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Zos, perhaps you should delete U35 changes and use pts for 6 months to get a solid combat system

weights44
weights44
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With respect…you should just delete these combat changes…for now. Release content from update 35 for now without combat changes. Leave the pts up and active for 6 months while we (meaning all of Zos and it’s players of eso) spend the right amount of time analyzing combat changes, class skills, class passives, light & heavy attack changes, etc. Your goal to lower the ceiling a bit is fine. What you’re doing is forcing people who have a 5 years change fatigue, to quit the game. And these needs affect pve and pvp. A tank and dos should have the same light and heavy attack damage in pvp. Period. Your hybrid changes and uodate 34 were amazing. For a few months we were able to “stam meta” after 5 years of mag metas with an inferno backbar. You finally allowed us to “play how we want”. But these changes force us back to the inferno backbar and make all rotations very plain. Even with the changes to week 3. Again a tank, healer, and dps should never do the same damage with a light and heavy attack. The needs to all classes and weapon skill lines from the 1.5 down to 1.4 or whatever the calculations were…that’s fine too. Light and heavy attacks should scale. Class identities are super important otherwise you should just make one class and delete the rest. Please consider scrapping update 35 combat changes for now. Leave the pts up and let’s all work together on an improved combat system from u34 going forward.
  • Sandman929
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    This. It would be so nice to not revise the entire "vision" every time Gilliam updates his spreadsheet
  • IZZEFlameLash
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    If only they did this we wouldn't have to go through 3 months cycles of changes which is not enough time for anyone to be used to the system if they aren't the type to spend 8hrs or more of their time playing this game everyday. Like... their changes are back and forth, nerf to one extreme and buff to another. Why can't they take time and fine tune based on user experiences on what is fun instead?
    Imperials, the one and true masters of all mortal races of Tamriel
  • Cyber10
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    weights44 wrote: »
    With respect…you should just delete these combat changes…for now. Release content from update 35 for now without combat changes. Leave the pts up and active for 6 months while we (meaning all of Zos and it’s players of eso) spend the right amount of time analyzing combat changes, class skills, class passives, light & heavy attack changes, etc. Your goal to lower the ceiling a bit is fine. What you’re doing is forcing people who have a 5 years change fatigue, to quit the game. And these needs affect pve and pvp. A tank and dos should have the same light and heavy attack damage in pvp. Period. Your hybrid changes and uodate 34 were amazing. For a few months we were able to “stam meta” after 5 years of mag metas with an inferno backbar. You finally allowed us to “play how we want”. But these changes force us back to the inferno backbar and make all rotations very plain. Even with the changes to week 3. Again a tank, healer, and dps should never do the same damage with a light and heavy attack. The needs to all classes and weapon skill lines from the 1.5 down to 1.4 or whatever the calculations were…that’s fine too. Light and heavy attacks should scale. Class identities are super important otherwise you should just make one class and delete the rest. Please consider scrapping update 35 combat changes for now. Leave the pts up and let’s all work together on an improved combat system from u34 going forward.

    I agree with this..
  • weights44
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    I’m hoping we can get this thread more exposure. To me it makes more sense from a player standpoint and a developers too. It will allow them to fine toon the game how they want but also give the community time to help them test changes and get every class, skill, passive, and ability fine tuned. It will put a stop to massive changes every 3 months (every 6 months seems fine but it’s every 3 now). This (in my opinion) will be a healthier way to go forward.
  • FantasticFreddie
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    They aren't going to scrap them. Why? Because people made them. This is someone's JOB. This is what they have to show for months of work, months they got paid for.

    Scrapping it now invites all sorts of questions, like "What do I even pay you for if after x months you have nothing to show for it?"

    The changes are terrible and absolutely SHOULD be tossed in the bin, but it will not happen.

  • shadyjane62
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    [snip] I was liquidating my EU account and there was nobody anywhere in the game. I was trying to find someone to give my stuff to and went to 5 different locations. No one there.

    Had to get on my NA account and troll chat for someone with a EU account. I had 5 million gold and a ton of gold mats. And I had trouble finding someone to take them.

    [edited for bashing]
    Edited by ZOS_Icy on July 29, 2022 5:22PM
  • washbern
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    you give them 6 months to work on combat and we will be playing Hello Kitty Island Adventure by the end of that period
  • Sandman929
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    They aren't going to scrap them. Why? Because people made them. This is someone's JOB. This is what they have to show for months of work, months they got paid for.

