Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
ZOS_GinaBruno wrote: »This is the official feedback thread for the combat changes in Update 35. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes. Specific feedback that the team is looking for includes the following:[/i]
- Light and Heavy Attacks
- Did you notice these adjustments on the PTS while playing?
Yes. After doing some Overland and Parsing for several hours, LA/HA felt like noodles. They remain just as important as ever because of Weaving and set stacks, they just feel unrewarding for doing so because they do no damage.
- If you did, was it better or worse in your experience?
Absolutely felt worse.- What activities did you primarily feel the differences in, if any (parsing, dungeons, overland, dueling)? Please feel free to include before and after images of metrics on data, such as combat logs, to showcase your point.
LA Weaving was less impactful damage-wise, but still just as important. If I didn't weave, I lost a huge amount of damage, and any stacking sets were useless - given that many stacking sets are the premier DPS sets in this game (i.e. Relequen) weaving has lost no significance, it just feels worse to do.
Spoiler for parse imagesHere's my Live parse from Deadlands. I found Deadly to be equivalent to Kinras later, and so switched because Oceanic Ping made keeping stacks of Kinras up sucky, but didn't save that CMX
Here's a parse from the PTS in the set-up I continued to use, except swapping Light Slimecraw hat for Medium Slimecraw hat
That is a visible 15k DPS loss. When you account for the ~15-18% buff the dummy received, thats a 25-28k DPS loss.
And here are my 2 best parses on the PTS - Jabs vs Rapid Strikes, both at 107k (I'm dissapointed that Rapid Strikes is even close to Jabs). I don't have this set-up for Live, so can't show the comparison.- Do you feel like Light and Heavy Attacks still provide meaningful impact to your play experience after the adjustments? Please explain your reasoning.
Beating a dead horse, yes, LA weaving is still impactful, it just feels worse.- Damage over Time
- Did you notice these adjustments on the PTS while playing?
Yes. I had to adjust all my rotations. In any situation where the target moved, there were 3 categories of DoT's worth casting:
- Single Target 'sticky' DoTs
- DoT's that stayed on the player, i.e. Solar Barrage
- Elemental Wall, because Maelstrom Staff
- If you did, was it better or worse in your experience?
Worse. Having to relearn everything is a pain already, but then the DoT timings weren't even consistent because some DoT's changed, some didn't, some were still affected by duration passives (i.e. Enduring Rays passive from Templar Dawn's Wrath tree)- What activities did you primarily feel the differences in, if any (parsing, dungeons, overland, dueling)? Please feel free to include before and after images of metrics on data, such as combat logs, to showcase your point.
On dummy parsing, I found myself staring at my bar more than normal because I had to switch to dynamic rotations to get the best results. In overland, as I've stated, very few DoT's were worth casting. It was usually easier to just line my bar with Fighter's Guild and Jab away- After the balance changes, did you make changes to the amount of Damage over Time abilities your build utilized? Please explain any reasoning.
Yes. Compared to Live, since I changed the spammable I used to a Stamina morph, I could slot more DoTs for dummy parsing. Not that it feels rewarding - I feel punished for being a Magplar and needing to switch to Biting Jabs from Puncturing Sweeps to get the same levels of damage.
[*] Healing over Time
- Did you notice these adjustments on the PTS while playing?
Not as much. I haven't got a group to run Vet Trials with on the PTS. Overland doesn't need heals to begin with
- If you did, was it better or worse in your experience?
It felt worse, because it felt sluggish. 2s ticks felt very slow when my health is low- After the balance changes, did you make changes to the amount of Healing over Time abilities your build utilized? Please explain any reasoning.
No. There aren't enough HoT's to even do that in the first place - I already run 4 (Illustrious, Extended Ritual, Orb, Radiating), and 5 if I'm running Powerful Assault. There aren't any other HoT's I can add, except Ring of Preservation
Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
It has come to this point that a random post by a forum admin gets half the community going "thank you, Kevin." While nothing personal against poor Kevin, but this is still terrible. Adjustments to PTS1? No. These changes need to be reverted. You (and not you as in you personally, but you as in the company) needs to come out and accept that these changes were NOT thought through.
