New Content... its an MMO fanboys wishlist !

  • Jitterbug
    Jitterbug
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    Spellcrafting

    wut?

    like oblivion?
  • Sakiri
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    Slash8915 wrote: »
    Gimmie my dark brother hood..

    BTW they better implement that you can't have both. Since the thieves guild totally condones killing.

    Anyone else agree?

    Condones means they support it...

    It sounded like sarcasm to me, even if it was a typo.
  • epoling
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    I am guessing that this isn't a complete list of things they are working on. Just highlights.
  • jimdove
    jimdove
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    looks good, are they coming soon or planned for next year etc..
  • Sakiri
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    Highlights that scream "we are only going to add group content to the game. If you want to solo or duo, pvp or level your 20th alt or gtfo".

    Ill probably gtfo with my entire guild, which is mostly husband/wife pairs and we want to keep it that way. Theres often only one or two pthers on when Im on and in a game they pushed with no tagging, no forced grouping for quests and an excellent solo experience, the game hard stopping at vr 10 is a kick in the junk.
  • zinoviy22b14_ESO
    zinoviy22b14_ESO
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    Oh another thing they can allow us to do is name our crafted items.. Remember that in oblivion?
  • pmn100b16_ESO
    pmn100b16_ESO
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    Please...no pink dye
  • Slash8915
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    Oh another thing they can allow us to do is name our crafted items.. Remember that in oblivion?

    Do you realize how many weapons we would see with names like "Oathkeeper" and "Longclaw"?...

  • Jade1986
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    As long as people cant kill quest givers I am fine, otherwise we are going to have a huge problem with people griefing people trying to get quests.
  • neocomab16_ESO
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    thieves and brotherhood ...okay. affraid of the skill lines though. spellcrafting? Yeah, because this game needs even more magicka based attacks, right?
  • epoling
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    Personally think it is nice they are adding some more group content. While not a huge grouper myself I enjoy it occasionally and think that there probably wasn't enough at release for an MMO.
  • jimdove
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    Slash8915 wrote: »
    Oh another thing they can allow us to do is name our crafted items.. Remember that in oblivion?

    Do you realize how many weapons we would see with names like "Oathkeeper" and "Longclaw"?...

    and The Axe of *** or the Shield of ***

    bring it on imo

  • User3rr0r
    User3rr0r
    Soul Shriven
    Can you link your source for this info please?
  • Laura
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    some I don't really agree with most I really do (i dont like dungeons that level to you) other than that I agree

    they already stated a justice system was in the works but it NEVER SHOULD HAVE become available for purchase without that. Its elder scrolls... I love the game too but this was I think one of the top disappointments about the game. Why are level 4 vampires allowed in town? why can people run around as a werewolf in town?

    justice system and housing are two things that I think should have been in the game at launch and they need to be added ASAP.
  • Sakiri
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    Because in an MMO excluding players from basic amenities due to vampirism would be idiotic.

    Justice system isn't likely to prevent them from using vendors and such either.
  • epoling
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    A justice system is going to be nice, but I am glad they waited until after the game came out. It lets them see the unintended ways people play the game now so that they can make it fit live play. Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)

    Also, personally think a justice system should make the morally questionable choice of becoming a werewolf or vampire have consequences. This game is full of moral choices that end up not meaning anything. Maybe some should.
    Edited by epoling on May 1, 2014 10:30PM
  • babylon
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    Player housing would be nice.
  • Arsenic_Touch
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    Columba wrote: »

    Speak for yourself. I don't want the, wasting time on chat bubbles.

    Pretty much, They should just open the API and let addons take care of it.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • AryaWythers
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    Are they really putting in a justice system?
  • HandofBane
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    Are they really putting in a justice system?

    Yup, not much info yet beyond a couple teaser lines in the AUA, but the intent so far seems to be allowing players to rob/murder npcs, with bounties applying if you get caught doing so. Guards will demand you pay your bounty if they see you/talk to you, but if the bounty is high enough they may attack on sight. Also the potential for player bounty hunting, but that was a bit less clear.
  • michaelpatrickjonesnub18_ESO
    Dyes...Oh no.

