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Stop the outrage: U35 combat changes are good*

  • Hawkeye
    Hawkeye
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    Iselin wrote: »
    ZOS_Icy wrote: »
    Greetings,

    We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.

    The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?

    How about editing that?

    You're asking to much. They only use copy paste replies. I don't think they are allowed to actually post. At least that has been my experience with the Jr mods.
    What is the definition of insanity? Ask ZOS.
  • starkerealm
    starkerealm
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    Hawkeye wrote: »
    Iselin wrote: »
    ZOS_Icy wrote: »
    Greetings,

    We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.

    The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?

    How about editing that?

    You're asking to much. They only use copy paste replies. I don't think they are allowed to actually post. At least that has been my experience with the Jr mods.

    As far as that goes, I can think of at least one dev who isn't allowed to post without sending it to Gina's (or maybe Jess's) desk for approval first.

    It wouldn't surprise me if getting prior approval for basically any post (with the possible exceptions of Kevin and Gina) is the norm.

    Though, I agree, it might be a good idea if @ZOS_Icy asked someone to soften the language on that title, though I'm not holding my breath, and they've got much bigger issues to deal with... you know, like the forums being on fire for nearly five days straight.
  • Hawkeye
    Hawkeye
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    Hawkeye wrote: »
    Iselin wrote: »
    ZOS_Icy wrote: »
    Greetings,

    We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.

    The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?

    How about editing that?

    You're asking to much. They only use copy paste replies. I don't think they are allowed to actually post. At least that has been my experience with the Jr mods.

    As far as that goes, I can think of at least one dev who isn't allowed to post without sending it to Gina's (or maybe Jess's) desk for approval first.

    It wouldn't surprise me if getting prior approval for basically any post (with the possible exceptions of Kevin and Gina) is the norm.

    Though, I agree, it might be a good idea if @ZOS_Icy asked someone to soften the language on that title, though I'm not holding my breath, and they've got much bigger issues to deal with... you know, like the forums being on fire for nearly five days straight.

    Not surprising. I honestly just made a post on how to get help with a mod. I have been totally ignored. No clue what to do. I think they are going MIA on purpose. Which is sickening. Sad thing is? If we were "allowed" to treat them the way they treat us I bet things would be different.
    What is the definition of insanity? Ask ZOS.
  • francesinhalover
    francesinhalover
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    OP Quote: The current DPS ceiling goes upto 140k+

    The average player comes nowhere close to that.

    Im average and i cant even reach 90-100k
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Scaletho
    Scaletho
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    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds

    Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.

    The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.

    The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
    1. A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
    2. Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
    3. Better sustain since the DoT costs remain unchanged
    4. Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)

    U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).

    Here are some parses off the Internet:
    StamCro 116k
    9hd4elga129w.png

    MagSorc 103k
    ejskv2h06jyu.png

    MagBlade 101k, literally spamming Surprise Attack
    v89y9xwv97ri.png

    *Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.

    And finally: the sole opinion of this guy must be accepted as correct because he gave us a bunch of numbers and statistics!

    He demands to stop the outrage because he is the best to say it!

    Oh, the condescending irony...
  • Mixalis966
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    I do not know what changes specificaly but the damage needed a nerf FOR SURE.I played since 2016 and when i returned in 2022 after a big break every content was a joke,a lot of the bosses were plain target dummies.Undeserved trifectas all over the place and achievements meaning nothing.Not to mention the combat addons making eso a child's play.Ignore professional target dummy parsers in youtube and fix the game, you designed these bosses with mechanics for a reason.
  • Kusto
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    People just like to complain. I remember couple of years ago when similar nerf hammer dropped and target dummy was buffed to hide it somewhat. People cried everywhere. My several guilds Godslayer prog groups worked overtime to get it done before dps nerfs. Top players only hit 90k back then and 70-80k was considered also very good. Same as now, people believed that they can never clear any HMs and trifectas after the patch lol. Only year or so later, most serious raiders were parsing 100k+ and now 130k+ lol.
    Dps needs to be nerfed every once in awhile or soon we would hit 200-300k. With every new content they have brought new better sets. And they most likely plan to do so in future. New op sets are what sells the content to endgame players, floor buys it anyways for overland, companions or card game reasons. Zos is currently just making room for future new sets. Instead of nerfing old sets this is one way to make sure the content stays challenging. Just wait a patch or two and you'll be back steamrolling 2 min vAS and vCR hard modes.
  • Cadbury
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    Kusto wrote: »
    People just like to complain. I remember couple of years ago when similar nerf hammer dropped and target dummy was buffed to hide it somewhat. People cried everywhere. My several guilds Godslayer prog groups worked overtime to get it done before dps nerfs. Top players only hit 90k back then and 70-80k was considered also very good. Same as now, people believed that they can never clear any HMs and trifectas after the patch lol. Only year or so later, most serious raiders were parsing 100k+ and now 130k+ lol.
    Dps needs to be nerfed every once in awhile or soon we would hit 200-300k. With every new content they have brought new better sets. And they most likely plan to do so in future. New op sets are what sells the content to endgame players, floor buys it anyways for overland, companions or card game reasons. Zos is currently just making room for future new sets. Instead of nerfing old sets this is one way to make sure the content stays challenging. Just wait a patch or two and you'll be back steamrolling 2 min vAS and vCR hard modes.

