MetallicMonk wrote: »MetallicMonk wrote: »CameraBeardThePirate wrote: »
Shadow of the red mountain is basically soft Caluurion (~1k difference with 2 sec shorter cooldown). Way of fire also have a great dps (4k/2 sec), but is more aimed for pressure rather than gank
Red mountain is a big giant red flare coming out of a volcano with a big travel time. The only proc set with a worse chance to hit is coldharbour's favorite.MetallicMonk wrote: »NB hits hard enough without caluurions or other procs, especially if you build into crit damage. Seems like a lot of uinformed people who specifically only gank lmao.
NB spammable was already literally one of the hardest hitting if not the hardest hitting in the game if you had a good build, absurd change from a PvP perspective.
It's not the hardest hitting as is. Can we really still using "one of the best of" when there are only 6 classes? Being in the 66th percentile isn't the same as being number one. It's #3 behind Puncturing and whip on live.
When the meta is high healing, high mitigation classes, which won't change, then the high burst, low survivability class needs to have the damage to compete. Just blowing up your crit damage with a set like wrath with a damage set like stygian isn't, in the current live game, enough output to attack a magDK or templar of equal skill level UNLESS you're running oakensoul.
People have been screaming about Caluurions forever. Now they're nerfing it so we gotta complain about SA getting a flank crit when it already crits more often than not anyway and you can just counter it by moving correctly.
Seems like you didn't even read what I wrote, caluurions wasn't the only way nb had damage, surprise attack hits as hard as some classes burst abilities and it's their spammable. Do you really think because they nerfed a set that wasn't even needed to begin with on nb to do damage, that they needed an ability that did not need a buff to be brought up even more? That's just disingenuous.
It stuns, has an incredibly high tooltip, sunders, sets off balance, and now will crit constantly. Not to mention the fact eso just can not read positional requirements well at all, the server and positional desync does not allow it, it's why you get stunned by surprise attack whether it's behind you or not and it's why this will now crit randomly whether they're flanking or not.
One, you're already stunning from stealth. Most NB CC's are from stealth, not the cc attached to SA or Incap. If you're hit from a cloaked NB, that's the CC that hits you. The SA and incap CC's are useful when chasing people down out of cloak.
Two, its damage is less than whip and jabs.
Three, it will not crit constantly. It will only crit from flank. So if your NB leads with a heavy attack, you'll get the one SA crit from flank but most people will still go incap/soul after the heavy because it's a lot more damage. So now you have 1.5 seconds after the heavy to move to counter flank.
If you lead with SA rather than a heavy, you're going to crit anyway.
I'd understand this reaction if they were putting a 10% crit DAMAGE buff to the skill. All this is going doing is give you a little better consistency on your damage. People acting like they brought back Mechanical.
Everything else you said is a.server side issue that can happen with any CC in the game.
Surprise attack hits harder than jabs and whip unless it's a triple stacked molten whip or corrosive is up, so wrong.
Also it will not only crit from the flank because as I previously started ESO can not read positional requirements on moving targets, it just does not work. It's not going to crit 100% of the time but it will randomly crit quite often, so wrong again.
I'm still looking for the justification that one of the highest damage, burstiest classes in the game needed a damage boost besides the fact a set that most good nightblades don't even use got nerfed.
I disagree. Surprise Attack already has a flanking bonus. The chaos of combat is a fair point and all of that is true, however I believe the flanking window is pretty large, more like 200+ degrees than strictly from behind [EDIT: may not be accurate, but is already clarified in this thread]. I accept that you're not fully in control of your flanking angles or even hitting the target successfully at all, however what this change essentially boils down to is giving stamblade substantially more crit% while they're spamming Surprise Attack, but without having to build into crit. All medium, Shadow mundus, axes, that will be the meta. This is IMO way too strong.Tommy_The_Gun wrote: »Out of those 2, Concealed is actually way better. Minor Expedition just for slotting is very nice. On top you get 300 weapon / spell damage when exiting stealth.
If you know how Veiled Strike works in PvP, then you probably know that it is hard to land more than 2 times, as it has short range & a distinct sound que. So every consecutive use of this skill is almost always dodged or blocked or target just moves away. You can speak of a success if you land it 2 times in a row. Usually you have to either use it from stealth or use some battle chaos to your advantage to successfully land it - it is that predictable.
