Crystallized Slab (morph):
Fixed an issue where the 3rd projectile would fail to visually appear in many cases.
This morph no longer has a 500ms cooldown, as it was allowing the ability to sometimes absorb more than 3 projectiles.
Developer Comment:
Spoiler
Since the projectile limit exists and this morph's damage return is not bound by a duration but rather charges, the cooldown does not need to exist. This does, however, mean that builds that weave multiple projectiles in tandem will feel extreme pain when attacking users with this morph.
Devs you might not know but your game has a ranged ability that is in fact 3 different direct damage hits in one use. Hitting Slab with it gonna instakill you.
Crystallized Slab (morph):
Fixed an issue where the 3rd projectile would fail to visually appear in many cases.
This morph no longer has a 500ms cooldown, as it was allowing the ability to sometimes absorb more than 3 projectiles.
Developer Comment:
Spoiler
Since the projectile limit exists and this morph's damage return is not bound by a duration but rather charges, the cooldown does not need to exist. This does, however, mean that builds that weave multiple projectiles in tandem will feel extreme pain when attacking users with this morph.
Devs you might not know but your game has a ranged ability that is in fact 3 different direct damage hits in one use. Hitting Slab with it gonna instakill you.
Necrotech_Master wrote: »as far as im aware the dmg for that is always reported as 1 number even though its 3 different dmg types
Necrotech_Master wrote: »as far as im aware the dmg for that is always reported as 1 number even though its 3 different dmg types
it doesnt show 3 different numbers, and it seems to count crit as a whole (all dmg types or none get the crit dmg)
even addons that display active dmg log only display 1 number for crushing shock
the same type of thing happens with the blackrose destro proc, it does all 3 dmg types but its reported as 1 number in base game floating dmg numbers and in combat log addons