Dragonlord573 wrote: »It has been over a year since we last were able to earn a skin from doing a vet DLC dungeon, that being the ugly grey skin from completing The Cauldron. Neither Rockgrove or Dreadsail rewards the player with a skin for clearing it on vet, but rather body markings. Furthermore it has been since Wolf Hunter since we had to really work for a skin by doing a speed run, no death, and hard mode clear of a dungeon. Apart from skins from events it seems we've seen the end of earnable skins unless the Q3 dungeon dlc makes me eat my hat. It's disappointing that dungeons are offering fewer and fewer rewards, and either the lack of rewards are contributing to people doing dungeons less or less people doing dungeons are causing ZOS to stop adding worthwhile rewards. For example look at Xbox's achievement rate for dungeon clears, Ascending Tide is at 0.08% completed on normal and 0.02% on vet. That's crazy in comparison to Waking Flame, which is 0.31% on normal and 0.11% on vet. (Most Delver achievements are below 0.20% completed so Ascending Tide is extremely low compared to every other Delver achievement.)
Either way, it's sad seeing the state dungeons are in.
0.08% completed on normal and 0.02% on vet.
This is rarer then radiant apex chances...
And we still have people saying how they want harder overland.
I think those numbers are quite lovely as they dungeons seam quite challenging for those who wish to partake.
The fire and ice mounts of GodSlayers is quite very rarly seen, I think it's good that it has a legendary status once you see it.
I for one like very challenging content giving rare skins and mounts, but it should 1 every year and they should be extremely hard to get to keep them on the legendary status.
Dragonlord573 wrote: »For example look at Xbox's achievement rate for dungeon clears....
Kiralyn2000 wrote: »Dragonlord573 wrote: »For example look at Xbox's achievement rate for dungeon clears....
I always wonder about achievement stats like that. Does it include everyone who's ever made an account on XBox? Including millions who haven't played in years? And all the people who make an account during "free ESO trial" weeks? And all the people who don't have access to that DLC? Etc, etc, etc.
"% of people who have access to this Dungeon DLC who have cleared vet mode" would be a much more useful number to know. Although that still includes any ESO+ subscribers who don't run dungeons. /ponder
I bet those numbers would much higher on PC, thanks to higher player count and especially addons like Code's combat alerts making endgame content more accessible.
0.08% completed on normal and 0.02% on vet.
This is rarer then radiant apex chances...
And we still have people saying how they want harder overland.
I think those numbers are quite lovely as they dungeons seam quite challenging for those who wish to partake.
Dragonlord573 wrote: »
Dragonlord573 wrote: »It has been over a year since we last were able to earn a skin from doing a vet DLC dungeon, that being the ugly grey skin from completing The Cauldron. Neither Rockgrove or Dreadsail rewards the player with a skin for clearing it on vet, but rather body markings. Furthermore it has been since Wolf Hunter since we had to really work for a skin by doing a speed run, no death, and hard mode clear of a dungeon. Apart from skins from events it seems we've seen the end of earnable skins unless the Q3 dungeon dlc makes me eat my hat. It's disappointing that dungeons are offering fewer and fewer rewards, and either the lack of rewards are contributing to people doing dungeons less or less people doing dungeons are causing ZOS to stop adding worthwhile rewards. For example look at Xbox's achievement rate for dungeon clears, Ascending Tide is at 0.08% completed on normal and 0.02% on vet. That's crazy in comparison to Waking Flame, which is 0.31% on normal and 0.11% on vet. (Most Delver achievements are below 0.20% completed so Ascending Tide is extremely low compared to every other Delver achievement.)
Dragonlord573 wrote: »It has been over a year since we last were able to earn a skin from doing a vet DLC dungeon, that being the ugly grey skin from completing The Cauldron. Neither Rockgrove or Dreadsail rewards the player with a skin for clearing it on vet, but rather body markings. Furthermore it has been since Wolf Hunter since we had to really work for a skin by doing a speed run, no death, and hard mode clear of a dungeon. Apart from skins from events it seems we've seen the end of earnable skins unless the Q3 dungeon dlc makes me eat my hat. It's disappointing that dungeons are offering fewer and fewer rewards, and either the lack of rewards are contributing to people doing dungeons less or less people doing dungeons are causing ZOS to stop adding worthwhile rewards. For example look at Xbox's achievement rate for dungeon clears, Ascending Tide is at 0.08% completed on normal and 0.02% on vet. That's crazy in comparison to Waking Flame, which is 0.31% on normal and 0.11% on vet. (Most Delver achievements are below 0.20% completed so Ascending Tide is extremely low compared to every other Delver achievement.)