And you still have guaranteed crit chance from nb's cloak. So good players will actually use this combo.
The Surprise Attack feels more like a PvE morph or morph for PvP brawler build.
I guess they wanted to make people use Concealed Weapon more, so they buffed it, but later they realised that if they don't add anything to Surprise Attack - then no one would use Surprise Attack morph.
Personally, I like what they did because you have 2 very good morphs to pick and you need to decide. And it is actually better than non-class skills.
MetallicMonk wrote: »CameraBeardThePirate wrote: »
Shadow of the red mountain is basically soft Caluurion (~1k difference with 2 sec shorter cooldown). Way of fire also have a great dps (4k/2 sec), but is more aimed for pressure rather than gank
Red mountain is a big giant red flare coming out of a volcano with a big travel time. The only proc set with a worse chance to hit is coldharbour's favorite.MetallicMonk wrote: »NB hits hard enough without caluurions or other procs, especially if you build into crit damage. Seems like a lot of uinformed people who specifically only gank lmao.
NB spammable was already literally one of the hardest hitting if not the hardest hitting in the game if you had a good build, absurd change from a PvP perspective.
It's not the hardest hitting as is. Can we really still using "one of the best of" when there are only 6 classes? Being in the 66th percentile isn't the same as being number one. It's #3 behind Puncturing and whip on live.
When the meta is high healing, high mitigation classes, which won't change, then the high burst, low survivability class needs to have the damage to compete. Just blowing up your crit damage with a set like wrath with a damage set like stygian isn't, in the current live game, enough output to attack a magDK or templar of equal skill level UNLESS you're running oakensoul.
People have been screaming about Caluurions forever. Now they're nerfing it so we gotta complain about SA getting a flank crit when it already crits more often than not anyway and you can just counter it by moving correctly.
Seems like you didn't even read what I wrote, caluurions wasn't the only way nb had damage, surprise attack hits as hard as some classes burst abilities and it's their spammable. Do you really think because they nerfed a set that wasn't even needed to begin with on nb to do damage, that they needed an ability that did not need a buff to be brought up even more? That's just disingenuous.
It stuns, has an incredibly high tooltip, sunders, sets off balance, and now will crit constantly. Not to mention the fact eso just can not read positional requirements well at all, the server and positional desync does not allow it, it's why you get stunned by surprise attack whether it's behind you or not and it's why this will now crit randomly whether they're flanking or not.
One, you're already stunning from stealth. Most NB CC's are from stealth, not the cc attached to SA or Incap. If you're hit from a cloaked NB, that's the CC that hits you. The SA and incap CC's are useful when chasing people down out of cloak.
Two, its damage is less than whip and jabs.
Three, it will not crit constantly. It will only crit from flank. So if your NB leads with a heavy attack, you'll get the one SA crit from flank but most people will still go incap/soul after the heavy because it's a lot more damage. So now you have 1.5 seconds after the heavy to move to counter flank.
If you lead with SA rather than a heavy, you're going to crit anyway.
I'd understand this reaction if they were putting a 10% crit DAMAGE buff to the skill. All this is going doing is give you a little better consistency on your damage. People acting like they brought back Mechanical.
Everything else you said is a.server side issue that can happen with any CC in the game.
I wrote a diatribe about Concealed vs SA and why I think the buff to SA is unwarranted for PvP in another thread. Sorry about the length, but fits into this thread as well, so here it s:I disagree. Surprise Attack already has a flanking bonus. The chaos of combat is a fair point and all of that is true, however I believe the flanking window is pretty large, more like 200+ degrees than strictly from behind [EDIT: may not be accurate, but is already clarified in this thread]. I accept that you're not fully in control of your flanking angles or even hitting the target successfully at all, however what this change essentially boils down to is giving stamblade substantially more crit% while they're spamming Surprise Attack, but without having to build into crit. All medium, Shadow mundus, axes, that will be the meta. This is IMO way too strong.Tommy_The_Gun wrote: »Out of those 2, Concealed is actually way better. Minor Expedition just for slotting is very nice. On top you get 300 weapon / spell damage when exiting stealth.
