It serves three main things:-Holycannoli wrote: »But what's the point of nerfing DPS and content to match the nerf if the net effect of doing both is the same as now? Just keep it the way it is and save yourself all that unnecessary work.It means that someone who was in the bracket of "at the moment, I can clear X trial" doesn't get shoved into the bracket of "I guess I'm just sticking to questing and Craglorn trials from now on." While the third allows for future changes to be much smaller in scale than what we have been getting while still allowing for shifts in meta by adjusting this or that ability. You cannot just release content over two years specifically designed and aimed towards the highest end of DPS for those years and then nerf DPS from anything between 20% and up to 50% (depending on build (class, race, sets, CP) and player skill) and expect people to be happy. That result is: content no longer gets cleared by people who were previously clearing it. That doesn't make people want to continue playing. It creates a divisive rift in the community, which is exactly what we see right now.
- Doesn't decrease or increase the overall feel of power
- Keeps the overall time to kill in content more or less the same across the board, adjusted for specific content (i.e. Maw of Lorkhaj doesn't really need to be touched, but the newer content should be brought in line with the proposed changes)
- Allows for an easier time balancing on much smaller increments or decrements
ESO is heavily orientated toward DPS with an almost-complete disregard for any other role, but we're not even talking about just player damage output here. Most enemy applied DoTs in PvE tick at intervals which are not 2s. They tick at varied intervals depending on the DoT, from anywhere between 100ms up to 1 second. Some of them are incredibly heavy and can be stacked, like the bleeds in Rockgrove during Bahsei. This change effectively brings down HPS (something which has been sorely needed) but increases the pressure on supports and broadens the skill gap between those who can do the content and those who cannot (which also goes against the alledged intent of closing the gap).
Rasande_Robin wrote: »It really boggles my mind, how so many on the forum can be so critical of this patch.
I don't want to act like an ESO-simp being their "white knight". There are many adjustments I do not agree with being a Necro-main myself. Therefore my biast opinions on the class has no value.
Zenimax are a bit clumsy when it comes to balancing changes. Many other games avoid the "nerf" term and instead buffs everything else except the "thing" that needs to be "nerfed".
It's just simple psychology that the main you "play" you don't want to see nerfed.
Light attack nerf affects us all. But think about it, how would the reaction on the forum be if they buffed "everything" in the game except for light attacks.
VaranisArano wrote: »Everyone's unhappy because they are losing years of power progression, but that's really the point of this patch.
ESO is all about horizontal progression. The Devs add player power in the form of new mythic items, new gear, and buffs to underused skills and classes. The Devs take away player power from older gear and and nerfs to overused skills and classes. And every so often, when power creep has hit a certain point, they hard nerf everyone. And the cycle starts anew.
Morrowind and Murkmire were two big nerf updates. Both of them hit everyone from ceiling to floor. Lost Depths is going to be another one.
Of course players aren't happy. But losing years of power progression creep (that the Devs added into the game) is a feature of this update, not a bug.
Rasande_Robin wrote: »Light attack nerf affects us all. But think about it, how would the reaction on the forum be if they buffed "everything" in the game except for light attacks.
starkerealm wrote: »Rasande_Robin wrote: »Light attack nerf affects us all. But think about it, how would the reaction on the forum be if they buffed "everything" in the game except for light attacks.
The difference between what we have on live, and your suggestion is twofold.
First, if they buffed everything except light attacks, we probably wouldn't be in the situation where entire classes were getting kicked to the curb.
Second, if they buffed everything instead of this, you wouldn't see these posts from people who have been genuinely trying to improve for years only for ZOS to trash their character on a whim, and tell them, they're no longer good enough for large swaths of content they were participating in and enjoying.
Klingenlied wrote: »starkerealm wrote: »Rasande_Robin wrote: »Light attack nerf affects us all. But think about it, how would the reaction on the forum be if they buffed "everything" in the game except for light attacks.
The difference between what we have on live, and your suggestion is twofold.
First, if they buffed everything except light attacks, we probably wouldn't be in the situation where entire classes were getting kicked to the curb.
Second, if they buffed everything instead of this, you wouldn't see these posts from people who have been genuinely trying to improve for years only for ZOS to trash their character on a whim, and tell them, they're no longer good enough for large swaths of content they were participating in and enjoying.
Slight buff to direct damage. Double dot, buff & debuff duration without dps adjustments and they could have "removed" la damage - still people would be able to clear everything and there would not have been the need to readjust everything.
The current changes mean we likely will see the neccessity to rebalance a lot of content and encounter. That will be a lot of work. If this gets ignored? Oh my .. goodbye ESO endgame. Goodbye ESO streaming representation. Game might die as fast as the recent Amazon project.
VaranisArano wrote: »Everyone's unhappy because they are losing years of power progression, but that's really the point of this patch.
ESO is all about horizontal progression. The Devs add player power in the form of new mythic items, new gear, and buffs to underused skills and classes. The Devs take away player power from older gear and and nerfs to overused skills and classes. And every so often, when power creep has hit a certain point, they hard nerf everyone. And the cycle starts anew.
Morrowind and Murkmire were two big nerf updates. Both of them hit everyone from ceiling to floor. Lost Depths is going to be another one.
Of course players aren't happy. But losing years of power progression creep (that the Devs added into the game) is a feature of this update, not a bug.
stevenyaub16_ESO wrote: »FantasticFreddie wrote: »I was in vKA hm last night, with an overall good group.
The pulls were all in excess of 12 minutes for the last boss because he has a quarter BILLION hit points
We didn't clear. Not because of any one thing. People just got tired. Fps was dropping. A tank crashed, and then the other tank crashed. Healers started to get sloppy by the third or forth pull-- 2 straight hours of raiding, with multiple 10 minute plus pulls on last boss will do that. People started to dot out.
This is not an elite end game team. This are mid-level players, trying to improve. We did every single mechanic the best we could. We were able to kill about half the torturers, but didn't have the dps to kill all of them.
At the end of the night we left feeling defeated. How long will that fight take us next patch? We are struggling with it so much now-- will it even be POSSIBLE?
When vKA first came out the top parses were around 90k so it's just gonna be similar experience to launch, bit easier since theres better support sets than back then.
Sandman929 wrote: »If content can be cleared at new damage levels, I think the dps loss should be acceptable, but I am not a sweaty PvEer by any means.
However, the DoT changes without a doubt will make combat a boring spamfest while everyone has nothing else to do waiting 10-15 seconds before DoTs need to be refreshed. This is not active combat, it's dull.
sneakymitchell wrote: »Sandman929 wrote: »If content can be cleared at new damage levels, I think the dps loss should be acceptable, but I am not a sweaty PvEer by any means.
However, the DoT changes without a doubt will make combat a boring spamfest while everyone has nothing else to do waiting 10-15 seconds before DoTs need to be refreshed. This is not active combat, it's dull.
You just use spamables while trying to light attack weave.
Geez it’s like we should remove spamable skills and just light attack
Rasande_Robin wrote: »It really boggles my mind, how so many on the forum can be so critical of this patch.
I don't want to act like an ESO-simp being their "white knight". There are many adjustments I do not agree with being a Necro-main myself. Therefore my biast opinions on the class has no value.
Zenimax are a bit clumsy when it comes to balancing changes. Many other games avoid the "nerf" term and instead buffs everything else except the "thing" that needs to be "nerfed".
It's just simple psychology that the main you "play" you don't want to see nerfed.
Light attack nerf affects us all. But think about it, how would the reaction on the forum be if they buffed "everything" in the game except for light attacks.
redlink1979 wrote: »Lost DePthS