TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I had an idea for how the existing system could be enhanced to feel powerful, remove Strike from Shadows as it cannot be procced easily by a lot of builds, instead replace it with the Stage 4 Passive Unnatural Movement (Your weaker stages will be the running and hiding stages where as the stronger stages will be about combat)
Stage 1: Dark Stalker Remains the Same
Stage 2: Unnatural Movement Remains the Same but Moved to Stage 2 from Stage 4
Stage 3: Undeath Remains the Same
Stage 4: Blood Frenzy Increase weapon and spell damage by 60 points for 10 seconds whenever you kill a creature, this effect can stack 5 times up to 300 Weapon and Spell damage
The existing Blood Frenzy ability would be replaced by the following ability.
Blood Swarm The Vampire commands a Swarm of Bats in the targeted area for 8 seconds that deal XXX damage every second, the swarm grows in strength increasing in damage by 50% for every enemy in the swarm up to a maximum of 250%
Morph 1: Empowering Swarm Now applies Minor magickasteal and Minor lifesteal to targets within the Swarm.
Morph 2: Razor Swarm Now applies Major Breach to targets within the Swarm
The Mist Form ability will be completely altered so it works again in PvE and is less OP in PvP and become as ZOS insists it is, an escape ability.
Mist Form Applies Major Expedition, Major Protection and grants immunity to Snares and Immobilizations
Morph 1: Shadow Mist After the Mist Effects ends gain 300 weapon and spell damage for 3 seconds.
Morph 2: Regenerating Mist Recover 300 Health and Stamina every second while in Mist Form.
The Perfect Scion morph is viewed by many as a useless morph, however just looking at it as a morph makes you forget how powerful the ultimate it is attached to really is, so why not make it that in addition to it's existing effects it also allows you to stay transformed for 30 seconds up from 20 seconds
Your Mist Form suggestion is not gonna work out. Why would you slot Mist Form for Major Expedition and Major Protection if you can slot Revealing Flare for permanent passive Major Protection at no cost without needing to be vampire. It's just not worth making yourself unable to attack and use other skills just to gain Major Protection and Expedition - oh and does Mist Form still negate allied healing in your suggestion?
Mist Form should half it's mitigation for PvE and gain the rest of it as mitigation against player damage. Problem solved and the skill is useful again. That way it is comparable to Meditate + Psijic passives.
The rest of your suggestions are fine.
Then why not make it a unique 50% speed buff, the major protection would just be a bonus effect, this rendition of Mist form would be an Escape move not a tanking move, if you try to tank with this you will get killed.
TX12001rwb17_ESO wrote: »I had an idea for how the existing system could be enhanced to feel powerful, remove Strike from Shadows as it cannot be procced easily by a lot of builds, instead replace it with the Stage 4 Passive Unnatural Movement (Your weaker stages will be the running and hiding stages where as the stronger stages will be about combat)
Stage 1: Dark Stalker Remains the Same
Stage 2: Unnatural Movement Remains the Same but Moved to Stage 2 from Stage 4
Stage 3: Undeath Remains the Same
Stage 4: Blood Frenzy Increase weapon and spell damage by 60 points for 10 seconds whenever you kill a creature, this effect can stack 5 times up to 300 Weapon and Spell damage
The existing Blood Frenzy ability would be replaced by the following ability.
Blood Swarm The Vampire commands a Swarm of Bats in the targeted area for 8 seconds that deal XXX damage every second, the swarm grows in strength increasing in damage by 50% for every enemy in the swarm up to a maximum of 250%
Morph 1: Empowering Swarm Now applies Minor magickasteal and Minor lifesteal to targets within the Swarm.
Morph 2: Razor Swarm Now applies Major Breach to targets within the Swarm
The Mist Form ability will be completely altered so it works again in PvE and is less OP in PvP and become as ZOS insists it is, an escape ability.
