MovesLikeJaguar wrote: »Reverting the changes and using battle sprit to make it to you get the major versions, the live versions that is, of the ring's buffs while out of pvp, and minor versions (the nerfed version) while in pvp would be best.
joseayalac wrote: »That would overcomplicates things, there's already mechanics in play that deal with that kind of stuff.
For example, you could add Major or Minor Aegis, Slayer to Oakensoul and get done with that. Those buffs, from design, don't interfere with PVP.
FlamingBeard wrote: »joseayalac wrote: »That would overcomplicates things, there's already mechanics in play that deal with that kind of stuff.
For example, you could add Major or Minor Aegis, Slayer to Oakensoul and get done with that. Those buffs, from design, don't interfere with PVP.
As far as I'm aware, Aegis/Slayer/etc don't work in overland content so the posts original suggestion of using Battle Spirit to differentiate set effects between game modes seems like a more direct approach that doesn't leave overland content as the odd one out.
FlamingBeard wrote: »joseayalac wrote: »That would overcomplicates things, there's already mechanics in play that deal with that kind of stuff.
For example, you could add Major or Minor Aegis, Slayer to Oakensoul and get done with that. Those buffs, from design, don't interfere with PVP.
As far as I'm aware, Aegis/Slayer/etc don't work in overland content so the posts original suggestion of using Battle Spirit to differentiate set effects between game modes seems like a more direct approach that doesn't leave overland content as the odd one out.
I've kind of wondered why they just didn't do something similar to HM Groups and Trials and create something like a Raider's Spirit to apply tweaks only used in that type of PvE.
edit: tweaks= artificially setting the floor and ceiling for everyone when in that type of content
Stalwart385 wrote: »If they would have just changed major heroism to minor heroism I think it would have been in a good place.