Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Crystal Slab + Crushing Shock? :|
Crystallized Slab (morph):
Fixed an issue where the 3rd projectile would fail to visually appear in many cases.
This morph no longer has a 500ms cooldown, as it was allowing the ability to sometimes absorb more than 3 projectiles.
Developer Comment:
Spoiler
Since the projectile limit exists and this morph's damage return is not bound by a duration but rather charges, the cooldown does not need to exist. This does, however, mean that builds that weave multiple projectiles in tandem will feel extreme pain when attacking users with this morph.
Devs you might not know but your game has a ranged ability that is in fact 3 different direct damage hits in one use. Hitting Slab with it gonna instakill you.