    Or wait until the devs release a new Mythic :p
    Edited by Cadbury on July 16, 2022 4:31AM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Pevey
    Pevey
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    Mixalis966 wrote: »
    I do not know what changes specificaly but the damage needed a nerf FOR SURE.I played since 2016 and when i returned in 2022 after a big break every content was a joke,a lot of the bosses were plain target dummies.Undeserved trifectas all over the place and achievements meaning nothing.Not to mention the combat addons making eso a child's play.Ignore professional target dummy parsers in youtube and fix the game, you designed these bosses with mechanics for a reason.

    Sets. It’s all from the sets. Damage sets and also support sets that keep increasing buff uptimes.

    ALL of the power creep is from the sets, and then players continually get nerfed across the board to try to bring power back in line.

    Average players see their power go down patch after patch. They get bitter, they get mad at toxic elite dummy humpers, we get mad and tell them to just get good, they don’t know how and just want to play the game like a normal mmo where they feel progression and get more powerful and don’t keep getting nerfed more and more over time. So a gap exists.

    No more across the board nerfs! And definitely no wholesale changes to the flow and function of combat. That solves nothing.

    The devs need to go to the source of the power creep if they really want to bring it in line.

    *ok, not 100% from the sets, more like 99%. overperforming 2h backbar and overperforming stamsorc could do with very small, minor adjustments just to bring them back in line but not nerf them into oblivion
    Edited by Pevey on July 16, 2022 5:12AM
  • imno007b14_ESO
    imno007b14_ESO
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    Kusto wrote: »
    People just like to complain. I remember couple of years ago when similar nerf hammer dropped and target dummy was buffed to hide it somewhat. People cried everywhere. My several guilds Godslayer prog groups worked overtime to get it done before dps nerfs. Top players only hit 90k back then and 70-80k was considered also very good. Same as now, people believed that they can never clear any HMs and trifectas after the patch lol. Only year or so later, most serious raiders were parsing 100k+ and now 130k+ lol.
    Dps needs to be nerfed every once in awhile or soon we would hit 200-300k. With every new content they have brought new better sets. And they most likely plan to do so in future. New op sets are what sells the content to endgame players, floor buys it anyways for overland, companions or card game reasons. Zos is currently just making room for future new sets. Instead of nerfing old sets this is one way to make sure the content stays challenging. Just wait a patch or two and you'll be back steamrolling 2 min vAS and vCR hard modes.

    No offense, but this is a huge over simplification of the upcoming changes. This isn't just another periodic business-as-usual pruning to keep dps in check, and many of the nerfs are not directly to damage. The game has NEVER seen sweeping changes like this. I can't help but wonder how much you've actually looked in to and examined and thought about the latest PTS patch notes.
    Edited by imno007b14_ESO on July 16, 2022 5:14AM
  • Faulgor
    Faulgor
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    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    So? Then nerf those bloody sets.

    For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
    In fact, it's the very opposite, as I tried to lay out here.

    Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.

    They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Mr_Stach
    Mr_Stach
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    Faulgor wrote: »
    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    So? Then nerf those bloody sets.

    For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
    In fact, it's the very opposite, as I tried to lay out here.

    Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.

    They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!

    Instructions unclear..... Nerfed Warden by an additional 15%
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Kusto
    Kusto
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    Faulgor wrote: »
    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    So? Then nerf those bloody sets.

    For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
    In fact, it's the very opposite, as I tried to lay out here.

    Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.

    They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!

