Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

regeneration changes and pvp feedback

  • divnyi
    divnyi
    ✭✭✭✭✭
    But it's not what carries ball groups and you don't understand anything.

    It is not empirically proven fact. We never played through the meta where those cross heals were not there. Maybe ball groups would find a way to heal out the damage at the same rate, it will definitely cost much more than today.
    Edited by divnyi on July 13, 2022 9:15PM
  • doesurmindglow
    doesurmindglow
    ✭✭✭✭✭
    It is empirical though: I see the logs, I do the tests.

    We can and have figured out a way to heal out the damage at the same rate, and it actually costs less than it does today. I think limiting stacks is a better idea on balance at least because it doesn't so negatively impact healers in PVE, but it's also easily worked around and won't have any impact on PVP.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • divnyi
    divnyi
    ✭✭✭✭✭
    For reference, here is what you said on my post about the last round of ball group nerfs that became buffs:

    sy8ivnzv3bia.png

    You were wrong then and you're wrong now.

    I was correct that 10% proc rate is what makes this set hard to use. And some skills don't even trigger it, when they should.
  • doesurmindglow
    doesurmindglow
    ✭✭✭✭✭
    It doesn't do anything, to be honest. No ball group has noticed it or even had to adjust as a result.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    divnyi wrote: »
    It's always incredibly fun to see how ball players defend their 9 Resolving Vigors of cross-heal HoTs, saying that this is not what carries ball groups and that we don't understand anything.

    ya its helping carry ball groups and is a balance issue. but also the guy who isnt interesting in arguing within the same context of everyone else is also right. good groups will adjust and find another way, so fixing the imbalance will not for sure weaken said groups; both are true. that said, it needs balancing, its irrelevant that good groups will always find a way to steamroll non competitive groups.
  • Tevalicious
    Tevalicious
    ✭✭
    divnyi wrote: »
    It's always incredibly fun to see how ball players defend their 9 Resolving Vigors of cross-heal HoTs, saying that this is not what carries ball groups and that we don't understand anything.

    Its no secret that HoT stacking is what keeps ball groups alive. Before HoT stacking it was purging. Like glow is saying, it does not matter what changes ZoS makes. Ball Groups will always find a way to raid successfully. No matter what sets ZoS brings in, ball groups will live and kill. Yelling to nerf everything will continue to hurt unorganized players more than ball groups. The solution is not on the game side; players need to learn to counter ball groups with skill.
  • acastanza_ESO
    acastanza_ESO
    ✭✭✭✭✭
    ✭✭✭
    Yeah, ballgroups will be the ones least affected by this. They stack so many heals that it doesn't matter if the ticks are less frequent. The only thing that'll happen is that you might see their health bars actually flicker for once.

    Whereas any less coordinated group that runs with a normal number of heals is going to get completely runover. Except worse than they already do since they won't even have a chance of outhealing the ballgroup (instead of the low chance before).

    This entire patch needs to be thrown in the bin. Then maybe ZOS can actually listen to what people have been telling them for SO LONG - that heal stacking is the problem. If they're surprised by this it's only because they don't care enough to listen to literally anyone who has spent more than 5 minutes in Cyrodiil.
  • Tevalicious
    Tevalicious
    ✭✭
    Again, nerfing heal stacking wouldn't get rid of ball groups. I already have ideas of how to stay alive if that were to happen. Ball groups will always find away. Helping non ball group players become stronger is the only real way to counter ball groups.
  • Cuddlypuff
    Cuddlypuff
    ✭✭✭✭
    Heal stacking is a myth because 2 DD alone can outdamage 12 man HOTS. I do believe crosshealing is a significant factor in server lag though which makes it difficult for the 2 DD to cast a clean combo, but that's another topic altogether.

    The reason why ball zergs survive is by using snow treaders + major expedition on transition where they are most vulnerable. Even if they get caught out by a bomb here, they crutch on multiple Earthgore procs along the transition path to passively purge/heal. The other glaring issue is anyone that is skilled enough to counter ball zergs enjoy farming pugs elsewhere, rather than chasing the ball zerg around for 15 minutes on upper keep floors trying to not get VDed by 18k hp teammates.
Sign In or Register to comment.