TX12001rwb17_ESO wrote: »We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.
What's in-game is wrong. Very simple.
That's as may be, but in my view pursuing compatibility with the original lore whilst admirable in itself doesn't make a lot of sense if it ends up not representing what's actually in the game.
I really like this addon, I like the fact the islands are even accounted for and there is line detail of the zones even when zoomed out. There is so much attention to even the smallest of details. ZOS should be taking notes; this how a map is properly done.
My only suggestion is to consider adding an option to overlay the names of the regions the map in grey scale; so players can see the name of the zones without mousing over it. If that is possible.
phantasmalD wrote: »Isn't Arnesia an argonian city on the east coast, somewhere between Thorn and Archon? At least that's what the only book (Pocket Guide to the Empire - 3rd Edition) that I could find that ever references it claims. [..]
Is Morrowind-Arnesia some kind of fanon that Tamriel Rebuilt came up? Because the only official references to it on UESP and Imperial Library are the upper mentioned Pocket Guide, the Arnesian War and the phrase 'Orphan of Arnesia'. Non of which call it a region of Morrowind.
I think you might be mixing fanon into your hardcore-canon add-on.
Also since you're clearly well versed in the lore, any chance I could get your two cents on a chapter proposal? I'd need to make a proper thread of course but the short gist of it is a second akaviri invasion set on the Telvanni Peninsula.
I think the Akaviri would know better than to go busting down the Telvanni wizard lords' doors, especially after Vivec mopped the floor with them in Stonefalls. Divayth Fyr is exceptional but the Telvanni councilors are all very powerful mages that, if unified, could very easily destroy any invading force.
phantasmalD wrote: »Isn't Arnesia an argonian city on the east coast, somewhere between Thorn and Archon? At least that's what the only book (Pocket Guide to the Empire - 3rd Edition) that I could find that ever references it claims. So how does Shadowfen compromise it at all?
Is Morrowind-Arnesia some kind of fanon that Tamriel Rebuilt came up? Because the only official references to it on UESP and Imperial Library are the upper mentioned Pocket Guide, the Arnesian War and the phrase 'Orphan of Arnesia'. Non of which call it a region of Morrowind.
I think you might be mixing fanon into your hardcore-canon add-on.
The only city I know of that the current placing may have erased is Sotha Sil, which arguably might not even be canon city anymore, as it only ever appeared on a concept art released on the 10th Anniversary of TES (maybe drawn for TES2 originally?).
And even if it still exists, it may still be outside of Shadowfen's borders, so might not be erased after all.
Otherwise I think the only thing we know of southern Morrowind is that it's swampy.
phantasmalD wrote: »Hmm, is there actually any lore/book in ESO supporting this political layout during the 2E?
The fact that half of Stonefalls (Kragenmoor, Ebonheart) is Dres territory in ESO definitely contradicts it. They also have a foothold in Deshaan, might have owned Silent Mire and likely owned Stormhold and Mud-tree village before the Ebonheart Pact was formed. Whether through deliberate writing or negligence (I'd guess the former in this case tbh), Dres owns a huge portion of the territory that Hlaalu would acquire by the end of the 3E (and thus is marked as yellow on the map).Also, emphasis on 'rough', that map isn't even particularly accurate for the late 3E; Vvardenfell is offically Temple territory and the Great Houses only really have power within the walls of their settlements. Ashlanders aren't an acknowledged political party. Map also lacks the dozens of pockets of Imperial power on the island. And doesn't mark Molag Mar as Indoril territory.
The physical outline and features of Tamriel might be immutable (save for natural erosion and other catastrophes, magical reshapings and just plain old regular humanoid constructions), but political borders are not set in stone.
TX12001rwb17_ESO wrote: »We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.
TX12001rwb17_ESO wrote: »We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.
^I double this^.
Apparently, I really appreciate the work you have done, but I don't use your map exactly because it doesn't correlate with how zones are actually represented in the game.
They also own Seyda Neen. And have several townhouses in major cities. And the Dren Plantation near Suran, I think (the grandmaster of House Hlaalu in Morrowind was Vedam Dren, so Dren is presumably a minor house under Hlaalu). Maybe not much more, but still more than just one city.Additionally, Hlaalu has absolute no territory in ESO, save for one single minor city which is supposed to be their capitol.
