New Content... its an MMO fanboys wishlist !

  • HandofBane
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    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.

    Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
  • Jade1986
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    HandofBane wrote: »
    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.

    Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
    Oh yay, clutter everywhere. Will be OFF all the time for me.

  • babylon
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    laced wrote: »
    HandofBane wrote: »
    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.

    Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
    Oh yay, clutter everywhere. Will be OFF all the time for me.

    Pretty sure it will be optional, so wouldn't worry.
  • Chryos
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    I'll be darn'd, all my optimism paid off, who'da thunk?!
    If I am going to quote someone, it's going to be me.
  • Sakiri
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    babylon wrote: »
    laced wrote: »
    HandofBane wrote: »
    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.

    Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
    Oh yay, clutter everywhere. Will be OFF all the time for me.

    Pretty sure it will be optional, so wouldn't worry.

    If its not there will be a revolt. And I suggest a default off so people dont scream in /zone about not knowing how to turn oeople off.

    They *are* highly annoying in crowded areas.
  • HandofBane
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    laced wrote: »
    HandofBane wrote: »
    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.

    Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
    Oh yay, clutter everywhere. Will be OFF all the time for me.

    If it's done right, it will be optional for all players, ideally with separate "on" options for player vs npc bubbles. We don't have a lot of info yet, just that they have the working and are giving them the full rundown on the internal servers.
  • Genomic
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    All sounds very interesting on paper (screen). From my experience so far I question timeframes and implementation. In other words I worry many of these things are a long way off, and when they do arrive they will be rather poorly implemented in game. But we still live in hope.
  • daemonios
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    Public guild stores to highest-bidding guild will be a problem. I can see some serious gold farming, including through exploits/cheats if necessary, to get a hold of some of those.
  • Sakiri
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    Just heard from one of my guildies that this game feels like swtor. Great til you hit level 50 then a grind, then finish vet levels and "group or die". Displeasure all around.
  • the_Burne
    the_Burne
    just stop when you hit v1 (50).. unless you plan to craft then you have to goto the vet lands to get your own materials.
  • ImaginaryDimension
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    The pvp dungeon sounds awesome. They had similar things in Aion where it's 5v5 and you both spawn on opposite ends of the dungeon. Both teams fight their way through mobs to get to the boss first and try to kill it before the other team arrives.

    Should the other team arrive before you've killed it then a pvpve situation occurs and you're both basically fighting over the boss and the team that does the most damage on the boss gets the loot.

    Great times.
  • Sakiri
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    the_*** wrote: »
    just stop when you hit v1 (50).. unless you plan to craft then you have to goto the vet lands to get your own materials.

    So we arent supposed to have an end game eh? "Just stop"? Seriously?
  • the_Burne
    the_Burne
    honestly, their in game solution to 'end game' has caused a lot of my friends to quit, im trying to stay on the bright side, because I liked the franchise so much.

    Making people Start over doing nothing but questing on other factions is "IN MY OPINION" the laziest idea ever. It ruins the 'new feel' of the game if I wanted to roll a different toon.

    And their upcoming content is geared to force you to group, hey maybe I enjoy playing by myself, but enjoy the socializing in towns... too bad.

    So yea.. just stop @ v1.. and make another toon in the same faction. DO NOT make one in the different factions.. or you'll feel like.. UHG I've been here before.. same same.. lol

    * I do, do a few quests in the vet 'other faction starting areas', I get burnt out quick, I'm just not enticed to reach v10, I guess its like reading a book I already know how it ends.. I'd honestly rather farm monsters for XP then grind quests. But wait.. no monster xp.. lol.. sigh.
    *
    That's why I have another char almost v1 lol.. and i'll probably have another one after that.. plan at least 4. once of each class.
    Edited by the_Burne on May 2, 2014 12:42AM
  • SirDuckman
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    laced wrote: »
    HandofBane wrote: »
    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.

    Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
    Oh yay, clutter everywhere. Will be OFF all the time for me.

    Maybe, just maybe, we can find those gold spammers and off with them if we can see them!
    I like the idea of horse racing! Been wanting to bid on those mudcrabs. The one had this twitch in it's eye that just looked mean!

    Would really wish they would implement "guild banking" for small guilds. Not necessarily the store, but the ability to swap items. Sure would save a lot of time at the bank if we weren't constantly logging in and out to swap items around.
  • Sakiri
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    I did start another one. Two actually. Id planned on playing with a friend of mine who wont even get there with the main story difficulty. Can only level so many alts before just saying screw it.