Your arguments and your actions don't align. Have that basic courtesy, and rethink your future course of action.
It has come to this point that a random post by a forum admin gets half the community going "thank you, Kevin." While nothing personal against poor Kevin, but this is still terrible. Adjustments to PTS1? No. These changes need to be reverted. You (and not you as in you personally, but you as in the company) needs to come out and accept that these changes were NOT thought through.
Your arguments and your actions don't align. Have that basic courtesy, and rethink your future course of action.
I don't think it's fair to rail on Kevin because he drew the short straw in responding to Feedback, however vaguely it was. Last PTS We didn't get any responses whatsoever on anything just the patch notes each week. I stand by what I said, I hope the game moves in productive direction, it's clear that Week 1 Patch Notes are moving ESO in a bad Direction and I hope Zos will listen and redirect.
We'll just have to wait and see, but chances are, like @Pevey says we're most likely to see these changes going live, I hope they don't, I'll probably take a hard pass for a while if they do, but I'll be sticking around to give feedback to try to get Zos to swing the other way.
While nothing personal against poor Kevin, but this is still terrible.
It has come to this point that a random post by a forum admin gets half the community going "thank you, Kevin." While nothing personal against poor Kevin, but this is still terrible. Adjustments to PTS1? No. These changes need to be reverted. You (and not you as in you personally, but you as in the company) needs to come out and accept that these changes were NOT thought through.
Your arguments and your actions don't align. Have that basic courtesy, and rethink your future course of action.
I don't think it's fair to rail on Kevin because he drew the short straw in responding to Feedback, however vaguely it was. Last PTS We didn't get any responses whatsoever on anything just the patch notes each week. I stand by what I said, I hope the game moves in productive direction, it's clear that Week 1 Patch Notes are moving ESO in a bad Direction and I hope Zos will listen and redirect.
We'll just have to wait and see, but chances are, like @Pevey says we're most likely to see these changes going live, I hope they don't, I'll probably take a hard pass for a while if they do, but I'll be sticking around to give feedback to try to get Zos to swing the other way.While nothing personal against poor Kevin, but this is still terrible.
Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
Thanks Kevin! Hopefully we get some good changes, everyone wants the game to head in a productive direction. I hope we see that in Week 3!
Hi All, we want to follow up on the conversations around the U35 combat changes. First, thanks to everyone who have tested the changes and provided detailed and constructive hands-on feedback. We have been reading your feedback and reviewing the testing data since PTS launched earlier this week, and we are continuing that process. We are exploring some adjustments based on testing findings for PTS week 3 and beyond. We’ll share details about those next week.
We also ask that players please keep in mind that PTS is a test server. Numbers presented in PTS1 are often different than what appears in PTS5. Keeping this in mind, we’ll continue to review feedback and make adjustments as needed.
Thanks for your continued patience as we continue our testing on the PTS - please keep the hands-on feedback coming.
I like increasing dot duration to mitigate stacking dot abilities. But the gameplay is largely the same right? You still buff, dot, spam repeat...but now you just spam a whole lot more before you dot/buff again. The game needs new abilities that are cooldown-based, proc-based, or specific class-based resources and mechanics, like necromancer corpses.
Everything in ESO plays the same, just different numbers, names, and animations. The dots and buffs are easier to manage now, but that just exacerbates the issue of how horrible spammables are to create interesting combat; why would I feel spamming the same ability even more now, with its dated animation, is engaging or exciting?
Again, this patch has great direction, but these changes just make the game easier while also making it more repetitive and mundane by creating a more spammy playstyle. There's a lack of variety of ability types (cooldowns, procs, etc.) to create builds with.
ESO, every class and build: Buff, dot, spam (now even longer), repeat.
shadyjane62 wrote: »Welcome to the next ten days of unhappy people needing answers.
shadyjane62 wrote: »Welcome to the next ten days of unhappy people needing answers.