Mist Form Applies Major Expedition, Major Protection and grants immunity to Snares and Immobilizations
Morph 1: Shadow Mist After the Mist Effects ends gain 300 weapon and spell damage for 3 seconds.
Morph 2: Regenerating Mist Recover 300 Health and Stamina every second while in Mist Form.
The Perfect Scion morph is viewed by many as a useless morph, however just looking at it as a morph makes you forget how powerful the ultimate it is attached to really is, so why not make it that in addition to it's existing effects it also allows you to stay transformed for 30 seconds up from 20 seconds
While I still prefer my take on the vampire, I like your version too, as long as they remove the negative regeneration.
The negative regeneration makes sense conceptually - as your vampiric powers grow, your mortal powers become more taxing. The problem is that pretty much all our powers are mortal, and the vampiric ones that could replace them suck. So I'd prefer if they first made all the skills fun and effective to use before axing the whole regeneration concept.
As for diminished health regen, that has been part of TES Vampires at least in Daggerfall and Morrowind, so I don't see why you'd say it doesn't make sense. At least we don't get sun damage while walking in daylight, lol.
What I would have done in regards to healing, is to make the Ring of the Pale Order effect a base passive for Vampires. Frankly I felt it was a damn insult that it was added the same patch as the Vampire overhaul.
So your "natural" health regeneration (and possibly healing received) is diminished, and you have to deal damage i.e. draw blood to heal yourself effectively. That would make sense conceptually for TES Vampires, not this backwards way where they have us spend health to deal damage.
I wonder where in the vampires of Morrowind, Oblivion or Skyrim say they don't regenerate health. ONLY in Skyrim you can regenerate health naturally, and even if the vampires have disabled regeneration WHILE IT'S DAYTIME, they also have no stamina or Magicka regeneration...BUT WAIT, there's more; Not only you're not talking about the same disease(cause you are talking about SANGUINAE VAMPIRIS, and this is NOXIPHILIA SANGUIVORIA), but it is actually stated that vampires don't suffer negatives during daytime, but instead become super powerful during the night.
"If it is contracted, the blood of uninfected specimens is required for sustenance. Unlike those infected with Sanguinare Vampiris, for example, victims of Noxiphilic Sanguivoria are not weakened or otherwise harmed by sunlight; and they are instead strengthened during the night. As such, their regenerative abilities are greatly enhanced at night, and they become immensely courageous and resistant to pain during the darker hours"
In Morrowind, as a Vampire, you can't regenerate health by sleeping or resting - which would be the normal way to regenerate health for mortals in that game, outside of potions and spells.
Of course, that's PORPHYRIC HEMOPHILIA. Each game has it's own strain because they are all a bit different mechanically, but there is precedent in TES for Vampires to have diffiulty regenerating health. It's not nonsensical per se is what I'm saying.
In ESO, all the original texts that describe Vampirism are kind of obsolete since the overhaul, for example there are no longer any drawbacks or bonuses depending on the time of day.
Only in Morrowind you suffer that, so I was wrong in that part, I didn't quite remember well, but in oblivion it has no effects in that department, and in Skyrim you can't regenerate only in daytime, you can do anything the rest of the time.
In all honestly, it's also just bad design to handicap the players in such a mechanical way. Life regen is a Quality of life feature, not an advanced combat feature. I doubt anyone would argue that health regen is overpowered in any way. Vamp has too many negatives, and too few positives to bring into the table. It's state is pitiful, it's only a tool for PvP, and something like vampirism should be more flavorful instead of a tool for PvP that also denies you any content outside of it for that character.
Also, the book might be dated, but they haven't changed it at all, and the old vampires also had negative regeneration. Nothing really changed, besides ZMO eliminating the saving grace passive of vampires, the ability to regenerate while in tier 4.