    I dont mind group content exactly, but I dont pug, theres three of us and one person isnt always on. Craglorn QUESTING requiring a full group just.. *grr*
  • Audigy
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    I like those a lot!


    A justice system—steal from and kill NPCs and deal with the consequences if you are caught

    Armor dyeing and tinting

    Increased ability to pick up items in the world

    Thieves Guild and Dark Brotherhood storyline and quests.

    Spellcrafting

    Improvements to fishing

    Crafting system improvements

    Better NPC facial animations

    I am a bit afraid of those

    Auto-leveling dungeons that level to your group leader

    Awards when you repeat dungeons

    Improved Looking for Group system

    Imperial City PvP dungeon

    Afraid as I hope it wont mutate to the wow dungeon system, where you stand in town and get rewards for just doing dungeons tons of times and if you don't, you get no new gear or rewards.

    Time will tell.
  • Sakiri
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    Im also afraid of scaling dungeons. EQ2 added then and they sucked.
  • dobrt
    dobrt
    Interesting to "read" about things which should have been available or working on release. When/if the list is totally working and when/if the present problems are solved then I may consider paying for a subscription.

    "I did not quit the game.....with all the problems and lack of learning from previous MMO's.....I feel the game and Zenimax quit on me".
  • Phantax
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    the_*** wrote: »
    honestly, their in game solution to 'end game' has caused a lot of my friends to quit, im trying to stay on the bright side, because I liked the franchise so much.

    Making people Start over doing nothing but questing on other factions is "IN MY OPINION" the laziest idea ever. It ruins the 'new feel' of the game if I wanted to roll a different toon.

    And their upcoming content is geared to force you to group, hey maybe I enjoy playing by myself, but enjoy the socializing in towns... too bad.

    So yea.. just stop @ v1.. and make another toon in the same faction. DO NOT make one in the different factions.. or you'll feel like.. UHG I've been here before.. same same.. lol

    * I do, do a few quests in the vet 'other faction starting areas', I get burnt out quick, I'm just not enticed to reach v10, I guess its like reading a book I already know how it ends.. I'd honestly rather farm monsters for XP then grind quests. But wait.. no monster xp.. lol.. sigh.
    *
    That's why I have another char almost v1 lol.. and i'll probably have another one after that.. plan at least 4. once of each class.

    Have to fully agree here. I'm a bit of an alt-oholic normally, but considering how they have designed VR levels, what's the point??? I'm not going to experience anything new with a new character.

    Whatever zeni are planning for future content, they need to keep it coming fast and high quality otherwise a lot of people are going to get bored very quickly.
    (either that or a massive change to how VR works)

    Still I'm loving the list they have so far and some of the other ideas you guys have thrown out

    :)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • cisadanepajsuxrwb17_ESO
    Its gonna be really hard to stay immersive in Cyrodiil once you see pink characters with temporary pink dragon-like wings jump on you
  • Jade1986
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    HandofBane wrote: »
    laced wrote: »
    HandofBane wrote: »
    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.

    Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.
    Oh yay, clutter everywhere. Will be OFF all the time for me.

    If it's done right, it will be optional for all players, ideally with separate "on" options for player vs npc bubbles. We don't have a lot of info yet, just that they have the working and are giving them the full rundown on the internal servers.
    I don't understand why we even need them , how is a little comic book bubble more immersive than a chat box`? If we get chat bubbles we are going to have the issue of people having bubbles turned off and some having chat turned off to have bubbles on, so people are going to have major problems communicating with one another.

  • nalan87sb14a_ESO
    Don't forget holiday quests and more treasures,hidden loot, and trophies throughout tamriel!!!!
  • nalan87sb14a_ESO
    HandofBane wrote: »
    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.

    Mentioned briefly in the reddit deal earlier this afternoon, chat bubbles are functioning on the internal test servers, and should be pushed live in the not-too-distant future. They listened.

    I totally agree it needs some form of chat bubbles!
  • Gisgo
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    Phantax wrote: »
    •Imperial City PvP dungeon

    WOOOOOOOOOO darkness cyrofalls!

  • SchrodingersKitteh
    HandofBane wrote: »
    laced wrote: »
    HandofBane wrote: »
    "epoling wrote: »
    "Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)

    To be fair, the first crime in intend to commit will be borrowing a greatsword and lending it up a certain banker's posterior.
    while it would be funny for 5 minutes, having everyone kill bankers would ruin the bank / store system. So expect them, vendors, and quest givers to be off limits.
    So, much like Skyrim, essential NPCs everywhere, with only a handful of viable targets for crimes. :'(

    Just make the npc's instanced, like they do when you complete certain quests that either kill or move them to a different location that other people except you don't see on the screen.

    ex: you kill the banker so you cannot interact with that one anymore, however all the other players versions of the bankers remains normal, this way you are not impacting other peoples ability to progress.

