spartaxoxo wrote: »I don't know, someone arguing people like me should be banned for having more DPS than them while farming the same boss as them qualifies to me.
I don't think that asking for balance changes should be labeled as toxic casual behavior, because quite frankly the ceiling does need to be lowered. The people doing endgame content is always a low population to begin with but ESO manages to not even have the population of other games. And you see complaints all the time about the game being dead in Craglorn. I also see people who can raid being unable to because they can't find enough people to fill their group. That's a problem that can only be fixed by making the ceiling lower. So that more people can join.
But, to say it doesn't exist at all? Toxicity can come from everywhere.
Overland is designed to be the introduction.
We've seen plenty of examples of "hard" content being included in overland. You've forgotten Craglorn, perhaps? Possibly the least adventured zone in the game (Skyreach and Spell Scar grinding don't count). Or the world boss in Southern Elsweyr, Ri'Atahrashi's Training Ground, that a lot of people said was "unfair," "too difficult," or "impossible with random people." Every instance where ZOS has attempted to add in some level of difficulty has been met with severe push-back.It is why many of us have been asking for at least an optional veteran overland mode for many years. To serve as an actual training ground for difficult content, to make the vast majority of voiced content remain completely relevant for everyone, and to ease this needless “hardcore” and “casual” internecine tension in the community.Overland is designed to be the introduction.
In my post, I mainly wanted to address the general stereotype: improving = work -> work = no fun -> improving = no fun. I am sick and tired of that logic for two reasons:
MorganaLaVey wrote: »You said:Which i took as "You cant improve to the point you want to be." Because otherwise, wy comlpain about it being to much work if you dont want to do it anyway ?SilverBride wrote: »it is a lot of work. Work that I am not willing to do
SilverBride wrote: »MorganaLaVey wrote: »You said:Which i took as "You cant improve to the point you want to be." Because otherwise, wy comlpain about it being to much work if you dont want to do it anyway ?SilverBride wrote: »it is a lot of work. Work that I am not willing to do
I was originally giving an explanation as to why many players see preparing for end game content as a job. For us it is a lot of work and can feel more like a job than a relaxing game.
Others may disagree and try to show that it doesn't take a lot of time and effort but that is subjective. For them it's easy, for us it's work.
SilverBride wrote: »MorganaLaVey wrote: »You said:Which i took as "You cant improve to the point you want to be." Because otherwise, wy comlpain about it being to much work if you dont want to do it anyway ?SilverBride wrote: »it is a lot of work. Work that I am not willing to do
I was originally giving an explanation as to why many players see preparing for end game content as a job. For us it is a lot of work and can feel more like a job than a relaxing game.
Others may disagree and try to show that it doesn't take a lot of time and effort but that is subjective. For them it's easy, for us it's work.
You know... I never felt like it was a Job I just always felt like chasing the meta never quite fit in ESO, (It's Skyrim with friends with a bolted on PVP and Raid game..) but I always supported the pursuit...despite being called a "Toxic Casual" given death threats, and followed into other games (Yet casuals are the real problem ¯\_(ツ)_/¯ ) My hope is to (maybe with the devs help ) get the meta chasers to stop screeching Toxic causal and telling us to leave the game just because we don't Raid...it's not really asking that much.
SilverBride wrote: »MorganaLaVey wrote: »You said:Which i took as "You cant improve to the point you want to be." Because otherwise, wy comlpain about it being to much work if you dont want to do it anyway ?SilverBride wrote: »it is a lot of work. Work that I am not willing to do
I was originally giving an explanation as to why many players see preparing for end game content as a job. For us it is a lot of work and can feel more like a job than a relaxing game.
Others may disagree and try to show that it doesn't take a lot of time and effort but that is subjective. For them it's easy, for us it's work.
You know... I never felt like it was a Job I just always felt like chasing the meta never quite fit in ESO, (It's Skyrim with friends with a bolted on PVP and Raid game..) but I always supported the pursuit...despite being called a "Toxic Casual" given death threats, and followed into other games (Yet casuals are the real problem ¯\_(ツ)_/¯ ) My hope is to (maybe with the devs help ) get the meta chasers to stop screeching Toxic causal and telling us to leave the game just because we don't Raid...it's not really asking that much.
spartaxoxo wrote: »I don't know, someone arguing people like me should be banned for having more DPS than them while farming the same boss as them qualifies to me.