TX12001rwb17_ESO wrote: »I had an idea for how the existing system could be enhanced to feel powerful, remove Strike from Shadows as it cannot be procced easily by a lot of builds, instead replace it with the Stage 4 Passive Unnatural Movement (Your weaker stages will be the running and hiding stages where as the stronger stages will be about combat)
Stage 1: Dark Stalker Remains the Same
Stage 2: Unnatural Movement Remains the Same but Moved to Stage 2 from Stage 4
Stage 3: Undeath Remains the Same
Stage 4: Blood Frenzy Increase weapon and spell damage by 60 points for 10 seconds whenever you kill a creature, this effect can stack 5 times up to 300 Weapon and Spell damage
The existing Blood Frenzy ability would be replaced by the following ability.
Blood Swarm The Vampire commands a Swarm of Bats in the targeted area for 8 seconds that deal XXX damage every second, the swarm grows in strength increasing in damage by 50% for every enemy in the swarm up to a maximum of 250%
Morph 1: Empowering Swarm Now applies Minor magickasteal and Minor lifesteal to targets within the Swarm.
Morph 2: Razor Swarm Now applies Major Breach to targets within the Swarm
The Mist Form ability will be completely altered so it works again in PvE and is less OP in PvP and become as ZOS insists it is, an escape ability.
Mist Form Applies Major Expedition, Major Protection and grants immunity to Snares and Immobilizations
Morph 1: Shadow Mist After the Mist Effects ends gain 300 weapon and spell damage for 3 seconds.
Morph 2: Regenerating Mist Recover 300 Health and Stamina every second while in Mist Form.
The Perfect Scion morph is viewed by many as a useless morph, however just looking at it as a morph makes you forget how powerful the ultimate it is attached to really is, so why not make it that in addition to it's existing effects it also allows you to stay transformed for 30 seconds up from 20 seconds
While I still prefer my take on the vampire, I like your version too, as long as they remove the negative regeneration.
The negative regeneration makes sense conceptually - as your vampiric powers grow, your mortal powers become more taxing. The problem is that pretty much all our powers are mortal, and the vampiric ones that could replace them suck. So I'd prefer if they first made all the skills fun and effective to use before axing the whole regeneration concept.
As for diminished health regen, that has been part of TES Vampires at least in Daggerfall and Morrowind, so I don't see why you'd say it doesn't make sense. At least we don't get sun damage while walking in daylight, lol.
What I would have done in regards to healing, is to make the Ring of the Pale Order effect a base passive for Vampires. Frankly I felt it was a damn insult that it was added the same patch as the Vampire overhaul.
So your "natural" health regeneration (and possibly healing received) is diminished, and you have to deal damage i.e. draw blood to heal yourself effectively. That would make sense conceptually for TES Vampires, not this backwards way where they have us spend health to deal damage.
I wonder where in the vampires of Morrowind, Oblivion or Skyrim say they don't regenerate health. ONLY in Skyrim you can regenerate health naturally, and even if the vampires have disabled regeneration WHILE IT'S DAYTIME, they also have no stamina or Magicka regeneration...BUT WAIT, there's more; Not only you're not talking about the same disease(cause you are talking about SANGUINAE VAMPIRIS, and this is NOXIPHILIA SANGUIVORIA), but it is actually stated that vampires don't suffer negatives during daytime, but instead become super powerful during the night.
"If it is contracted, the blood of uninfected specimens is required for sustenance. Unlike those infected with Sanguinare Vampiris, for example, victims of Noxiphilic Sanguivoria are not weakened or otherwise harmed by sunlight; and they are instead strengthened during the night. As such, their regenerative abilities are greatly enhanced at night, and they become immensely courageous and resistant to pain during the darker hours"
In Morrowind, as a Vampire, you can't regenerate health by sleeping or resting - which would be the normal way to regenerate health for mortals in that game, outside of potions and spells.
Of course, that's PORPHYRIC HEMOPHILIA. Each game has it's own strain because they are all a bit different mechanically, but there is precedent in TES for Vampires to have diffiulty regenerating health. It's not nonsensical per se is what I'm saying.