    Not sure how its possible to hit only 37k. There must be something seriously wrong with your build or you must be playing naked. Even if you just use 2 crafted sets and ONLY spam spammable after laying down 2-3 dots, you should get 50-60k. No weaving neccessary to achieve that.
  • starkerealm
    starkerealm
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    Mr_Stach wrote: »
    Faulgor wrote: »
    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    So? Then nerf those bloody sets.

    For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
    In fact, it's the very opposite, as I tried to lay out here.

    Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.

    They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!

    Instructions unclear..... Nerfed Warden by an additional 15%

    *Confused screaming begins anew*
  • WinterHeart626
    WinterHeart626
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    Mr_Stach wrote: »
    Faulgor wrote: »
    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    So? Then nerf those bloody sets.

    For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
    In fact, it's the very opposite, as I tried to lay out here.

    Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.

    They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!

    Instructions unclear..... Nerfed Warden by an additional 15%

    *Confused screaming begins anew*

    Ah, finally, some clear and precise directions to go in.
    Nerfed Dragon Knight, Sorcerer and Templar by a farther 10%.
  • Asphyxis
    Asphyxis
    This update makes combat plain and boring. With doubled DOT timers you will use your spammable much more which I think makes the fight dull. Many endgame players quit the game cuz of latest changes, not just this one and also not just endgame players, regular players (or casual players, whatever you call them) quit the game too. Belkarth is empty, nobody is looking for trials in the chat, game is dying and this is because of the updates.
    Edited by Asphyxis on July 16, 2022 10:03AM
    Asphyxis
  • Eldartar
    Eldartar
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    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds

    Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.

    The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.

    The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
    1. A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
    2. Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
    3. Better sustain since the DoT costs remain unchanged
    4. Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)

    U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).

    Here are some parses off the Internet:
    StamCro 116k
    9hd4elga129w.png

    MagSorc 103k
    ejskv2h06jyu.png

    MagBlade 101k, literally spamming Surprise Attack
    v89y9xwv97ri.png

    *Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.

    Well, if you put like that, I don't know why so many of us are complaining, silly me, what was I thinking?
  • FeedbackOnly
    FeedbackOnly
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    xgoku1 wrote: »
    5. The world first guild to get vDreadsailReef trifecta all quit because it will no longer be POSSIBLE to do it. Its not a case of adapt and do it slower but IT WONT EVEN BE PHYSICALLY POSSIBLE anymore.

    6. Noone will do last boss vRockgrove trifecta/hm because it wont be possible. At all.

    7. Everyone does less dps including the casuals. Somehow they are convinced this is only a top dps nerf.

    [snip]

    Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.

    ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.

    They have NEVER adjusted content because of nerfs. Not one time period. Shoot we will be lucky if they don't nerf everything even more by the time the update hits. As of now I have canceled subs on two accounts. This is to the stage of ridiculous. [snip] No one wants changes every three months.

    [edited for bashing & to remove quote]

    Scalecaller
  • starkerealm
    starkerealm
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    xgoku1 wrote: »
    5. The world first guild to get vDreadsailReef trifecta all quit because it will no longer be POSSIBLE to do it. Its not a case of adapt and do it slower but IT WONT EVEN BE PHYSICALLY POSSIBLE anymore.

    6. Noone will do last boss vRockgrove trifecta/hm because it wont be possible. At all.

    7. Everyone does less dps including the casuals. Somehow they are convinced this is only a top dps nerf.

    [snip]

    Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.

    ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.

    They have NEVER adjusted content because of nerfs. Not one time period. Shoot we will be lucky if they don't nerf everything even more by the time the update hits. As of now I have canceled subs on two accounts. This is to the stage of ridiculous. [snip] No one wants changes every three months.

    [edited for bashing & to remove quote]

    Scalecaller

    Scalecaller was nerfed based on completion rates. It's the same story with Bloodroot Forge.

    They track completion rates per boss, and if one seems out of line, they'll adjust difficulty.

    I think @AngelicaDLynn is correct, there's never been a content nerf based directly on previous character nerfs. There are some situations where you could argue one character nerf lead to a content modification, but it always goes through that spot check over completion rates being out of whack.
  • FantasticFreddie
    FantasticFreddie
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    Oh well then, in 8 years they have nerfed 2 dungeons and 1 trial because of low completion rate.

