Flurry's Scrolling text needs to be corrected.

Styxius
Styxius
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While I find it odd to have made these changes in some regard. I would like to request that if Flurry is not to be scaling with DoT damage effects, may we please change the damage visual from a DoT (as it's currently displaying) to a Direct Damage? I think the numbers would look rather lovely similar to the appeal visually jabs gives of the stacking direct damage hits at times. It would fit more in line with what's stated as it's currently dealing its damage as a DoT and we just removed its scaling it seems.
Edited by Styxius on August 1, 2022 6:17PM
  • Didgerion
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    It is channel and not DOT:
    • This ability and its morphs now hit 4 times over a channel time of 800ms

    Visual looks like a channel to me too.
  • Styxius
    Styxius
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    Didgerion wrote: »
    It is channel and not DOT:
    • This ability and its morphs now hit 4 times over a channel time of 800ms

    Visual looks like a channel to me too.

    Yes, Jabs is also a channel that does what I'm saying as it doesn't scale of DoT's. Radiant Oppression does what Flurry does visually and scales WITH DoTs. You may not understand how these abilities and their visual indications work. Which is fine, but your comment is not a factor that'd be considered.
  • Styxius
    Styxius
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    Didgerion wrote: »
    It is channel and not DOT:
    • This ability and its morphs now hit 4 times over a channel time of 800ms

    Visual looks like a channel to me too.

    I guess to elaborate further so you may be educated on how the game displays damage numbers so you may better understand what I'm talking about.
    st75rb1kpqzf.png
    the area circled in Red is where DoT-based effects are displayed, and Above is where the game displays Direct (non-DoT) damage. Flurry currently indicates its damage visually in the DoT category as it scaled with DoT's. Just as Radiant oppression does. Jabs do not display in the red box as it doesn't scale with DoT's and is Direct damage. I'm simply pointing out that ZOS since changing Flurry to not scale with DoT's should adjust it to the Direct category visually.
  • MaraxusTheOrc
    MaraxusTheOrc
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    I think flurry is a channel and not a DOT.

    Edit: Think someone already mentioned this, sorry
    Edited by MaraxusTheOrc on August 1, 2022 5:54PM
  • Styxius
    Styxius
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    I think flurry is a channel and not a DOT.

    Completely irrelevant as so is JABS they both are .8s channels. In two visually distinct categories as I explained above.
  • Sandman929
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    It's very clear ZOS language...just because a skill does damage over a period of time doesn't mean it's damage over time.
  • Styxius
    Styxius
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    Sandman929 wrote: »
    It's very clear ZOS language...just because a skill does damage over a period of time doesn't mean it's damage over time.

    Lol, it is painful because apparently, the game doesn't even explain how they display damage to some of its players it seems.
  • Stx
    Stx
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    I don't think most players care what color their combat text is
  • Styxius
    Styxius
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    Stx wrote: »
    I don't think most players care what color their combat text is

    No, but it's called visual communication so players can understand it. Whether it's cared for or not doesn't stop it from being needed to be organized appropriately when changed.
  • Didgerion
    Didgerion
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    Styxius wrote: »
    Didgerion wrote: »
    It is channel and not DOT:
    • This ability and its morphs now hit 4 times over a channel time of 800ms

    Visual looks like a channel to me too.

    I guess to elaborate further so you may be educated on how the game displays damage numbers so you may better understand what I'm talking about.
    st75rb1kpqzf.png
    the area circled in Red is where DoT-based effects are displayed, and Above is where the game displays Direct (non-DoT) damage. Flurry currently indicates its damage visually in the DoT category as it scaled with DoT's. Just as Radiant oppression does. Jabs do not display in the red box as it doesn't scale with DoT's and is Direct damage. I'm simply pointing out that ZOS since changing Flurry to not scale with DoT's should adjust it to the Direct category visually.

    Now I understand what you mean. You want the damage scrolling text adjusted!
    "damage visual" can be many things.

    Yeah I totally agree that scrolling text needs to be adjusted!
  • Styxius
    Styxius
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    Didgerion wrote: »
    Styxius wrote: »
    Didgerion wrote: »
    It is channel and not DOT:
    • This ability and its morphs now hit 4 times over a channel time of 800ms

    Visual looks like a channel to me too.