In ESO, all the original texts that describe Vampirism are kind of obsolete since the overhaul, for example there are no longer any drawbacks or bonuses depending on the time of day.
Only in Morrowind you suffer that, so I was wrong in that part, I didn't quite remember well, but in oblivion it has no effects in that department, and in Skyrim you can't regenerate only in daytime, you can do anything the rest of the time.
In all honestly, it's also just bad design to handicap the players in such a mechanical way. Life regen is a Quality of life feature, not an advanced combat feature. I doubt anyone would argue that health regen is overpowered in any way. Vamp has too many negatives, and too few positives to bring into the table. It's state is pitiful, it's only a tool for PvP, and something like vampirism should be more flavorful instead of a tool for PvP that also denies you any content outside of it for that character.
Also, the book might be dated, but they haven't changed it at all, and the old vampires also had negative regeneration. Nothing really changed, besides ZMO eliminating the saving grace passive of vampires, the ability to regenerate while in tier 4.
chessalavakia_ESO wrote: »TX12001rwb17_ESO wrote: »I had an idea for how the existing system could be enhanced to feel powerful, remove Strike from Shadows as it cannot be procced easily by a lot of builds, instead replace it with the Stage 4 Passive Unnatural Movement (Your weaker stages will be the running and hiding stages where as the stronger stages will be about combat)
Stage 1: Dark Stalker Remains the Same
Stage 2: Unnatural Movement Remains the Same but Moved to Stage 2 from Stage 4
Stage 3: Undeath Remains the Same
Stage 4: Blood Frenzy Increase weapon and spell damage by 60 points for 10 seconds whenever you kill a creature, this effect can stack 5 times up to 300 Weapon and Spell damage
The existing Blood Frenzy ability would be replaced by the following ability.
Blood Swarm The Vampire commands a Swarm of Bats in the targeted area for 8 seconds that deal XXX damage every second, the swarm grows in strength increasing in damage by 50% for every enemy in the swarm up to a maximum of 250%
Morph 1: Empowering Swarm Now applies Minor magickasteal and Minor lifesteal to targets within the Swarm.
Morph 2: Razor Swarm Now applies Major Breach to targets within the Swarm
The Mist Form ability will be completely altered so it works again in PvE and is less OP in PvP and become as ZOS insists it is, an escape ability.
Mist Form Applies Major Expedition, Major Protection and grants immunity to Snares and Immobilizations
Morph 1: Shadow Mist After the Mist Effects ends gain 300 weapon and spell damage for 3 seconds.
Morph 2: Regenerating Mist Recover 300 Health and Stamina every second while in Mist Form.
The Perfect Scion morph is viewed by many as a useless morph, however just looking at it as a morph makes you forget how powerful the ultimate it is attached to really is, so why not make it that in addition to it's existing effects it also allows you to stay transformed for 30 seconds up from 20 seconds
While I still prefer my take on the vampire, I like your version too, as long as they remove the negative regeneration.
The negative regeneration makes sense conceptually - as your vampiric powers grow, your mortal powers become more taxing. The problem is that pretty much all our powers are mortal, and the vampiric ones that could replace them suck. So I'd prefer if they first made all the skills fun and effective to use before axing the whole regeneration concept.
As for diminished health regen, that has been part of TES Vampires at least in Daggerfall and Morrowind, so I don't see why you'd say it doesn't make sense. At least we don't get sun damage while walking in daylight, lol.
What I would have done in regards to healing, is to make the Ring of the Pale Order effect a base passive for Vampires. Frankly I felt it was a damn insult that it was added the same patch as the Vampire overhaul.
So your "natural" health regeneration (and possibly healing received) is diminished, and you have to deal damage i.e. draw blood to heal yourself effectively. That would make sense conceptually for TES Vampires, not this backwards way where they have us spend health to deal damage.