    Scary giving children the freedom to finger paint.

    Game will look like Webkinz by Christmas.

    Better use sensible colour schemes, and be smart about it. Or you'll fail miserably.
  • Jade1986
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    thieves and brotherhood ...okay. affraid of the skill lines though. spellcrafting? Yeah, because this game needs even more magicka based attacks, right?
    Elder Scrolls fans have been asking for spell crafting for years now. this is a really good thing, and will likely cause a few people to stay =D.


    epoling wrote: »
    A justice system is going to be nice, but I am glad they waited until after the game came out. It lets them see the unintended ways people play the game now so that they can make it fit live play. Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)

    Also, personally think a justice system should make the morally questionable choice of becoming a werewolf or vampire have consequences. This game is full of moral choices that end up not meaning anything. Maybe some should.
    Yep, I hope if you become a vampire or WW you get expelled from the fighters guild. Things like that would make sense. Or if you even go in the FG you get attacked on sight.

  • HandofBane
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    epoling wrote: »
    Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)

    To be fair, the first crime in intend to commit will be borrowing a greatsword and lending it up a certain banker's posterior.
    Edited by HandofBane on May 1, 2014 11:01PM
  • Jade1986
    Jade1986
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    HandofBane wrote: »
    "epoling wrote: »
    "Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)

    To be fair, the first crime in intend to commit will be borrowing a greatsword and lending it up a certain banker's posterior.
    while it would be funny for 5 minutes, having everyone kill bankers would ruin the bank / store system. So expect them, vendors, and quest givers to be off limits.

  • merwanoreb17_ESO
    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.
  • HandofBane
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    laced wrote: »
    HandofBane wrote: »
    "epoling wrote: »
    "Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)

    To be fair, the first crime in intend to commit will be borrowing a greatsword and lending it up a certain banker's posterior.
    while it would be funny for 5 minutes, having everyone kill bankers would ruin the bank / store system. So expect them, vendors, and quest givers to be off limits.
    So, much like Skyrim, essential NPCs everywhere, with only a handful of viable targets for crimes. :'(
  • babylon
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    To avoid chaos I expect there will be only certain npcs associated with the justice system, rather than having the ability to kill every npc on the map. Thieving would be less of a worry for other players...unless a failed attempt also involves the npc running off waving his fists in pursuit of the thief :3
  • Jade1986
    Jade1986
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    HandofBane wrote: »
    laced wrote: »
    HandofBane wrote: »
    "epoling wrote: »
    "Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)

    To be fair, the first crime in intend to commit will be borrowing a greatsword and lending it up a certain banker's posterior.
    while it would be funny for 5 minutes, having everyone kill bankers would ruin the bank / store system. So expect them, vendors, and quest givers to be off limits.
    So, much like Skyrim, essential NPCs everywhere, with only a handful of viable targets for crimes. :'(
    Well, in skyrim it wasn't such a huge problem if you woulda killed a quest giver, tough luck for you. But in an mmo, if you can kill quest givers, bankers and vendors, the game would just be broken and annoying.

  • Sakiri
    Sakiri
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    laced wrote: »
    HandofBane wrote: »
    "epoling wrote: »
    "Some NPCs are definitely going to need to be off limits. (Otherwise some sociopath will be sitting there continuously killing the banker for their own kicks.)

    To be fair, the first crime in intend to commit will be borrowing a greatsword and lending it up a certain banker's posterior.
    while it would be funny for 5 minutes, having everyone kill bankers would ruin the bank / store system. So expect them, vendors, and quest givers to be off limits.

    "Please stay on the customers' side of the counter."

    I want to kill that jerk so much.
  • Sakiri
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    Spellcrafting, now that can be interesting. I love all of these additions, but I am really missing chat bubbles. The world feels kind of dead without it, never really notice people talking or anything like that.

    I prefer it that way. You want my attention, whisper me.

    I hate chat bubbles. Between NPCs that dont shut up(I have NPC text on so I can read QUEST NPC chat not random banter) and crowded areas full of a billion players all popping bubbles up, Ill keep them off.

    It also means that if you want me to help kill something, whisper. I wont see your /say.
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