sabresandiego_ESO wrote: »Necro has been over performing for awhile and needed nerfs. Intensive mender is probably the biggest culprit out of everything, as it was by far the strongest HOT in the game and made killing teams with multiple necros near impossible.
Spirit guardian was also overpowered but more in a solo setting rather than a team setting. I agree with the people suggesting that spirit guardian may have been over nerfed. 10% unnamed mitigation is too good though, so some kind of nerf is justified, but perhaps they should add better utility to the guardian in some way
sabresandiego_ESO wrote: »Necro has been over performing for awhile and needed nerfs. Intensive mender is probably the biggest culprit out of everything, as it was by far the strongest HOT in the game and made killing teams with multiple necros near impossible.
Spirit guardian was also overpowered but more in a solo setting rather than a team setting. I agree with the people suggesting that spirit guardian may have been over nerfed. 10% unnamed mitigation is too good though, so some kind of nerf is justified, but perhaps they should add better utility to the guardian in some way
YandereGirlfriend wrote: »sabresandiego_ESO wrote: »Necro has been over performing for awhile and needed nerfs. Intensive mender is probably the biggest culprit out of everything, as it was by far the strongest HOT in the game and made killing teams with multiple necros near impossible.
Spirit guardian was also overpowered but more in a solo setting rather than a team setting. I agree with the people suggesting that spirit guardian may have been over nerfed. 10% unnamed mitigation is too good though, so some kind of nerf is justified, but perhaps they should add better utility to the guardian in some way
I agree with the healing morph - it definitely missed the HoT nerfs from a while back so it was a clear outlier among class healing abilities.
For the Guardian, just nerf it down to a flat 5% unique mitigation and give it back its immortality. If people are still scared of that then turn it into Major or Minor Protection.
The fact that your HoT can literally be killed by an opponent is just bizarre. Imagine if someone could just terminate your Vigor after only one or two ticks - nobody would stand for that - it's like Nocturnal's Ploy applied to your class heal.
kringled_1 wrote: »The 8.1.2 health adjustment to the spirit guardian (from 3k to 30k) is a nice step that I think will allow that morph to remain usable at least in some situations.
kringled_1 wrote: »The 8.1.2 health adjustment to the spirit guardian (from 3k to 30k) is a nice step that I think will allow that morph to remain usable at least in some situations.
I'm sure people will test it, but I suspect it's still probably a bit low.
kringled_1 wrote: »The 8.1.2 health adjustment to the spirit guardian (from 3k to 30k) is a nice step that I think will allow that morph to remain usable at least in some situations.
I'm sure people will test it, but I suspect it's still probably a bit low.