I wonder where in the vampires of Morrowind, Oblivion or Skyrim say they don't regenerate health. ONLY in Skyrim you can regenerate health naturally, and even if the vampires have disabled regeneration WHILE IT'S DAYTIME, they also have no stamina or Magicka regeneration...BUT WAIT, there's more; Not only you're not talking about the same disease(cause you are talking about SANGUINAE VAMPIRIS, and this is NOXIPHILIA SANGUIVORIA), but it is actually stated that vampires don't suffer negatives during daytime, but instead become super powerful during the night.
"If it is contracted, the blood of uninfected specimens is required for sustenance. Unlike those infected with Sanguinare Vampiris, for example, victims of Noxiphilic Sanguivoria are not weakened or otherwise harmed by sunlight; and they are instead strengthened during the night. As such, their regenerative abilities are greatly enhanced at night, and they become immensely courageous and resistant to pain during the darker hours"
In Morrowind, as a Vampire, you can't regenerate health by sleeping or resting - which would be the normal way to regenerate health for mortals in that game, outside of potions and spells.
Of course, that's PORPHYRIC HEMOPHILIA. Each game has it's own strain because they are all a bit different mechanically, but there is precedent in TES for Vampires to have diffiulty regenerating health. It's not nonsensical per se is what I'm saying.
In ESO, all the original texts that describe Vampirism are kind of obsolete since the overhaul, for example there are no longer any drawbacks or bonuses depending on the time of day.
Only in Morrowind you suffer that, so I was wrong in that part, I didn't quite remember well, but in oblivion it has no effects in that department, and in Skyrim you can't regenerate only in daytime, you can do anything the rest of the time.
In all honestly, it's also just bad design to handicap the players in such a mechanical way. Life regen is a Quality of life feature, not an advanced combat feature. I doubt anyone would argue that health regen is overpowered in any way. Vamp has too many negatives, and too few positives to bring into the table. It's state is pitiful, it's only a tool for PvP, and something like vampirism should be more flavorful instead of a tool for PvP that also denies you any content outside of it for that character.
Also, the book might be dated, but they haven't changed it at all, and the old vampires also had negative regeneration. Nothing really changed, besides ZMO eliminating the saving grace passive of vampires, the ability to regenerate while in tier 4.
Technically, I think Daggerfall also had you be unable to regen via sleeping if you didn't feed.
If you stack health regen, it can be quite powerful. One of the things they changed in the past with Battlespirit was to make it reduce your health regen more.
People grind fighters guild for one skill and/or passive. Mages guild. Psijic. I mean its just the way it is... People like to min max so they take what they need but don't use the rest. I don't see why every vamp skill and passive needs to be slottable.
Everybody wants to compare vamp with ww but I'm not so sure they should be compared. Werewolf is like oakensoul only more restrictive... Not only do you only have one bar but you can only slot ww skills.
So ww skills have to be better than vamp skills. Because vampires can still use everything else too. Which is why the allure for being vampire is almost entirely in the passives. Because if the skills got buffed to be even with or better than class skills we'd all freak out.
So by all means, ask for whatever buffs you want, but let's not act like "omg I can't do anything as a vamp," cuz actually you can still do everything.
People grind fighters guild for one skill and/or passive. Mages guild. Psijic. I mean its just the way it is... People like to min max so they take what they need but don't use the rest. I don't see why every vamp skill and passive needs to be slottable.
Everybody wants to compare vamp with ww but I'm not so sure they should be compared. Werewolf is like oakensoul only more restrictive... Not only do you only have one bar but you can only slot ww skills.
So ww skills have to be better than vamp skills. Because vampires can still use everything else too. Which is why the allure for being vampire is almost entirely in the passives. Because if the skills got buffed to be even with or better than class skills we'd all freak out.
So by all means, ask for whatever buffs you want, but let's not act like "omg I can't do anything as a vamp," cuz actually you can still do everything.
Hmm. Well, I’m not sure what to say. I think you made two excellent points. I suppose I was wrong in what I said last.