This is actually a very important point that I forgot to address until now.[...]and given that ESO began development in 2007 [...]
You base that opinion on what? I think Bethesda is far more likely to go with the path of least resistance, which would be embracing the retcon and just redrawing the map. Especially if the area in question hasn't been seen since Arena.(It isn't and Bethesda will never accept it).
However however, the above point is inconsistent in two key ways. The Rift-Stonefalls connection is just as obvious and undeniable as Shadowfen's connection with Deshaan, and Lawrence Schick, the Loremaster at Zenimax at the time this quote was made, says quite plainly that the map that shows Eastmarch and the Rift being where they are, is wrong.
Quoting from UESP:
Eastmarch and Skuldafn appear to be wrong, geographically, in Elder Scrolls Online. (06/19/15)
Phrastus of Elinhir says, “Our latter-day Nords are not well known for the scholarly attainments, and cartography is not one of their strongpoints. On their maps, sites of great importance—to Nords, that is—are often distorted and exaggerated. So it is with the eerie aerie of Skuldafn, which holds great significance for our superstitious northern brethren. They have never been comfortable with the fact that the Dark Elves hold the west coast of the Inner Sea all the way up to Blacklight; in some cases their maps elide that fact entirely. But it is there nonetheless.”
End quote
https://www.imperial-library.info/content/forum-archives-lawrence-schick
Following this logic, since we're supposed to ignore the visible in-game connection of The Rift to Stonefalls, we should also ignore the connection between Shadowfen and Dhesaan. If the map is wrong here and should follow the layout of old maps, then the same should logically be applied elsewhere on the map that is inconsistent with prior lore which had been solid for over 15 years before ESO allegedly changed it.
And in case anyone doesn't know or may have forgotten, this is what the transition looks like between The Rift and Stonefalls.Fort Virak viewed from The Rift.The edge of The Rift zone right before the load screen into StonefallsWhere you emerge after going through the loadscreen into Stonefalls.
The Velothi mountains are still present in ESO; that's where Blessed Crucible takes place. The dungeon even allows the game to portray it in a larger scale than how overland does.The Velothis arm of Morrowind still exists
Furthermore, House Dres has an unknown amount of territory in the Tear peninsula, and one single plantation immediately south of Mournhold. There's river access and mountains between Deshaan and Tear, which Argonians could very easily blockade and cut off food from the rest of Morrowind. From a worldbuilding standpoint, this doesn't make any sense.A few Argonian vessels could totally block off the food House Dres produces for the province. The fact that this never happened is because Shadowfen's placement in ESO is not correct and is not canon, and should be ignored and changed.
There are more than just one Ayleid city in Shadowfen. Like Zuuk, Gandranen or Loriasel.Additionally, Stormhold, according to TES Travels Stormhold, is built on an Ayleid City. Stormhold in ESO is built on an Ayleid city, meaning ESO Stormhold is Stormhold, not a version of Stormhold which then gets moved south sometime between ESO and TES Arena.
If there's any house that would let Ayleids settle in their territory it's Hlaalu, as long as they see profit in it.Under no circumstances would House Hlaalu have allowed the Ayleids to annex their territory and build a city.
True, I guess you're right.Molag Mar shouldn't be marked as Indoril territory, because it isn't and neither is Vivec. At best, House Indoril has de facto influence over Temple settlements through kinsmen with positions of authority within the Temple, but that's not the same thing as the temporal power House Telvanni has along Azura's Coast.
Peculiar, isn't Hlaalu like the second biggest slaveowners in TES3?"The Dark Elves have traditionally permitted enslavement of Humans, Orcs, Argonians, and Khajiit, and mistreatment of these races is not recognized as a crime, other than as a crime against property. Slavery is not now practiced in Summerset Isles or Valenwood, and its practice is on the wane in Morrowind. By terms of the Armistice, Morrowind defines its own laws and customs, and slavery remains legal. Slavery is uncommon in Redoran and Hlaalu Districts, common in Telvanni, Indoril, and Dres Districts." - Brallion, the slave trader in Sadrith Mora's Great Market.
phantasmalD wrote: »
But as Thal_J said, the name of the area is actually irrelevant when the main question is if the area's existence should be respected and respresented.
