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Is it time to redesign "random normal" daily?

Ermiq
Ermiq
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Recently I was leveling up several new characters, and random normal daily always ended up to be as: one high CP player runs forward and rushes the dungeon ignoring the 3 low level comrades completely.
Some of them are doing the quest on their alt, others experiencing the dungeon for the very first time. Yet, it is extremely rare to meet the high CP grinder who would take a look around and would not be a selfish [snip].
I know there are good people who won't mind to wait for newbies, because I myself am one of them. But in my recent experience in alt characters it seems like almost everyone is a hurrying selfish grinder in modern random normal runs.
If I was ZOS, I'd actually disable random normal for level 50+ characters. What would you do? And would you do anything?
One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
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  • fizl101
    fizl101
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    I wouldn't disable for level 50+ players, as then the DLC dungeon players wouldn't get anyone from the random queue to help them out.
    Soupy twist
  • FeedbackOnly
    FeedbackOnly
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    I have no issues on how it's currently designed.
  • spartaxoxo
    spartaxoxo
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    RND is essentially for farming now. Want to do anything else, you're SOL.
  • Belidos
    Belidos
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    I'm always doing RND with alts, and i've found that whenever this happens all i have to do is say in group chat "new dungeon, doing quests, please slow down" and they tend to slow down. Not had anyone refuse to slow down once ive said that to them.
  • BloodMagicLord
    BloodMagicLord
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    no
    PC EU | Tank | Immortal Redeemer | Gryphon Heart
    STOP CLASS HOMOGENISATION
  • MasterSpatula
    MasterSpatula
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    If you said, "Hey, first time in here," or, "Doing the quest," or something like that in general, then you got with a jerk and that's totally on the jerk.

    If you didn't say anything, then that's on you. People are going to assume you've done the dungeon before and are on a lowbie alt. For a game this old, that's not an unreasonable assumption.

    A lot of players are going to want to run the dungeon really quickly but will slow down for someone who needs to. Some won't. They're just jerks. But you can't tell the difference unless you say something.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Rowjoh
    Rowjoh
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    Random Normals are essentially quick and easy gear farm areas with the added bonus of a big xp boost at the end which is useful for levelling alts or skills, and as such the vast majority of players do them as fast as possible.

    so if you like taking your time exploring and reading lore, it doesn't make any sense to try to do it in a random normal.

    but it's pretty easy to form your own like minded group - all you have to do is find 3 other people from across your 5 guilds and all the various zone chat main areas, that either want to do the same thing or will help.

    And most rn's can be duo'ed or even solo'ed from a reasonably low level.




  • Eso101rus
    Eso101rus
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    Ermiq wrote: »
    Recently I was leveling up several new characters, and random normal daily always ended up to be as: one high CP player runs forward and rushes the dungeon ignoring the 3 low level comrades completely.
    Some of them are doing the quest on their alt, others experiencing the dungeon for the very first time. Yet, it is extremely rare to meet the high CP grinder who would take a look around and would not be a selfish [snip].
    I know there are good people who won't mind to wait for newbies, because I myself am one of them. But in my recent experience in alt characters it seems like almost everyone is a hurrying selfish grinder in modern random normal runs.
    If I was ZOS, I'd actually disable random normal for level 50+ characters. What would you do? And would you do anything?
    If you choose to level using random group finder then what you get is what you get. If you want to control how you level in group finder then maybe you should consider putting a group together of similar minded people.

    I would love to find random groups that knew basic mechanics, but you get what you get if you select random. It is random for a reason, sadly not for your convenience.
  • Grizzbeorn
    Grizzbeorn
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    If you don't like what you get when running with randos, don't run with randos.

    With all of the exposure to random people in this type of game, it should be easy enough to befriend at least one or two folks who play on a similar schedule. Run with them.

    If a lone wolf such as myself can find at least one person to run with on a regular basis, *anyone* can.
    You don't have to subject yourself to the various frustrations that John J. Rando can cause you. It's a choice.
      PC/NA Warden Main
    • Marillea
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      I usually wait and ask if you are doing the quest before engaging. If there is no answer, and I notice you waiting for NPCs, or having to kill an extra boss, I will wait and help still.
      If you aren't though, I cannot read minds.

