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Crystal Slab + Crushing Shock? :|

divnyi
divnyi
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Crystallized Slab (morph):
Fixed an issue where the 3rd projectile would fail to visually appear in many cases.
This morph no longer has a 500ms cooldown, as it was allowing the ability to sometimes absorb more than 3 projectiles.
Developer Comment:
Spoiler
Since the projectile limit exists and this morph's damage return is not bound by a duration but rather charges, the cooldown does not need to exist. This does, however, mean that builds that weave multiple projectiles in tandem will feel extreme pain when attacking users with this morph.

Devs you might not know but your game has a ranged ability that is in fact 3 different direct damage hits in one use. Hitting Slab with it gonna instakill you.
  • Necrotech_Master
    Necrotech_Master
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    as far as im aware the dmg for that is always reported as 1 number even though its 3 different dmg types

    it doesnt show 3 different numbers, and it seems to count crit as a whole (all dmg types or none get the crit dmg)

    even addons that display active dmg log only display 1 number for crushing shock

    the same type of thing happens with the blackrose destro proc, it does all 3 dmg types but its reported as 1 number in base game floating dmg numbers and in combat log addons
    plays PC/NA
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    active player since april 2014

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  • ESO_Nightingale
    ESO_Nightingale
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    divnyi wrote: »
    Crystallized Slab (morph):
    Fixed an issue where the 3rd projectile would fail to visually appear in many cases.
    This morph no longer has a 500ms cooldown, as it was allowing the ability to sometimes absorb more than 3 projectiles.
    Developer Comment:
    Spoiler
    Since the projectile limit exists and this morph's damage return is not bound by a duration but rather charges, the cooldown does not need to exist. This does, however, mean that builds that weave multiple projectiles in tandem will feel extreme pain when attacking users with this morph.

    Devs you might not know but your game has a ranged ability that is in fact 3 different direct damage hits in one use. Hitting Slab with it gonna instakill you.

    this happened years back, was pretty funny
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • katorga
    katorga
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    divnyi wrote: »
    Crystallized Slab (morph):
    Fixed an issue where the 3rd projectile would fail to visually appear in many cases.
    This morph no longer has a 500ms cooldown, as it was allowing the ability to sometimes absorb more than 3 projectiles.
    Developer Comment:
    Spoiler
    Since the projectile limit exists and this morph's damage return is not bound by a duration but rather charges, the cooldown does not need to exist. This does, however, mean that builds that weave multiple projectiles in tandem will feel extreme pain when attacking users with this morph.

    Devs you might not know but your game has a ranged ability that is in fact 3 different direct damage hits in one use. Hitting Slab with it gonna instakill you.

    Didn't they nerf all of the reflect abilities years ago for behaving exactly like this.

    Wasn't force pulse/crushing shock excluded from DK wings for this reason?

    In fact, I thought it was made un-reflectable.
  • divnyi
    divnyi
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    as far as im aware the dmg for that is always reported as 1 number even though its 3 different dmg types

    Unless they changed it (which is not stated in notes), it was 3 different damages. I used Harbinger set before a lot, I know what's effective at suicide :)
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    as far as im aware the dmg for that is always reported as 1 number even though its 3 different dmg types

    it doesnt show 3 different numbers, and it seems to count crit as a whole (all dmg types or none get the crit dmg)

    even addons that display active dmg log only display 1 number for crushing shock

    the same type of thing happens with the blackrose destro proc, it does all 3 dmg types but its reported as 1 number in base game floating dmg numbers and in combat log addons

    its 3 different elements that all can have their own modifiers etc, its 3 separate hits calculated separately. maybe you have an addon that adds it together for simplification( the base game does NOT, it shows 3 separate hits) . a proper damage tracking addon will show you. Even the tooltip shows 3 separate hits (with different damage for a lot of builds because of modifiers)
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