If you know how Veiled Strike works in PvP, then you probably know that it is hard to land more than 2 times, as it has short range & a distinct sound que. So every consecutive use of this skill is almost always dodged or blocked or target just moves away. You can speak of a success if you land it 2 times in a row. Usually you have to either use it from stealth or use some battle chaos to your advantage to successfully land it - it is that predictable.
And you still have guaranteed crit chance from nb's cloak. So good players will actually use this combo.
The Surprise Attack feels more like a PvE morph or morph for PvP brawler build.
I guess they wanted to make people use Concealed Weapon more, so they buffed it, but later they realised that if they don't add anything to Surprise Attack - then no one would use Surprise Attack morph.
Personally, I like what they did because you have 2 very good morphs to pick and you need to decide. And it is actually better than non-class skills.
MentalxHammer wrote: »MetallicMonk wrote: »CameraBeardThePirate wrote: »
Shadow of the red mountain is basically soft Caluurion (~1k difference with 2 sec shorter cooldown). Way of fire also have a great dps (4k/2 sec), but is more aimed for pressure rather than gank
Red mountain is a big giant red flare coming out of a volcano with a big travel time. The only proc set with a worse chance to hit is coldharbour's favorite.MetallicMonk wrote: »NB hits hard enough without caluurions or other procs, especially if you build into crit damage. Seems like a lot of uinformed people who specifically only gank lmao.
NB spammable was already literally one of the hardest hitting if not the hardest hitting in the game if you had a good build, absurd change from a PvP perspective.
It's not the hardest hitting as is. Can we really still using "one of the best of" when there are only 6 classes? Being in the 66th percentile isn't the same as being number one. It's #3 behind Puncturing and whip on live.
When the meta is high healing, high mitigation classes, which won't change, then the high burst, low survivability class needs to have the damage to compete. Just blowing up your crit damage with a set like wrath with a damage set like stygian isn't, in the current live game, enough output to attack a magDK or templar of equal skill level UNLESS you're running oakensoul.
People have been screaming about Caluurions forever. Now they're nerfing it so we gotta complain about SA getting a flank crit when it already crits more often than not anyway and you can just counter it by moving correctly.
Seems like you didn't even read what I wrote, caluurions wasn't the only way nb had damage, surprise attack hits as hard as some classes burst abilities and it's their spammable. Do you really think because they nerfed a set that wasn't even needed to begin with on nb to do damage, that they needed an ability that did not need a buff to be brought up even more? That's just disingenuous.
It stuns, has an incredibly high tooltip, sunders, sets off balance, and now will crit constantly. Not to mention the fact eso just can not read positional requirements well at all, the server and positional desync does not allow it, it's why you get stunned by surprise attack whether it's behind you or not and it's why this will now crit randomly whether they're flanking or not.
One, you're already stunning from stealth. Most NB CC's are from stealth, not the cc attached to SA or Incap. If you're hit from a cloaked NB, that's the CC that hits you. The SA and incap CC's are useful when chasing people down out of cloak.
Two, its damage is less than whip and jabs.
Three, it will not crit constantly. It will only crit from flank. So if your NB leads with a heavy attack, you'll get the one SA crit from flank but most people will still go incap/soul after the heavy because it's a lot more damage. So now you have 1.5 seconds after the heavy to move to counter flank.
If you lead with SA rather than a heavy, you're going to crit anyway.
I'd understand this reaction if they were putting a 10% crit DAMAGE buff to the skill. All this is going doing is give you a little better consistency on your damage. People acting like they brought back Mechanical.
Everything else you said is a.server side issue that can happen with any CC in the game.
Thanks for participating in the thread and voicing your opinion. I’d like to clarify some things that might be getting misinterpreted. The word “desynch” is used to describe a few different phenomena that happen under poor server conditions. It seems like you are using desynch to describe what occurs when the HP bar your client is displaying is not in line with your HP the server is keeping track of, which can result in sudden unexpected drops in your HP.
The positional desynch that a couple players have referred to describes the instance where the position of a player being displayed by your client is not accurate with the position of said player on the server. This can result in aoe’s missing or positional skills (surprise attacks flank abilities) not operating as expected. The argument some have made is that due to positional desynchs, positional abilities are often a poor introduction to the game as they do not behave accurately.