I do still want to caution people that you can’t make it SO good that everybody suddenly needs to be one. Because that’s the way it was and that’s why it isn’t as good anymore. Also, let’s not pretend “pve” only means vet dungeons and trials. Vampire is viable, even helpful, for plenty of things in eso. And not too long ago weren’t the best trial group dps running it with the toggle? Even solo players doing vet arenas toggling to keep their health low, using arterial burst to spam, and healing with ring of the pale order? Or maybe you just want to do some dark brotherhood… or go through that delve to get the sky’s hard but you don’t want to fight everything.
@Ratzkifal Hmm. Well, I’m not sure what to say. I think you made two excellent points. I suppose I was wrong in what I said last.
I do still want to caution people that you can’t make it SO good that everybody suddenly needs to be one. Because that’s the way it was and that’s why it isn’t as good anymore. Also, let’s not pretend “pve” only means vet dungeons and trials. Vampire is viable, even helpful, for plenty of things in eso. And not too long ago weren’t the best trial group dps running it with the toggle? Even solo players doing vet arenas toggling to keep their health low, using arterial burst to spam, and healing with ring of the pale order? Or maybe you just want to do some dark brotherhood… or go through that delve to get the sky’s hard but you don’t want to fight everything.
@Ratzkifal Hmm. Well, I’m not sure what to say. I think you made two excellent points. I suppose I was wrong in what I said last.
I do still want to caution people that you can’t make it SO good that everybody suddenly needs to be one. Because that’s the way it was and that’s why it isn’t as good anymore. Also, let’s not pretend “pve” only means vet dungeons and trials. Vampire is viable, even helpful, for plenty of things in eso. And not too long ago weren’t the best trial group dps running it with the toggle? Even solo players doing vet arenas toggling to keep their health low, using arterial burst to spam, and healing with ring of the pale order? Or maybe you just want to do some dark brotherhood… or go through that delve to get the sky’s hard but you don’t want to fight everything.
@Ratzkifal Hmm. Well, I’m not sure what to say. I think you made two excellent points. I suppose I was wrong in what I said last.
I do still want to caution people that you can’t make it SO good that everybody suddenly needs to be one. Because that’s the way it was and that’s why it isn’t as good anymore. Also, let’s not pretend “pve” only means vet dungeons and trials. Vampire is viable, even helpful, for plenty of things in eso. And not too long ago weren’t the best trial group dps running it with the toggle? Even solo players doing vet arenas toggling to keep their health low, using arterial burst to spam, and healing with ring of the pale order? Or maybe you just want to do some dark brotherhood… or go through that delve to get the sky’s hard but you don’t want to fight everything.
I would love for vampire to be better in vet dungeons and trials though. Not to the point where score pushers are using it to cheese mechanics like we saw. It would be great if mist form was useful in PVE again though. That feels like a real bad band-aid fix. Vamp would really benefit from a gap close mechanic and a way to stay in scion form longer somehow. I wouldn’t hate an AOE ability either. I’m not sure if there is some sort of limit to the amount of abilities skill lines can have. I don’t see why they don’t just add more vampire abilities to make the drawbacks worth it so we can tune vampire to our classes.
@Ratzkifal Hmm. Well, I’m not sure what to say. I think you made two excellent points. I suppose I was wrong in what I said last.
I do still want to caution people that you can’t make it SO good that everybody suddenly needs to be one. Because that’s the way it was and that’s why it isn’t as good anymore. Also, let’s not pretend “pve” only means vet dungeons and trials. Vampire is viable, even helpful, for plenty of things in eso. And not too long ago weren’t the best trial group dps running it with the toggle? Even solo players doing vet arenas toggling to keep their health low, using arterial burst to spam, and healing with ring of the pale order? Or maybe you just want to do some dark brotherhood… or go through that delve to get the sky’s hard but you don’t want to fight everything.