I don't think that asking for balance changes should be labeled as toxic casual behavior, because quite frankly the ceiling does need to be lowered. The people doing endgame content is always a low population to begin with but ESO manages to not even have the population of other games. And you see complaints all the time about the game being dead in Craglorn. I also see people who can raid being unable to because they can't find enough people to fill their group. That's a problem that can only be fixed by making the ceiling lower. So that more people can join.
But, to say it doesn't exist at all? Toxicity can come from everywhere.
Sure they can but there is no evidence that they are casuals for the most part are low key...I don't see them in anyone's face but end game vets are making videos and screaming get out on the forums...but hey Mr Snuffleupagus, turned out to be real too.
This is just an ABSOLUTELY TERRIBLE design, "top 12 damagers get loot, nobody else does".
The trouble being that these top 12 just sit there, and thus are the same people over and over again. They don't go away and LEAVE the chance for other ordinary players to get loot from the world bosses. To be frank, they must be deliberately griefing, they no longer need the loot (and certainly not the daily quests) but are denying it to others this way.
If they're just sitting there killing the same boss over and over again for an extended period of time, I suppose you could try reporting them. ZOS should be able to look at the game logs to see how long the player was camping the boss location, how many other players were at the same boss location, and whether the player being reported was always one of the top 12 DDs, thereby preventing other players from being able to loot the boss.
Tommy_The_Gun wrote: »I think that if... if ZOS would take different approach and for example they would add a Group Finder support for Trials & Arenas, then after like 1 year, the overall "gap" between player performance would decrease (Even if it was only for normal mode). And the gap would not be smaller because top players will somehow get worse at the game. No. It is the overall skill of the "low-end" players that will go up a bit.
No, you where not "giving an explanation as to why many players see preparing for end game content as a job."SilverBride wrote: »I was originally giving an explanation as to why many players see preparing for end game content as a job. For us it is a lot of work and can feel more like a job than a relaxing game.
Others may disagree and try to show that it doesn't take a lot of time and effort but that is subjective. For them it's easy, for us it's work.
You where giving an explanation as to what it takes to to "get gud". And thats not subjective.SilverBride wrote: »That is because it is how many of us feel. Spending countless hours farming gear, reading guides, watching YouTube videos to get gud is not my idea of relaxing. Doing these things does feel like a job.
If you need to watch a 10 minuts video over and over again for 10 hours to understand it. Thats you, not the game.spartaxoxo wrote: »How much time it takes anyone to understand things in a way that makes sense to them is entirely subjective.
If a few minutes feel like hours to you. Thats you, not the game.spartaxoxo wrote: »How long those minutes feel is also entirely subjective.
You can make a spreadsheet about bringen the trash out too. If you feel like you need to do spreadsheeds and farm the very best gear "to feel comfortable at doing raiding." Thats you, not the game.spartaxoxo wrote: »You can't speak to what someone else would need to feel comfortable at doing raiding.
Some people literally do spends a very long time calculating all kinds of different builds, researching things to the nth degre, etc before they get a handle on what they need.
MorganaLaVey wrote: »If you need to watch a 10 minuts video over and over again for 10 hours to understand it. Thats you, not the game.spartaxoxo wrote: »How much time it takes anyone to understand things in a way that makes sense to them is entirely subjective.
But we where not talking about comfort levels or people who want to make guides themselves. We where talking about completing content. Pls stay on topic.spartaxoxo wrote: »MorganaLaVey wrote: »If you need to watch a 10 minuts video over and over again for 10 hours to understand it. Thats you, not the game.spartaxoxo wrote: »How much time it takes anyone to understand things in a way that makes sense to them is entirely subjective.
I never stated anything like that. I actually referred to that as slapping on Alcast build and copying him. I get it. If mindlessly copying what someone else spent a long time putting together qualifies to you as enough understanding, that's fine. But you don't get to decide anyone else's comfort levels.
I promise you that the people who put together those guides aren't just watching a video and copying it though.
Some people want to be able to understand enough to make guides themselves and some people watch them. There's nothing wrong with that. But the ones who watch should maybe not tell the people who do the work themselves how long it takes.
