I could see this being useful IF, and only IF, ZOS implemented it in-game. As it stands, this map may be correct LORE wise, but it is not correct ESO "game" wise. If they are never going to update their map, never going to use the regions that were expanded by this map, then IMO it's pointless for ESO in-game usage. Would look cool on the wall, but not so much functional for how the map matches the current in-game lore-faulty geography.
Supreme_Atromancer wrote: »
This is a game first, and a story second. Lore is tertiary.
Show me why these things must be mutually exclusive.
This isn't Super Mario Brothers. People love Elder Scrolls because of the lore. ZOS has a mandate to make the experience authentic- at least as much as gameplay must be good.
Supreme_Atromancer wrote: »Interesting, isn't it. The larger TES community has a very robust and vocal lore community. Yet despite its relative vitality, ESO has next to nothing. Maybe after 8 years of posts like the OP, across The Official Forums, Reddit and elsewhere, maybe the fact that the best response we get include things like "You know, its surprising how triggered everyone was that we missed that little bit of land between Northern and Southern Elsweyr.", maybe there's something in that.
cmetzger93 wrote: »Any updates on the controller ui freezing the map? This small bug has rendered this unusable for me, hoping for a fix in v2!
TheGreatBlackBear wrote: »I can see a lot of (misplaced) passion for lore in this thread but ultimately lore serves the game and not the other way around.
TheGreatBlackBear wrote: »I can see a lot of (misplaced) passion for lore in this thread but ultimately lore serves the game and not the other way around.
TX12001rwb17_ESO wrote: »We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.
TX12001rwb17_ESO wrote: »We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.
Then Ask ZOS to fix it and make a new zone that goes in between Dees and Shadowfen.
TX12001rwb17_ESO wrote: »We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.
TheGreatBlackBear wrote: »I can see a lot of (misplaced) passion for lore in this thread but ultimately lore serves the game and not the other way around.
Supreme_Atromancer wrote: »TheGreatBlackBear wrote: »I can see a lot of (misplaced) passion for lore in this thread but ultimately lore serves the game and not the other way around.
Wh... what aspect of game is served by a sloppy, incorrect map?
The proposition that quality lore and game are necessarily dichotomous is a bogus strawperson.
TX12001rwb17_ESO wrote: »
@Vylaera - will the map 2.0 still depend on LibZone for showing character placement etc? It's still not updated, and being so far "off" when using a mini-map is jarring to me.
@TaSheen fingers crossed that it will be ready by the time 2.0 is released, i spoke with the author just now and he's busy with life stuff right now so doesn't want to be pressured to update (which is fair enough)
chessalavakia_ESO wrote: »Supreme_Atromancer wrote: »TheGreatBlackBear wrote: »I can see a lot of (misplaced) passion for lore in this thread but ultimately lore serves the game and not the other way around.
Wh... what aspect of game is served by a sloppy, incorrect map?
The proposition that quality lore and game are necessarily dichotomous is a bogus strawperson.
Frequently, it feels like ZOS is strapped for resources when it comes to fixing things in game.
If ZOS gets an infusion of cash, or runs out of space fixing this would be something to do.
If they don't, I'm not really sure this should be a major priority unless they can implement it in a relatively timely manner.
Story wise until they fix it, one can pretend the maps are a bit off because the people in universe are great at map making but they aren't perfect. (Most of the maps in history irl have worse/similar issues including some you've probably seen)
Staying accurate to an existing content as you add things to a world can be an absolute pain if you don't have people that are easily familiar with the information that you can quickly get feedback from and even then sometimes it can be a pain. Frequently, the people initially building content are just focused on what would work well for them in what they were making and not considering how it might impact future additions.
You also ram into the issue that many consumers don't really care that much about it. If you look at the worldbuilding for most successful franchises it's generally pretty bad.
I am upset about the u35 changes just to say that. But otherwise, good post.Supreme_Atromancer wrote: »Because no one cared about light attack weaving and role diversity and all the stuff the forums will make you think are important to literally everybody.
We had our hopes up. However, the ticket was not submitted and a superior stepped into to give us some more details. I'll quote the responses given:So here's what I can do... I will write up a ticket, citing your addon, with a description along the lines of, "Discuss the inconsistency aspect re: actual world positions aligning with map positions." ...if my main takeaway from what you have done here is correct? I am doubtful that Worldbuilding will consider redoing the design of the zones, POI positions, etc., but maybe there are improvements on the tech side that can be made? I need to look more deeply into what you've done here.
Thal responded withThe current limitations of the Tamriel map layout are well known and discussed internally. This is not new information. At this time there is no plan or desire to change it. But yes we're aware of it. Always have been. The UI team does not have the authority to move things like that. We create the tech the world builders use. This would be something you'd need to discuss in the regular forums. UI can't do this.
and the response back wascan you not put in a ticket to the relevant team (i dont know how the internals work)
So my takeaway with this is two major things, one puts me at ease, the other does the opposite.It wouldn't be appropriate. The best we can do is mention to them that you mentioned the inconsistency. But it's not really a "bug" or a "ticket"
This was the decision they made, and it's their decision to make, not up to UI
If we open a ticket, they will close the ticket as working as designed, and then tell us not to do that
Supreme_Atromancer wrote: »I think most people aren't demanding they do it immediately, just that it be on their radar at all. I think we'd be pretty happy to know that they hope to get around to it one day, because it would show intention. My empathy is with them- I imagine the workload is both huge and never-ending, and I would agree that there are certainly other things that should take precedence.
Even knowing that they work- internally- on a more lore-consistent map in order to develop a more lore-consistent world space would go a long way but- in terms of hot-button lore topics- there's traditionally been very poor engagement with the lore community. We've been talking about the map, for instance, since 2014, with no substantive response about the actual issue.
- UI DeveloperSo here's what I can do... I will write up a ticket, citing your addon, with a description along the lines of, "Discuss the inconsistency aspect re: actual world positions aligning with map positions." ...if my main takeaway from what you have done here is correct? I am doubtful that Worldbuilding will consider redoing the design of the zones, POI positions, etc., but maybe there are improvements on the tech side that can be made? I need to look more deeply into what you've done here.
- UI LeadIt wouldn't be appropriate. The best we can do is mention to them that you mentioned the inconsistency. But it's not really a "bug" or a "ticket".
If we open a ticket, they will close the ticket as working as designed, and then tell us not to do that.
- UI LeadThe UI team does not have the authority to move things like that. We create the tech the world builders use. This would be something you'd need to discuss in the regular forums. UI can't do this. This was the decision they made, and it's their decision to make, not up to UI.
The current limitations of the Tamriel map layout are well known and discussed internally. This is not new information. At this time there is no plan or desire to change it. But yes we're aware of it. Always have been.