But, ganking can be pretty cracked. I don't know what the fix is though without hurting NB.
*yawn*
Reduce the damage via battle spirit over the board, let's say, by 20%. Assuming Nb did 30k burst, it will now be 24k.
Reduce the healing via battle spirit over the board, let's say, by 33%. Let the initial damage of the gank be just initial damage of the gank. Opponent won't have ability to easily restore health to full.
Doesn't that make it even easier to gank? So my damage is down 20%, but your ability to recover is even worse off, so my execute still gets you, or I add another proc.
You ignore the option of getting stunned by allies, rooted, distance change to target, LoS, dodge, block etc.
Besides, 30k I've mentioned includes execute. So if damage would be nerfed to the point where you don't even get to execute range, you will struggle, because you will need to win extra 1GCD of damage, that includes interaction.
But, ganking can be pretty cracked. I don't know what the fix is though without hurting NB.
*yawn*
Reduce the damage via battle spirit over the board, let's say, by 20%. Assuming Nb did 30k burst, it will now be 24k.
Reduce the healing via battle spirit over the board, let's say, by 33%. Let the initial damage of the gank be just initial damage of the gank. Opponent won't have ability to easily restore health to full.
Doesn't that make it even easier to gank? So my damage is down 20%, but your ability to recover is even worse off, so my execute still gets you, or I add another proc.
You ignore the option of getting stunned by allies, rooted, distance change to target, LoS, dodge, block etc.
Besides, 30k I've mentioned includes execute. So if damage would be nerfed to the point where you don't even get to execute range, you will struggle, because you will need to win extra 1GCD of damage, that includes interaction.
Dunno. Nerfing healing at same time seems to make me weaker in relation to a gank. My ability to recover after the initial attack just tilts the field back to the ganker.