    It only took them 4 years to nerf vHoF, so I'm sure we can look for a dialing down vRG by 2025 and vDSR by 2026.
    This is fine.
    Edited by FantasticFreddie on July 16, 2022 11:53AM
  • renne
    renne
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    Mr_Stach wrote: »
    Faulgor wrote: »
    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    So? Then nerf those bloody sets.

    For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
    In fact, it's the very opposite, as I tried to lay out here.

    Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.

    They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!

    Instructions unclear..... Nerfed Warden by an additional 15%

    *Confused screaming begins anew*

    Ah, finally, some clear and precise directions to go in.
    Nerfed Dragon Knight, Sorcerer and Templar by a farther 10%.

    Dragonknight can cast two skills in a row. Removed sustain entirely.
  • Faulgor
    Faulgor
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    Kusto wrote: »
    Faulgor wrote: »
    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    So? Then nerf those bloody sets.

    For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
    In fact, it's the very opposite, as I tried to lay out here.

    Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.

    They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!

    Not sure how its possible to hit only 37k. There must be something seriously wrong with your build or you must be playing naked. Even if you just use 2 crafted sets and ONLY spam spammable after laying down 2-3 dots, you should get 50-60k. No weaving neccessary to achieve that.

    As I mentioned in my thread, I'm parsing on 3M dummies. That one has been the most consistent throughout the updates, and it's representative of the kind of content I do.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Fester82
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    Oh no I can only do 90k instead of 110kdps poor me
  • WinterHeart626
    WinterHeart626
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    renne wrote: »
    Mr_Stach wrote: »
    Faulgor wrote: »
    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    So? Then nerf those bloody sets.

    For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
    In fact, it's the very opposite, as I tried to lay out here.

    Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.

    They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!

    Instructions unclear..... Nerfed Warden by an additional 15%

    *Confused screaming begins anew*

    Ah, finally, some clear and precise directions to go in.
    Nerfed Dragon Knight, Sorcerer and Templar by a farther 10%.

    Dragonknight can cast two skills in a row. Removed sustain entirely.

    REEEEEEEEEEEE!!!!!!!!!
  • Nord_Raseri
    Nord_Raseri
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    Fester82 wrote: »
    Oh no I can only do 90k instead of 110kdps poor me

    I wish I hit that high
    Edited by Nord_Raseri on July 16, 2022 6:15PM
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • GetAgrippa
    GetAgrippa
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    Mr_Stach wrote: »
    Instructions unclear..... Nerfed Warden by an additional 15%

    "Scorch now erupts once every 10 seconds"
  • starkerealm
    starkerealm
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    GetAgrippa wrote: »
    Mr_Stach wrote: »
    Instructions unclear..... Nerfed Warden by an additional 15%

    "Scorch now erupts once every 10 seconds"

    *But only if it feels inspired. The rest of the time the beetles wander off and hang out with the nearest existential crisis blastbones.*
  • starkerealm
    starkerealm
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    Fester82 wrote: »
    Oh no I can only do 90k instead of 110kdps poor me

    Cool. /s

    The problem here isn't the players getting bumped from 110 to 90. They're fine. It's the players getting bumped from 30 down to 15, who are now being told by the combat team, "[redacted] all your hard work, get back in the kiddie pool where you belong, you [redacted] casual."

    It's the players getting bumped from 40 down to 20-25, being told, "no, you filthy, [redacted] casual, you're not worthy of vet trials, go back to stinking up the dungeon queue."

    It's the prog players at all levels (including "you"), that were working towards achievements like Planesbreaker or Swashbuckler, being told, "nah, you're not elite enough to be worthy of these achievements," as those achievements are put on a shelf, out of reach, and you're told you'll never see them again unless ZOS changes their mind on taking them away, and deigns to let you work towards them again.

    Like, seriously, focusing on the top end is a misleading exercise. They'll be fine. It's the huge swath of players who can't parse 80 that are hurting.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Iselin wrote: »
    ZOS_Icy wrote: »
    Greetings,

    We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.

    The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?

    How about editing that?

    They like that message too much. Imagine how long this thread would remain open if the OP presented the opposite invitation to be verbally combative with each other.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Iselin
    Iselin
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    Iselin wrote: »
    ZOS_Icy wrote: »
    Greetings,

    We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.

    The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?

    How about editing that?

    They like that message too much. Imagine how long this thread would remain open if the OP presented the opposite invitation to be verbally combative with each other.

    No comment ;)

    I may or may not have given you an awesome for that though.
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