What I'm trying to get at is tho that when the basis of your mod is extreme faithfulness to the official map, then you should be careful to not mix-in fanon facts. I hope I don't have to explain how that would compromise the premise of the mod.
[..]
Considering that you hold Narsis location against ESO, shouldn't you hold it against TR as well?
Conversely, if you accept it in TR, then you should accept it in ESO too, no?
Eh, could be just me reading too much into the wording of the changelog.I never counted Hew's Bane against ZOS and you can never find an instance where I have.
Hmmm, isn't that kind of hypocritical, to cherrypick parts of the Anthology map on personal whim. I mean it's obv not as bad as the base map, but you're still deviating from what would be absolute canon.In the case of black marsh specifically, you can see I tried to synthesize PGE 3 and Anthology especially on the bottom section where Soulrest would be. In Anthology, it juts out more, but I found that ugly, so I just copied the Anthology bodies of water and aligned them based on the in-game shape which aligns with PGE3. A lot of nuance and balancing went into my map. I spent literally 8 months on it and it went through a dozen revisions.
But it's a known fact that the literature of TES utilizes the unreliable narrator trope; every written text have to be taken by a grain of salt, as they are deliberately written from the point of a politically and racially biased narrator. They aren't objective, divine truth, but a shard of the whole.Games are a microtized version of what actually exists in lore, which are immaterial concepts that exist in literature and in maps.
Can I get a source on that? Don't know what book I'm looking for to fact check that.which according to ESO, are filled with Dunmer-Hating Argonians, and they could very easily do what I demonstrated on my map and blockade.
Niben is pretty much the only one river that's marked on it, tbh. No Thir or Yorgrim or etc. Their absence doesn't equal non-existence.On Anthology, there isn't a river there
Hmmm, two things: one, that river between Shadowfen and Deshaan is actually a waterfall. On both ends. Which kind of makes sense, considering that they are two sides of a mountain, likely with a water reserve at the top. Unless argonians are now also salmon, I don't think the river being there makes it any easier to covertly attack the Dunmer.On Anthology, there isn't a river there, so the lizards would have to cross through Thorn territory and Dres territory to reach those mountains, in which they'd be vulnerable still from both sides. That Shadowfen river changes everything.
It isn't, because it confuses everyone who's not in on the information and it is essentially spreading misinformation.It's better than saying "Southern Morrowind" or "Southern Marshes"
Hmm, you have to reeeeally stretch the Arena map to make it fit, but I guess I'll accept that as an explanation.Also, very important to remember in regards to TR, is that TR's mainland is based on the TES Arena projection, because TR began in like 2003 or 2004, and there was no other map of mainland tamriel until PGE3 and TES IV Oblivion. TR does not align with modern maps, which is why it's stretched out. TR and PT tamriel is dubbed "Thiccriel" because it's wide like the arena projection was.
Also I have to correct you that the Great Houses have existed for a very long time, though we don't know since when exactly. However, we do know that the houses had already been established as parties in Resdayn since well before the Battle of Red Mountain, as the Dwemer were known as House Dwemer, the unofficial or honorary 7th house of Morrowind.
phantasmalD wrote: »
But as Thal_J said, the name of the area is actually irrelevant when the main question is if the area's existence should be respected and respresented.
What I'm trying to get at is tho that when the basis of your mod is extreme faithfulness to the official map, then you should be careful to not mix-in fanon facts. I hope I don't have to explain how that would compromise the premise of the mod.
[..]
Considering that you hold Narsis location against ESO, shouldn't you hold it against TR as well?
Conversely, if you accept it in TR, then you should accept it in ESO too, no?
Please understand that just because I mistakenly reference 1 (one) fanon name for an area, it doesn't mean we both wholeheatedly accept or agree with everything TR has ever done/ever will. Or even mean we will include TR stuff in the addon, for that matter.
When it comes to the addon, our stated mission goal is to correct ESO's map to be more accurate according to earlier official maps, such as Anthology. We extensively research and debate stuff before pen is put to paper and it is put on the map, so we won't let fanon sneak in. It's just sometimes, when having an informal discussion, stuff slips out, especially as I am a TR fan.
