Klingenlied wrote: »... might just be one simple fact: We do actually loose years in power progression - with nothing gained or really changed for it.
This might slightly differ from class to class. But really, you can not just invalidate years worth of playtime and think people will be happy about it.
I love it that you really want to shake things up. I love it that you really think deeply about some class issues. But I am real here. Despite a lot of nice ideas, way more is so bad in execution that I am absolutely unable to look forward to Update 35 with any semblance of happy anticipation. If update 35 hits as is - dang this will be grueling times for us all. Might even go down in MMO history as one of the biggest failures of a patch ever.
20s durations on AoEs and DoT's...... it's just so boring. I get wanting to make rotations simpler but man I could go make a cup of coffee and be back before I need to reapply DoTs, it's insane.
Progression is relative. If everyone loses it, no one loses it.
Progression is relative. If everyone loses it, no one loses it.

The point of the patch was, quite literally, to:VaranisArano wrote: »Everyone's unhappy because they are losing years of power progression, but that's really the point of this patch.
Close the skill gap so that making and balancing content for everyone (or at least a wider audience) will be easier.The closer the gap between the low and high end, the easier it is to create content that can accommodate a wider audience, while making more natural progression points for those looking to improve.



But they had the overall opposite effect as group DPS still went up during those updates despite people on the forum saying they were all getting nerfed.VaranisArano wrote: »Morrowind and Murkmire were two big nerf updates. Both of them hit everyone from ceiling to floor. Lost Depths is going to be another one.
Klingenlied wrote: »... might just be one simple fact: We do actually loose years in power progression - with nothing gained or really changed for it.
This might slightly differ from class to class. But really, you can not just invalidate years worth of playtime and think people will be happy about it.
I love it that you really want to shake things up. I love it that you really think deeply about some class issues. But I am real here. Despite a lot of nice ideas, way more is so bad in execution that I am absolutely unable to look forward to Update 35 with any semblance of happy anticipation. If update 35 hits as is - dang this will be grueling times for us all. Might even go down in MMO history as one of the biggest failures of a patch ever.
VaranisArano wrote: »Everyone's unhappy because they are losing years of power progression, but that's really the point of this patch.
However, the content itself must be rebalanced at the same time. For example, FFXIV was rebalanced with Endwalker because of the powercreep implemented into the game with constant new item level gear and various (albeit small) changes to abilities. So they said: we're going to reduce DPS output, but at the same time we're going to reduce enemy HP. Players won't feel like they're getting weaker. They felt that the health on bosses was getting a bit absurd given the DPS playres were able to pull.
Holycannoli wrote: »However, the content itself must be rebalanced at the same time. For example, FFXIV was rebalanced with Endwalker because of the powercreep implemented into the game with constant new item level gear and various (albeit small) changes to abilities. So they said: we're going to reduce DPS output, but at the same time we're going to reduce enemy HP. Players won't feel like they're getting weaker. They felt that the health on bosses was getting a bit absurd given the DPS playres were able to pull.
But what's the point of nerfing DPS and content to match the nerf if the net effect of doing both is the same as now? Just keep it the way it is and save yourself all that unnecessary work.
We used to do something like 10 to 100 damage way back in beta, and mobs had hit points in the hundreds not thousands. They increased those numbers across the board. Net effect was the same as it was before but all the numbers looked higher and you could squeeze in fractions of damage now (you can't do 100.5 damage, but you can do 1,005 damage). Decreasing DPS and content would be like working that beta scenario backwards: same net effect but all numbers are smaller, and what's the point? Plus that kind of change is a LOT more labor-intensive than just increasing everything by a factor of 10 or 100 or whatever it was, I forget it was 2013.
There is no way Zos is going to go back and do a nerf on all the content that players will have a harder time completing with these changes. They are not going to take the time to do changes to maelstrom, vateshran, every dungeon, every trial, every world boss. It would be insane to even try. That is not the plan. There is no comprehensive content adjustment coming to make these nerfs more palatable. I would bet a mountain of money on it.
It serves three main things:-Holycannoli wrote: »But what's the point of nerfing DPS and content to match the nerf if the net effect of doing both is the same as now? Just keep it the way it is and save yourself all that unnecessary work.
Sandman929 wrote: »If content can be cleared at new damage levels, I think the dps loss should be acceptable, but I am not a sweaty PvEer by any means.
However, the DoT changes without a doubt will make combat a boring spamfest while everyone has nothing else to do waiting 10-15 seconds before DoTs need to be refreshed. This is not active combat, it's dull.
Klingenlied wrote: »... might just be one simple fact: We do actually loose years in power progression - with nothing gained or really changed for it.
This might slightly differ from class to class. But really, you can not just invalidate years worth of playtime and think people will be happy about it.
I love it that you really want to shake things up. I love it that you really think deeply about some class issues. But I am real here. Despite a lot of nice ideas, way more is so bad in execution that I am absolutely unable to look forward to Update 35 with any semblance of happy anticipation. If update 35 hits as is - dang this will be grueling times for us all. Might even go down in MMO history as one of the biggest failures of a patch ever.
FantasticFreddie wrote: »I was in vKA hm last night, with an overall good group.
The pulls were all in excess of 12 minutes for the last boss because he has a quarter BILLION hit points
We didn't clear. Not because of any one thing. People just got tired. Fps was dropping. A tank crashed, and then the other tank crashed. Healers started to get sloppy by the third or forth pull-- 2 straight hours of raiding, with multiple 10 minute plus pulls on last boss will do that. People started to dot out.
This is not an elite end game team. This are mid-level players, trying to improve. We did every single mechanic the best we could. We were able to kill about half the torturers, but didn't have the dps to kill all of them.
At the end of the night we left feeling defeated. How long will that fight take us next patch? We are struggling with it so much now-- will it even be POSSIBLE?
FantasticFreddie wrote: »I was in vKA hm last night, with an overall good group.
The pulls were all in excess of 12 minutes for the last boss because he has a quarter BILLION hit points
We didn't clear. Not because of any one thing. People just got tired. Fps was dropping. A tank crashed, and then the other tank crashed. Healers started to get sloppy by the third or forth pull-- 2 straight hours of raiding, with multiple 10 minute plus pulls on last boss will do that. People started to dot out.
This is not an elite end game team. This are mid-level players, trying to improve. We did every single mechanic the best we could. We were able to kill about half the torturers, but didn't have the dps to kill all of them.
At the end of the night we left feeling defeated. How long will that fight take us next patch? We are struggling with it so much now-- will it even be POSSIBLE?
Progression is relative. If everyone loses it, no one loses it.