Here are a few images demonstrating issues with the map previously. Many locations, borders, rivers, and shorelines did not match up with Anthology, the canon map, as I just kept where they were from the ESO map originally.Black Marsh and the Niben did not align with the canon shape previously.
cmetzger93 wrote: »You really can't win with some people or make them see reason. ZOS is aware of the mistakes and have admitted to it. What the addon developers are doing are correcting their mistakes. Speaking only for myself I am very appreciative of the work you two are doing and look forward to v2!
Here are a few images demonstrating issues with the map previously. Many locations, borders, rivers, and shorelines did not match up with Anthology, the canon map, as I just kept where they were from the ESO map originally.Black Marsh and the Niben did not align with the canon shape previously.
Are you aware that the shoreline of ESO's Blackwood is a nearly 100% copy of the shoreline in TES IV? The size of hills, mountains, and the vegetation are clearly different, but the shape and location of POIs is as good as it gets.
Same with Western Skyrim. Don't believe me? Go boot up Skyrim, and use no clip to travel a hundred meters in the air. The similarities are wild.
Even then you're willing to disregard the worldbuilding that BGS/ZOS have done... and still blindly advocate for the Anthology map (and TR map, for some reason) as the "true" and "canon" versions of the game world...
That's just silly.
ZOS knows that the vanilla map is inaccurate. They are well aware of that. They just don't have the time or resources to adjust things in ways that might compromise future content.
But they learned from it. And that's why Blackwood and Western Skyrim are such faithful representations of previous game zones. If that's not enough for you, then you don't actually care about accuracy. You care about it conforming to your headcanon.
Thank you for the very hostile comment! I appreciate it! ❤️
Pleasantries aside,
Can you find me one place where I've said Western Skyrim and The Reach and Blackwood zones aren't accurate? I can save you the trouble and tell you I haven't. The zones themselves are misplaced on the map. That's the contention and it always has been with everything post-Base Game.
Western Skyrim and The Reach align almost perfectly with TES V and the Anthology map. The only thing that throws it off is that ESO uses a smaller scale for their zones and so the worldspaces are physically smaller. But the POIs line up perfectly with TES V when scaled accordingly. In fact, the TES V map is what I used to line up the skyrim zones as it's more accurate than Anthology (even though it lines up perfectly with Anthology because TES V was what Anthology's version of Skyrim was based on). It's also what I used to draw the coastlines in the areas not currently in game.
The base game zones are the ones that aren't accurate to Anthology or TES V or any prior maps. The Rift and Eastmarch fit together like puzzle pieces in ESO (however, ironically they aren't aligned properly on the game's own map lmao) but when fitted together, they do not line up with TES V at all.
Stonefalls and Deshaan line up on the map perfectly with Anthology, actually, but the zones themselves are not accurate to prior maps (not including TR but I'll cover that next). The Thirr and Orethan rivers (the latter named by TR) are wrong in ESO. The alpha TES III map which planned out the original design for TES III shows the Thirr being much larger and more prominent, connecting Narsis with the Inner Sea. The Orethan River went upwards to meet Mournhold, which is higher and farther east than in ESO. These locations are reconfirmed with the PGE3 and Anthology maps. And the alpha TES III map was officially released so it has credibility even if it was not used.
As for TR, I have never stated that I count it as canon. Ever. The most I've ever said is that I would be more inclined to count it as canon than ESO's redesign because TR was more faithful to prior lore than ESO. But I never went the full measure to say it's canon. Because it's not, and I don't want it to be. I've only ever used TR as inspiration for names such as calling Southern Morrowind Arnesia or the area east of Stonefalls around Necrom the Sacred East, or using the TR Telvannis shape to add more detail to Morrowind, which I would absolutely change if Telvannis was added to ESO.
So again, I appreciate the very snarky and hostile comment and I wish you good health and fortune on your travels.
Thank you for the very hostile comment! I appreciate it! ❤️
Pleasantries aside,
Can you find me one place where I've said Western Skyrim and The Reach and Blackwood zones aren't accurate? I can save you the trouble and tell you I haven't. The zones themselves are misplaced on the map. That's the contention and it always has been with everything post-Base Game.
Western Skyrim and The Reach align almost perfectly with TES V and the Anthology map. The only thing that throws it off is that ESO uses a smaller scale for their zones and so the worldspaces are physically smaller. But the POIs line up perfectly with TES V when scaled accordingly. In fact, the TES V map is what I used to line up the skyrim zones as it's more accurate than Anthology (even though it lines up perfectly with Anthology because TES V was what Anthology's version of Skyrim was based on). It's also what I used to draw the coastlines in the areas not currently in game.