This addon's been in development for a better part of a year and the debates/arguments me and Vyl have had over lore accuracy could fill a book. That's how serious we are about it.
Note that Vyl has taken some minor inspiration from TR in particular surrounding the Telvanni peninsula, but that's just minor visual thing and could change down the line. (Rumour is next chapter is the Telvanni peninsula anyway...)
Oh, that reminds me. The description of your mod says "The High Isle chapter, and Galen in Q4 later this year, are also placed wrong. " What's Galen? The only reference to it that I could find to is 'Tel Galen' and your mod. Did I miss something? Since when do we know what the Q4 DLC is?(Rumour is next chapter is the Telvanni peninsula anyway...)
phantasmalD wrote: »Oh, that reminds me. The description of your mod says "The High Isle chapter, and Galen in Q4 later this year, are also placed wrong. " What's Galen? The only reference to it that I could find to is 'Tel Galen' and your mod. Did I miss something? Since when do we know what the Q4 DLC is?(Rumour is next chapter is the Telvanni peninsula anyway...)
phantasmalD wrote: »Oh, that reminds me. The description of your mod says "The High Isle chapter, and Galen in Q4 later this year, are also placed wrong. " What's Galen? The only reference to it that I could find to is 'Tel Galen' and your mod. Did I miss something? Since when do we know what the Q4 DLC is?
phantasmalD wrote: »Oh, that reminds me. The description of your mod says "The High Isle chapter, and Galen in Q4 later this year, are also placed wrong. " What's Galen? The only reference to it that I could find to is 'Tel Galen' and your mod. Did I miss something? Since when do we know what the Q4 DLC is?
This is a game first, and a story second. Lore is tertiary.
Suedyin_Loreseeker wrote: »
I know I am probably in a significant minority! Maybe less than 0.001% of players?
On the other hand I heard somewhere that they were going to use the lore map and were told no
Thank you! That helped me orient myself in the blackhole of lore.Inari Telvanni wrote: »phantasmalD wrote: »Oh, that reminds me. The description of your mod says "The High Isle chapter, and Galen in Q4 later this year, are also placed wrong. " What's Galen? The only reference to it that I could find to is 'Tel Galen' and your mod. Did I miss something? Since when do we know what the Q4 DLC is?
I'm not entirely sure whether I'm allowed to discuss datamined content on the forums, but I will say that there's been datamining determining the location of the Q4 DLC. "Galen" refers to the "Druids of Galen", the people that the Bretons are said to descent from back in TES:1.
phantasmalD wrote: »Oh, that reminds me. The description of your mod says "The High Isle chapter, and Galen in Q4 later this year, are also placed wrong. " What's Galen? The only reference to it that I could find to is 'Tel Galen' and your mod. Did I miss something? Since when do we know what the Q4 DLC is?
Officially? It is hinted at in lorebooks in High Isle if you're paying attention.
Unofficially? I've glitched out of the High Isle map to explore the upcoming zone, and datamined the game to know that Galen is what is coming next for Q4.
At this point it's not even about Shadowfen's location. I concede on that part.I'm not going to respond to everything because I think my answers withstand and we're not changing our minds on Shadowfen being wrong - because it is wrong. It's our job with this addon to correct mistakes, if we don't correct mistakes then we're essentially endorsing any we didn't correct and telling ZOS their mistreatment of the lore is fine by us.
We know.
phantasmalD wrote: »I mean a ton of things and locations are mentioned constantly. The one place that came up constantly was Y'ffelon. With it's mysterious third druid circle. I think Wrothgar comes up a couple times?
If there was serious references to Galen then I guess I either forgot about it or missed them.
After checking imperial Library for references I think it's pretty easy to miss, in all 126 books of High Isle it's mentioned like 3-4 times altogether, as a fourth island of the Systres. Some of the books don't even really link it to Systres. (like History of House Mornard)
But I guess visiting Galen is a more logical continuation for the chapter's story.
Supreme_Atromancer wrote: »On the other hand I heard somewhere that they were going to use the lore map and were told no
@noblecron I'd love to hear more about this