MorganaLaVey wrote: »But we where not talking about comfort levels or people who want to make guides themselves. We where talking about completing content. Pls stay on topic.spartaxoxo wrote: »MorganaLaVey wrote: »If you need to watch a 10 minuts video over and over again for 10 hours to understand it. Thats you, not the game.spartaxoxo wrote: »How much time it takes anyone to understand things in a way that makes sense to them is entirely subjective.
I never stated anything like that. I actually referred to that as slapping on Alcast build and copying him. I get it. If mindlessly copying what someone else spent a long time putting together qualifies to you as enough understanding, that's fine. But you don't get to decide anyone else's comfort levels.
I promise you that the people who put together those guides aren't just watching a video and copying it though.
Some people want to be able to understand enough to make guides themselves and some people watch them. There's nothing wrong with that. But the ones who watch should maybe not tell the people who do the work themselves how long it takes.
SpacemanSpiff1 wrote: »Knowing is half the hassle.
aetherial_heavenn wrote: »If you can't learn the mechanics do the devs adjust the mechanics or do they say tough luck? Why are players being nerfed, because new players are acting like new players? If a 43 year old can LA weave in combat, anyone can. Its not hard. Its just pressing buttons. No one is asking you to lift 500 lbs or even 10lbs. Your task is to hit a button.
Its one thing to say damage and resistance caps in PVP are out of whack, and run off players. Its another to say PvE dps runs off new players. That doesn't even make sense.
No, not 'anyone can' LA weave in combat. This is absolute [snip]. I play with groups of friends that mostly skew over 50 years old (half our regular run members are over 60) and we have arthritis, repetitive injuries from too many twitchy FPS games in the olden days, or even from writing with a pen too much! Some of us never had good twitch reactions due to biology, or do have bad bad internet...try LA weaving with over 350 ping! All of us in these groups can complete normal trials and a lot of vet content-trials and dungeons.
A few in our groups have better than average LA weaves, a couple have perfect LA weaves but the majority of us do not. Removing 10% - 20% of my massive 40k dps on a trials dummy isn't going make a lot of difference to me.The 10% plus improvement to damage from LA weaving a few years ago that was intended to raise the floor did not make me a sweaty trifecta player and taking it away again isn't likely affect what our groups do. We will never get that last 20% dps from perfect weaving and buff up times that makes you really spicy. I simply refuse to put myself in pain and get spasms in my hand just to squeeze out that extra DPS from perfect weaving, when I know the reason I am not trifecta material is not just LA weaving, it's the whole shebang: confidence, practice, situational awareness, rotation (buffs and dots never dropping-not just LA weaving) perfected gear, etc..
But I welcome the attempt at reduction in disparity of damage cause by LA weaving versus other things because the gap between perfect weavers and the rest has got huge. For me, twitching between every skill is not the most pleasing or painless way to get good. I'd rather more understanding of buffs and dots and up-times were rewarded and heavy attacks builds were a bit more viable in vet content.
I understand these changes will affect a few people...those who do 80K will do 70K, those who do 120k will do 95k, maybe (depending on dots changes) and that will add up in a trial but the majority will go from 30k in a dungeon to 27 k on the same boss, is my guess. Hardly earth shattering.
Or a reason to continue to exacerbate the RSI many end gamers suffer from ....
(edited to add:
or a reason for excluding older/ disabled players by increasing/over-weighting the damage that hitting the mouse button after every skill does. I get that one does not spam LA's to weave well and that slowing down can actually increase dps and action per minute (APM) recorded by the game because when one spams it cancels your own skills/attacks. However, even clicking that mouse button after every skill can cause pain when repeated over and over with one's finger/hand in the same position. I also think a lot of other stuff suggested in other threads could assist players to learn/improve too. I don't see this an isolated change. In fact I suspect that it, and the proposed dot change are actually being made to reduce server side calculations but I did want to point out this LA weave mechanic is not just a case of 'practice and git gud' for many of us. )
[edited for profanity bypass]
SerafinaWaterstar wrote: »
sharpshooter2342 wrote: »aetherial_heavenn wrote: »If you can't learn the mechanics do the devs adjust the mechanics or do they say tough luck? Why are players being nerfed, because new players are acting like new players? If a 43 year old can LA weave in combat, anyone can. Its not hard. Its just pressing buttons. No one is asking you to lift 500 lbs or even 10lbs. Your task is to hit a button.