You’ve mentioned that NB relies on certain proc sets and overpowered items such as oakensoul to compete in PvP. You are completely entitled to this opinion, but that doesn’t mean it is an objective reality. Your opinion is heard, and I respect it. But keep in mind it’s also important to respect the opinion of other players, especially when some of us have many thousands of hours of experience on the class.
MentalxHammer wrote: »MetallicMonk wrote: »CameraBeardThePirate wrote: »
Shadow of the red mountain is basically soft Caluurion (~1k difference with 2 sec shorter cooldown). Way of fire also have a great dps (4k/2 sec), but is more aimed for pressure rather than gank
Red mountain is a big giant red flare coming out of a volcano with a big travel time. The only proc set with a worse chance to hit is coldharbour's favorite.MetallicMonk wrote: »NB hits hard enough without caluurions or other procs, especially if you build into crit damage. Seems like a lot of uinformed people who specifically only gank lmao.
NB spammable was already literally one of the hardest hitting if not the hardest hitting in the game if you had a good build, absurd change from a PvP perspective.
It's not the hardest hitting as is. Can we really still using "one of the best of" when there are only 6 classes? Being in the 66th percentile isn't the same as being number one. It's #3 behind Puncturing and whip on live.
When the meta is high healing, high mitigation classes, which won't change, then the high burst, low survivability class needs to have the damage to compete. Just blowing up your crit damage with a set like wrath with a damage set like stygian isn't, in the current live game, enough output to attack a magDK or templar of equal skill level UNLESS you're running oakensoul.
People have been screaming about Caluurions forever. Now they're nerfing it so we gotta complain about SA getting a flank crit when it already crits more often than not anyway and you can just counter it by moving correctly.
Seems like you didn't even read what I wrote, caluurions wasn't the only way nb had damage, surprise attack hits as hard as some classes burst abilities and it's their spammable. Do you really think because they nerfed a set that wasn't even needed to begin with on nb to do damage, that they needed an ability that did not need a buff to be brought up even more? That's just disingenuous.
It stuns, has an incredibly high tooltip, sunders, sets off balance, and now will crit constantly. Not to mention the fact eso just can not read positional requirements well at all, the server and positional desync does not allow it, it's why you get stunned by surprise attack whether it's behind you or not and it's why this will now crit randomly whether they're flanking or not.
One, you're already stunning from stealth. Most NB CC's are from stealth, not the cc attached to SA or Incap. If you're hit from a cloaked NB, that's the CC that hits you. The SA and incap CC's are useful when chasing people down out of cloak.
Two, its damage is less than whip and jabs.
Three, it will not crit constantly. It will only crit from flank. So if your NB leads with a heavy attack, you'll get the one SA crit from flank but most people will still go incap/soul after the heavy because it's a lot more damage. So now you have 1.5 seconds after the heavy to move to counter flank.
If you lead with SA rather than a heavy, you're going to crit anyway.
I'd understand this reaction if they were putting a 10% crit DAMAGE buff to the skill. All this is going doing is give you a little better consistency on your damage. People acting like they brought back Mechanical.
Everything else you said is a.server side issue that can happen with any CC in the game.
Thanks for participating in the thread and voicing your opinion. I’d like to clarify some things that might be getting misinterpreted. The word “desynch” is used to describe a few different phenomena that happen under poor server conditions. It seems like you are using desynch to describe what occurs when the HP bar your client is displaying is not in line with your HP the server is keeping track of, which can result in sudden unexpected drops in your HP.
The positional desynch that a couple players have referred to describes the instance where the position of a player being displayed by your client is not accurate with the position of said player on the server. This can result in aoe’s missing or positional skills (surprise attacks flank abilities) not operating as expected. The argument some have made is that due to positional desynchs, positional abilities are often a poor introduction to the game as they do not behave accurately.
You’ve mentioned that NB relies on certain proc sets and overpowered items such as oakensoul to compete in PvP. You are completely entitled to this opinion, but that doesn’t mean it is an objective reality. Your opinion is heard, and I respect it. But keep in mind it’s also important to respect the opinion of other players, especially when some of us have many thousands of hours of experience on the class.
Oh, I so appreciate what you are saying and I totally respect your statements even if they are a little condescending.
