With these new changes on the PTS, it is safe to say that the majority of the players have been very critical.
ZOS, please understand that while many of these people may indeed be having a knee jerk reaction, not all of us are. The people who genuinely care about the games future have deeply thought about it and we've all come to the same conclusions about what these changes mean for this "delta" that was mentioned. But instead of going over what other people already have with the DPS/HPS/Rotations and whatnot, I'd like to speak more generally. In every single good game that has ever existed, hard work is rewarded. Here is a message that I've sent to many of the PVE community and no one has disagreed:
"Ultimately what makes a game enjoyable is when it gives you motivation to improve endlessly. When it rewards your hard work with better DPS/gear/content/etc... That's why everyone has such a big issue with this new update at the end of the day. It's just taking away from the people who have worked so hard to master certain skillsets like rotation/weaving. And what makes it so much more odd is that they tried to portray it as being beneficial in the sense that it decreases the delta between the lower end players and the endgame players which is just flat out wrong and we've actually seen it now on the PTS. The new update doesn't just hurt the end game players but the newer players too. It is really just a slap in the face to all the people who have practiced for so long to master the skillsets needed to be viable in end game. I just talked to a friend yesterday who is pretty new to the game and he even said that it's gonna suck when the update comes out because he just achieved 60k DPS and now he feels a little bit demotivated because it will go back down to 50k or somewhere around there. A game should motivate, not demotivate. He also mentioned that he saw similar updates with WOW during it's decline in player base. The updates that tried to cater to newer players and in doing so, killed all motivation to even want to get to endgame. Psychologically, players work hard in a game in order to feel unique and stand out as a good player. It's a good feeling when you finally get there and people say "yeah, this person is cracked." These kinds of updates reduce the drive of individuals to want to perfect these mechanics such as weaving and rotation because now it will matter less. If we take 2 people with equal skill levels as far as rotation but one is far better at weaving, with this new update, the person who is far better at weaving will only hit marginally harder than the other person. This is something that shouldn't make sense because again, hard work should be rewarded and it should mean more than it will with this new update."
So with that being said, I will propose a solution. ZOS, you said that rotation/weaving is a fundamental part of the game. This is good! It is quite unique in that manner so let's keep it that way. Let's help the newer players understand that it is fundamental. In the tutorial of the game, there is no mention of rotation/weaving whatsoever. Why? If it's fundamental, why is it not mentioned? You've left many of the experienced players on their own to try and help teach the newer players rather than the game doing it to begin with. These new players are thrown into the game thinking that using a skill and light attacking or heavy attacking is the extent of the combat when it's not. The rotations and weaving is super important and needs to mentioned in the tutorial. If you want to help the new players, why not start there? And while you're at it, make a mention of the training dummies! Let them know that dummies exist so that they can practice their rotation/weaving. And once they start practicing, their hard work SHOULD be rewarded and it should feel substantial!
I truly do care about this game. I have been playing it for years and I really really don't wanna see it go down a path that eventually leads to the player base feeling like they don't matter and ultimately quitting. You make a lot of good decisions ZOS, this was not one of them. I only just made this forum account because I truly believe that these changes will destroy many people's motivation to want to play anymore. The changes negatively affect everyone, not just end game. I am begging for these changes to be reversed. I've helped many many people in ESO get their DPS up, clear new trials, dungeons, etc... These changes WILL make it harder to help these kinds of players.
Lastly, because I did not make mentions of the DPS/HPS/Rotation side of things, I will leave a couple links that talk about them here:
https://forums.elderscrollsonline.com/en/discussion/611285/thoughts-from-an-end-game-pve-raid-lead/p1 - DPS/Rotation
https://forums.elderscrollsonline.com/en/discussion/611333/pve-healers-accessibility-and-hard-mode-trials#latest - HPS
TLDR; Game is not motivating people to get better and doesn't give newer players the resources to experience the fundamentals of combat such as rotation/weaving. These new changes will also reduce the rewarding feeling a player gets when practicing combat because the weaving/rotation will matter far less now.