Its one thing to say damage and resistance caps in PVP are out of whack, and run off players. Its another to say PvE dps runs off new players. That doesn't even make sense.
No, not 'anyone can' LA weave in combat. This is absolute [snip]. I play with groups of friends that mostly skew over 50 years old (half our regular run members are over 60) and we have arthritis, repetitive injuries from too many twitchy FPS games in the olden days, or even from writing with a pen too much! Some of us never had good twitch reactions due to biology, or do have bad bad internet...try LA weaving with over 350 ping! All of us in these groups can complete normal trials and a lot of vet content-trials and dungeons.
A few in our groups have better than average LA weaves, a couple have perfect LA weaves but the majority of us do not. Removing 10% - 20% of my massive 40k dps on a trials dummy isn't going make a lot of difference to me.The 10% plus improvement to damage from LA weaving a few years ago that was intended to raise the floor did not make me a sweaty trifecta player and taking it away again isn't likely affect what our groups do. We will never get that last 20% dps from perfect weaving and buff up times that makes you really spicy. I simply refuse to put myself in pain and get spasms in my hand just to squeeze out that extra DPS from perfect weaving, when I know the reason I am not trifecta material is not just LA weaving, it's the whole shebang: confidence, practice, situational awareness, rotation (buffs and dots never dropping-not just LA weaving) perfected gear, etc..
But I welcome the attempt at reduction in disparity of damage cause by LA weaving versus other things because the gap between perfect weavers and the rest has got huge. For me, twitching between every skill is not the most pleasing or painless way to get good. I'd rather more understanding of buffs and dots and up-times were rewarded and heavy attacks builds were a bit more viable in vet content.
I understand these changes will affect a few people...those who do 80K will do 70K, those who do 120k will do 95k, maybe (depending on dots changes) and that will add up in a trial but the majority will go from 30k in a dungeon to 27 k on the same boss, is my guess. Hardly earth shattering.
Or a reason to continue to exacerbate the RSI many end gamers suffer from ....
(edited to add:
or a reason for excluding older/ disabled players by increasing/over-weighting the damage that hitting the mouse button after every skill does. I get that one does not spam LA's to weave well and that slowing down can actually increase dps and action per minute (APM) recorded by the game because when one spams it cancels your own skills/attacks. However, even clicking that mouse button after every skill can cause pain when repeated over and over with one's finger/hand in the same position. I also think a lot of other stuff suggested in other threads could assist players to learn/improve too. I don't see this an isolated change. In fact I suspect that it, and the proposed dot change are actually being made to reduce server side calculations but I did want to point out this LA weave mechanic is not just a case of 'practice and git gud' for many of us. )
[edited for profanity bypass]
There's some players parsing on pts that are losing 30% dps and I get that not everyone can weave perfectly due to age or disability. But the reason this hurts everyone including those that are not able to weave is a loss to damage period hurts everyone. Those that can put out those insane numbers make up the difference for those that can't in group content. This is literally the only game I have ever played that punishes players for being good. There's no progress or getting more powerful in the game anymore. Yes there should be builds that are more viable for those that are unable to weave like HA builds they should be able to get through vet content. Vet Black rose is supposed to be the hardest 4 man content and my group was able to clear it with 3 HA builds but we spent hours learning the mechanics on our regular builds before even attempting with HA builds. 9/10 people fail at content because they don't know mechanics and are unwilling to learn or even look up a guide. I've been playing since launch and I am not a young gamer and occasionally my group comes across something that has us stumped so we look it up and we try and try and try until we get it. The issue is most new/inexperienced players want the reward without putting in the work. This Nerf they're doing will further divide the community and is pushing out all the vets who can teach content and help groups progress. When there's nobody left to teach there will be nobody doing any content.
spartaxoxo wrote: »MorganaLaVey wrote: »If you need to watch a 10 minuts video over and over again for 10 hours to understand it. Thats you, not the game.spartaxoxo wrote: »How much time it takes anyone to understand things in a way that makes sense to them is entirely subjective.
I actually referred to that as slapping on Alcast build and copying him. I get it. If mindlessly copying what someone else spent a long time putting together qualifies to you as enough understanding, that's fine. But you don't get to decide anyone else's comfort levels.