The base game zones are the ones that aren't accurate to Anthology or TES V or any prior maps. The Rift and Eastmarch fit together like puzzle pieces in ESO (however, ironically they aren't aligned properly on the game's own map lmao) but when fitted together, they do not line up with TES V at all.
Stonefalls and Deshaan line up on the map perfectly with Anthology, actually, but the zones themselves are not accurate to prior maps (not including TR but I'll cover that next). The Thirr and Orethan rivers (the latter named by TR) are wrong in ESO. The alpha TES III map which planned out the original design for TES III shows the Thirr being much larger and more prominent, connecting Narsis with the Inner Sea. The Orethan River went upwards to meet Mournhold, which is higher and farther east than in ESO. These locations are reconfirmed with the PGE3 and Anthology maps. And the alpha TES III map was officially released so it has credibility even if it was not used.
As for TR, I have never stated that I count it as canon. Ever. The most I've ever said is that I would be more inclined to count it as canon than ESO's redesign because TR was more faithful to prior lore than ESO. But I never went the full measure to say it's canon. Because it's not, and I don't want it to be. I've only ever used TR as inspiration for names such as calling Southern Morrowind Arnesia or the area east of Stonefalls around Necrom the Sacred East, or using the TR Telvannis shape to add more detail to Morrowind, which I would absolutely change if Telvannis was added to ESO.
So again, I appreciate the very snarky and hostile comment and I wish you good health and fortune on your travels.
I'm sorry if I sounded too hostile, it was not my intention.
The way you explained yourself on that post made me think you were saying Blackwood was not accurate, which would imply you were saying TES IV itself is not accurate. I misunderstood. I agree with your assessment that the zone is slightly misplaced.
But... I still think using the anthology map as an authorative standard is misguided.
You say you're also using pre-release prototypes and concepts from TES III development... which, again, doesn't really work. There's no reason for us to treat those as the "true" version of Morrowind any more than we would call the first draft of a novel or the pilot of a TV show the "true" version. Plans change.
Don't get me wrong, I really don't like the inaccuracies in ESO's world map, and I wish ZOS made an effort to correct them. But game design is full of compromises. And I don't get the impression that you're willing to compromise.
You are fixing mistakes. And that I appreciate. But you're also enforcing a headcanon that does not fit what BGS and ZOS have been doing for the past two decades.
Thank you for the very hostile comment! I appreciate it! ❤️
Pleasantries aside,
Can you find me one place where I've said Western Skyrim and The Reach and Blackwood zones aren't accurate? I can save you the trouble and tell you I haven't. The zones themselves are misplaced on the map. That's the contention and it always has been with everything post-Base Game.
Western Skyrim and The Reach align almost perfectly with TES V and the Anthology map. The only thing that throws it off is that ESO uses a smaller scale for their zones and so the worldspaces are physically smaller. But the POIs line up perfectly with TES V when scaled accordingly. In fact, the TES V map is what I used to line up the skyrim zones as it's more accurate than Anthology (even though it lines up perfectly with Anthology because TES V was what Anthology's version of Skyrim was based on). It's also what I used to draw the coastlines in the areas not currently in game.
The base game zones are the ones that aren't accurate to Anthology or TES V or any prior maps. The Rift and Eastmarch fit together like puzzle pieces in ESO (however, ironically they aren't aligned properly on the game's own map lmao) but when fitted together, they do not line up with TES V at all.
Stonefalls and Deshaan line up on the map perfectly with Anthology, actually, but the zones themselves are not accurate to prior maps (not including TR but I'll cover that next). The Thirr and Orethan rivers (the latter named by TR) are wrong in ESO. The alpha TES III map which planned out the original design for TES III shows the Thirr being much larger and more prominent, connecting Narsis with the Inner Sea. The Orethan River went upwards to meet Mournhold, which is higher and farther east than in ESO. These locations are reconfirmed with the PGE3 and Anthology maps. And the alpha TES III map was officially released so it has credibility even if it was not used.
As for TR, I have never stated that I count it as canon. Ever. The most I've ever said is that I would be more inclined to count it as canon than ESO's redesign because TR was more faithful to prior lore than ESO. But I never went the full measure to say it's canon. Because it's not, and I don't want it to be. I've only ever used TR as inspiration for names such as calling Southern Morrowind Arnesia or the area east of Stonefalls around Necrom the Sacred East, or using the TR Telvannis shape to add more detail to Morrowind, which I would absolutely change if Telvannis was added to ESO.
So again, I appreciate the very snarky and hostile comment and I wish you good health and fortune on your travels.
I'm sorry if I sounded too hostile, it was not my intention.