I would love for vampire to be better in vet dungeons and trials though. Not to the point where score pushers are using it to cheese mechanics like we saw. It would be great if mist form was useful in PVE again though. That feels like a real bad band-aid fix. Vamp would really benefit from a gap close mechanic and a way to stay in scion form longer somehow. I wouldn’t hate an AOE ability either. I’m not sure if there is some sort of limit to the amount of abilities skill lines can have. I don’t see why they don’t just add more vampire abilities to make the drawbacks worth it so we can tune vampire to our classes.
Sadly, I don't think we'll see these positive changes...One can only hope.
WinterHeart626 wrote: »Just saw this, and can quite readily agree vamp is half baked as a skill line.
I had a choice between the two, I chose werewolf, because who doesn’t like a beast that can self heal, smack mobs about, close distances, do a conical damage swipe with more self heal and a howl for stun?
I looked at vamp and thought, why do I want to make my toon weaker in PVE.
Even with max mag and low Stam, since the hybridisation became a thing, werewolf hits hard, AND spams self heals
Vampire…… ah, doesn’t exactly do any of that, oh, and makes my skills MORE expensive whilst contributing nothing to my gameplay. Sure for role play, that’s awesome, vamp out, for PVE content, even in places where people don’t want you to wolf out, you’re still doing something.
I know drawing comparisons isn’t a good thing, because this is this, that is that, but when you’re stacking on negatives with no positives, that’s not something people are going to want, it’s just bad design.
WinterHeart626 wrote: »Just saw this, and can quite readily agree vamp is half baked as a skill line.
I had a choice between the two, I chose werewolf, because who doesn’t like a beast that can self heal, smack mobs about, close distances, do a conical damage swipe with more self heal and a howl for stun?
I looked at vamp and thought, why do I want to make my toon weaker in PVE.
Even with max mag and low Stam, since the hybridisation became a thing, werewolf hits hard, AND spams self heals
Vampire…… ah, doesn’t exactly do any of that, oh, and makes my skills MORE expensive whilst contributing nothing to my gameplay. Sure for role play, that’s awesome, vamp out, for PVE content, even in places where people don’t want you to wolf out, you’re still doing something.
I know drawing comparisons isn’t a good thing, because this is this, that is that, but when you’re stacking on negatives with no positives, that’s not something people are going to want, it’s just bad design.
That last point is a very good one. When you make something more painful than it is fun or strong, people aren't going to use it. That's kind of how I feel vampire is right now. I think an extremely cool vampire addition would be something like a blink. Turn into the swarm of bats and reappear somewhere else. Similar to what we saw in the story. Obviously this could be very strong but even giving it a small channel or something at the beginning would be great. If vampire is going to have drawbacks it needs to at least be strong enough to compensate around them with good play.
TX12001rwb17_ESO wrote: »Thecompton73 wrote: »TX12001rwb17_ESO wrote: »I had an idea for how the existing system could be enhanced to feel powerful, remove Strike from Shadows as it cannot be procced easily by a lot of builds, instead replace it with the Stage 4 Passive Unnatural Movement (Your weaker stages will be the running and hiding stages where as the stronger stages will be about combat)
Stage 1: Dark Stalker Remains the Same
Stage 2: Unnatural Movement Remains the Same but Moved to Stage 2 from Stage 4
Stage 3: Undeath Remains the Same
Stage 4: Blood Frenzy Increase weapon and spell damage by 60 points for 10 seconds whenever you kill a creature, this effect can stack 5 times up to 300 Weapon and Spell damage
The existing Blood Frenzy ability would be replaced by the following ability.
Blood Swarm The Vampire commands a Swarm of Bats in the targeted area for 8 seconds that deal XXX damage every second, the swarm grows in strength increasing in damage by 50% for every enemy in the swarm up to a maximum of 250%
Morph 1: Empowering Swarm Now applies Minor magickasteal and Minor lifesteal to targets within the Swarm.
