merwanoreb17_ESO wrote: »Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.
Oh yay, clutter everywhere. Will be OFF all the time for me.HandofBane wrote: »merwanoreb17_ESO wrote: »Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.
Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
Oh yay, clutter everywhere. Will be OFF all the time for me.HandofBane wrote: »merwanoreb17_ESO wrote: »Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.
Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
Oh yay, clutter everywhere. Will be OFF all the time for me.HandofBane wrote: »merwanoreb17_ESO wrote: »Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.
Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
Pretty sure it will be optional, so wouldn't worry.
Oh yay, clutter everywhere. Will be OFF all the time for me.HandofBane wrote: »merwanoreb17_ESO wrote: »Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.
Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
Oh yay, clutter everywhere. Will be OFF all the time for me.HandofBane wrote: »merwanoreb17_ESO wrote: »Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.
Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
A justice system—steal from and kill NPCs and deal with the consequences if you are caught
Armor dyeing and tinting
Increased ability to pick up items in the world
Thieves Guild and Dark Brotherhood storyline and quests.
Spellcrafting
Improvements to fishing
Crafting system improvements
Better NPC facial animations
Auto-leveling dungeons that level to your group leader
Awards when you repeat dungeons
Improved Looking for Group system
Imperial City PvP dungeon
honestly, their in game solution to 'end game' has caused a lot of my friends to quit, im trying to stay on the bright side, because I liked the franchise so much.
Making people Start over doing nothing but questing on other factions is "IN MY OPINION" the laziest idea ever. It ruins the 'new feel' of the game if I wanted to roll a different toon.
And their upcoming content is geared to force you to group, hey maybe I enjoy playing by myself, but enjoy the socializing in towns... too bad.
So yea.. just stop @ v1.. and make another toon in the same faction. DO NOT make one in the different factions.. or you'll feel like.. UHG I've been here before.. same same.. lol
* I do, do a few quests in the vet 'other faction starting areas', I get burnt out quick, I'm just not enticed to reach v10, I guess its like reading a book I already know how it ends.. I'd honestly rather farm monsters for XP then grind quests. But wait.. no monster xp.. lol.. sigh.
*
That's why I have another char almost v1 lol.. and i'll probably have another one after that.. plan at least 4. once of each class.
I don't understand why we even need them , how is a little comic book bubble more immersive than a chat box`? If we get chat bubbles we are going to have the issue of people having bubbles turned off and some having chat turned off to have bubbles on, so people are going to have major problems communicating with one another.HandofBane wrote: »Oh yay, clutter everywhere. Will be OFF all the time for me.HandofBane wrote: »merwanoreb17_ESO wrote: »Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.
Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
If it's done right, it will be optional for all players, ideally with separate "on" options for player vs npc bubbles. We don't have a lot of info yet, just that they have the working and are giving them the full rundown on the internal servers.
HandofBane wrote: »merwanoreb17_ESO wrote: »Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.
Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
HandofBane wrote: »So, much like Skyrim, essential NPCs everywhere, with only a handful of viable targets for crimes. :'(while it would be funny for 5 minutes, having everyone kill bankers would ruin the bank / store system. So expect them, vendors, and quest givers to be off limits.HandofBane wrote: »"Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)
To be fair, the first crime in intend to commit will be borrowing a greatsword and lending it up a certain banker's posterior.
That would be awful cuz that means the second you killed him / her you would be put into a separate instance where only people that kill the bankers are. Separating the already fragmented player base due to this instancing.SchrodingersKitteh wrote: »HandofBane wrote: »So, much like Skyrim, essential NPCs everywhere, with only a handful of viable targets for crimes. :'(while it would be funny for 5 minutes, having everyone kill bankers would ruin the bank / store system. So expect them, vendors, and quest givers to be off limits.HandofBane wrote: »"Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)
To be fair, the first crime in intend to commit will be borrowing a greatsword and lending it up a certain banker's posterior.
Just make the npc's instanced, like they do when you complete certain quests that either kill or move them to a different location that other people except you don't see on the screen.
ex: you kill the banker so you cannot interact with that one anymore, however all the other players versions of the bankers remains normal, this way you are not impacting other peoples ability to progress.
This has been shown that it is possible in this game especially with some of the branching quests that change your personal area significantly, like the quest the ghosts of westtry (sp?) in glenumbra, depending upon what you do there either most npc's vanish or stick around and only people that made the same choice as you will see what you see, everyone who made the other choice will see a different version of westtry.
That would be awful cuz that means the second you killed him / her you would be put into a separate instance where only people that kill the bankers are. Separating the already fragmented player base due to this instancing.
THAT would work. I was thinking about the other forms of instancing where you have choices of kill said person, or don't kill and then if you are in a group get completely separated.SchrodingersKitteh wrote: »That would be awful cuz that means the second you killed him / her you would be put into a separate instance where only people that kill the bankers are. Separating the already fragmented player base due to this instancing.
Not quite what i meant, i meant as in only your personal npc disappears, not that you are placed into a separate instance, you don't need a separate instance when you kill a mob do you?
Just look at how some quests handle npc's, they can be in one place for you but in a different place for someone else in your group, you do not have to be in separate instances for that to happen.
So instead of slotting you into a new instance, the server just does not allow the npc's that you have killed to be spawned for you, while everyone else still sees them normally.
edit: the ghosts of westtry example, was just that an example displaying that the technology for phasing some npc's out of shards is possible, not a suggestion of how it should be handled.
Another example is that the Werewolf quest in glenumbra where you travel back in time, the key npc in that line changes visually, however 2 people that made opposite choices are not split into different instances, instead they see 2 different renders of the quest npc's while still being able to visually see their other party members standing next to them.
Also sorry for poor english and poor grammar but english in not my first language.