You are more than welcome to show me a build that doesn't use caluurions or oakensoul that uses shadowy disguise and not dark cloak. I will spend whatever gold it takes to outfit it and run it. I will highlight it on my stream for everyone to see. Until then, let's look at the obvious. Meta isn't meta because it sucks. It's meta because it works. Melee NBs have been running caluurions for several updates. Most do. Every now and then you'll run into someone who didn't want to farm it, so they'll run red mountain that rarely does much of anything other than create a nice fireworks show.
I have tested every combination of damage sets available to me. So please, before you make another "thousands of hours" comment, understand that I have nearly 2 years of game time and most of that has been on a NB. I don't pretend to be the smartest or most knowledgeable, but I know what works.
Lapin_Logic wrote: »I would like to poll how many here have been on the PTS to try it for more than 10 minutes.
MentalxHammer wrote: »MetallicMonk wrote: »CameraBeardThePirate wrote: »
Shadow of the red mountain is basically soft Caluurion (~1k difference with 2 sec shorter cooldown). Way of fire also have a great dps (4k/2 sec), but is more aimed for pressure rather than gank
Red mountain is a big giant red flare coming out of a volcano with a big travel time. The only proc set with a worse chance to hit is coldharbour's favorite.MetallicMonk wrote: »NB hits hard enough without caluurions or other procs, especially if you build into crit damage. Seems like a lot of uinformed people who specifically only gank lmao.
NB spammable was already literally one of the hardest hitting if not the hardest hitting in the game if you had a good build, absurd change from a PvP perspective.
It's not the hardest hitting as is. Can we really still using "one of the best of" when there are only 6 classes? Being in the 66th percentile isn't the same as being number one. It's #3 behind Puncturing and whip on live.
When the meta is high healing, high mitigation classes, which won't change, then the high burst, low survivability class needs to have the damage to compete. Just blowing up your crit damage with a set like wrath with a damage set like stygian isn't, in the current live game, enough output to attack a magDK or templar of equal skill level UNLESS you're running oakensoul.
People have been screaming about Caluurions forever. Now they're nerfing it so we gotta complain about SA getting a flank crit when it already crits more often than not anyway and you can just counter it by moving correctly.
Seems like you didn't even read what I wrote, caluurions wasn't the only way nb had damage, surprise attack hits as hard as some classes burst abilities and it's their spammable. Do you really think because they nerfed a set that wasn't even needed to begin with on nb to do damage, that they needed an ability that did not need a buff to be brought up even more? That's just disingenuous.
It stuns, has an incredibly high tooltip, sunders, sets off balance, and now will crit constantly. Not to mention the fact eso just can not read positional requirements well at all, the server and positional desync does not allow it, it's why you get stunned by surprise attack whether it's behind you or not and it's why this will now crit randomly whether they're flanking or not.
One, you're already stunning from stealth. Most NB CC's are from stealth, not the cc attached to SA or Incap. If you're hit from a cloaked NB, that's the CC that hits you. The SA and incap CC's are useful when chasing people down out of cloak.
Two, its damage is less than whip and jabs.
Three, it will not crit constantly. It will only crit from flank. So if your NB leads with a heavy attack, you'll get the one SA crit from flank but most people will still go incap/soul after the heavy because it's a lot more damage. So now you have 1.5 seconds after the heavy to move to counter flank.
If you lead with SA rather than a heavy, you're going to crit anyway.
I'd understand this reaction if they were putting a 10% crit DAMAGE buff to the skill. All this is going doing is give you a little better consistency on your damage. People acting like they brought back Mechanical.
Everything else you said is a.server side issue that can happen with any CC in the game.
Thanks for participating in the thread and voicing your opinion. I’d like to clarify some things that might be getting misinterpreted. The word “desynch” is used to describe a few different phenomena that happen under poor server conditions. It seems like you are using desynch to describe what occurs when the HP bar your client is displaying is not in line with your HP the server is keeping track of, which can result in sudden unexpected drops in your HP.
The positional desynch that a couple players have referred to describes the instance where the position of a player being displayed by your client is not accurate with the position of said player on the server. This can result in aoe’s missing or positional skills (surprise attacks flank abilities) not operating as expected. The argument some have made is that due to positional desynchs, positional abilities are often a poor introduction to the game as they do not behave accurately.
