New Item Set: "Psijic's Banishment"Players in pvp are having less control over their character patch after patch.
Vateshran sword and shield and Dark convergence pulls took away movement. Now we have a set randomly taking away buffs. I can't wait to see what's next!
I like how they nerfed arctic blast for wardens because they said it didn't allow counterplay
But there's no counterplay to this at all, people just steal away your buffs and you can do nothing about it and have no way to stop them other than just wear entirely different gear.
10/10 logic zos your consistency never fails to amaze
Where's the counterplay on this?
Also they took away the bleed from Cutting Dive and stated "Cutting Dive was creating situations where there was no answer to deal with the ramping bleed"
No answer to deal with?
C'mon this just screams that someone at Zos got beat by a Warden and needs an excuse every patch to screw us.
WreckfulAbandon wrote: »Where's the counterplay on this?
Also they took away the bleed from Cutting Dive and stated "Cutting Dive was creating situations where there was no answer to deal with the ramping bleed"
No answer to deal with?
C'mon this just screams that someone at Zos got beat by a Warden and needs an excuse every patch to screw us.
Is this a trick question? Because the counterplay is breakfree. Warden has not always been bad, For awhile it was Stamden or Stamcro or go home. You cant compare any current skills to the insanity of removing 2 buffs every 2 seconds.
Lughlongarm wrote: »Watched the full duration of Isth3reno1else video regarding this set -
https://www.youtube.com/watch?v=7tuTiivls0Y&ab_channel=Isth3reno1else
and I don't fully agree.
That amount of added power that has been shifted toward the major/minor buff system over the years is quite significant. Also the amount of tools to counter debuffs has been increased dramatically.
Introducing a mechanic to counter a fully optimized buff setup gameplay seems like logical step. Same was done in GW2 few years ago and it has also been criticized the same way at the beginning( a non issue now days). Sure, ESO is not GW2, however, I don't see how this set will be broken we let's say 15 sec CD(It has been mentioned in the video that no CD could fix this set.
Let's be honest, when you think about this set as a penetration set, you take the best outcome possible. Worst outcome possible is that this set does nothing. For once you can't control which buffs it removes and second, many of the buffs are rotational in nature or attached to rotational skills. For example I would say that vigor and Forward momentum are quite common skills for many solo PvP players. With the upcoming changes to vigor, you will be spamming these skill every ~6 seconds regardless and by doing so, renewing your buffs in the process. In these kind of situations, you have a set and gives you 0 value.
So I would say that ~15 sec of CD will probably make this set viable and not that OP.
@ZOS_GregoryV
Could it be possible to get an answer from ZOS other than "some peoples are out of the rules of the forum" about this concerning topic ? ...
5 – When you apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you apply a Minor Debuff to an enemy, remove a Minor Buff with a duration from the target. These effects can both occur once every 2 seconds.
This set fundamentally breaks the combat system of ESO, and should never have even passed the drawing board to be allowed onto the PTS. Buff management is a core aspect of the game. Providing a set that allows people to completely negate their target's effort in maintaining their buffs is absurd. Not to mention that this set would fully nullify the target's potions - making things like spellpower/weapon power pots worthless, and severely harming everyone's sustain as their major regeneration buffs from potions are removed.
The concept of this set is flawed at it's base, and should not be allowed to enter the game. Even with a much longer cooldown it would be extremely problematic.
The worry with this set is fighting outnumbered.@ZOS_GregoryV
Could it be possible to get an answer from ZOS other than "some peoples are out of the rules of the forum" about this concerning topic ? ...
I actually find this infuriating about the forums.
We get radio silence on important topics, but mods come in an comment on clean ups.
I know mods aren't devs, but it would be nice to also hear "thanks for the feedback, we'll make sure our combat team is aware of the thread. Please try to keep it civil though and remember the forum rules".
Instead we get told off, and no idea if the issue that's causing people to go at each other is even being seen by the devs.
Lughlongarm wrote: »
Hi, thank you for the feedback.
As I mentioned, I also believe that a 2 sec CD on this set is ridiculous. My main disagreements were with the arguments made in the video which stated that this set cannot be balanced with CD tweaking alone and that buff removing mechanic should not be part of the game at all.
"The major buff and debuff system is drastically weaker" - It's true that many buffs were nerfed(the regen buffs got better), but also few buffs were added to the game as well over the years like -Courage for example.. many of buffs which used to have very low access with low uptime can now have close to many 100% uptime for coordinated groups. Under such conditions, I don't think it's that bad of an idea, to present a set to counter this trend.
"debuffs reduced dramatically" - Debuffs were also got a nerf, together with the buff nerfs, not to mention all the dots nerfs over the years(and this patch as well). But also you have nowadays sets like Curse Eater which are very effective for group cleanse.
"Who isn't buffing up in this game?" - What I meant was that the compression to a penetration set is somewhat dishonest, because you can either can the best case result, removing a significant buff for a long period of time or worst case result, removing a buff like fortitude or a buff that will be applied 1 sec after the proc due to the nature of rotational skills(not because you noticed you need to rebuff).
If this set had like 15 sec CD or even 10 sec CD(Or even 8 sec), will this set still be OP in your opinion? Based of the rotational buff analysis presented, under such conditions it can be either very effective(best case) or completely useless(worst case). Perhaps the best solution is to have this set remove major and minor buff every 8-15 sec from each target. Which will make this set more of a support debuff set than a single target damage set.
And than thank you for the great videos all the testing you are doing. Keep up the good work^^.
sabresandiego_ESO wrote: »Set looks fine to me. You can remove debuffs so you should be able to remove buffs too. You can also re-apply buffs or play without them.