    I guess to elaborate further so you may be educated on how the game displays damage numbers so you may better understand what I'm talking about.
    st75rb1kpqzf.png
    the area circled in Red is where DoT-based effects are displayed, and Above is where the game displays Direct (non-DoT) damage. Flurry currently indicates its damage visually in the DoT category as it scaled with DoT's. Just as Radiant oppression does. Jabs do not display in the red box as it doesn't scale with DoT's and is Direct damage. I'm simply pointing out that ZOS since changing Flurry to not scale with DoT's should adjust it to the Direct category visually.

    Now I understand what you mean. You want the damage scrolling text adjusted!
    "damage visual" can be many things.

    Yeah I totally agree that scrolling text needs to be adjusted!

    Y'know that is a fair point I could've communicated that better on my end. Yeah I should correct my wording on that going forward to be more direct ;D I'll update title accordingly
  • virtus753
    virtus753
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    Flurry should not have been scaling with anything DoT-based for a long time now. Until mid-2019 it was a DoT. Since then it has been direct.

    They fixed the very same CP issue back in 6.3.4 (Flames of Ambition, February of 2021): "Flurry: Fixed an issue where this ability and its morphs were inheriting Thaumaturge's damage bonus." Thaumaturge applies to DoTs, and Flurry was not a DoT as of last year, so that's why it inheriting Thaumaturge's bonus was an "issue" that needed to be "fixed."

    Puncturing Strikes (Sweeps/Jabs) was also turned into completely direct damage rather than a hybrid of direct/DoT with 5.2.5 (Dragonhold) in mid-2019.

    In those same patch notes, we saw this comment: "Flurry: Reduced the damage dealt by this ability and its morphs by approximately 8% to ensure it does not eclipse other damage abilities, such as DoTs." The phrasing "other abilities, such as DoTs" says that Flurry was not a DoT at that point in time. It doesn't say "such as other DoTs," which it should have if it had still been a DoT itself.
  • virtus753
    virtus753
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    Sandman929 wrote: »
    It's very clear ZOS language...just because a skill does damage over a period of time doesn't mean it's damage over time.

    That's correct, yep. XD

    A DoT is applied once and lasts for a period of time, doing damage every x seconds over that time. A channel does damage over time while being channeled, but it stops doing damage if interrupted (e.g. by a bash or interrupt ability or by bar-swapping or by death). DoTs continue to tick after those things, including death, which is actually how I earned all ten of my Ten Under Five kills.

    To be fair, the question of whether a skill is DoT or direct or a weird hybrid was clearly extremely messy even for the devs for a long time. Jabs used to satisfy Selene's old "melee direct damage" requirement back when it was a hybrid (pre-Dragonhold) but wouldn't proc "direct damage" sets (without the melee requirement). It was obviously problematic that something could be considered "melee direct damage" but not "direct damage." Blade Cloak was also a weird hybrid, if I remember right. Back around 2019 they did passes to ensure a single damage component is either direct or DoT but never a hybrid (even if the skill itself comprises an initial direct component and then a DoT component, like Dawnbreaker or Poison Injection).
  • Styxius
    Styxius
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    virtus753 wrote: »
    Flurry should not have been scaling with anything DoT-based for a long time now. Until mid-2019 it was a DoT. Since then it has been direct.

    They fixed the very same CP issue back in 6.3.4 (Flames of Ambition, February of 2021): "Flurry: Fixed an issue where this ability and its morphs were inheriting Thaumaturge's damage bonus." Thaumaturge applies to DoTs, and Flurry was not a DoT as of last year, so that's why it inheriting Thaumaturge's bonus was an "issue" that needed to be "fixed."

    Puncturing Strikes (Sweeps/Jabs) was also turned into completely direct damage rather than a hybrid of direct/DoT with 5.2.5 (Dragonhold) in mid-2019.

    In those same patch notes, we saw this comment: "Flurry: Reduced the damage dealt by this ability and its morphs by approximately 8% to ensure it does not eclipse other damage abilities, such as DoTs." The phrasing "other abilities, such as DoTs" says that Flurry was not a DoT at that point in time. It doesn't say "such as other DoTs," which it should have if it had still been a DoT itself.

    while true and we're not in disagreement about that. The game has since still displayed itself in scrolling text as a DoT.
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