      I would not disable RND for 50+. I like the dungeons in ESO a lot, and some days I don't feel like grouping up and farming DLC veteran ones, so I just go and chill to spend time.

      It isn't the players fault either. Early dungeon quests are SLOW, you need to wait for NPCs, take extra steps, and if you miss one thing you now cannot complete the quest. It sucks, but again, you can't make people play the way you want them to.

      I also have no way of knowing if you are an actual level 30 experiencing things for the first time, or if you are a super high level player trying to push a new character.
      Many need to learn to use the chat too, I would never intrude with someone trying to achieve or do something, but I can't know until you tell me.
      Edited by Marillea on July 6, 2022 9:53AM
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    • Brrrofski
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      So I'm one of those people that rush through.

      If someone says they're doing the quest though, I always wait.

      Majority of people are there for transmutes or xp. Most "low levels" are alts. So I play the dungeon like it, unless told otherwise.
      Edited by Brrrofski on July 6, 2022 10:03AM
    • redlink1979
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      No. Random normal daily is fine as it is.

      "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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    • xXSilverDragonXx
      xXSilverDragonXx
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      Many people over the years have suggested story mode for players to get their quests done. ESO won't do it because it would require work. Some people will be decent enough to wait but there are always jerks who don't care that this is an MMO where you play with other people. They charge ahead and ignore everyone. More so now that RNDs give 10 transmutes for the first on each character daily.
    • Lucozade85
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      Disabling normal random dungeons for level 50+ players won't help. Perhaps zos could tighten the parameters making sure that you're matched closer to the level you are but not sure how that would work with CP and non CP players. A better idea might be for players to get twice as many transmutes for doing veteran randoms.

    • deleted221205-002626
      deleted221205-002626
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      Many people over the years have suggested story mode for players to get their quests done. ESO won't do it because it would require work. Some people will be decent enough to wait but there are always jerks who don't care that this is an MMO where you play with other people. They charge ahead and ignore everyone. More so now that RNDs give 10 transmutes for the first on each character daily.

      The same could be said for that one guy hanging way back checking every single container and not contributing to any of the fights. Is that better than one guy rushing ahead?
    • NordSwordnBoard
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      Change the rewards. If people want a large chunk of XP and stones, they ought to be slightly challenged in theory. If they want it super fast, they can settle for a normal dungeon with less rewards. I firmly believe they can motivate the high levels out of normals, and actually have it be in everyone's best interest as well.

      I get that crossing the paths of high end players with lower ones can have interesting outcomes that can be positive. This happens all the time in PvP. The problem in dungeons is that's not the motivation to be there, and the players are motivated by such different objectives that they often dislike each other (to say the least) with objectives at odds.
      Fear is the Mindkiller
    • ZharaX
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      Brrrofski wrote: »
      So I'm one of those people that rush through.

      If someone says they're doing the quest though, I always wait.

      Majority of people are there for transmutes or xp. Most "low levels" are alts. So I play the dungeon like it, unless told otherwise.

      Same!

      People can't expect high levelled who might ran these dungeons 100+ times to not rush.... Asking for help makes people 'hopefully' respect and help out as this is what these dungeons is designed for!
      The picture on the wall is chaotic.
      I don't want to look at it, but when I do,
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    • Riptide
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      I think it is sort of telling that your instinct was to call for removal of level 50+ from queues.

      Not separate queues, and certainly not removing under 50s from queues.

      And I think that speaks for itself :smile:
      Esse quam videri.
    • MaraxusTheOrc
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      “ I'd actually disable random normal for level 50+ characters.”

      So you’d remove one of the most common daily activities from high level play because you had a bad experience? That’s a wee bit spiteful.

      It’s an MMO. Talk to people, “hey I’m on the quest, can we slow down a touch.” It might not work, but seems like these are player interactions.
    • deleted221205-002626
      deleted221205-002626
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      Change the rewards. If people want a large chunk of XP and stones, they ought to be slightly challenged in theory. If they want it super fast, they can settle for a normal dungeon with less rewards. I firmly believe they can motivate the high levels out of normals, and actually have it be in everyone's best interest as well.

