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Are earnable skins going to be a thing of the past?

  • JN_Slevin
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    It is so sad, the dungeon design is so amazing. I'm having a blast running the new dungeons. And with the HM difficulty (and the fact that there are effectively 3 difficulty options now, well done ZOS!) the no death and speedrun are not even needed. Just give us good skins / personalities, hell even pets as reward for the HM clear.

    At this point its not only sad for the playerbase, its also disrespectful for the Designers who put in so much work into this...
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • JN_Slevin
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    I miss the time where we got awesome rewards for hard work... To me the last of the real rewards in dungeons was the beast personality.
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • Jaimeh
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    Don't know the actual reasoning but I kinda think it has something to do with people saying it's still "gated" despite being moved for just a vet clear instead of a challenger, so it was just repurposed for crown crates alone as people don't seem to judge that.

    I think crown crates is more 'gated' because IRL money aside, even if you buy them with gold via crown gifting, there's RNG to contend with, or you have to be able to get a good gem yield, etc. In-game even if someone can't do vet, there are carries available, if they want to get the skin. Besides, skilled gameplay should be rewarded, it's a basic concept of games.
  • endgamesmug
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    I dont find trials interesting but i love dungeons including dlc on vet, used to have alot of fun getting together with others on console to learn them. Unfortunately that just seems to be a thing of the past ive noticed since moving to pc a few years back, nobody likes them/has no interest or has done all the achieves. I just had to find other things to do in the game or not play as much, but i do find it sad for sure. Oh and yes before you ask i tried over a dozen guilds, i found 2 explaystation guys within that time but they went back because we couldnt find a 3rd. If nobodies doing them, there really is no need to add skins any longer it seems.
  • saar
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    Vaoh wrote: »
    Well the Reefdweller skin comes from Crown Crates instead of the Dreadsail Reef trial.

    That pretty much answers the question lol.

    just like the Blood-Forged skin, supposed to be from Bloodroot Forge
  • colossalvoids
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    Jaimeh wrote: »
    Don't know the actual reasoning but I kinda think it has something to do with people saying it's still "gated" despite being moved for just a vet clear instead of a challenger, so it was just repurposed for crown crates alone as people don't seem to judge that.

    I think crown crates is more 'gated' because IRL money aside, even if you buy them with gold via crown gifting, there's RNG to contend with, or you have to be able to get a good gem yield, etc. In-game even if someone can't do vet, there are carries available, if they want to get the skin. Besides, skilled gameplay should be rewarded, it's a basic concept of games.

    I agree, sadly enough devs can't care less it seems. Endgame'ish clears don't bring direct profit like clown crates.
  • tomofhyrule
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    I feel like the problem here is that this is several different questions right now:
    • How are the earnable rewards for content in game?
    • How accessible are said rewards to players?

    It does seem that there are fewer and fewer things available in game as most things are being shuttled to the Crown Store, which... I can't say I mind. I get my serotonin fix from getting the achievements, not from standing in the center of Mournhold trying to flex on random people. If that's the goal, why not just have each trifecta give a non-combat pet that's a floating neon sign that says "I'm better than u" so people can really see it?

    As for the fact that things tend to go to the Crown Store over being earnable in game, yes it would be nice if they were earnable in game, but I'd rather make things accessible than gate rewards, particularly if a reward is useful for other groups of players (more on that below). What I do not agree with is stuffing them into Crown Crates. Anecdotal, but it seems like the drop rates for things on the last set of crates has made a turn for the worse, and I know most of us on the forums would rather buy things directly than have to jump through all of these RNG FOMO hoops that definitely make the store seem predatory to some people.

    Now, as to accessibility of rewards, we need to remember on the forums that - for the most part - the forum base is much more experienced than the average player. We're here trying to argue that the XBox achievement metrics for dungeon clears is skewed, but it seems the fact that most of the playerbase isn't able to do the vet dungeons is inconceivable to a lot of people on the forums. I feel like this is why the "omg everything's too easy" argument here won't die is that the forums are an echo chamber of experienced players who can't understand what it's like to be casual. I remember on the PTS, I've even seen someone who was telling people like code to 'git gud' for saying that a certain dungeon mechanic may be too difficult for the average player.

    There is a range of players in this game. As an example, I have a guildie who I see in guild chat almost every day and who's been playing longer than I have. They still have less than 1k CP, and I remember they were complaining a month or so ago about how the 'kill 20 WBs' weekly endeavor was inaccessible to them because it forced them to group up with people. Most other people I know hammered that one out solo the first day.

    The big problem I have with rewards (like the MoS and FL personalities) is the fact that some of these rewards have uses other than flexing on people. I know I annoyed my guild when I first joined since I wanted to do nothing but MoS because I wanted that... for an RP character. There was also a lot of arguments about locking a useful furnishing like the fishing boat behind clearing a vet trial. Yes, on the forums, there are people who are in the top 1% or players who also do housing or RP or whatever, but that's definitely not a general rule. And I do not agree with putting a skill gate on the casual community. If a dungeon offers a flashy skin that's used on the enemies in there (like the Malatar purified or the Fang Lair sigils that inexplicably come from Scalecaller) that's one thing, but something that could be useful to a casual community like personalities or basic furnishings should be accessible to that community.