I completely disagree with “is there no one else’s” video. He claims that this is as good as a penetration set but it’s a totally bogus claim. You can debuff one major debuff every 2 seconds and there is no guarantee major resolve will be what you debuff. On top of which resolving vigor now rebuffs major resolve every time you use it to heal. It’s a fake narrative the same way cries about proc sets were a fake narrative years ago. Now days many players use procs and enjoy the interesting gameplay effects.
Sets like this that don’t do damage have to be good or Nobody will use them. Anytime a good set is put on PTS an army of cries ensue to try to get rid of it
sabresandiego_ESO wrote: »Set looks fine to me. You can remove debuffs so you should be able to remove buffs too. You can also re-apply buffs or play without them.
I completely disagree with “is there no one else’s” video. He claims that this is as good as a penetration set but it’s a totally bogus claim. You can debuff one major debuff every 2 seconds and there is no guarantee major resolve will be what you debuff. On top of which resolving vigor now rebuffs major resolve every time you use it to heal. It’s a fake narrative the same way cries about proc sets were a fake narrative years ago. Now days many players use procs and enjoy the interesting gameplay effects.
Sets like this that don’t do damage have to be good or Nobody will use them. Anytime a good set is put on PTS an army of cries ensue to try to get rid of it
Lughlongarm wrote: »Watched the full duration of Isth3reno1else video regarding this set -
https://www.youtube.com/watch?v=7tuTiivls0Y&ab_channel=Isth3reno1else
and I don't fully agree.
That amount of added power that has been shifted toward the major/minor buff system over the years is quite significant. Also the amount of tools to counter debuffs has been increased dramatically.
Introducing a mechanic to counter a fully optimized buff setup gameplay seems like logical step. Same was done in GW2 few years ago and it has also been criticized the same way at the beginning( a non issue now days). Sure, ESO is not GW2, however, I don't see how this set will be broken we let's say 15 sec CD(It has been mentioned in the video that no CD could fix this set.
Let's be honest, when you think about this set as a penetration set, you take the best outcome possible. Worst outcome possible is that this set does nothing. For once you can't control which buffs it removes and second, many of the buffs are rotational in nature or attached to rotational skills. For example I would say that vigor and Forward momentum are quite common skills for many solo PvP players. With the upcoming changes to vigor, you will be spamming these skill every ~6 seconds regardless and by doing so, renewing your buffs in the process. In these kind of situations, you have a set and gives you 0 value.
So I would say that ~15 sec of CD will probably make this set viable and not that OP.
StarOfElyon wrote: »I don't understand how this happens so much. How can ZOS not understand how overtuned or just plain broken these set items are. I have even gone to CP imperial city or Cyrodril because I don't want to deal with the sets that already exist. I sure won't be going to those campaigns ever again if this goes live.
MetallicMonk wrote: »sabresandiego_ESO wrote: »Set looks fine to me. You can remove debuffs so you should be able to remove buffs too. You can also re-apply buffs or play without them.
I completely disagree with “is there no one else’s” video. He claims that this is as good as a penetration set but it’s a totally bogus claim. You can debuff one major debuff every 2 seconds and there is no guarantee major resolve will be what you debuff. On top of which resolving vigor now rebuffs major resolve every time you use it to heal. It’s a fake narrative the same way cries about proc sets were a fake narrative years ago. Now days many players use procs and enjoy the interesting gameplay effects.
Sets like this that don’t do damage have to be good or Nobody will use them. Anytime a good set is put on PTS an army of cries ensue to try to get rid of it
Players who think the set is fine always seem to entirely miss the point and not have a good sense of game balance in general honestly. First of all the downtime is way too short for it especially after their whole rant about why they're even changing things this patch in the first place. Second of all it's not even the fact that it's removing buffs that you can reapply on your bar which is annoying enough with how often they are able to and how easy it is to apply/remove, it's the fact that all of your potion buffs which are buffs you do not have access to on your bars and have a much larger cooldown can be removed off of you with little to no effort at all.
sabresandiego_ESO wrote: »Set looks fine to me. You can remove debuffs so you should be able to remove buffs too. You can also re-apply buffs or play without them.
I completely disagree with “is there no one else’s” video. He claims that this is as good as a penetration set but it’s a totally bogus claim. You can debuff one major debuff every 2 seconds and there is no guarantee major resolve will be what you debuff. On top of which resolving vigor now rebuffs major resolve every time you use it to heal. It’s a fake narrative the same way cries about proc sets were a fake narrative years ago. Now days many players use procs and enjoy the interesting gameplay effects.
Sets like this that don’t do damage have to be good or Nobody will use them. Anytime a good set is put on PTS an army of cries ensue to try to get rid of it
NordSwordnBoard wrote: »So, a player can debuff you with a no-cost ranged skill, or use puncture up close to debuff you of all you have going pretty quickly. Yikes.
sabresandiego_ESO wrote: »Set looks fine to me. You can remove debuffs so you should be able to remove buffs too. You can also re-apply buffs or play without them.
I completely disagree with “is there no one else’s” video. He claims that this is as good as a penetration set but it’s a totally bogus claim. You can debuff one major debuff every 2 seconds and there is no guarantee major resolve will be what you debuff. On top of which resolving vigor now rebuffs major resolve every time you use it to heal. It’s a fake narrative the same way cries about proc sets were a fake narrative years ago. Now days many players use procs and enjoy the interesting gameplay effects.
Sets like this that don’t do damage have to be good or Nobody will use them. Anytime a good set is put on PTS an army of cries ensue to try to get rid of it
But, everyone who raised the red flag about procs a few years ago were absolutely right. Procs were insane, and added a ton of damage to players who could stack health and defense.
And, as a result, procs were completely overhauled, with scaling. And now, you only hear about a few outlier sets that a problems and not procs as a whole.
So, procs are in a good spot now, absolutely because people raised a fit and Zos fixed things.
As they should with this set as well.