      I get that crossing the paths of high end players with lower ones can have interesting outcomes that can be positive. This happens all the time in PvP. The problem in dungeons is that's not the motivation to be there, and the players are motivated by such different objectives that they often dislike each other (to say the least) with objectives at odds.

      Well the problem is the rewards! People are Q'n and signing up to fill a group role selfishly for selfish reasons! Thats very much like signing up to donate to a foodbank and then taking when u get there!

      The motivation to Queue in the 1st place does not match what is desired on the inside of the dungeon when everyone gets there.
    • ixmike
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      I've done several, and I pretty much just expect to be "rushed" through the quests and dialogues.

      *sigh*. Oh well. It's a good thing that 90% of the rest of the game I can take my sweet time.

      Xbox NA, DC NB.Gamertag: swampfoxix
    • emilyhyoyeon
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      IMO the only rework random normal needs is that the timer should reset on a fixed 24hr
      IGN @ emilypumpkin
      Tullanisse Starborne altmer battlemage & scholar of the ayleids
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    • Nestor
      Nestor
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      Random is as Random Does.
      Enjoy the game, life is what you really want to be worried about.

      PakKat "Everything was going well, until I died"
      Gary Gravestink "I am glad you died, I needed the help"

    • etchedpixels
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      It needs a complete rework. It's broken on so many levels, some of which just encourage toxic behaviour

      - Try and group players better by level or interest. Whether that's explicit or just by learning the speed patterns of the accounts and grouping like with like.
      - Make it per account (or diminishing returns per toon) as they are discussing for crafting and other stuff to stop the '18 toons as fast as possible' people
      - Sadly probably also making all the boss fights on the way port people back to that boss fight so mr runs ahead keeps getting ported back to the bosses they skipped.
      - Let ESO plus users opt out of DLC (and all the got depths of malatar, tank quits, healer quits stuff)
      - Remove the transmute farming mess if not making it per account
      - - Maybe just let people make smaller groups. It's not like most of the speedrunners want to be in a group to do the content.

      Making it per account or cleaning up the 18 speedruns per account incentive would help a lot though because the need for speed to work through 18 characters and 180 crystals is gone.
      Too many toons not enough time
    • Ermiq
      Ermiq
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      Rowjoh wrote: »
      so if you like taking your time exploring and reading lore, it doesn't make any sense to try to do it in a random normal.

      The problem is that it doesn't work like that.
      Low level players who join the queue for a specific dungeon share the queue with those who join the random daily queue. So, they most likely will end up in a group with crystals/xp farmer despite the fact they didn't want to participate in the farming fast run.
      Edited by Ermiq on July 6, 2022 1:08PM
      One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

      Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
      Me is russian little bad in english :b
    • BloodyStigmata
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      It's fine as it is. My problem is with the waiting.

      If I have to wait longer than a minute for a que, I no longer want to do it. Since I only play DPS, my ques are much longer than that. The result is I don't do randoms at all.
      Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
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    • kieso
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      I do wish there was a story mode for story continuity.
    • EnerG
      EnerG
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      You cant correct player behavior you dont like, i also dont like rushing, but just because you dont like it doesnt mean zos can nor should correct an perceived issue.
    • EnerG
      EnerG
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      sinnereso wrote: »
      Many people over the years have suggested story mode for players to get their quests done. ESO won't do it because it would require work. Some people will be decent enough to wait but there are always jerks who don't care that this is an MMO where you play with other people. They charge ahead and ignore everyone. More so now that RNDs give 10 transmutes for the first on each character daily.

      The same could be said for that one guy hanging way back checking every single container and not contributing to any of the fights. Is that better than one guy rushing ahead?

      Lol, this is me, im checking every barrel and sack, im the tank tho so if sps wants to rush thats fine, if you can take the hit then u can rush and i can loot
    • Iselin
      Iselin
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      You really, really don't want to suggest that they touch the group finder to make any kind of changes at all... ever.

      8 years here have taught me that this never ends well.
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