    My example here would be, what if they released a mythic like pre-nerf Thrassians or Kilt that didn't lose stacks, making it basically a requirement in PvE... but then they locked one of the leads behind winning a ZOS-sponsored writing contest judged by leading fantasy authors? Sure, there are excellent fanfic writers who are into PvE, but there are also a lot of fanfic writers who are not and for whom that lead would be wasted. And we're already seeing the fury on the forum when a mythic useful in PvP and for build accessibility is locked behind 'sit here and steal from a lockbox.' People would rightly rage if the top-end PvErs had to switch gears and become creative storytellers and RPers just to get something they need.
  • Vaoh
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    saar wrote: »
    Vaoh wrote: »
    Well the Reefdweller skin comes from Crown Crates instead of the Dreadsail Reef trial.

    That pretty much answers the question lol.

    just like the Blood-Forged skin, supposed to be from Bloodroot Forge

    Fun fact on that one, at one point on PTS it even mentioned the required bloodroot forge achievement needed to acquire the skin too lol
  • colossalvoids
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    Vaoh wrote: »
    saar wrote: »
    Vaoh wrote: »
    Well the Reefdweller skin comes from Crown Crates instead of the Dreadsail Reef trial.

    That pretty much answers the question lol.

    just like the Blood-Forged skin, supposed to be from Bloodroot Forge

    Fun fact on that one, at one point on PTS it even mentioned the required bloodroot forge achievement needed to acquire the skin too lol

    Reminded me of a mount couple years ago that had description about getting it from PvP, which ended up in clown store instead.
  • Arthtur
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    Well u get better stuff for buying Collector Edition of the dungeon pack than for doing those dungeons.
    Thats how rewards for dungeons look:
    Shadows of the Hist - 29.07.2016
    Cradle of Shadows:
    - Conqueror - Nothing
    - Hardmode - Nothing
    - Challenger - Skin
    - No Trifecta

    Ruins of Mazzatun:
    - Conqueror - Nothing
    - Hardmode - Nothing
    - Challenger - Skin
    - No trifecta

    For both Conqueror achievements - Title
    Foe entering any of those 2 for first time - Personality

    Horns of the Reach DLC - 14.08.2017
    Falkreath Hold:
    - Conqueror - Title reward
    - Hardmode - Title
    - Challenger - Skin
    - No Trifecta achievement

    Bloodroot Forge:
    - Conqueror - Title
    - HardMode - Title
    - Challenger - Hat
    - No Trifecta achievement

    For both Conqueror achievements - Color
    For entering any of those 2 for first time - emote

    In addition to this for having BOTH Conqueror achievements you can buy a house in Craglorn (Hakkvild's High Hall - Noble House) for 3kk gold.

    Dragon Bones - 12.02.2018
    Fang Lair:
    - Conqueror - Title
    - Hardmode - Title
    - Challenger - Personality
    - Trifecta - Nothing

    Scalecaller Peak:
    - Conqueror - Title
    - Hardmode - Title
    - Challenger - Skin
    - Trifecta - Nothing

    For both Conqueror achievements - Color
    For entering first time - Hat

    Wolfhunter - 11.08.2018
    Moonhunter Keep:
    - Conqueror - Title
    - Hardmode - Title
    - Challenger - Skin
    - Trifecta - Nothing

    March of Sacrifices:
    - Conqueror - Title
    - Hardmode - Title
    - Challenger - Personality
    - Trifecta - Nothing
    - Reward for secrets - Memento (can be done on normal)

    For both Conqueror achievements - Color
    For entering first time - Hat

    Wrathstone - 25.02.2019
    Frostvault:
    - Conqueror - Non-combat pet
    - Hardmode - Nothing
    - Challenger - Title
    - Trifecta - Nothing

    Depths of Malatar:
    - Conqueror - Skin
    - Hardmode - Nothing
    - Challenger - Title
    - Trifecta - Nothing

    For both Conqueror achievements - Color
    For entering first time - Hat

    In addition sometimes u can get special furnishings as a drop. Drop rate is low.

    Scalebreaker - 27.08.2019
    Moongrave Fane:
    - Conqueror - Non-combat pet
    - Hardmode - Title
    - Challenger - Title
    - Trifecta - Nothing

    Lair of Maarselok:
    - Conqueror - Memento
    - Hardmode - Title
    - Challenger - Title
    - Trifecta - Nothing

    For both Conqueror achievements - Color + outfit style for shoulders
    For entering first time - outfit style for helmets
    For completing both on normal - furniture (this unlocks new wing in the home u get for doing Elsweyr main quest)

    In addition sometimes u can get special blueprints as a drop from last boss. Drop rate is low.