Either way, it's sad seeing the state dungeons are in.
Where did you get these numbers?
Do you have numbers for PC also?
TheNuminous1 wrote: »NOT EVEN 1% OF THE PLAYER BASE IS DOING ANY DUNGEONS. NORM OR VET
In fact even if you added all the players together who completed those achievements it's still like less then 1%
WHY ARE THEY MAKING TWO DLC A YEAR FOCUSED ON SOMETHING LESS THEN 1% OF PLAYERS DO?????
emilyhyoyeon wrote: »I'd rather see personalities from dungeon achievements again rather than skins, but yeah it is kinda sad
Dragonlord573 wrote: »TheNuminous1 wrote: »NOT EVEN 1% OF THE PLAYER BASE IS DOING ANY DUNGEONS. NORM OR VET
In fact even if you added all the players together who completed those achievements it's still like less then 1%
WHY ARE THEY MAKING TWO DLC A YEAR FOCUSED ON SOMETHING LESS THEN 1% OF PLAYERS DO?????
Wish High Isle had come out longer than two days ago, but as of right now only 0.02% of players have finished High Isle's zone quest. 0.29% have finished Deadlands, 0.65% have finished Blackwood.
Less than 1% of players are actually even playing the game in Xbox.
Some other achievements to look at:
Level 50 Hero: 6.62%
The God of Schemes: 4.98%
Support The Fight: 5.44%
Rockgrove Completed: 0.26%
March of Sacrifices Vanquisher: 1.03%
Moon Hunter Keep Vanquisher: 0.92%
Wrathstone Scout: 0.71%
It has been since Wolfhunter since at least 1% of the Xbox playerbase has done a full dungeon DLC, and less than 1% of the playerbase is doing the Chapters.
TheNuminous1 wrote: »
NOT EVEN 1% OF THE PLAYER BASE IS DOING ANY DUNGEONS. NORM OR VET
In fact even if you added all the players together who completed those achievements it's still like less then 1%
Also I've heard a lot of people on consoles create extra profiles so they can have a private guild bank for extra storage. (You can do that on PC as well, but you need a separate copy of the game for each one, so it's more expensive and therefore a lot less common than it seems to be on consoles.) That would also affect the numbers on those achievements because I assume a lot of those extra accounts never actually do anything except join the guild.
TheNuminous1 wrote: »Dragonlord573 wrote: »It has been over a year since we last were able to earn a skin from doing a vet DLC dungeon, that being the ugly grey skin from completing The Cauldron. Neither Rockgrove or Dreadsail rewards the player with a skin for clearing it on vet, but rather body markings. Furthermore it has been since Wolf Hunter since we had to really work for a skin by doing a speed run, no death, and hard mode clear of a dungeon. Apart from skins from events it seems we've seen the end of earnable skins unless the Q3 dungeon dlc makes me eat my hat. It's disappointing that dungeons are offering fewer and fewer rewards, and either the lack of rewards are contributing to people doing dungeons less or less people doing dungeons are causing ZOS to stop adding worthwhile rewards. For example look at Xbox's achievement rate for dungeon clears, Ascending Tide is at 0.08% completed on normal and 0.02% on vet. That's crazy in comparison to Waking Flame, which is 0.31% on normal and 0.11% on vet. (Most Delver achievements are below 0.20% completed so Ascending Tide is extremely low compared to every other Delver achievement.)
Either way, it's sad seeing the state dungeons are in.
The fact that you presented that without like making the point that.
NOT EVEN 1% OF THE PLAYER BASE IS DOING ANY DUNGEONS. NORM OR VET
In fact even if you added all the players together who completed those achievements it's still like less then 1%
WHY ARE THEY MAKING TWO DLC A YEAR FOCUSED ON SOMETHING LESS THEN 1% OF PLAYERS DO?????