    Scrapping it now invites all sorts of questions, like "What do I even pay you for if after x months you have nothing to show for it?"

    The changes are terrible and absolutely SHOULD be tossed in the bin, but it will not happen.

    No, they won't. They also won't ever acknowledge that it's embarrassing how fast the community can recognize all the unintended consequences of their poorly thought out plans after taking one pass through the notes, but they cannot after months of work.

    They will also NEVER balance PvE and PvP separately...I don't know why that's still offered up as a solution by players, it will never ever happen.
  • Darkstorne
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    That would be amazing. Don't even put an end date on it. Just commit to using the PTS for however long it takes to sort out some new systems to address their pain points with the combat system. Keep trying out new ideas, engage the community for suggestions and feedback, and in time they'll land on something fun and engaging that can raise the floor without affecting the ceiling.

    Personally I'd like to see them try out a light attack / heavy attack combo system that MMOs like Bless Unleashed use, because that would fit really damn well into ESO. It would improve the single-player TES style gameplay that a lot of casual players pursue (LA/HA builds) without trying to take weaving away from the game. Instead it would provide an alternative to weaving.

    Example:

    Light attacks deal X damage (and should absolutely scale with weapon/spell damage, but probably not max resources, with resources allowing for more skill/ability use rather than boosting damage), and grant a 2 second buff that increases the damage of your next light attack by 20%, stacking up to 5 times. Using an ability erases all stacks of this buff (so weaving is unaffected by the buff), and using a heavy attack consumes all stacks of the buff and increases heavy attack damage by 50% for each stack consumed.

    ^ With that kind of system they can lower the base damage of light attacks a bit if they really feel like they need to for end-game weaving, knowing that LA/HA builds that utilize consecutive LAs will still see a damage boost. HA players can either continue utilizing HAs exclusively, or build them up with LAs first for a big combo-ender.

    And I'm sure there are loads of system tweaks and additions that other players can dream up to try and address the floor/ceiling issue that ZOS could experiment with, all in a framework that is completely open and doesn't commit to push any of it to the live server until they find a system that works.
  • shadyjane62
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    They are not going to change a thing. It would be better to delete account and play 6 months on a new game. It would be less stressful and more productive.
  • kringled_1
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    [snip] I was liquidating my EU account and there was nobody anywhere in the game. I was trying to find someone to give my stuff to and went to 5 different locations. No one there.

    Had to get on my NA account and troll chat for someone with a EU account. I had 5 million gold and a ton of gold mats. And I had trouble finding someone to take them.

    Huh. Did I see you in zone chat in Northern Elsweyr while you were looking?

    [edited to remove quote]
    Edited by ZOS_Icy on July 29, 2022 5:23PM
  • shadyjane62
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    kringled_1 wrote: »
    [snip] I was liquidating my EU account and there was nobody anywhere in the game. I was trying to find someone to give my stuff to and went to 5 different locations. No one there.

    Had to get on my NA account and troll chat for someone with a EU account. I had 5 million gold and a ton of gold mats. And I had trouble finding someone to take them.

    Huh. Did I see you in zone chat in Northern Elsweyr while you were looking?

    Probably. I was searching for someone to Unload my my stuff on. I had a ton of gold mats and still had 5 million in gold to give away. Even in NA I went to 4 zones before I found someone with an EU char.

    [edited to remove quote]
    Edited by ZOS_Icy on July 29, 2022 5:24PM
  • weights44
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    I know the ey aren’t going to scrap changes. I’m just trying to get Zos to realize this 1 tiny thing before they lose a high percentage of accounts. I’m shocked Microsoft hasn’t stepped in to be completely honest. After what they paid for ownership I’d think they would pay attention to the revenue side of these rollouts. It’s sad but it does seem like this may be the final “nail in the coffin” of eso. Combat changes are good for balance but that isn’t why they are doing this. Even after 80 hours of “parsing” to recommend the original changes to week 1 of u35 they had to go back after realizing how bad they were and make soft changes that were basically a minimum to see if the community responded in a positive way. Of course we didn’t.
  • weights44
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    I used to buy 21k crown packs x 3 every month. For years. But I stopped once it became impossible to barswap in pvp. And I pve too. A lot. And I see the difference on both sides. I don’t think it’s possible to balance out the two. But the light and heavy attacks coming from all classes and all roles being exactly the same isn’t right. I don’t think they should scale off max resource. Just weapon/spell damage.