    Harrowstorm - 10.03.2020
    Icereach:
    - Conqueror - Outfit style, 2h axe
    - Hardmode - Title
    - Challenger- Nothing
    - Trifecta - Title

    Unhallowed Grave:
    - Conqueror - Body marking
    - Hardmode - Title
    - Challenger - Nothing
    - Trifecta - Title
    - Reward for secrets - Head marking (can be done on normal)

    For both Conqueror achievements - Color
    For entering first time - emote

    This is first DLC dungeon pack with the reward for trifecta achievement. Its still only title tho.

    Stonethorn - 24.08.2020
    Castle Thorn:
    - Conqueror - Skin
    - Hardmode - Title
    - Challenger - Nothing
    - Trifecta - Title

    Stone Garden:
    - Conqueror - Memento
    - Hardmode - Title
    - Challenger - Nothing
    - Trifecta - Title

    For both Conqueror achievements - Color
    For entering first time - Non-combat pet

    Flames of Ambition - 08.03.2021
    The Cauldron:
    - Conqueror - Skin
    - Hardmode - Title
    - Challenger - Nothing
    - Trifecta - Title

    Black Drake Villa:
    - Conqueror - Memento
    - Hardmode - Title
    - Challenger - Nothing
    - Trifecta - Title
    - For secrets - there is a chance that u get a tool that shows you and your group extra chests in dungeon. Nothing for achievements.

    For both Conqueror achievements - color
    For entering first time - Outfit style, maul

    Waking Flame - 23.08.2021
    Red Petal Bastion:
    - Conqueror - Body marking
    - Hardmode - Title
    - Challenger - Nothing
    - Trifecta - Title

    The Dread Cellar:
    - Conqueror - Memento
    - Hardmode - Title
    - Challenger - Nothing
    - Trifecta - Title

    For both Conqueror achievements - Color
    For entering first time - Non-combat pet
    For both secrets - Head Marking

    Ascending Tide 14.03.2022
    Coral Aerie:
    - Conqueror - Memento
    - Hardmode - Title
    - Hardmode without secrets - Title
    - Challenger - Nothing
    - Trifecta - Title

    Shipwright's Regret:
    - Conqueror - Body marking
    - Hardmode - Title
    - Hardmode without secrets - Title
    - Challenger - Nothing
    - Trifecta - Title

    For both Conqueror achievements - Color
    For entering first time - Head Marking
    For both secrets - Memento
    From skins and personalities to titles and mementos...
    And its not only with dungeons. There was personality as a reward in Overland. There was a mount in Antiquities... The longer something exists the less stuff it gets. But that was said many times already.

    So far there is only 1 thing made better. Events. 1 pet, skin, mount, house per year. Those are rewards for tickets tho.

    Anyway, we dont have motifs yet for the newest dungeon pack so barerly anyone is doing those. U know nothing for achievements, nothing for doing dungeons, so whats the point? Maybe if u need sets but thats it.

    I wish we could get cool stuff for playing the game but oh well... It sad that there is so many ppl with mentality "I wont be able to get it so nobody deserves it" even tho rewards in overland get worse too...
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Dark_Lord_Kuro
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    For example look at Xbox's achievement rate for dungeon clears....

    I always wonder about achievement stats like that. Does it include everyone who's ever made an account on XBox? Including millions who haven't played in years? And all the people who make an account during "free ESO trial" weeks? And all the people who don't have access to that DLC? Etc, etc, etc.

    "% of people who have access to this Dungeon DLC who have cleared vet mode" would be a much more useful number to know. Although that still includes any ESO+ subscribers who don't run dungeons. /ponder

    As far as i know, everyone who ever booted eso on xbox
  • Dark_Lord_Kuro
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    Funny on ps5 we get 3% and 1.2% respectively
    0n ps4 its 0.7% and 0.2%

    For comparison waking flame give
    4.7% and 1.9% for ps5 and 1.3% and 0.4% on ps4

    What does these number show?
    Whit ps4 and ps5 being on the same server, the only difference is the number of hardware used, the number of ps4 out there is much higher than the number of ps5.

    Same can be applied to xbox in a sence, gamepass is likely to bring a lot of people to try the game even once. If it work the same for both, everybody who ever booth eso on ther xbox or psn account get counted as not having completed the acheivement, even if they never created a character

    Also people continue to complete older dungeon for their first time even now wich explain why older dungeon have more completition

    Edited by Dark_Lord_Kuro on June 26, 2022 4:13PM
  • Faltasë
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    I think the point of this thread is less about percentages and more about how [snip] it is that most stuff is beginning to get locked behind the crown crates or crown store. As someone with a gambling personality I say this game is quite unhealthy for me in that regard but I've gotten slightly better at ignoring the crown store however the lower tier rewards for every subsequent dungeon and veteran dungeons is kind of... boring. And I get everyone has different reasons to play dungeons and trials and stuff but the less content you make rewardable in game the more the game feels like a meaningless grind. I miss when developers would actually give you a reason to "get gud". The point for that now is kind of moot. Why get good when you can just buy a cool mount or buy a cool skin and stand in craglorn dancing? And honestly the mounts and skins in the crown store are getting better than the stuff you earn in dungeons and trials, [snip]

    [edited for minor bashing & profanity bypass]
    Edited by ZOS_Icy on June 26, 2022 6:08PM

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
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