IAmIcehouse wrote: »I don't get more people aren't blown out by this change. Likely because other sweeping changes but this is just ridiculous. Where is the thought process on this one?
SeaUnicorn wrote: »So basically tank with Spirit Guardian has it up for 1 heavy attack from the Boss, so very useful
sabresandiego_ESO wrote: »10% un-named damage reduction has been way too OP for way too long. This is coming from a pvp Stam necro main. This nerf is well deserved
sabresandiego_ESO wrote: »10% un-named damage reduction has been way too OP for way too long. This is coming from a pvp Stam necro main. This nerf is well deserved
sabresandiego_ESO wrote: »10% un-named damage reduction has been way too OP for way too long. This is coming from a pvp Stam necro main. This nerf is well deserved
sabresandiego_ESO wrote: »10% un-named damage reduction has been way too OP for way too long. This is coming from a pvp Stam necro main. This nerf is well deserved
sabresandiego_ESO wrote: »10% un-named damage reduction has been way too OP for way too long. This is coming from a pvp Stam necro main. This nerf is well deserved
Other classes get damage mitigation from other ways, sorcs from streak/shields, nbs from cloak, etc. The mender is necro’s class-specific mode of damage mitigation.
sabresandiego_ESO wrote: »10% un-named damage reduction has been way too OP for way too long. This is coming from a pvp Stam necro main. This nerf is well deserved
this is literally how you destroy a perfectly functioning and fine skill. intensive mender was too much and nerfing that wouldnt make any problem. but now, this change really doesnt make much sense.
am i getting this wrong? The guardian takes 10% of the dmg recieved thrue the necro, so that means for it to die the necro has to take 30k dmg? thats what the patchnotes say? but all you replies indicate that this is not right?
edit for strange typos
CameraBeardThePirate wrote: »am i getting this wrong? The guardian takes 10% of the dmg recieved thrue the necro, so that means for it to die the necro has to take 30k dmg? thats what the patchnotes say? but all you replies indicate that this is not right?
edit for strange typos
No this is correct. 30k damage to the necro means the Guardian takes 3k damage, which really isn't a lot at all. That's basically a single heavy attack from a boss in PvE or a single burst combo from a player in PvP.
CameraBeardThePirate wrote: »am i getting this wrong? The guardian takes 10% of the dmg recieved thrue the necro, so that means for it to die the necro has to take 30k dmg? thats what the patchnotes say? but all you replies indicate that this is not right?
edit for strange typos
No this is correct. 30k damage to the necro means the Guardian takes 3k damage, which really isn't a lot at all. That's basically a single heavy attack from a boss in PvE or a single burst combo from a player in PvP.
yeah but again....3k dmg TO THE GUARDIAN which in terms is 30k dmg to THE NECRO. right?right?
the1andonlyskwex wrote: »My favorite part in this instance are the people comparing it to a 3k damage shield (on top of the guardian's healing). How big do they think other damage shields are? It might be a little on the weak side because it doesn't scale, but it's not nearly as bad as people are making it sound. Try comparing it to the bonus DK's Igneous Shield (another group "heal" with a self defense morph bonus) gets over Obsidian Shield.