target
    Inner Light: Barbuffer
    Greater Attro: 1 AoE, 27 Single Target attacks
    Conclusion: Use Inferno Staff... 🥳
    No Effort, No Reward?
    No Reward, No Effort!
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    .
    Edited by KilianDermoth on December 9, 2025 11:01PM
  • Elendir2am
    Elendir2am
    ✭✭✭✭
    Magicka vs stamina

    Stamsorc is much stronger DD at present time. All leaderboard and progress group avoid of using magsorc now.
    However, magsorc was very strong DD last year and they were regular parts of portals group then.
    So, I advice ignoring "stamsorc stronger than magsorc" because it can change in future.

    Fire vs. Lightning

    Trials group - Fire/fire only (Boss fights with one target, special buffs from DK tanks,..)
    exception? I tried use lightning staff (front bar with pulsar as spamable) on trash fights in AoE setup. But it had only one pet, Volatile Familiar. Lightning staff has potential to overpower fire staff, but it depends a lot on number of trash and tanks ability to stack them all.

    Absence of special fire buffs and mostly AoE setup on sorc is stronger with lightning staff. AoE setup is very sitational setup.
    I would see fire/lightning setup reasonable with single targets on front bar and AoE on back bar.

    Bumpy - I guess that it is "Unstable Clannfear"
    Force Pulse has actually nice cleave damage. It is nice semi AoE skills. I used it on Triplets in vHoF as AoE for example.
    Edited by Elendir2am on August 8, 2022 10:03AM
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Pelanora
    Pelanora
    ✭✭✭✭✭
    Until I got strong enough to not need him, Bumpy was my guy. And he healed me just fine.
  • Elendir2am
    Elendir2am
    ✭✭✭✭
    Pelanora wrote: »
    Until I got strong enough to not need him, Bumpy was my guy. And he healed me just fine.

    You can use Unstable Clannfear or Twilight Matriarch, but using both don't give you anything more then using only one.
    Combination of Twilight Matriarch and Volatile Familiar is better.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Petoften
    Petoften
    ✭✭✭
    The online guide and Elendir agree on volatile familiar and I got that. They differe on the matriarch, damage versus heal, and I can't see giving up that heal at this time as much as damage is nice.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    .
    Edited by KilianDermoth on December 9, 2025 11:02PM
  • Petoften
    Petoften
    ✭✭✭
    Read the PTS Notes and the change to Daedric Prey => 45% increased Pet Damage

    Can you clarify your suggestion.

    Are you suggesting that because of coming pet damage buffs, go damage on both pets?

    The main thing I'd like to consider that is some replacement for the pet heal.

    As I said it seems like the most powerful skill is that heal.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    .
    Edited by KilianDermoth on December 9, 2025 11:02PM
  • Petoften
    Petoften
    ✭✭✭
    I meant the 45% increased pet damage instead of the 20% increased damage from prey you have now. For the sorcerer pets this won't change much because they also got nerft.

    OK, if I read your post correctly, you're saying that Sorcerer pets are having their damaged nerfed a lot soon; that Prey is getting boosted but it won't help Sorcerer pet much, just set summoned pets; so after match, get the heal pet.
  • Petoften
    Petoften
    ✭✭✭
    Er, after the patch.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    .
    Edited by KilianDermoth on December 9, 2025 11:02PM
  • Lynxyn
    Lynxyn
    ✭✭✭
    Max mag was basically relegated to healers. The healing proc sets scale off max resource and not spell power and vice versa for DPS proc sets. Spell damage is also a lot more efficient. Not sure what 1 spell damage is worth in mag now, but that value I saw once and always has used is 10.5 mag to 1 spell damage. You get more per stat line of spell damage than mag using this conversion and if you looked at like blood thirsty or infused vs arcane with that conversion the difference is a bit mind blowing especially for blood thirsty.

    When I saw unleashed ritualist from the cauldron back when blackwood came out I was like "wow maybe that'll be a good set for pet sorcs". I'm not surprised it's not though. 3 lines of max mag and only a 15% increase to pet damage. Like sure... Or I could run kinras which gives me a 10% boost to ALL damage and not just 15% to 2 skills. Kinras also has 2 lines of spell damage and 1 crit line. Honestly if they changed unleashed ritualist to like 1 or 2 lines of crit and 1 or 2 lines of spell damage and buffed the 5 piece from like 15% to 50% or even higher it might be worth using or at least trying compared to kinras or any other meta proc set. It would be cool if they gave mag sorc a set like that that is uniquely viable to them over other classes. Similarly to frostbite for magden or deadlystrike for magplar. I completely understand why they wanted to do the mag on the set too. Every viable set basically just being the 2-4 piece being spell damage and/or crit is kinda boring. But unless they buff max resource to bring it in line with spell damage you'll probably want to avoid as many lines of max mag as you can if your goal is high DPS. Like sure zos; I could use the 877 mag from arcane on gold jewelry.. or I could use bloodthirsty which gives me 3675 mag worth of spell damage when they're below 90% hp.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    .
    Edited by KilianDermoth on December 9, 2025 11:02PM
  • Elendir2am
    Elendir2am
    ✭✭✭✭
    Sorcerer and execution phase.

    Although Mages' Wrath isn't as good as Radiant Oppression or Assassin's Blade morphs, I wasn't so far behind my templar and nightblade friends at trial's logs (DMG in execution phase).

    Execution phase is also most tricky phase of combat and higher damage is good to make it shorter.
    But it is about boss fights. Bloodthirsty isn't probably so great in trash fights like iz is in boss fights.
    Edited by Elendir2am on August 14, 2022 11:14AM
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    I meant the 45% increased pet damage instead of the 20% increased damage from prey you have now. For the sorcerer pets this won't change much because they also got nerft. But for the pets from sets this is handy because it means those sets will do 25% more damage than now. Aegis caller for example does already really good damage.

    But for now tormentor is much stronger than the matriarch. After the patch the tormentor is barely stronger than matriarch, the activated effect is meh and probably it won't outweight the burst heal of the matriarch in non optimized groups / solo. So it wouldn't matter much which one you choose damage wise and could just stick to matriarch.

    What does that +25% really amount to as an increase? Damage buffs keep going down with CP changes, but I'd guess that .25 needs to be divided by at least 1.35 even now.
Sign In or Register to comment.