    Balancing out the game would have made more sense by creating dots/aoe skills added to classes that helped lower threshold players achieve better damage by having longer dots but also keepi. The core class/weapon skill lines in place as they are on live. High dps is fun. And makes the game enjoyable. But mechanics and super low dps won’t make vet HM content achievable. They really need a rework of their mindset on this.
  • Sallymen
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    It's hard to help in ZoS' vision of the game if they do not tell us...

    Big example is when they nerfed Dragonknight, stating they intended for the class to have difficulty with sustain... Which doesn't reflect at all with their passives of sustaining their resources through popping ultimates and burning/poison giving magicka and stamina back.

    But going back to the original design of the class, Dragonknights were meant to be tanks, to be able to sustain through fights so what is their vision exactly? Cause obviously it changes but they do not make it clear at all.

    I agree that ZoS should gut U35 because what the update achieves of making content accessible to more players is in reality pushing people away. My whole guild keeps talking about moving onto Final Fantasy because of it.
    Current Undaunted Key Count: 4,902
  • vivisectvib16_ESO
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    Agree. It's ridiculous that they're trying to shove these changes through in a mere 5 weeks. Where's the QA?
  • francesinhalover
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    [snip] I was liquidating my EU account and there was nobody anywhere in the game. I was trying to find someone to give my stuff to and went to 5 different locations. No one there.

    Had to get on my NA account and troll chat for someone with a EU account. I had 5 million gold and a ton of gold mats. And I had trouble finding someone to take them.

    Could had asked the forums...now im sad the thought of losing gold when im poor T_T
    So you wont play eso anymore?

    [edited to remove quote]
    Edited by ZOS_Icy on July 29, 2022 5:24PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • pklemming
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    Sallymen wrote: »
    It's hard to help in ZoS' vision of the game if they do not tell us...

    Big example is when they nerfed Dragonknight, stating they intended for the class to have difficulty with sustain... Which doesn't reflect at all with their passives of sustaining their resources through popping ultimates and burning/poison giving magicka and stamina back.

    But going back to the original design of the class, Dragonknights were meant to be tanks, to be able to sustain through fights so what is their vision exactly? Cause obviously it changes but they do not make it clear at all.

    I agree that ZoS should gut U35 because what the update achieves of making content accessible to more players is in reality pushing people away. My whole guild keeps talking about moving onto Final Fantasy because of it.

    The big problem with this is assuming they have a vision. Either this changes every 3 months, or, well... they are making stuff up as they go along.
  • pklemming
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    [snip] I was liquidating my EU account and there was nobody anywhere in the game. I was trying to find someone to give my stuff to and went to 5 different locations. No one there.

    Had to get on my NA account and troll chat for someone with a EU account. I had 5 million gold and a ton of gold mats. And I had trouble finding someone to take them.

    Could had asked the forums...now im sad the thought of losing gold when im poor T_T
    So you wont play eso anymore?

    One of out players put 13 million gold in the GB and a ton of mats. Was a nice player, it was a shame to lose them.

    [edited to remove quote]
    Edited by ZOS_Icy on July 29, 2022 5:25PM
  • orgin_stadia
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    I'm fairly sure that these constant changes every 3 months isn't and has never been about combat balancing but rather their delusion that it keeps people grinding for new gear and staying in game to optimize their gameplay.
  • KingKayanto
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    I hope I'm not the only one canceling eso+
    Battlegrounds Masochist

    Magsorc: Robot Wizard
    StamDK: Dragon Bruh
    StamNB: Mr Meow Meow Meow
  • Faulgor
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    Darkstorne wrote: »
    That would be amazing. Don't even put an end date on it. Just commit to using the PTS for however long it takes to sort out some new systems to address their pain points with the combat system. Keep trying out new ideas, engage the community for suggestions and feedback, and in time they'll land on something fun and engaging that can raise the floor without affecting the ceiling.

    Personally I'd like to see them try out a light attack / heavy attack combo system that MMOs like Bless Unleashed use, because that would fit really damn well into ESO. It would improve the single-player TES style gameplay that a lot of casual players pursue (LA/HA builds) without trying to take weaving away from the game. Instead it would provide an alternative to weaving.

