


It doesn't ruin the combat. Really it doesn't do much to curb the insane dps people will be able to pull at the highest tier. It's just annyoing that zos nerfs dps when most groups aren't able to complete large chuncks of the content. It's not like dealing less damage with Light Attacks is going to increase the damage of inexperienced players (unless the flat Light Attack damage is rather high, we haven'T seen the values yet)Explain to me: how does reducing the peak DPS output of LAs from up to 20%+ of your DPS down to around 10%+, equate to "core combat system ruined"? Weaving is STILL going to contribute a significant amount of DPS, it's STILL going to be important for maintaining the dot stack of top end sets like Relequen, it's STILL going to be important for any build using crystal/elemental/crushing weapon, and people who want to reach peak DPS are STILL going to do it.
This is a measured approach to reducing weaving DPS output that's been needed for a long time, and I'm sick of reading sweeping, kneejerk generalisations about it. The sky is not falling; stop being so melodramatic.

@Lalothen well la actually in content at the moment do when you hit 121k dmg single target 21.5k dmg so making players who know how to use light attack before the skill 20% stronger as shown in picture below but as you learn how to use skills on a global cooldown you get the rhytm of pressing the mouse button before the skill so its basically 1 input from your brain your muscle memory combines those 2 together so that will never be the reason people are doing alot of dmg and not my problem with the upcoming updates my problem is that once update arrives rotation wont be static or dynamic there just wont be rotation you will use your dots and got make a sandwich for 30 sec leave your cat to walk over the keyboard and still use the same spammable since i could probably do that with just slamming my head against it so my nose is the thing pressing the button