The way you explained yourself on that post made me think you were saying Blackwood was not accurate, which would imply you were saying TES IV itself is not accurate. I misunderstood. I agree with your assessment that the zone is slightly misplaced.
But... I still think using the anthology map as an authorative standard is misguided.
You say you're also using pre-release prototypes and concepts from TES III development... which, again, doesn't really work. There's no reason for us to treat those as the "true" version of Morrowind any more than we would call the first draft of a novel or the pilot of a TV show the "true" version. Plans change.
Don't get me wrong, I really don't like the inaccuracies in ESO's world map, and I wish ZOS made an effort to correct them. But game design is full of compromises. And I don't get the impression that you're willing to compromise.
You are fixing mistakes. And that I appreciate. But you're also enforcing a headcanon that does not fit what BGS and ZOS have been doing for the past two decades.
TX12001rwb17_ESO wrote: »We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.
Then Ask ZOS to fix it and make a new zone that goes in between Dees and Shadowfen.
Dark_Lord_Kuro wrote: »Or just leave it as it is sice eso is the most recent canon lore
Working on improvements for version 2 post-High Isle.
Working on improvements for version 2 post-High Isle.
Hey, why did you moved Greyhome island to southeast on your map, wasn't it first introduced in TESO and therefore must remain where it was originally placed? Also, can you bring back text around the zone blobs on the Aurbis map, that was a nice detail on vanilla map.
TX12001rwb17_ESO wrote: »The world map is just a sailors interpretation and not meant to be accurate, they don't have satellite imagery which is why they do not match the zone maps like I am pretty sure if you looked at Nirn from space you would not see 2D pictures of sea monsters, that is clearly an in universe hand drawn map and from our own past we know a lot of old maps were very wrong.
TX12001rwb17_ESO wrote: »The world map is just a sailors interpretation and not meant to be accurate, they don't have satellite imagery which is why they do not match the zone maps like I am pretty sure if you looked at Nirn from space you would not see 2D pictures of sea monsters, that is clearly an in universe hand drawn map and from our own past we know a lot of old maps were very wrong.
SimonThesis wrote: »Lore is all made up anyway. I just want an accurate map that takes me from point A to point B. I haven't played other scrolls games so I don't really care about ancient lore maps of tamriel and what tamriel is actually supposed to look like before the game was even made. I'd prefer a map take me from point A to point B in this game, not any other.
I personally don't care if the map is wrong according to lore or not. I want an accurate way to get from one place to another in the Elder Scrolls Online game, not in any other elder scrolls game or have it based on the imagination of a loremaster instead.
Working on improvements for version 2 post-High Isle.
Hey, why did you moved Greyhome island to southeast on your map, wasn't it first introduced in TESO and therefore must remain where it was originally placed? Also, can you bring back text around the zone blobs on the Aurbis map, that was a nice detail on vanilla map.
It was first introduced in ESO, that's correct, but due to lore scale and mile/kilometer distances, both myself and thal saw it as implausible that it was that far out.
In game, it looks like you could probably travel by boat in like 10 minutes, but when we deal with lore scale, that 10 minute journey turns into a week. It's roughly traveling the distance of the entire country of England if we go by Daggerfall scale.
It made sense to move it closer to Western Skyrim for scaling purposes.
For the Aurbis text, that is something that I can do, yes. It just wasn't a priority on my do do list for the initial release.
Working on improvements for version 2 post-High Isle.
Hey, why did you moved Greyhome island to southeast on your map, wasn't it first introduced in TESO and therefore must remain where it was originally placed? Also, can you bring back text around the zone blobs on the Aurbis map, that was a nice detail on vanilla map.
It was first introduced in ESO, that's correct, but due to lore scale and mile/kilometer distances, both myself and thal saw it as implausible that it was that far out.
In game, it looks like you could probably travel by boat in like 10 minutes, but when we deal with lore scale, that 10 minute journey turns into a week. It's roughly traveling the distance of the entire country of England if we go by Daggerfall scale.
It made sense to move it closer to Western Skyrim for scaling purposes.
For the Aurbis text, that is something that I can do, yes. It just wasn't a priority on my do do list for the initial release.
Well, it doesn't feel like a long trip either when you pick up some cra*y boat that looks more like raft in Stonefalls and travel to the other side of Tamriel to Daggerfall or Auridon.
How does your "lore scale" method work? I don't understand how it makes sense. There's no way how you can scale down shown distance by 3-4 times. Vanilla map is the only credible source about the position of this island. There are no sources that tell what's actual distance from shore to the island compared to anything else (except for the world map) or how much time it takes to travel to that island. I'm sure that you did something wrong.
Please, don't take my comment as aggressive.