    Example:

    Light attacks deal X damage (and should absolutely scale with weapon/spell damage, but probably not max resources, with resources allowing for more skill/ability use rather than boosting damage), and grant a 2 second buff that increases the damage of your next light attack by 20%, stacking up to 5 times. Using an ability erases all stacks of this buff (so weaving is unaffected by the buff), and using a heavy attack consumes all stacks of the buff and increases heavy attack damage by 50% for each stack consumed.

    ^ With that kind of system they can lower the base damage of light attacks a bit if they really feel like they need to for end-game weaving, knowing that LA/HA builds that utilize consecutive LAs will still see a damage boost. HA players can either continue utilizing HAs exclusively, or build them up with LAs first for a big combo-ender.

    And I'm sure there are loads of system tweaks and additions that other players can dream up to try and address the floor/ceiling issue that ZOS could experiment with, all in a framework that is completely open and doesn't commit to push any of it to the live server until they find a system that works.

    God I've wanted something like this since forever, the base combat just feels unfinished IMO. In the beginning they didn't even plan for people to use skills so liberally, but there just wasn't anything else to do.

    They could even introduce more elaborate combos, or combos for specific weapon types. E.g., 3+ light attacks with a sword and board could boost your next bash by x% or something. Or the last hit in a combo could always apply a status effect with destro staves, whatever.

    All of which wouldn't affect the standard light-attack-weave fare one bit, but offer more accessible combat.

    I'm still kinda annoyed I wasn't around when they were testing LA/HA changes on the PTS a few years back, even though none of the changes went through. But if they want to continue to change the game, they should have more cycles like that.
    Not just confronting us every 3 months that will go Live no matter what, but more frequent testing cycles in an earlier stage of development.

    You know, a real test server.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • NerfSeige
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    Yeah bro, ZoS can just release the content (EXCEPT NOCTURNAL’S PLOY) and some adjustments and people won’t really complain as much as this [snipped due to profanity].

    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
  • gariondavey
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    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • p00tx
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    Darkstorne wrote: »
    Light attacks deal X damage (and should absolutely scale with weapon/spell damage, but probably not max resources, with resources allowing for more skill/ability use rather than boosting damage), and grant a 2 second buff that increases the damage of your next light attack by 20%, stacking up to 5 times. Using an ability erases all stacks of this buff (so weaving is unaffected by the buff), and using a heavy attack consumes all stacks of the buff and increases heavy attack damage by 50% for each stack consumed.

    This is a crazy cool idea, and something that could definitely add another nuanced layer to the gameplay. I just wonder how difficult it would be to implement it.
    PC/Xbox NA
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  • pklemming
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    Pride and stubbornness, despite the harm they are causing to the game. We have asked for the changes to be reverted for weeks now, but the deafening silence means they know better than the people that actually the playing the game.

    The longer this goes on, the more people we lose.... and still..... silence.....
  • Jazraena
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    p00tx wrote: »
    Darkstorne wrote: »
    Light attacks deal X damage (and should absolutely scale with weapon/spell damage, but probably not max resources, with resources allowing for more skill/ability use rather than boosting damage), and grant a 2 second buff that increases the damage of your next light attack by 20%, stacking up to 5 times. Using an ability erases all stacks of this buff (so weaving is unaffected by the buff), and using a heavy attack consumes all stacks of the buff and increases heavy attack damage by 50% for each stack consumed.

    This is a crazy cool idea, and something that could definitely add another nuanced layer to the gameplay. I just wonder how difficult it would be to implement it.

    Meanwhile, I see so many burst problems for PvP right there.
  • MentalxHammer
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    The testing and period for adjustment is definitely not adequate considering they really only iterate on their changes twice in pts patches 3 and 5. They either need more hands working on these changes or a longer period of time for testing. The fact that no meaningful changes occur in weeks 2 or 4 demonstrates this.
    Edited by MentalxHammer on July 29, 2022 6:20PM
  • redspecter23
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    ZOS, swallow your pride. This update is by no means completely killing the game off, but you must see that it's not healthy. There are players leaving. There are guilds dying. Put your ego aside and please, please, consider what you're doing. Your stated goal is admirable, but what you are proposing doesn't lead to that goal. Listen to your playerbase. Listen to your own stream team. Listen to somebody, please.
  • Mudslinger
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    it's like they are trying to ruin ESO , tear it down , did they hire kathleen Kennedy frm star wars
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