Morph 2: Razor Swarm Now applies Major Breach to targets within the Swarm
The Mist Form ability will be completely altered so it works again in PvE and is less OP in PvP and become as ZOS insists it is, an escape ability.
Mist Form Applies Major Expedition, Major Protection and grants immunity to Snares and Immobilizations
Morph 1: Shadow Mist After the Mist Effects ends gain 300 weapon and spell damage for 3 seconds.
Morph 2: Regenerating Mist Recover 300 Health and Stamina every second while in Mist Form.
The Perfect Scion morph is viewed by many as a useless morph, however just looking at it as a morph makes you forget how powerful the ultimate it is attached to really is, so why not make it that in addition to it's existing effects it also allows you to stay transformed for 30 seconds up from 20 seconds
So you wanna make Vamp kill 5 enemies in less than 10 seconds to get the same amount of wd/sd you get now from making use of the stage 4 passive to get it in 3 seconds or instantly via cloak or an invisibility pot? No thanks
And how many classes can cloak?
Thecompton73 wrote: »TX12001rwb17_ESO wrote: »Thecompton73 wrote: »TX12001rwb17_ESO wrote: »I had an idea for how the existing system could be enhanced to feel powerful, remove Strike from Shadows as it cannot be procced easily by a lot of builds, instead replace it with the Stage 4 Passive Unnatural Movement (Your weaker stages will be the running and hiding stages where as the stronger stages will be about combat)
Stage 1: Dark Stalker Remains the Same
Stage 2: Unnatural Movement Remains the Same but Moved to Stage 2 from Stage 4
Stage 3: Undeath Remains the Same
Stage 4: Blood Frenzy Increase weapon and spell damage by 60 points for 10 seconds whenever you kill a creature, this effect can stack 5 times up to 300 Weapon and Spell damage
The existing Blood Frenzy ability would be replaced by the following ability.
Blood Swarm The Vampire commands a Swarm of Bats in the targeted area for 8 seconds that deal XXX damage every second, the swarm grows in strength increasing in damage by 50% for every enemy in the swarm up to a maximum of 250%
Morph 1: Empowering Swarm Now applies Minor magickasteal and Minor lifesteal to targets within the Swarm.
Morph 2: Razor Swarm Now applies Major Breach to targets within the Swarm
The Mist Form ability will be completely altered so it works again in PvE and is less OP in PvP and become as ZOS insists it is, an escape ability.
Mist Form Applies Major Expedition, Major Protection and grants immunity to Snares and Immobilizations
Morph 1: Shadow Mist After the Mist Effects ends gain 300 weapon and spell damage for 3 seconds.
Morph 2: Regenerating Mist Recover 300 Health and Stamina every second while in Mist Form.
The Perfect Scion morph is viewed by many as a useless morph, however just looking at it as a morph makes you forget how powerful the ultimate it is attached to really is, so why not make it that in addition to it's existing effects it also allows you to stay transformed for 30 seconds up from 20 seconds
So you wanna make Vamp kill 5 enemies in less than 10 seconds to get the same amount of wd/sd you get now from making use of the stage 4 passive to get it in 3 seconds or instantly via cloak or an invisibility pot? No thanks
And how many classes can cloak?
Currently any class can use invisibility pots or run stage 4 vampire AND any class that's a vampire can already use any morph of Mist Form to get the WD/SD bump from the stage 2 passive.
Strike from the Shadows:
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.
Completely agree with this. Also, health regen is a fairly useless stat now in PVP anyway. I don’t understand why it’s tied into Vampire at all anymore. In PVE health regen is barely used as well outside of casual uses.
EozZoe1989 wrote: »vampire line is good why keep changing things instead leave as is and add more content in events .. more servers and why is the zenthear boxes,. not drouping from all world bosses... i thought was unlimeted... for the motifs and that..o.o gold box once a day bit motifs and that drop,, .. its changed and gone weird
Zos better modify those skills which stop receive healing.
What a dumb idea that limited the development of vampire