    This has been shown that it is possible in this game especially with some of the branching quests that change your personal area significantly, like the quest the ghosts of westtry (sp?) in glenumbra, depending upon what you do there either most npc's vanish or stick around and only people that made the same choice as you will see what you see, everyone who made the other choice will see a different version of westtry.
  • Swampster
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    Want a Beauty Salon/Barber Shop for a new hairdo to colour co-ordinate with the new dyed clothes! :)
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Jade1986
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    HandofBane wrote: »
    laced wrote: »
    HandofBane wrote: »
    "epoling wrote: »
    "Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)

    To be fair, the first crime in intend to commit will be borrowing a greatsword and lending it up a certain banker's posterior.
    while it would be funny for 5 minutes, having everyone kill bankers would ruin the bank / store system. So expect them, vendors, and quest givers to be off limits.
    So, much like Skyrim, essential NPCs everywhere, with only a handful of viable targets for crimes. :'(

    Just make the npc's instanced, like they do when you complete certain quests that either kill or move them to a different location that other people except you don't see on the screen.

    ex: you kill the banker so you cannot interact with that one anymore, however all the other players versions of the bankers remains normal, this way you are not impacting other peoples ability to progress.

    This has been shown that it is possible in this game especially with some of the branching quests that change your personal area significantly, like the quest the ghosts of westtry (sp?) in glenumbra, depending upon what you do there either most npc's vanish or stick around and only people that made the same choice as you will see what you see, everyone who made the other choice will see a different version of westtry.
    That would be awful cuz that means the second you killed him / her you would be put into a separate instance where only people that kill the bankers are. Separating the already fragmented player base due to this instancing.

  • SchrodingersKitteh
    laced wrote: »
    That would be awful cuz that means the second you killed him / her you would be put into a separate instance where only people that kill the bankers are. Separating the already fragmented player base due to this instancing.

    Not quite what i meant, i meant as in only your personal npc disappears, not that you are placed into a separate instance, you don't need a separate instance when you kill a mob do you?

    Just look at how some quests handle npc's, they can be in one place for you but in a different place for someone else in your group, you do not have to be in separate instances for that to happen.

    So instead of slotting you into a new instance, the server just does not allow the npc's that you have killed to be spawned for you, while everyone else still sees them normally.

    edit: the ghosts of westtry example, was just that an example displaying that the technology for phasing some npc's out of shards is possible, not a suggestion of how it should be handled.

    Another example is that the Werewolf quest in glenumbra where you travel back in time, the key npc in that line changes visually, however 2 people that made opposite choices are not split into different instances, instead they see 2 different renders of the quest npc's while still being able to visually see their other party members standing next to them.

    Also sorry for poor english and poor grammar but english in not my first language.
    Edited by SchrodingersKitteh on May 2, 2014 11:00AM
  • Jade1986
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    laced wrote: »
    That would be awful cuz that means the second you killed him / her you would be put into a separate instance where only people that kill the bankers are. Separating the already fragmented player base due to this instancing.

    Not quite what i meant, i meant as in only your personal npc disappears, not that you are placed into a separate instance, you don't need a separate instance when you kill a mob do you?

    Just look at how some quests handle npc's, they can be in one place for you but in a different place for someone else in your group, you do not have to be in separate instances for that to happen.

    So instead of slotting you into a new instance, the server just does not allow the npc's that you have killed to be spawned for you, while everyone else still sees them normally.

    edit: the ghosts of westtry example, was just that an example displaying that the technology for phasing some npc's out of shards is possible, not a suggestion of how it should be handled.

    Another example is that the Werewolf quest in glenumbra where you travel back in time, the key npc in that line changes visually, however 2 people that made opposite choices are not split into different instances, instead they see 2 different renders of the quest npc's while still being able to visually see their other party members standing next to them.

    Also sorry for poor english and poor grammar but english in not my first language.
    THAT would work. I was thinking about the other forms of instancing where you have choices of kill said person, or don't kill and then if you are in a group get completely separated.

    Although I am pretty sure ZoS will just go the route of essential NPCs at first.

  • Markethemetalheadb14_ESO
    Very excited for dyes. An appearance tab would be better.. But I'll take anything I can get.

    However, I still want capes and cloaks. QQ.
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