You’ve mentioned that NB relies on certain proc sets and overpowered items such as oakensoul to compete in PvP. You are completely entitled to this opinion, but that doesn’t mean it is an objective reality. Your opinion is heard, and I respect it. But keep in mind it’s also important to respect the opinion of other players, especially when some of us have many thousands of hours of experience on the class.
Oh, I so appreciate what you are saying and I totally respect your statements even if they are a little condescending.
You are more than welcome to show me a build that doesn't use caluurions or oakensoul that uses shadowy disguise and not dark cloak. I will spend whatever gold it takes to outfit it and run it. I will highlight it on my stream for everyone to see. Until then, let's look at the obvious. Meta isn't meta because it sucks. It's meta because it works. Melee NBs have been running caluurions for several updates. Most do. Every now and then you'll run into someone who didn't want to farm it, so they'll run red mountain that rarely does much of anything other than create a nice fireworks show.
I have tested every combination of damage sets available to me. So please, before you make another "thousands of hours" comment, understand that I have nearly 2 years of game time and most of that has been on a NB. I don't pretend to be the smartest or most knowledgeable, but I know what works.
I went ahead and watched some of your gameplay.
You don't properly weave or manage resources. You often fail to connect any sort of combo with the targets you choose, even with the advantage of hitting them from stealth. You do almost no animation cancelling at all. Despite being a ganker, you seem to frequently run in groups of 4-6, often amongst many more of your own faction, and target people who you have a numbers advantage on.
It is pretty clear to me why you think that calu is the only set NBs can use - because you are incapable of performing well enough without a proc dealing 30-50% of your burst combo for you.
Mental tried to be super respectful towards you, but your response makes it clear that you truly believe that you're playing the class to it's fullest potential. You're not.
Lapin_Logic wrote: »I would like to poll how many here have been on the PTS to try it for more than 10 minutes.
My current Oakensoul bowsorc would like to differYou wrote a long post and I don't have the time to write a full reply. But just to touch on that last sentence. If you run all medium with axes and shadowy mundus, your penetration will be under 10k. All the crit damage in the world will not matter when you have to carve through 33k+ armor.
Sure. It probably won't be exactly like I said, because you'll want to weigh the most stat-dense options against each other, whatever they are. I do think knowing you have 100% crit on flanking SA will influence those choices, though. Given the insane damage meta we have right now, it just seems like such a bad idea. Guess we'll have to see how much the LA/HA nerf affects burst. And what have they done with the boosted heavy attacks from out of combat / crouch / from behind?The meta will likely be a mix of medium and light, with a set like order of wrath, with lover mundus and axes. This will keep your penetration high enough that the crit damage will cut through. But we'll see how it shakes out.
My current Oakensoul bowsorc would like to differYou wrote a long post and I don't have the time to write a full reply. But just to touch on that last sentence. If you run all medium with axes and shadowy mundus, your penetration will be under 10k. All the crit damage in the world will not matter when you have to carve through 33k+ armor.. Building for weapon damage, crit % or crit multiplier benefits your healing. I believe it lags behind building more rounded, e.g. including pen, but believe that builds with very high other stats can also work. Depends on the meta.
Sure. It probably won't be exactly like I said, because you'll want to weigh the most stat-dense options against each other, whatever they are. I do think knowing you have 100% crit on flanking SA will influence those choices, though. Given the insane damage meta we have right now, it just seems like such a bad idea. Guess we'll have to see how much the LA/HA nerf affects burst. And what have they done with the boosted heavy attacks from out of combat / crouch / from behind?The meta will likely be a mix of medium and light, with a set like order of wrath, with lover mundus and axes. This will keep your penetration high enough that the crit damage will cut through. But we'll see how it shakes out.
Klingenlied wrote: »People got it the wrong way. Nightblade spamable now has flavor, uniqueness, power. It's great!
Wanna complain? Complain why Necro or Warden spamable just pale in comparison. Give us cool stuff for all classes. Not just for one or two. They nerfed enough. I do not need more power then we do have on live. But I don't want us nerfed into the ground like they did with some PTS classes.
Spammables are the most important part of your build in PTS.
Nightblades badly needed their spammable buffed because of the huge nerfs to their dots, in particular twisting path.